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  • Broken Hair

    You can use a Character preset (sahpe and materials). You can also create a single slider without the issues from baking to an OBJ if you set your character up, maske sure everything else is zeroed (no expressions, poses, or other shapes) and then:

    1. right-click in Parameters to turn on Edit Mode (if it isn't)
    2. right-click in the property group you want to place your new slider in>Create New Property.
    3. give the property a name, adjust limits if needed (e.g. you might want to set the minimum value to 0), click Accept.
    4. Set the new property to 100%
    5. right-click on the new sldier>ERC Freeze
    6. make sure the sub-components are the things thata re needed for your shape and nothing else - deselect any interlopers
    7. click Accept
    8. test to be sure it works
    9. set the value to 0
    10. File>Save AsSupport Assets>Morph Asset to save for future use (if you want it to be available on loading nay instance of the base figure - otherwise just ave a scene, Scene Subset, or Character preset)

    This keeps the original morphs, so you don't have to redo any corrections, but allows you to vary how strongly you apply the character (which is tricky using just a preset to set values) - the best of both worlds.

    By

    Richard Haseltine Richard Haseltine April 2021 in Technical Help (nuts n bolts)
  • What’s the deal with G8.1?

    xyer0 said:

    Although I'm not a fan of the morphs Michael 8.1, Cleopatra 8.1, & August 8.1, and I've gambled that we are going to head towards the realism of Torment 8.1's morph (minus his theyness), if there were no new feature other than the Eye Look Automatic switch---which automagically does what was previously tediously difficult to do---the update would be worth it.

    I've been trying to figure out what the "Eye Look Automatic" switch does...?

    By

    Leonides02 Leonides02 April 2021 in The Commons
  • Auto Muscle Enhancer HD [Commercial]

    leemoon_c43b45a114 said:

    Lonesome Cowboy said:

    leemoon_c43b45a114 said:

    Thank you, Terry and inquire!  I always appreciate the feedback you all give me. :)

    While I recover from kidney surgery, I am taking a few minutes here and there to tinker with the Armand Yuji/Sergey character.

    Here's another monochrome render of Sergey using a different hair prop (Sitric Shorn Hair.)

    Lee

     

    phantastic what you did!!!

    could you please post or send me the morphing-/shaping-preset? I think i own most of the morphs you are using here.

    Otherwise you can contact me on https://www.deviantart.com/catweazle01 as Catweazle01.

    Thanks

    Thank you so much, Lonesome Cowboy!

    Your comment on one of my gallery images is what inspired me to tweak that figure to look more like Sergey.  My version bears some resemblence to him, but could likely be improved to get a better likeness with some additional dial spinning.

    I wasn't sure how to create a shape preset that would work since I save all my custom-dialed characters as Scene Subsets (so I can simply merge them into an existing scene.)

    There are a lot of additional morphs working in the background beyond the main donor characters.  It's possible that you could substitute similar morphs from different products to achieve the same final look (or close enought to it.)

    The main products are: G8M, Armand, Yuji (from the other marketplace), G8M Body Morphs, G8M Head Morphs, Auto Muscle Enhancer/Auto Shape Enhancer, Muscularity Morphs for G8M, The Brute, Maxx, Cartoonized for G8M, Body Morph Kit for G8M, Dain, Leyna (one nipple morph to "plump them up a tiny bit - not needed as I don't think leaving it out would be that noticeable), and one morph from SIckleYield's free morph pack (it rounds the eyes, so another morph(s) might fill in for this one.)  I *think* those are the required products for my version of Sergey.  At least what I can tell by looking at the Currently Used list in the Parameters pane.  Some of the products might only use some HD Details for things like veins/skin detail and adding some muscularity detail.

