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Daz 3D Forums > Search
  • Dial Fusion for Genesis 2 to 8.1 (Commercial)

    So, basically it is like creating a new control property, adjust figure to shape, ERC freeze and save as new morph asset the comfortable way (and without zeroing your figure)?
    Or, the other way round it will keep (and rely) on the other morph dials and these will be then "X-transferred"
    Reason I'm asking is that I ran into losing JCMs when exporting using Morph Loader Pro, which put some nasty spokes in my X-Transfering G3 to G8 project wheel. I did the above way, but this will create additional morphs into my G8 morph folder, and we all know by now what more morph sliders will affect load/save times. i'd like to see this geared up with X-transfer so it will create just a single dial on the new character. is that something that could happen down the road?

    By

    kgrosser kgrosser February 2021 in Daz Studio Discussion
  • I have a problem please help

    Thanks for taking the time to help me with this situation so let me explain. I stopped for a while using daz the last update I had was 4.12 and this was back in june of last year. I came back to it last night and updated it to 4.15 and I also updated G8 Female to 8.1. Upon using her I went to add a morph to her and her nose got all ugly and it extended through the middle bridge but I cannot seem to fix it or if there is a way to fix this I dont know where. I never had this problem with the 4.12 update. So I dont know if this is a update problem with 4.15 or with G8.1 or not please explain to me how to fix this I have provided images thanks for your time

    By

    villainstudios villainstudios February 2021 in Daz Studio Discussion
  • Looking for Log Cabin

    FirstBastion said:

    Chimneys certainly should be on the inside to transfer and retain the radiant heat.Wood stoves work well in that regard too.

    Exactly... Having it outside the walls is the same as having your plumbing outside too "because it's easier to thaw that way"... 

    By

    PerttiA PerttiA February 2021 in The Commons
  • dForce animation conundrum

    Catherine3678ab said:

    I certainly have not mastered simulations but I hardly think of it as half-baked. There are ways to make what you want done happen I'm sure because I often have things draping off and falling to the floor - except that wasn't what I was trying to do at the time so did not keep records on how to do that.

    What I recall even making a tutorial about, was how to make a morph from a simulation. This procedure could address your secondary desire. After you have made and saved the morph for the draped item [which itself has to be a saved item, i.e. not just a plane, but a plane that has been saved as a figure/prop] - then you reload the scene, apply the morph, then do the second drape.

    Ok, I don't mean to be dismissive of dForce (which is free, after all) but it does have some serious limitations which is why I said half-baked. Not being able to manipluate the cloth while draping is one. Having to save to a morph do sort-of achieve what I described above (secondary point) is another. I do know how to save as a morph, by the way.

    Yes, I too have cloth sliding off when I don't want it to but that is not the object of the exercise. All I want to do is to move the cloth during the drape. Sliding off was the initial goal but the simple action of moving the cloth during an animation and animating it while moving seems impossible. It should be trivial. If you can come up with a way, I would be very glad of the information but I seriously doubt it.

    Try it with the sphere and the plane - a few minutes should tell you that what I'm saying is true - you can't move the cloth and drape it at the same time.

    By

    marble marble February 2021 in Daz Studio Discussion
  • Looking for Log Cabin

    Chimneys certainly should be on the inside to transfer and retain the radiant heat.Wood stoves work well in that regard too.

    By

    FirstBastion FirstBastion February 2021 in The Commons
  • dForce animation conundrum

    marble said:

    Richard Haseltine said:

    marble said:

    By the way, a second (just as confusing) problem is that, at the start of every simulation, the cloth resets so it is not possible to start the simulation with the cloth resting on the sphere. I tried draping first with "current frame" and then the animation but the cloth still resets at the start of the animation. I then tried having an initialisation period which seem to help but I don't really want the cloth to reset at all. 

    Turn off start from memorised pose, or memorise the object (Edit>Object>Memorise>Memorise Selected Node(s) )

    Again - I am not using Start from Memorized ... as I said, I am using the animation option. No matter what I do, the cloth resets at the start of the drape just like it does if "Clear" had been clicked. There seems to be no way to drape cloth from an already draped state.

