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Daz 3D Forums > Search
  • about HD morphs again

    Okay then. Look for the 'name' [not label] of the HD nipple morph. [Parameters Tab, edit mode, see what it says]

    Close D/S.

    Open up the data folders and look for said morph. {somewhere under Daz3D > Genesis Number > etc ... morphs > creator's name likely > and all HD morphs are clearly identified as such, remove from the folder the one{s} for the nipples. Close the folder.

    Open D/S, load character ... hopefully she'll now load as desired. You may [or not] get an error message to ignore. To stop getting error messages about missing morphs requires some file editing.

     

    By

    Catherine3678ab Catherine3678ab July 2025 in The Commons
  • Morphing flower - from closed bud to open?

    I doubt this would look great at middle morph target values.
    Rigged pedals would most likely work better.

    By

    Masterstroke Masterstroke July 2025 in The Commons
  • about HD morphs again

    Yeah, good idea, but none of the HD nipple morphs work against the full body HD morph.

    By

    Masterstroke Masterstroke July 2025 in The Commons
  • about HD morphs again

    You can remove the limits on the official Nipples and Areola morphs and set them to a negative value, in order to try to negate the influence of the hd morph (it worked on Genesis 8 when I had the same problem).

    Another solution: you can do a full render with the HD Morph active and then do spot renders with the HD morph inactive before merging them with the full render in your favorite image editing software.

    A possible third solution (I'm not sure it can work on HD Morphs) is to favorite the hd morph, to then switch to the geometry editor, then select the geometry around the nipples, convert the selection to vertices then right click in the viewport to tell Daz to remove the selected vertices from favorite morphs.

    By

    Elor Elor July 2025 in The Commons
  • about HD morphs again

    I've purchased a character with a full body HD morph. Too bad, that part of that HD morph are big poking nipples, that I would like to get rid of.
    Anything else look perfect, though.
    So how do get rid of those HD nipples?

    By

    Masterstroke Masterstroke July 2025 in The Commons
  • Celebrity Look-a-Likes for 3D figures Part 4

    maikdecker said:

    Finally Phoenix1966 came up with the next Supernatural character - this time it's the long awaited Angus  (aka Fergus MacLeod  / Crowley , King of Hell / Mark Sheppard (Actor))

    As soon there's a way to transfer G9 HD figures to G8 I will buy him wink

    Thank you for that one.
    I am always on the hunt for some good looking HD morphs. For 1.99 at the moment, it is worth the risk.

    By

    Masterstroke Masterstroke July 2025 in The Commons
  • harddrive broke - new install - scenes were stored different but all morphs are "missing files" know

    felis said:

    If you search for one of the missings file on your disks, can you then find it, and if what is the path to it.

    The missing files are in their normal vendor path, like it should be. Just the DUFs are saved wrong, I guess.

    Actually, it is a bit faster to search for the correct paths inside Daz3D. Win explorer is such a baby, when it comes to searching.

    You can look at a path behind a morph inside Daz3D. Just click on the wheel.

    Currently:

    1. I open the broken DUF
    2. I look for the wrong paths
    3. I add the exact same morphs to a new model in the same order, but I don't care for the % of the sliders.
    4. I save the new model as a not compressed DUF
    5. I open the DUF, and then I copy and paste the new path into the old DUF - well, actually: I made a tiny script doing that for me, because ... otherwise it would take me hours.

    This is easier, because of the format DUF files have. The dash is different from the one in win explorer, also every space in a path must be a %20

    I'm also using this "opportunity" to declutter my DUF files. It seems, that there are useless morphs and poses saved, because a slider wasn't perfectly on 0%.

    And... I need to learn more about that program. Like, such a mistake - and I still don't know how I made it. Weird. Like the pathing in Daz3D. I never looked how files are stored, but... omg. It looks so random.

     

    Oh and thank you all for your fast input. <3

     

    Edit: And while doing that, I found that many products causes errors in my log - some are just spelling mistakes ... I wish, I could fix them. indecision

    Edit 2: Oh lol, I can fix them. Can't believe that such old content never got fixed.

