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Cant download bryce 7 pro.
neotig_gundam - as MelanieL says (writes). DIM is dim for Bryce and stands for Daz-Studio Install Manager, neither Daz Central works. Once you have manually downloaded Bryce (zip), unpack the zip into a temporary folder and copy the files to the correct folders in the Bryce main folder/subfolder as this document https://horo.ch/docs/mine/pdf/BryceContent_v4.pdf shows.
Cant download bryce 7 pro.Daz Central is for Daz Studio, Install Manager is more general.
DAZ Studio 16 or DAZ Central?I'd definitely suggest against using Daz Central because it's quite limitedin the things it can do. Instead just rely on DIM, which you can find here.
Cant download bryce 7 pro.Don't attempt to install Bryce through Daz Central (nor through DIM) - they are only really meant for Daz Studio installation.
Horo (a PA here) has a useful document about how to install Bryce and it's contents, but I can't for the moment find the link - with luck someone will chip in with it.
Cant download bryce 7 pro.Just bought bryce 7 pro and ive installed daz central but bryce isnt showing up for me to download and theres no download on the site. Just tells you to use daz central. HELP! Please thanks.
Install failure!!Forget Daz Central and use DIM.
Links you can find on your product library here at the site.
Install failure!!I'd taken a break from Daz for a few years. Now a fresh install on a newer Mac.... except Daz Central will NOT allow me to login to download program. Keeps freezing & 'not responding'. Tried numerous re-boots & re-installs of DC. With a huge catalogue of products & a program I can't access - feeling kind of ripped of here. Yes - in an ideal world I'd use PC - but I use Mac for work & home & simply cannot afford another system. Why does the world of 3D seem to hate Mac users so much? Anyway - really hacked off with this. Spent so much money on content but Daz Central won't let me even log in. Clearly I must write this off as a bad experience & forget about 3D or start from scratch with Blender? What an expensive pain in the rear! I am not impressed Daz Central!
DAZ Studio 16 or DAZ Central?A few days back I got a mailer from DAZ that contained a link to download the latest version of DS. But when I click on it I am brought to a page to download DAZ Central.
Is DAZ Studio called DAZ Central now or what?
ZBrush GoZ back to DaZThe location in the screen shot looks right, assumign you are using the General Release and not a Public Build and that you isntalled with Daz Central. .exe is the Windows application extension (executable), .app is the Mac aplication extension.
PostgreSQL ErrorThanks Richard. I don't see any message from the Norton 360 about anything being blocked. I use the latest update of Daz install manager and have never had any issues in the many years of using it. I did, ages ago, download Daz Central, but never used it because DIM works fine. I have uninstalled Postgre and re-installed (using DIM) and still get the same error message.
What is the install path supposed to be for Daz to Blender?Daz3D is not recognizing the Daz to Blender bridge, and when I try and install it in Daz Central its saying I need to set a "path" for it.
Orphaned references in Content LibraryThose are not the Products tab of Smart Content. If the icon isn't there - and judging by the second screen shot I'm pretty sure it won't be - then the system has them down as being installed through Daz Studio, which uses a different location and will lead to the DIM or Daz Central files being ignored.
PostgreSQL ErrorCan you see what your firewall is blocking when you start Daz Studio or Daz central/Install Manager?
Iray not renderingPerttiA said:
So, the character is G2F and you are rendering in Iray... Does the character have 3DL or Iray materials?
There was a reference to Metadata update, do you log in/sign in to DS?
Do you use Iray or Texture shaded viewport?
What are your rendering settings?I have no idea what these are, but they don't sound good:
Failed to create modifier: Iray Handle!
Failed to create modifier: Enable Iray Matte!Pretty sure the character has Iray materials. I logged into Daz Central, now looks like I have DS 4.16 :/ I use texture shaded viewport when rendering. I've included my render settings.



**Updated- Help with switching from Daz Central to IM and not messing things up.Richard Haseltine said:
Yes, that is the correct setting and yes, your existing saved cotnent will still work - the system is designed to not care where the content directory is, otherwise no one would be able to make add on content for sale. You will have to update the paths in DS - you can do this after making the chnage in Daz Central by downloading this script (link is above the code) and dragging the file into the Daz Studio viewport http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/file_io/install_manager_config_import/start
Thank you Richard. I appreciate your quick response. Once my downloads into my external hard drive finish I will use that script.
Thank you again for your help!!
**Updated- Help with switching from Daz Central to IM and not messing things up.Yes, that is the correct setting and yes, your existing saved cotnent will still work - the system is designed to not care where the content directory is, otherwise no one would be able to make add on content for sale. You will have to update the paths in DS - you can do this after making the chnage in Daz Central by downloading this script (link is above the code) and dragging the file into the Daz Studio viewport http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/file_io/install_manager_config_import/start
MetaMixerMelissaGT said:
nonesuch00 said:
MelissaGT said:
nonesuch00 said:
MelissaGT said:
Glad some of ya'll are excited for this to use as a new tool, but as I have no interest in trying to re-create a real-world person from a photograph, I'm honestly not seeing anything here that I couldn't do with a few minutes of dial-spinning or just selecting a couple base characters and mixing them 50/50 or 60/40 etc. And the fact that you have to re-purchase the base character add-on to use in the tool...even if it is only a few $$$...LOL.
Uh, because it's easier and more accessible for folk then a list of sliders with tiny writing in the parameters or shaping tab even if you aren't trying to sculpt what a person looks like in a photograph. It's also more intuitively clear on what you are editing using the GUI approach taken by Faux2D than the "traditional DAZ Studio GUI". It's a great bit of software that Faux2D designed.
