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DAZ Studio 4.15 holds on to RAM
I noticed that as well, and while it's a bit annoying when you only want to restart quickly for various reasons (crash, updating morph content, etc.), better let the thing unload properly from RAM unless you want to risk corrupting files in some way...
Looking for a Genesis 8 female that's in the same vein of quality as Lilith 7.(Before someone says, "Just use Lilith 7". I've actualy gone a step beyond that. I've transfered Lilith 7's body morph to Genesis 8 female, and am happily using that. But I can't keep using her body type forever, I need to change it up.)
I was hoping you guys can recommend a Genesis 8 Female that rivals Lilith 7's body type. I was hoping one of you guys have actually figured this problem out and have the solution. Please make sure you provide a screenshot from the DAZ Studio store that shows how the body type you're recommending is equal to or better than Lilith 7's body type.
Note:
- Genesis 8.1 Female has a very normal and realistic body type. That's not what I'm looking for, although her skin shader is amazing and top 1% material. Her skin shader is amazing.
- I'm not looking for a super tall body type that has no curvature or devoid of an hourglass figure.So you're probably thinking, just mix and match morphs, create your own... That's not an easy process. I don't have the proper eye to create body types of absolute perfection. It's a difficult process. In order to create a body type that is in the top 1% of appeal, it would take a very long time. I don't have that level of artistic talent. I can create something in the top 5%-10%, but the top 1%? Out of my skill range unfortunately.
As you can see, Lilith 7 has a near perfect body. Her proportions are fantastic. The artist who created her is VERY talented.

She's tall, but she has an excellent hourglass figure. Now, looking at the image above, which Genesis 8 female model can rival her proportions?
Before you begin recommendations, please make sure you provide a screenshot from the DAZ store of the body type that clearly looks better than LIlith 7, or at least matches her in beauty. Remember, I'm not looking for realistic, normal body types, or tall figures with no hourglass figure, thanks!
(Please don't just respond to this thread with random speculation. My inquiry is very serious. It's a problem I've been needing to deal with for over a year now. I'm hoping to hear from people who have my exact same problem and mindset as me. You either know what I'm talking about or don't. Thanks!)
AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICIAnfy said:
Eccomi di nuovo.
Sto imparando, da arruffone quale sono, a usare il programma a un livello elementare. Sto però cercando di dominare - si fa per dire - l'illuminazione, la mia dannazione, anche perché ho preso delle belle luci che simulano quelle di uno studio fotografico, e funzionano bene per quel che le ho provate (di base sarei un fotografo).
Due domande (se son fuori luogo nel presente topic mi scuso e fate finta che non le abbia poste):
1) faccio girare Daz Studio su una vecchia macchina, addirittura con poverssore... processore AMD Phenom II X4 940 di una dozzina d'anni fa, gloriosi 8 Gb di RAM, a cui ho affiancato, da molto tempo, una NVIDIA 970 con 4 Gb di RAM (che mi salvano un poco).
Ho però preso gli eccellenti Scimpanzé e Orango di AM (Alessandro Mastronardi) che mi han fatto capire che con il mio attuale computer non posso illudermi di andare troppo lontano.
Ora, se dovessi acquistare un PC nuovo, ovvio che un AMD Ryzen di fascia altissima, con 128 Gb di RAM e una NVIDIA 3090 sarebbe una bella scelta, ma occorrono veramente specifiche così alte, visto anche che allo stato non faccio animazioni?
I rendering di scene non troppo complesse variano attualmente, con Iray, dai 10 minuti alle 2 ore circa;
2) ho provato Face Transfer, e mi pare funzioni bene. Non sono tuttavia stato in grado di ottenere gli stessi risultati con HeadShop One Click 2021, nonostante dicano che dovrebbe esser migliore. Sbaglierò io qualcosa?
Questi programmi sono dei giocattoli che al di là di un possibile effetto "wow!" servono a poco?
O si possono usare con profitto?
Grazie!
Mia personalissima opinione, ma le specifiche che hai elencato mi sembrano altissime. Con un PC AMD Ryzen (o intel) di fascia medio-alta, RAM 64GB e scheda video Geforce 2070 8GB (se poi riesci a trovare la serie 3xxx meglio anche se al momento sembra tutto deserto), hai già un sistema di ottime caratteristiche senza dover spendere un budget esagerato.
[Released] Ultimate Zero [Commercial]barbult said:
RiverSoftArt said:
barbult said:
RiverSoftArt said:
barbult said:
RiverSoftArt said:
barbult said:
I've had this for a few months, but I can't find any instructions for it. I saw Drew's video, which was helpful, but did not address my questions and frustrations. I thought this was for zeroing poses and expressions, but it changes shaping morphs, too. It doesn't zero out All shaping, it zeros some and leaves others. Why? What am I doing wrong? I don't understand what the options in the dialog box do and which I should select. How do I use it to zero a figure's POSE without changing the figure's SHAPE? Surely you don't expect me to go through a huge list of things in the dialog box and uncheck all shaping morphs. That would take forever and be incredibly error prone (I've tried and never got it right). Please help me figure this out.