    By

    DeinWirbelwind DeinWirbelwind July 2025 in Daz Studio Discussion
  • Celebrity Look-a-Likes for 3D figures Part 4

    Finally Phoenix1966 came up with the next Supernatural character - this time it's the long awaited Angus  (aka Fergus MacLeod  / Crowley , King of Hell / Mark Sheppard (Actor))

    As soon there's a way to transfer G9 HD figures to G8 I will buy him wink

    By

    maikdecker maikdecker July 2025 in The Commons
  • Getting a G8F characters breast morphs back to default G8F

    So the breasts shape is part of the character's shape?
    What I would do,in case the defaul G8F and your character have the same size.
    Go to Menue>Tools> Geometry Editor
    then
    go to Menue>Panes>Tool Settings
    Make sure to have Vertices Selection activated
    Get your Parameter Tab in Edit mode (right click in Parameter tab)
    Right click on your Character dial in question and mark it as favorite (little heart next to the wheel)
    "Select Morph Vertices"
    You will see now yellow dots all over your character representing morphed verteces.
    Right click on the character in the editor and select Geometry selection.
    Select by face groups, rPectorial and lPectorial maybe you will need to grow selection by Geometry Selection > Grow Selection
    Now select Morph Editing>Clear selected Deltas from Favorites.
    Done
    You might now have to clean up some sharp creases in an external modeller or the DAZ dFormer.

    By

    Masterstroke Masterstroke July 2025 in The Commons
  • harddrive broke - new install - scenes were stored different but all morphs are "missing files" know

    DeinWirbelwind said:

    DrunkMonkeyProductions said:

    DeinWirbelwind said:

    DrunkMonkeyProductions said:

    That path looks like you created your own morphs. If you didn't back them up, you're only option is to make them again.

     

     

    Okay, but how did I create my own morph? Like, I just adjusted shapes and saved the files? I don't want to make this mistake again.

    I can edit all the DUFs and link the correct paths. But I wanna avoide doing this mistake again. :( 

    There's several ways of doing it, but mostly it's done by saving a Support Asset.

    If you have any scripts or plug ins you use for creating custom characters, be sure to check the documentation to see if they create custom morphs or not.

     

    Modifying the duf's to correct the paths, may solve the problem of missing files, but it's also possible the DSF's have been modified, and the results may not be the same as you previously had.

    You'll just have to try it and see. 

    Well, I don't know if I have plugins like that. Maybe I have, and I hit a "funky button" without noticing.

    At least, I can fix my DUFs. Will take a while. I make a new character, hit all morphs that were missing - save it - and then copy and paste the path from there into the old DUFs with the correct values. Lucky, I have a free day tomorrow and a new audiobook. crying

    Did you make use of any commands in File>Save As>Support Assets?

    By

    Richard Haseltine Richard Haseltine July 2025 in Daz Studio Discussion
  • harddrive broke - new install - scenes were stored different but all morphs are "missing files" know

    DrunkMonkeyProductions said:

    DeinWirbelwind said:

    DrunkMonkeyProductions said:

    That path looks like you created your own morphs. If you didn't back them up, you're only option is to make them again.

     

     

    Okay, but how did I create my own morph? Like, I just adjusted shapes and saved the files? I don't want to make this mistake again.

    I can edit all the DUFs and link the correct paths. But I wanna avoide doing this mistake again. :( 

    There's several ways of doing it, but mostly it's done by saving a Support Asset.

    If you have any scripts or plug ins you use for creating custom characters, be sure to check the documentation to see if they create custom morphs or not.

     

    Modifying the duf's to correct the paths, may solve the problem of missing files, but it's also possible the DSF's have been modified, and the results may not be the same as you previously had.

    You'll just have to try it and see. 

    Well, I don't know if I have plugins like that. Maybe I have, and I hit a "funky button" without noticing.

    At least, I can fix my DUFs. Will take a while. I make a new character, hit all morphs that were missing - save it - and then copy and paste the path from there into the old DUFs with the correct values. Lucky, I have a free day tomorrow and a new audiobook. crying

    By

    DeinWirbelwind DeinWirbelwind July 2025 in Daz Studio Discussion
  • harddrive broke - new install - scenes were stored different but all morphs are "missing files" know

    DeinWirbelwind said:

    DrunkMonkeyProductions said:

    That path looks like you created your own morphs. If you didn't back them up, you're only option is to make them again.

     

     

    Okay, but how did I create my own morph? Like, I just adjusted shapes and saved the files? I don't want to make this mistake again.

    I can edit all the DUFs and link the correct paths. But I wanna avoide doing this mistake again. :( 

    There's several ways of doing it, but mostly it's done by saving a Support Asset.

    If you have any scripts or plug ins you use for creating custom characters, be sure to check the documentation to see if they create custom morphs or not.