I use a lot more than base characters to do my custom sculpts. I have multiple morph packs that would be lost on this, some of which are merchant resources. And again...having to repurchase anything having to do with a character I already own just leaves a bad taste in my mouth. But like I said, if you like it, fine. I don't have to use it. ;)
Those shaping sliders of non-DO characters are still available to apply to the central MM base DAZ Original character currently loaded into the MM but you can't apply those morphs to the MM preset characters loaded into slots A, B, or C respectively. So it's possible to have the best of both worlds. I've re-purchased many DAZ products over the years that are just re-fits or another take on the same theme. If something does the same thing better, easier, or both, I will pay for it if I can afford it, whether it's DAZ MM presets at $3.59 or a new car or home with all the latest safety technology (don't I wish
).So if I had a character that was a mix of 2 DO base characters, 4 PA characters, and then quite a few additional merchant resource morphs...that wouldn't work with MM, correct?
Not if you wanted to load that "custom after the fact character" into one of the MM A, B, or C slots but if the character was based on a base G8 or G8.1 as it's core with the rest of the morphs you mentioned, yes it would work as the central "non-slot A, B, C" character you are manipulating with the A, B, & C MM compatible addon slots. MM is just going to get you there faster. In learning to be good with it though it's probably helpful to start with the unmorphed base G8 or G8.1 characters but once you learn how to use it you're just wasting time if you don't need to use G8.1 or G8 base as your starting point.
The "MM morphs" are installed into the G8 or G8.1 data so that MM data winds up being available for all characters, DO or not DO, that use the base G8 or base G8.1 to morph onto.
However, the results might not look very pretty but that's the case when you mix some morphs together using the old fashioned parameters or shaping tab.
**Updated- Help with switching from Daz Central to IM and not messing things up.In the past I have been using daz central to install assets using its default location my C drive. Most of my assets now have been uninstalled because of space issues on my c drive and would like to use daz central install my assets on my external drive. Not the program, just the assets. I'm nervous making changes because of a prior instance (unrelated to this) where I thought I knew what I was doing and ended up messing something up so I am asking first.
I see the cog wheel where I can change base path location and daz studio install location. Is Base Path the correct one to change? I have read that I need to go into Daz Studio after and point it in the direction of the new drive and that seems simple enough.
I plan on copying MyLibrary to the external hardrive too. Will my character presets, saved scenes and such still work? What is the safest way to not break those connections?
MetaMixernonesuch00 said:
MelissaGT said:
nonesuch00 said:
MelissaGT said:
Glad some of ya'll are excited for this to use as a new tool, but as I have no interest in trying to re-create a real-world person from a photograph, I'm honestly not seeing anything here that I couldn't do with a few minutes of dial-spinning or just selecting a couple base characters and mixing them 50/50 or 60/40 etc. And the fact that you have to re-purchase the base character add-on to use in the tool...even if it is only a few $$$...LOL.
Uh, because it's easier and more accessible for folk then a list of sliders with tiny writing in the parameters or shaping tab even if you aren't trying to sculpt what a person looks like in a photograph. It's also more intuitively clear on what you are editing using the GUI approach taken by Faux2D than the "traditional DAZ Studio GUI". It's a great bit of software that Faux2D designed.
I use a lot more than base characters to do my custom sculpts. I have multiple morph packs that would be lost on this, some of which are merchant resources. And again...having to repurchase anything having to do with a character I already own just leaves a bad taste in my mouth. But like I said, if you like it, fine. I don't have to use it. ;)
Those shaping sliders of non-DO characters are still available to apply to the central MM base DAZ Original character currently loaded into the MM but you can't apply those morphs to the MM preset characters loaded into slots A, B, or C respectively. So it's possible to have the best of both worlds. I've re-purchased many DAZ products over the years that are just re-fits or another take on the same theme. If something does the same thing better, easier, or both, I will pay for it if I can afford it, whether it's DAZ MM presets at $3.59 or a new car or home with all the latest safety technology (don't I wish
).So if I had a character that was a mix of 2 DO base characters, 4 PA characters, and then quite a few additional merchant resource morphs...that wouldn't work with MM, correct?
MetaMixerMelissaGT said:
nonesuch00 said:
MelissaGT said:
Glad some of ya'll are excited for this to use as a new tool, but as I have no interest in trying to re-create a real-world person from a photograph, I'm honestly not seeing anything here that I couldn't do with a few minutes of dial-spinning or just selecting a couple base characters and mixing them 50/50 or 60/40 etc. And the fact that you have to re-purchase the base character add-on to use in the tool...even if it is only a few $$$...LOL.
Uh, because it's easier and more accessible for folk then a list of sliders with tiny writing in the parameters or shaping tab even if you aren't trying to sculpt what a person looks like in a photograph. It's also more intuitively clear on what you are editing using the GUI approach taken by Faux2D than the "traditional DAZ Studio GUI". It's a great bit of software that Faux2D designed.
I use a lot more than base characters to do my custom sculpts. I have multiple morph packs that would be lost on this, some of which are merchant resources. And again...having to repurchase anything having to do with a character I already own just leaves a bad taste in my mouth. But like I said, if you like it, fine. I don't have to use it. ;)
Those shaping sliders of non-DO characters are still available to apply to the central MM base DAZ Original character currently loaded into the MM but you can't apply those morphs to the MM preset characters loaded into slots A, B, or C respectively. So it's possible to have the best of both worlds. I've re-purchased many DAZ products over the years that are just re-fits or another take on the same theme. If something does the same thing better, easier, or both, I will pay for it if I can afford it, whether it's DAZ MM presets at $3.59 or a new car or home with all the latest safety technology (don't I wish
).