I was unable to figure out a way for the script to detect that a morph alters an expression vs a shape. The script detects all active morphs. Unfortunately, you have to uncheck the shaping morphs (which in practice I haven't found it that bad though I may use characters with less morphs than you do)
Thanks for responding. I like to use randomizers to add subtle variations. It can end up with a lot of morphs. I'm sad that there is no quick way to clear a body pose.
I still don't understand the options in the dialog. What are "properties"? How do I know whether to check them or not? How do I know whether to use the zero or replace? Are there any instructions? The brief help in the dialog itself wasn't enough to make me understand.
Transformations are the BONE rotations only. Properties are in the parameters pane. For example, zeroing out hand bones will NOT zero the hand pose if the Left Hand Fist parameter/property is non-zero.
Now that I know what Properties are, what is the difference between Zero Properties and Replace Properties? Replace them with what?
Zero properties just sets the property (e.g., Fist) to zero and that is it. Replace properties sets the property to zero and then modifies bone rotations to make the bones look like they are still posed by the property. If Zero Transformations is unchecked, using Replace Properties is useful as it allows you to to remove all the properties but keep the pose (e.g., the hand will still be in a fist but not controlled by the property). Have you ever zeroed a pose (or combined poses) and the fingers are bent extremely backwards? This can help.
Thank you. I understand the intent of those controls now. All this additional information has been very helpful.
You're welcome!
Exporting a custom morph so it can be used. Helpif that didn't answer your question please explain exactly what steps you're taking, what kind of object is it, how did you load it etc - this morph asset feature works well for me and I'm pretty sure it should work for anyone else \o/
IES Light directionDaz Studio apply IES profiles on the Z-axis (Light from front to back). In order to fix it, export to OBJ , rotate Xaxis ( -90° ) and apply the OBJ as a morph. The light will be from top to bottom.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICIEccomi di nuovo.
Sto imparando, da arruffone quale sono, a usare il programma a un livello elementare. Sto però cercando di dominare - si fa per dire - l'illuminazione, la mia dannazione, anche perché ho preso delle belle luci che simulano quelle di uno studio fotografico, e funzionano bene per quel che le ho provate (di base sarei un fotografo).
Due domande (se son fuori luogo nel presente topic mi scuso e fate finta che non le abbia poste):
1) faccio girare Daz Studio su una vecchia macchina, addirittura con poverssore... processore AMD Phenom II X4 940 di una dozzina d'anni fa, gloriosi 8 Gb di RAM, a cui ho affiancato, da molto tempo, una NVIDIA 970 con 4 Gb di RAM (che mi salvano un poco).
Ho però preso gli eccellenti Scimpanzé e Orango di AM (Alessandro Mastronardi) che mi han fatto capire che con il mio attuale computer non posso illudermi di andare troppo lontano.
Ora, se dovessi acquistare un PC nuovo, ovvio che un AMD Ryzen di fascia altissima, con 128 Gb di RAM e una NVIDIA 3090 sarebbe una bella scelta, ma occorrono veramente specifiche così alte, visto anche che allo stato non faccio animazioni?
I rendering di scene non troppo complesse variano attualmente, con Iray, dai 10 minuti alle 2 ore circa;
2) ho provato Face Transfer, e mi pare funzioni bene. Non sono tuttavia stato in grado di ottenere gli stessi risultati con HeadShop One Click 2021, nonostante dicano che dovrebbe esser migliore. Sbaglierò io qualcosa?
Questi programmi sono dei giocattoli che al di là di un possibile effetto "wow!" servono a poco?
O si possono usare con profitto?
Grazie!
How to search on forumsLike Richard said you might get better results using a regular search engine.
Google example:
site:www.daz3d.com/forums +morph and g8 and female
Syntax:
site: = keyword to tell google to search in the succeeding site only
www.daz3d.com/forums = where to search
+ = operator telling google the search term must be in the results
and = all search terms preceded by and must be in the result
Comprehensive list of search functions can be found here:
Exporting a custom morph so it can be used. HelpIf you have been using dFormer, I would export it as an obj, and then reimport and apply it as a morph to the original.
Generation 3 Aiko and Hiro Appreciation ThreadI used the same morph preset and texture on both of the "Twins". Since they where both for Aiko I had to make some changes so they would fit Hiro better.
This was the original idea for them but I'm open to using them in other ways.
Real 8.1 or masquerading as one?For anyone keeping score, Vo Rose by VOOTW is all G8.1. PBR materails, G8.1 UV. Not only that, and my experience is pretty limited, but she's got the nicest PBR skin texture I've seen yet. I find that , particular with spectral rendering (if you can work around the pesky seams either with clothing or a little postwork), except, perhaps for the eyes and nails, which you can find elsewhere.