    Still, this is secondary to the main issue as described above. 

    Oh, I see - yes, starting a simulation will clear any existing simulation data on items that haven't been frozen - if you want to take a simulation as a starting point for anothe you have to turn it into a morph, currently by exporting as OBJ and loading back in through a Morph Loader.

    Start From Memorised Pose is available regardless of whether it's a single frame animation or play range, however.

    By

    Richard Haseltine Richard Haseltine February 2021 in Daz Studio Discussion
  • Genesis 8.1 presets(8.5.1.19) & other presets

    Clarification of what seems to be going wrong in the example I posted above.

    The FBMs that are not being triggered in the clothing are the shaping FBMs, not the joint control morphs.  These shaping FBMs should be recognized through the transfer utility even if the PA does nothing.  Many PAs will create a limited set of shaping FBMs for specific characters and substitute their custom for the generic one created through the transfer utility.  But no shape FBM is being created in my example, whether generic default from transfer utility or custom created by a PA.

    In this case. the figure shapes I used were a mixture of FBMs for the FBMIsla, FBMElizabeth, and FBMJackie.  None of these shape morphs are being projected from the figure to the clothing.  Not sure why.

    The issue is not a pose morph like a joint correction in the armpit for rotating the shoulder.

    By

    Diomede Diomede February 2021 in Carrara Discussion
  • I need help moving my custom g8f characters to 8.1

    I also use Michael/Victoria 8.1 material presets as a base and apply the diffuse/specular/normal maps of my custom figures.

    For a better quality I use Map Transfer to convert G8 Torso maps into G8.1 Head maps. The figures with shaved hair are no longer suddenly blurred.

    By

    Noah LGP Noah LGP February 2021 in The Commons
  • Legacy Fun!

    Using Genesis 1 as my actor, I'm having a lot of fun perusing any kind of clothing options from Any generation - and even other figures (like Poser, etc.,) entirely!

    For stuff that doesn't work, I just run it through VWD. Some things work, others just break.

    Having all of the various clones for Genesis makes it pretty foolproof, though. Most things just conform nearly as it should, and then I tweak the odd anomalies in the vertex modeler.

    During all of the sales going on, and even just the usual ones on any given day, I find myself looking at the way back legacy items and grabbing ones that used to drop my jaw back when I first saw them a decade or so ago. 

    Lately this hasn't been just clothing and props, but also figures like animals, robots and creatures, etc.,

    Over the Holidays, I was gifted the incredible Gold Club Membership over at PoserWorld, who are also making things for Daz 3D. Their site is filled with all kinds of cool stuff that supports these older legacy figures and has a massive collection of other props, animals, vehicles, etc.,

    It's refreshing to see this stuff again - and now even own it and play with it!

    Platinum Club + continues to help me out as well - giving me at least something even on the darkest of days - something that I can (and will) drop into a scene and put to use right away. Fun!

    Rendo is another fun place filled with legacy stuff too, and let's not forget the amazing ShareCG! 

    Anyway, nowadays we have newer collision-detection algorithms built into Studio and so Shaping Morphs (and even movement morphs) are things we might not get with our new products. These legacy figures, if you recall, had to have morphs built into them to help fit them to morphed shapes of figures - and there were a lot of custom figure morphs being made, so a lot of the clothing makers included a bazillion additional morphs to help us fit the to our custom shapes.

    Well when we conform these outfits to Genesis, they might fit really nicely just as they are - they might not. Yet we still have all of these extra morphs to lay with! Fun!

    Further, when I Fit-To I always begin by selecting Body Suit > Loose from the compatibility dialog. It doesn't alter how the algorithm fits the item, but it does give us a "General Volume" morph slider to use. So for example, when I conform KooknFat's J-Suit for V4 to Rosie, I use that General Volume slider to shrink the outfit for massive poke-through, then run VWD and shrink wrap it. Since it's smaller that the target figure, VWD has to stretch it to fit, so the result is very similar to the actual shape of the actor. Works great for bodysuits that we want to hug the shape of the body!