    Anyway, I've saved a Sergey Shape Preset that appears to work on my other Mac by applying it to the base G8M figure.  Oh, and before I forget, I almost always render at SubD Level 3, though Sergey looks good at even a SubD Level 1, just a lot softer physique as one would expect.  SubD Level 2 looks very close to SubD 3 at smaller render sizes or when not doing close up work.  When I tested the Preset, I loaded the G8M base and then with G8M selected, I drag and dropped the Preset file onto G8M in the Viewport window and let DAZ Studio do its thing to apply it.  Then I could save out the Sergey-fied version of G8M as a new Scene Subset figure, ready to load/merge into a scene.

    Here's the thing, I don't know if this new forum software has the ability to upload and attach a Preset file or not.  I don't share files via file hosting services unless it's with family, nor do I email files to non-family members.  My privacy/online security is rather important to me, such as it is. LOL!  Also, I was a software developer who wrote free software as a hobby in the 1990s and later created a few Poser freebies.  I was turned off on giving stuff away after having the majority of folks who used them do what I call "Hit and Run" where they asked for something, I worked on it, sent it, and never heard from them again.  That happened a lot.  If I were to share this file, or any other presets in the future, it would be here, where anyone interested could access it/them.  Assuming that DAZ allows file uploads in the forums.  The exception is for friends that I communicate with regularly. :)  I know this sounds mean-spirited, but I need to protect myself these days.  I've given so much away over the last 30 years it would be nice to feel like my work was appreciated. :)  Side note/fun fact: Apple executives in the mid-1990s did email me from time to time regarding my Newton apps and asked me to do a special version for Steve Jobs.  They were quite thankful and loved all the apps I created for the platform.  They said the Newton team always got a kick out of seeing the newest thing I came up with (mostly multimedia related.)  So there's that bright spot! LOL!

    If anyone's still interested in this ShapePreset, please do let me know about using the forum to upload it. :)

    Lee

    Sergey Preset on G8M Base on left, G8M Base on right.  Apologies for stating the obvious!! :)

     

    Ok ... i see that here is a problem.

    I own all ingredients you are using on the figure, but this not useful when i don' t know the exact values.
    It's like when you want to bake a cake and get all the ingredients on the table, but you don't have a baking book where it says how much flour and how many eggs you have to use.

    Even when you are using the Dial-Control-Tool, it would be too much work to write the values down manually, especially when you use the morphs from SimonWM or SY.

    I for myself have no problem to share presets with other people:

    a) either i load them up to sharecg or deviantart or
    b) i load them up on my server and give the persons i want to sent them the link. I do this always when i am creating images for people who give me an order. So i can discuss the results with them without problems.
    Files as zip and jpg as jpg or zip

    In the old version of the gallery it was possible to uplad duf-files, when they were not too large.

    Unfortunately I didn't detect such a possibility in the newer version yet.

    So let us think about how we can exchange the shaping presets each other.
    I think i have some interesing ones for you too.

     

    By

    Lonesome Cowboy Lonesome Cowboy April 2021 in Daz PA Commercial Products
  • Broken Hair

    Not sure if it's what is causng the problem, but creating a single morph combining several others by exporting the result as obj and importing it as a single morph is not a good idea as it will break links to corrective or adjustment morphs.

    For example if there is a corrective morph or adjustment morph triggered by morph A then it will be applied automatically when using a combination of morph A and B. But if you create morph C by exporting the result of A and B as obj and importing it as a new morph then it will be seen as a totally different morph which is not linked to the corrective or adjustment morphs linked to morph A.

    So if you used a shape for which there was a custom fit morph in your hair as part of the character, the custom morph would be used when you were using the combination of smaller morphs, but not when using your new combined morph.

    By

    Leana Leana April 2021 in Technical Help (nuts n bolts)
  • Broken Hair

    Hello, I have just made a single morph combining a bunch of smaller morphs (including my own from blender) i done on Victoria 8.1 HD. Removed all extras from body, zero everything, base mesh export as obj, morph loader pro, save morph, adjust rigging, freeze erc and then loaded on to a gen 8.1. I'm now getting issues when i use Marigold Hair from OOT. It sits fine but if i use any sliders or try and move bones then the hair stretches in weird ways. Is there something in the morph process that could cause this? I tried a different hair style and it was fine so i thought it might be because i was using Marigold on the old model, but i had deleted it when making the morph. Is it something to do with the erc freeze?