     

    Modifying the duf's to correct the paths, may solve the problem of missing files, but it's also possible the DSF's have been modified, and the results may not be the same as you previously had.

    You'll just have to try it and see. 

    By

    DrunkMonkeyProductions DrunkMonkeyProductions July 2025 in Daz Studio Discussion
  • harddrive broke - new install - scenes were stored different but all morphs are "missing files" know

    DrunkMonkeyProductions said:

    That path looks like you created your own morphs. If you didn't back them up, you're only option is to make them again.

     

     

    Okay, but how did I create my own morph? Like, I just adjusted shapes and saved the files? I don't want to make this mistake again.

    I can edit all the DUFs and link the correct paths. But I wanna avoide doing this mistake again. :( 

    By

    DeinWirbelwind DeinWirbelwind July 2025 in Daz Studio Discussion
  • Getting a G8F characters breast morphs back to default G8F

    I'm not at my computer, but from memory you can create a d-former that's a selection of the mesh parts you're interested in and use apply that to an imported morph.

    There are a few ways you could do it. The way I do it, however, is to make it a negative morph on the selected area. My reason being that you can't export and reimport HD morphs, and I would want to rest of the morph to maintain any HD sculpture that it has.

    Steps after creating your d-former (perhaps others can help with that):

    • Make sure the character morph is dialed in
    • In parameters > mesh resolution, set the resolution to base
    • With the character selected, File > export as obj. Make sure the pop-up doesn't have patented objects selected
    • Save the file somewhere
    • i think you'll find the morph loader pro option somewhere in the edit menu. Maybe Edit > Object. Click that
    • Click the browse button and open the folder you saved the object file to. Select it and hit load, open, ok. Whatever the button is
    • In the pop-up, expand the attenuate menu. I think it's then a right click on the articulate by option. Find the option in the menu to attenuate by d-former and select the d-former you created
    • Once loaded, back to the parameters tab. There should be a menu somewhere for morphs. It might be under the hidden or actor menu. It's there somewhere
    • Your imported morph should be in the right pane. Click the settings cog and set its lower limit to -100. Save/ok out of there
    • Set the slider to -100
    • Rember to put your mesh resolution back to high so renders look the best they can

    Nit the best instruction while I'm not at my computer, but hopefully some pointers in there. You can google a lot of these steps if they're unclear. The quality of the result will depend on the d-former you created. There's an art to it - you may need to adjust it as you learn how to go.

    By

    Ainm Ainm July 2025 in The Commons
  • MimicMolly's Renders & WIPs

    I haven't been rendering anything worth posting. But, I am more aggressively rendering pics to use as "sketches" to trace over/line for "2D" art.

    Here is an example of a character I drew back in late February of this year. Today, I tried to recreate his body in DAZ, because I want to make a more "realistic" styled lineart of him, for a character reference. As always, I will draw a lot over the render.

    As you can tell by his outfit, this is not something I will ever find in DAZ which just further discourages me in making "proper" renders of these OCs because they will only look phenotypically accurate, but the clothes will be totally wrong. (I think this one uses a couple of morphs I brought over from G8M. I think the strongest morph influencing his face is SONSY Dwarf Male.)

    I'm surprised by the sketch, actually. Except for his legs, he had realistic proportions. It was a small drawing, I think his head was like less than 1" tall, so that's why he looks toony. With taking a photo/scanning, I can draw tiny pics, which I inevitably lose, and then draw in more details digitally.

    Since this isn't a DAZ render, I've posted the finished result on my regular DeviantArt account. (It is a brief bio of the character, but the beginning of the bio, after the stats, is not nice.) What is traced off of DAZ and what I drew freehand are indistinguishable.

    By

    MimicMolly MimicMolly July 2025 in Art Studio
  • Daz Studio 4.24[.0.x], General Release!

    lowelluk said:

    DoctorJellybean said:

    Pantros2 said:

    Daz Save Guard is not compatible with Daz 4.24

    DAZ 3D process was not found. Application will exit.

    The photoshop bridge seems to have issues in DIM - the above error might be the photoshop bridge, but I think it is Save Guard.

    SaveGuard is a 3rd party plugin, you'll need to submit a report so that it can be checked and reported to the PA.

    Can we talk about the utter embarrasment of Daz being in development for 15 years and still lacking a feature so basic as an autosave or font resizing.

    Auto save can lead to problems such as duplicate formulas, especially when saving an asset morph and and saving to scene in the same session. 
    In fact, every software is in development. When they stop keeping it in development, that software is dead.