The one thing that's concerning about PBR skins is that, because of the AO maps, it's no longer a simple thing to transfer materials from one character to another. You can end up with some strange-looking shadows if you just slap on textures.
dForce Tube DressThis is something that is very easy for me to do and I've already just set up the "infrastructure" to do a bunch of these in a group, show some pictures of exactly the kind of cut of dress you are looking for. for comparision I just released this batch of halter dresses in varying lengths yesterday:
https://sharecg.com/v/97361/browse/21/DAZ-Studio/Halter-Dress-dForce-Collection-G8F
You can make a morph for length if you really, really want to but it will crush the UV map and it doesn't help simulations run faster (it can actually make them take longer if you morph it too much) - but it's quite easy to just delete part of the skirt and leave the UVs completely intact, it only takes a few minutes to do.
nb: this would be a free item
e: incidantlly you can adjust the tightness of fit for any dynamic cloth item by changing the "contraction/expansion" setting in the surface/simulation settings.
Exporting a custom morph so it can be used. HelpNot working. I had to save it first as a prop asset. But even after that. Saving the morph doesn't work. And I even followed what the video did.
I should have mentioned I used Dforms to make the morph. Not Z brush or blender.
Exporting a custom morph so it can be used. HelpYou don't need to export it, you just save it as a Morph Asset (File -> Save As -> Support Assets -> Morph Asset) and fill out the dialog box that comes up after clicking that.
Exporting a custom morph so it can be used. HelpI made a custom morph for the morphing python's head. How do I export it so I can use it only any morphing python I load into a scene. (As it is now I have to have a save file of the morph to import into scenes) It would be more convenient if I didn't have to do so.
"Coming Soon" Diigitals timer on main Daz page?kyoto kid said:
...my interest immediately went *poof* after looking at their site. as it appears "what you see is all you get" no morphing no blending with other shapes. I don't think I've ever rendered a single figure sold here which I haven't morphed the bejeezus out of, save maybe for the original Sadie and Sam as well as ones like the various robots and critters which are pretty limited..
What makes you think you won't be able to morph her? The Diigitals agency doesn't sell 3d models, they sell a service where you can get these recognizable models to wear your clothes. So for them, having the face stay the same is really important. But once you send that model to Daz, it could be different. And Daz is all about the morphs.
But maybe you're right. Maybe you won't be able to morph her. We really don't have a lot of info yet... Will she be a G8 or a stand-alone figure? Will we be able to use her in commercial projects? Is it even going to be a 3d model or just an image.... all we know is that it's going to be Shudu and an NFT. (I do doubt that it would be just an image. As far as I know, Daz doesn't sell images)
But yeah, the NFT thing is a major put off.
The thought of this "high-class" model being used for porn is a little crazy to me.... Are they really going to let Shudu get naked with a bunch of aliens over at one of the other galleries? Doesn't that destroy all their careful marketing? Maybe there will be restrictions... Maybe you will only be able to use her to model SFW stuff. Kinda like having a contract with a real model that refuses to do nudes.
Old Surge Protector Damaging External Hard Drives?ebergerly said:
FWIW, here's what I'm assuming the OP is talking about. You drop the HDD into the slot, it's open to the air (others are in horizontal enclosures), and hook up a wall adapter to power it. There's also a USB cable for data transfer to the PC's USB input.
If the OP's friend is using wall power I assume he's using something along these lines. Even if it's firewire or whatever...
These are a good idea. If you're using a fast spinning drive that gets hot, you can just point a small fan at it and cool it down. I have one. But the first one I bought was dead on arrival and I had to send it back. One problem with them though is that the slots open upward, and in a dusty house, dust would settle down into an unused slot. I solved the problem by covering the unused slot with a piece of paper taped into place along one edge. If I need to use the 2nd slot I just flip the paper up out of the way.
Any way to reduce size of overall Daz library without just uninstalling content?Seperate your contents into seperate folder, keep the commonly used on fast drive and rarely used on slow drive. Character, morphs, expression, poses, and clothing with morphs have impact on loading speed but it is more CPU bound than HDD bound. Material/props/other figures that is not genesis dont have much impact and thus can be put on slower file.
Drive speed dont have much impact on load time. large amount of the loading time is spend on creating erc formula from morph files. Daz cache them by default on your C drive which hopefully will be an ssd. SSD will make daz more responsive when loading things like icon images and geometrys, but unless your external drive is busy doing other stuff it wont be much slower.The real solution to slow loading time is to make daz selectively adding stuff as base directory. You can either manually seperate contents or make a script/program to automatically do that which is what I am working on right now.
Old Surge Protector Damaging External Hard Drives?ebergerly said:
FWIW, here's what I'm assuming the OP is talking about. You drop the HDD into the slot, it's open to the air (others are in horizontal enclosures), and hook up a wall adapter to power it. There's also a USB cable for data transfer to the PC's USB input.
If the OP's friend is using wall power I assume he's using something along these lines. Even if it's firewire or whatever...
External USB harddrives have been around for years, some are powered through the USB connection and some have their own transformers.
Old Surge Protector Damaging External Hard Drives?FWIW, here's what I'm assuming the OP is talking about. You drop the HDD into the slot, it's open to the air (others are in horizontal enclosures), and hook up a wall adapter to power it. There's also a USB cable for data transfer to the PC's USB input.
If the OP's friend is using wall power I assume he's using something along these lines. Even if it's firewire or whatever...