    In digging through all of this leagcy stuff, I'm finding myself tempted to go back in time a bit and grab up some of the excellent character presets of the day and see what I can do with them optimized for use in Carrara. I bet they'd render and animate pretty darned nice still, and are likely a lot of fun to play with!(?)!

    Here are some example of the fun I had over the holidays

    This one (above) is part of an animation - pretty cool having all of that motion in a single scene!

    By

    Dartanbeck Dartanbeck February 2021 in Carrara Discussion
  • Assembling files for character test freebie posting

    So these are all custom morphs? Have you saved them as morph assets?

    By

    Richard Haseltine Richard Haseltine February 2021 in Daz Studio Discussion
  • dForce Springs Question.

    clivewil2 said:

    Richard Haseltine said:

    As far as I know, yes - after all, the vlaues might have chnaged if you've adjusted (via morph or pose or dForm) the mesh (the springs are, as I understand the process, the edges between the vertices).

    please excuse my resurrecting such an old thread, but...

    i have noticed with dforce stuff i have bought from the store that's been properly set up by the PA, it will almost instantly start simulating a solution regardless of what morphs or poses are applied to the figure.

    with my own stuff, which has only had the basic transfer util rigging applied to it, it does the 'spring thing' every time, even if the item is absurdly simple (e.g. single surface skirt, etc.) - is there anything i can do to speed things up?

    How dense is the geometry, look in wirefame mode. The log file (Help>Troubleshooting>View Log File) gets the messages, that will let you see how much the edge legths are undershooting the minimum offset value - if it's not too bad you can compensate by lowering the offset.

    By

    Richard Haseltine Richard Haseltine February 2021 in Daz Studio Discussion
  • MimicMolly's Renders & WIPs
    atcreature said:

    Looks great, thanks for sharing the recipie :)

    @atcreature I didn't see your reply until now, sorry! I think I had updated this shaping preset and made the eyes bigger. I forgot what the morph is called but it comes with Dog 8.

    By

    MimicMolly MimicMolly February 2021 in Art Studio
  • dForce Springs Question.

    Richard Haseltine said:

    As far as I know, yes - after all, the vlaues might have chnaged if you've adjusted (via morph or pose or dForm) the mesh (the springs are, as I understand the process, the edges between the vertices).

    please excuse my resurrecting such an old thread, but...

    i have noticed with dforce stuff i have bought from the store that's been properly set up by the PA, it will almost instantly start simulating a solution regardless of what morphs or poses are applied to the figure.

    with my own stuff, which has only had the basic transfer util rigging applied to it, it does the 'spring thing' every time, even if the item is absurdly simple (e.g. single surface skirt, etc.) - is there anything i can do to speed things up?

    By

    clivewil2 clivewil2 February 2021 in Daz Studio Discussion
  • Really getting discouraged these days

    Follow the steps to save as Blended weight, then save as a Scene Subset in DAZ Studio, I normally add "bw" to the save name to identify it as blended weight

    Note : If you want to apply a particular character morph to your character in Carrara, you will also need to apply the to your blended weight character in DAZ Studio for clothing & hair. Preset for 8.1 must also be the same size or there will be misplaced bone problems in Carrara. Hope everything works for you !

    By

    Bunyip02 Bunyip02 February 2021 in Carrara Discussion
  • Can't find morph dials.

    Morphs are stored in the data folder for the concerned figure. If you check the download zip, open the morph file in a text editor and search for the word "group" ... that is where you should be finding the morph on the Parameters Tab [figure has to be selected first].

     

    By

    Catherine3678ab Catherine3678ab February 2021 in Technical Help (nuts n bolts)
  • Carrara Challenge #56 - "Let There Be Light." Winners illuminated :)

    Entry #: 3
    Title: Wish Upon A Star
    Artist: Bunyip02
    Links to WIP thread:
    https://www.daz3d.com/forums/discussion/comment/6398361/#Comment_6398361

                                      https://www.daz3d.com/forums/discussion/comment/6402571/#Comment_6402571
    Credits: Genesis - Base Character - DAZ3D
                  Kuril Morph - https://www.daz3d.com/kuril
                  Drakon skin - https://www.daz3d.com/drakon
                  Starship Bridge 12 for Poser by VanishingPoint - Renderosity
                  HFS Space System by DarioFish - Renderosity
                  Most Detailed Image of the Crab Nebula - https://images-assets.nasa.gov/image/PIA03606/PIA03606~large.jpg
    Discussion:

    Used Glow channel in the shaders (Sun & Bridge instruments) and a shape light for this one.