    By

    Masterstroke Masterstroke July 2025 in Daz Studio Discussion
  • Fit Control Genesis 9 Male & Female Edition (Commercial)

    Can I ask for a clarification a point about the Merchant Resource terms for Fit Control? It is not entirely clear from the terms as presented in the User Guide as to whether the clothing item has to be for the officially supported base figure.

    The resource rules state that it must be a clothing item, be for sale, be saved under a new morph name, and cannot be in a Fit Control directory. But while the specification section states that only Genesis 9 is supported, this is not clear whether this is intended as part of the usage conditions or a disclaimer about the product's default capabilties.

    The reason I am asking is that I am developing clothing items that will (at least as an option) support the centaurs, and in many cases these have to be fitted to the centaur geograft rather than the main figure for technical reasons. But because they are then not directly fitted to the Genesis figure, the Fit Control script cannot/will not recognise them.

    Particularly as people won't be able to load FC shapes themselves, I want to make sure I've got good adjustment support included. Some of that I'll have to do myself, some of that I want to do myself, but for some things (like supplying a wide range of breast adjustments) it doesn't make sense to reinvent the wheel when Fit Control already has options, and indeed, it's entirely possible to get the morphs on via Transfer Utility.

    However, I would like to clarify whether it is legitimate to distribute Fit Control derivatives on clothing for things other than the Genesis base for that Fit Control version.

    By

    Matt_Castle Matt_Castle July 2025 in Daz PA Commercial Products
  • Need help with makeup

    There's been somthing that's been bothering me for years. Whenever I used makeup on a model, she ends up looking like someone else. For instance, I often use the Face Transfer option and when I try using makeup, the end resuilts is a stranger. Lipstick, brow and mascara makeup is no problem. It'w when I try blush or whatever on the face. Is there a makeup product I can use to enhance my model and not turn them into someone else?

    And another thing, when I don't like the results after saving it, is there a way to remove it?

    By

    wildbillnash wildbillnash July 2025 in Daz Studio Discussion
  • genesis 3: eyes closed / the foot stretches

    Richard Haseltine said:

    That sounds like a proeprty linked to the character is incorrectly affecting the feet - probably in a corrective morph for the left or right eye closed property. Try the minimum shape plus eye closed that you can find that triggers the issue, then in the parametrs pane enable option menu>Preferences>Show Hidden Properties (that's the lined/hamburger button in the top corner, or right-click the tab). The go through Currently used looking at the greyed out sliiders - those will be the corrective morphs - and try zeroing each in turn until you find the guilty party. Now, the question will be whether it is an HD orph or a standard morph - in the latter case it should be fixable, but try identifying the actual property involved first.

    thanks, Buddy. I'll go through these steps and see if I can solve it! Thanks!

    By

    PAULOPAUZUDO_7af009a252 PAULOPAUZUDO_7af009a252 July 2025 in Daz Studio Discussion
  • Skyrim-like Mage robes in DAZ?

    Okay, I played around a bit and while it's definitely not perfect, it's something. I played around a fair bit with getting different layers to work together but I had a hard time getting them all to mesh together. I ended up going with a dForce Wrap Dress for Genesis 8 Female(s) | Daz 3D and using a different texture. I used a geoshell underneath so that the top wasn't actually open, but there's still a wrap effect. The dress comes with a nice fit adjust morph that, if I set to max, makes it more baggy/lose when I dforce (and come to think of it, I could probably remove the limits and go even further with this). The cape thing at the top (which I might need to fix some of the texture on) is from dForce Empiric for Genesis 8 Males | Daz 3D . Then I added a belt with a pouch from dForce Medieval Barmaid for Genesis 8 Female(s) | Daz 3D . It's definitely not perfect or an exact match, but it matches the general style I think, it's got an asymmetrical hemline, a similar ish little cape like thing, and it's a lot easier to work with than what I was originally playing around with. I think there's still more I might want to do with some of the textures, but this is passable for now! Especially when it's just for me doing random fanart of my own characters. 

    image  

    Edit: Ugh, the forums seem to be doing that thing again where they don't let you upload images. I'll check back here later and see if I can fix it.

    Couldn't get the image to work for longer than 5 minutes (grrr) so I broke down and just posted it to my gallery: Mage Robes Creation | Daz 3D

    By

    notenoughtime notenoughtime June 2025 in Product Suggestions
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