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Daz 3D Forums > Search
  • Assembling files for character test freebie posting

    So these are all custom morphs? Have you saved them as morph assets?

    By

    Richard Haseltine Richard Haseltine February 2021 in Daz Studio Discussion
  • dForce Springs Question.

    clivewil2 said:

    Richard Haseltine said:

    As far as I know, yes - after all, the vlaues might have chnaged if you've adjusted (via morph or pose or dForm) the mesh (the springs are, as I understand the process, the edges between the vertices).

    please excuse my resurrecting such an old thread, but...

    i have noticed with dforce stuff i have bought from the store that's been properly set up by the PA, it will almost instantly start simulating a solution regardless of what morphs or poses are applied to the figure.

    with my own stuff, which has only had the basic transfer util rigging applied to it, it does the 'spring thing' every time, even if the item is absurdly simple (e.g. single surface skirt, etc.) - is there anything i can do to speed things up?

    How dense is the geometry, look in wirefame mode. The log file (Help>Troubleshooting>View Log File) gets the messages, that will let you see how much the edge legths are undershooting the minimum offset value - if it's not too bad you can compensate by lowering the offset.

    By

    Richard Haseltine Richard Haseltine February 2021 in Daz Studio Discussion
  • MimicMolly's Renders & WIPs
    atcreature said:

    Looks great, thanks for sharing the recipie :)

    @atcreature I didn't see your reply until now, sorry! I think I had updated this shaping preset and made the eyes bigger. I forgot what the morph is called but it comes with Dog 8.

    By

    MimicMolly MimicMolly February 2021 in Art Studio
  • dForce Springs Question.

    Richard Haseltine said:

    As far as I know, yes - after all, the vlaues might have chnaged if you've adjusted (via morph or pose or dForm) the mesh (the springs are, as I understand the process, the edges between the vertices).

    please excuse my resurrecting such an old thread, but...

    i have noticed with dforce stuff i have bought from the store that's been properly set up by the PA, it will almost instantly start simulating a solution regardless of what morphs or poses are applied to the figure.

    with my own stuff, which has only had the basic transfer util rigging applied to it, it does the 'spring thing' every time, even if the item is absurdly simple (e.g. single surface skirt, etc.) - is there anything i can do to speed things up?

    By

    clivewil2 clivewil2 February 2021 in Daz Studio Discussion
  • Really getting discouraged these days

    Follow the steps to save as Blended weight, then save as a Scene Subset in DAZ Studio, I normally add "bw" to the save name to identify it as blended weight

    Note : If you want to apply a particular character morph to your character in Carrara, you will also need to apply the to your blended weight character in DAZ Studio for clothing & hair. Preset for 8.1 must also be the same size or there will be misplaced bone problems in Carrara. Hope everything works for you !

    By

    Bunyip02 Bunyip02 February 2021 in Carrara Discussion
  • Can't find morph dials.

    Morphs are stored in the data folder for the concerned figure. If you check the download zip, open the morph file in a text editor and search for the word "group" ... that is where you should be finding the morph on the Parameters Tab [figure has to be selected first].

     

    By

    Catherine3678ab Catherine3678ab February 2021 in Technical Help (nuts n bolts)
  • Carrara Challenge #56 - "Let There Be Light." Winners illuminated :)

    Entry #: 3
    Title: Wish Upon A Star
    Artist: Bunyip02
    Links to WIP thread:
    https://www.daz3d.com/forums/discussion/comment/6398361/#Comment_6398361

                                      https://www.daz3d.com/forums/discussion/comment/6402571/#Comment_6402571
    Credits: Genesis - Base Character - DAZ3D
                  Kuril Morph - https://www.daz3d.com/kuril
                  Drakon skin - https://www.daz3d.com/drakon
                  Starship Bridge 12 for Poser by VanishingPoint - Renderosity
                  HFS Space System by DarioFish - Renderosity
                  Most Detailed Image of the Crab Nebula - https://images-assets.nasa.gov/image/PIA03606/PIA03606~large.jpg
    Discussion:

    Used Glow channel in the shaders (Sun & Bridge instruments) and a shape light for this one.

    Was done as a two part render, first render of the sun which was needed for the Bridge Viewscreen shader, then a render of the Bridge setting.

    By

    Bunyip02 Bunyip02 February 2021 in Carrara Discussion
  • Morph Loader Pro messes up Subdivision [RESOLVED]

    it shows up after you load your morph as an advanced option

    Seems weird that base mesh would look the same but SubD not, but i dont really know how anything works

    By

    lilweep lilweep February 2021 in Technical Help (nuts n bolts)
  • Genesis 8.1 / Victoria 8.1

    Zilvergrafix said:

    PerttiA said:

    Are you using DS 4.15 and have you removed the placeholder expressions in;

    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files)
    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\ (24 files)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Expressions\ (24 files)

    I did your suggestion, remember that any advice or tip can be replicated for anyone reading your post and not only the person you are adressing, careful.

    now I don't have Visemes neither on G8 nor G8.1

    Make sure you have the Morph files in:

    [CMS Root Directory]\data\DAZ 3D\Genesis 8\Female\Morphs\DAZ 3D\Base Pose Head 259 files
    [CMS Root Directory]\data\DAZ 3D\Genesis 8\Female\Morphs\DAZ 3D\Expressions 160 files
    [CMS Root Directory]\data\DAZ 3D\Genesis 8\Male\Morphs\DAZ 3D\Base Pose Head 259 files
    [CMS Root Directory]\data\DAZ 3D\Genesis 8\Male\Morphs\DAZ 3D\Expressions 160 files

    The files to save away are in the 8_1 directories, so if you look in:

    [CMS Root Directory]\data\DAZ 3D\Genesis 8

    You expect to see:

    image

    The Genitalia directories only appear if you have bought G8 pro packages.  I believe most of the content of the other directories comes from the G8 "starter essentials" packages.  If you use DIM you can check on those packages to see what files they have installed and, if necessary, uninstall/re-install to get them back (if you use multiple CMS directories take care to get the re-install to the correct "Content Path Shortcut" - this isn't an update :-).

     

    By

    jbowler jbowler February 2021 in The Commons
  • Can't find morph dials.

    Hi!
    I installed 3rd party morphs for female figure. I can't seem to find them under neither shaping and parameters. What could be the problem?
     

    By

    youge97 youge97 February 2021 in Technical Help (nuts n bolts)
  • Morph Loader Pro messes up Subdivision [RESOLVED]

    Catherine3678ab said:

    Where does the subd come into the equation? Export out was base resolution, import in is to base resolution. There is no subD yet.

    Is there any chance that the model was moved away from the default position in the modeler?

    Also, "reverse deformations" in Morpher Loader. G3 and 8 tend to have some other morphs [navel and mouth] dialed in with them which of course nobody wants doubling up.

    Thanks again, @Catherine3678ab I think you've hit upon my issue.

    First, subd does not come into it during the actual morph process; but rather when I crank the subd back up. If I actually export the 100% morphed model at base res as OBJ and compare it to the base res OBJ I generated the morph from, they actually match perfectly. It's only when I turn on subd that they look different.

    But what you said about "reverse deformations" rings a bell. Remembering back to that last time I made a morph, I thought I remembered such a concept but I cannot find the option to select it. I thought it was odd that if I applied the morph to my character, it becomes a monstrosity, but if I applied it to a basic G8 or G8.1, it looks as expected, save for the subd issue. Googling, I found someone having the exact same issue with the teeth becoming pegs and the lips parting, and Richard told them about the "Reverse Deformations" option.

    But I cannot find the "reverse deformations" option in Morph Loader Pro. Have I done something wrong prior that causes the option not to be available?

    By

    TheMysteryIsThePoint TheMysteryIsThePoint February 2021 in Technical Help (nuts n bolts)
  • Morph Loader Pro messes up Subdivision [RESOLVED]

    PerttiA said:

    TheMysteryIsThePoint said:

    PerttiA said:

    You also need to make sure that you don't have any morphs applied to the figure when you do the export, ie. zero the figure first just to make sure.

    Thanks for your response. After trying several things with my character, I tried to remove as many variables as I could by doing it with just a Basic Genesis 8 Female. I change one vertex ever so slightly, and suddenly the subd looks totally different. Does that satisfy your condition of a zeroed figure?

    I'll try exactly what you suggest.

    Thanks!

    Loading the Base figure or even the developer version doesn't protect you from having badly distributed morphs automatically activated on the figure, that is why the zeroing of the figure may help with the issue.

    It is not that uncommon to have unwanted effects when applying some morph, for example the navel is quite often effected even though the applied morph should only have changed the nose - This is caused by the creator exporting the figure with some navel morph applied.

     

    Another thing is fixing those possible rogue morphs that have been distributed with a non-zero default value...
    To fix any ill-behaving morphs, do as follows;

    1. Load your base figure or the developer version.
    2. Select "Show Hidden" in the Parameters-Tab, drop down menu (right-click) or Pane Options (Four horizontal lines) -> Preferences -> Show Hidden Properties
    3. Zero the figure (Found in Parameters-Tab, drop down menu) - This resets all the morphs to zero, irrespective their defaul value
    4. Memorize the figure (Found in Parameters-Tab, drop down menu) - This one makes the zero value a default value for all the morphs
    5. File->Save As->Support Asset->Save Modified Assets

    This procedure will zero the default value in the ill-behaving morph/morphs, and while saving DS also shows you a list of the morphs it is changing.

    Thanks for all of this. I was not taking these additional steps but have now made a point to.

    By

    TheMysteryIsThePoint TheMysteryIsThePoint February 2021 in Technical Help (nuts n bolts)
  • Saving morph presets from characters?

    Wont speed up renders.  The morph bloat issue effects load time of the models.  Hairs are slower to render for many reasons.

    By

    jestmart jestmart February 2021 in Daz Studio Discussion
  • Saving morph presets from characters?