    Was done as a two part render, first render of the sun which was needed for the Bridge Viewscreen shader, then a render of the Bridge setting.

    By

    Bunyip02 Bunyip02 February 2021 in Carrara Discussion
  • Morph Loader Pro messes up Subdivision [RESOLVED]

    it shows up after you load your morph as an advanced option

    Seems weird that base mesh would look the same but SubD not, but i dont really know how anything works

    By

    lilweep lilweep February 2021 in Technical Help (nuts n bolts)
  • Genesis 8.1 / Victoria 8.1

    Zilvergrafix said:

    PerttiA said:

    Are you using DS 4.15 and have you removed the placeholder expressions in;

    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files)
    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\ (24 files)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Expressions\ (24 files)

    I did your suggestion, remember that any advice or tip can be replicated for anyone reading your post and not only the person you are adressing, careful.

    now I don't have Visemes neither on G8 nor G8.1

    Make sure you have the Morph files in:

    [CMS Root Directory]\data\DAZ 3D\Genesis 8\Female\Morphs\DAZ 3D\Base Pose Head 259 files
    [CMS Root Directory]\data\DAZ 3D\Genesis 8\Female\Morphs\DAZ 3D\Expressions 160 files
    [CMS Root Directory]\data\DAZ 3D\Genesis 8\Male\Morphs\DAZ 3D\Base Pose Head 259 files
    [CMS Root Directory]\data\DAZ 3D\Genesis 8\Male\Morphs\DAZ 3D\Expressions 160 files

    The files to save away are in the 8_1 directories, so if you look in:

    [CMS Root Directory]\data\DAZ 3D\Genesis 8

    You expect to see:

    image

    The Genitalia directories only appear if you have bought G8 pro packages.  I believe most of the content of the other directories comes from the G8 "starter essentials" packages.  If you use DIM you can check on those packages to see what files they have installed and, if necessary, uninstall/re-install to get them back (if you use multiple CMS directories take care to get the re-install to the correct "Content Path Shortcut" - this isn't an update :-).

     

    By

    jbowler jbowler February 2021 in The Commons
  • Can't find morph dials.

    Hi!
    I installed 3rd party morphs for female figure. I can't seem to find them under neither shaping and parameters. What could be the problem?
     

    By

    youge97 youge97 February 2021 in Technical Help (nuts n bolts)
  • Morph Loader Pro messes up Subdivision [RESOLVED]

    Catherine3678ab said:

    Where does the subd come into the equation? Export out was base resolution, import in is to base resolution. There is no subD yet.

    Is there any chance that the model was moved away from the default position in the modeler?

    Also, "reverse deformations" in Morpher Loader. G3 and 8 tend to have some other morphs [navel and mouth] dialed in with them which of course nobody wants doubling up.

    Thanks again, @Catherine3678ab I think you've hit upon my issue.

    First, subd does not come into it during the actual morph process; but rather when I crank the subd back up. If I actually export the 100% morphed model at base res as OBJ and compare it to the base res OBJ I generated the morph from, they actually match perfectly. It's only when I turn on subd that they look different.

    But what you said about "reverse deformations" rings a bell. Remembering back to that last time I made a morph, I thought I remembered such a concept but I cannot find the option to select it. I thought it was odd that if I applied the morph to my character, it becomes a monstrosity, but if I applied it to a basic G8 or G8.1, it looks as expected, save for the subd issue. Googling, I found someone having the exact same issue with the teeth becoming pegs and the lips parting, and Richard told them about the "Reverse Deformations" option.

    But I cannot find the "reverse deformations" option in Morph Loader Pro. Have I done something wrong prior that causes the option not to be available?

    By

    TheMysteryIsThePoint TheMysteryIsThePoint February 2021 in Technical Help (nuts n bolts)
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