    I read an interesting post recently about too many morphs on a character causing slower renders.  It's gotten to my attention that I realize I now see the light, even though there is virtually little impact on my side at this point, despite that I have purchased so many morphs by this point.  I feel as if I could get my renders to move much faster.

    That said, I think it would be a good idea for me to create morph presets for each morph on all of my genesis 1 through 8 figures.  That way, it could result in much faster renders, even though I presently rely on 3Delight, which I use for pwToon renders.

    One item I use which slows down my renders is the Charli Hair for Genesis 3 females.  I am suspecting that hairstyle has a lot of morphs.

    What would I have to do in order to save presets for each individual morph?

    By

    EightiesIsEnough EightiesIsEnough February 2021 in Daz Studio Discussion
  • Mac installation error

     

    ps. Totte? Kan du vara Svensk, måntro? Isådana fall, tack så otroligt mycket för din hjälp! ds

    Jajamensan, Svensk, bor mellan Fjollträsk och Arlanda !

    Great it worked for you. RendoInstall was once developed because I have a friend who was constantly trashing his Library failing to install stuff from other stores, so built because I got fed up spending hours sorting out his data over and over. 
    You are making clothes with Marvelous Designer? Then you should love the product that is soon coming to the store, "three click" body/shape morph creations for clothes.
    Gonna make a commercial thread for that soon, just been through QA.
    Lycka till!

    By

    Totte Totte February 2021 in Technical Help (nuts n bolts)
  • I can't import any models/figures into Daz Studio

    so as it turns out. I'm a big dum dum XD. so being that I wanted to install my stuff manually I never even knew that there was a specific essential packs I needed to download and have for the thing to work...so all I did was fussing up a storm for all to come help XDDDD... I did say I'm new to this so... ops.... so to make this conversation have some value of worth XD l wanted to know how morphs can be added to the body. like horns, wings slash wounds etc. cause so far what I've gathered is that you need to select the "piece" of the body you want the morph to be applied to but whenever I apply it loads but disappears and no indication of is shown on the right side of the screen where the adjustmentables are so to speak. 

    thank you for time as well by the waylaugh

    By

    mysterioushawk.n mysterioushawk.n February 2021 in Daz Studio Discussion
  • Morph Loader Pro messes up Subdivision [RESOLVED]

    TheMysteryIsThePoint said:

    PerttiA said:

    You also need to make sure that you don't have any morphs applied to the figure when you do the export, ie. zero the figure first just to make sure.

    Thanks for your response. After trying several things with my character, I tried to remove as many variables as I could by doing it with just a Basic Genesis 8 Female. I change one vertex ever so slightly, and suddenly the subd looks totally different. Does that satisfy your condition of a zeroed figure?

    I'll try exactly what you suggest.

    Thanks!

    Loading the Base figure or even the developer version doesn't protect you from having badly distributed morphs automatically activated on the figure, that is why the zeroing of the figure may help with the issue.

    It is not that uncommon to have unwanted effects when applying some morph, for example the navel is quite often effected even though the applied morph should only have changed the nose - This is caused by the creator exporting the figure with some navel morph applied.

     

    Another thing is fixing those possible rogue morphs that have been distributed with a non-zero default value...
    To fix any ill-behaving morphs, do as follows;

    1. Load your base figure or the developer version.
    2. Select "Show Hidden" in the Parameters-Tab, drop down menu (right-click) or Pane Options (Four horizontal lines) -> Preferences -> Show Hidden Properties
    3. Zero the figure (Found in Parameters-Tab, drop down menu) - This resets all the morphs to zero, irrespective their defaul value
    4. Memorize the figure (Found in Parameters-Tab, drop down menu) - This one makes the zero value a default value for all the morphs
    5. File->Save As->Support Asset->Save Modified Assets

    This procedure will zero the default value in the ill-behaving morph/morphs, and while saving DS also shows you a list of the morphs it is changing.

     

    By

    PerttiA PerttiA February 2021 in Technical Help (nuts n bolts)
  • Morph Loader Pro messes up Subdivision [RESOLVED]

    Catherine3678ab said:

    If you're trying to make a morph - remove the eyelashes {and any other geograft} before exporting.

    Thanks for your comment. Yes, I did this. The morph will fail to apply if you forget to, right? The morph applies, but looks strange.

    By

    TheMysteryIsThePoint TheMysteryIsThePoint February 2021 in Technical Help (nuts n bolts)
  • Morph Loader Pro messes up Subdivision [RESOLVED]

    If you're trying to make a morph - remove the eyelashes {and any other geograft} before exporting.

    By

    Catherine3678ab Catherine3678ab February 2021 in Technical Help (nuts n bolts)
  • Daz to Unreal Update 4.0

    David Vodhanel said:

    I'm still unsure as to what differentiates vendor created envs from custom props grouped together in a scene. 

    Most likely they just used a different type of parent node to group them.  It's also possible the meshes are a different asset type in Daz Studio.

    Is there some special prerequisite for an environment to be compatible with the plugin (i.e. naming convention, geometry type) ? The environment transfer doesn't appear to work with DAZ primitives or imported objs.

    By

    3DRT 3DRT February 2021 in Unreal Discussion
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