     

    Thanks for now.

    By

    globally globally April 2021 in Technical Help (nuts n bolts)
  • Luminance Map ? Create HDR from 6 cubemap images

    Hi,

    Currently I have some very high quality cubemap (basically 6 images form a cube around the camera) and I want to convert it to HDRI to use in render. The cubemap images are in TIFF 32 BIT HDR format. Now from what I know, I need to transfer the "light" information to the HDRI.

    So I do the following things:

    1. I create 6 planes in DAZ to form a cube, put a camera in the middle

    2. I apply Daz Uber Emissive Material to the planes, and load the cubemap images as Base Color map, Emission Color Map, set these color as white

    Now I know that the color of the light from the cubemap images will be correct, how about the strength of the light, or the luminance ? Can I also load the cubemap image as luminance map? What kind of image should I load to the luminance map?

    My final goal is that I want to make sure the final HDRI can have all the lighting information like the cubemap HDR 32 bit TIFF image, including the high dynamic range of light.

    Thank you very much

    By

    3DMinh 3DMinh April 2021 in Technical Help (nuts n bolts)
  • Please don't giggle - convert V3 accessories to Genesis ??

    I have converted V3 hair to G8F. It's not brilliant, but it worked. This is how I did it with Jim Burton's now unavailable Las Vegas Hair. On the left is the original fitted to Jim Burton's Glamorous Vickie 3, on the right is a G8F character (FWSA McKayla).

    The process was long winded, 

    1. In Daz Studio in a blank scene, load the V3 hair and export the hair in the zeroed configuration as an OBJ file.
    2. In Daz Studio in a blank scene, load the G8F Basics Toulouse Hair and export the hair in the zeroed configuration as an OBJ file.
    3. In a modeller (I used one I wrote for myself over the last 16 years) load the Toulouse Hair obj file.
    4. Delete everything that isn't the scalp.
    5. Save this, you will need it many many times.
    6. Import the V3 hair obj file into the scalp model. Move the hair facets until they look right relative to the scalp. MAKE A NOTE OF THIS TRANSLATION, you will need this many many times.
    7. Save the Hair zero pose models as an obj file.
    8. These next steps are the ones I keep forgetting exactly how to do, so please forgive me if I don't get it right, and can someone correct me. In Daz Studio import the hair obj file. 
    9. Open a G8F character.
    10. Fit the Hair to the G8F Character, and specify the hair as hair, length as appropriate. Original figure: None.
    11. Now the rigging is transferred over to the hair. Save the duf file for safety.
    12. In Daz Studio in a blank scene, load the V3 hair, set one hair morph to 100% and all other morphs to 0% and export the hair morph as an OBJ file.
    13. In a modeller, load the Toulouse Hair scalp and import the morphed hair file. Translate the hair facets by the distance you noted in 6) above.
    14. Save the morphed hair model as an obj file with the morph name.
    15. In Daz Studio, Open the new G8F hair.
    16. Select the hair, and using Morph Transfer Advanced (the simpler one that works with one file) import the morph and leave the morph name as the default name (if you have saved the obj file as the morph name). This will then lead to a slider with that morph that can be dialled into the hair. Set limits as appropriate.
    17. Save the duf file for safety.
    18. Repeat from 12) for every morph in the V3 hair. Obviously exporting the 100% morphs as different files one after the other from DS would be quicker.

    It takes time, but I have now got the V3 Las Vegas hair to work with G8F with all morphs active. If the hair already has a skull cap, only use the Toulouse hair as a way to locate the hair for G8's head in 6), delete before saving the hair in 7)  and don't bother with loading it again in 13).

    Regards,

    Richard

    By

    richardandtracy richardandtracy April 2021 in Technical Help (nuts n bolts)
  • What’s the deal with G8.1?

    PerttiA said:

    vagans said:

    Where are the Visemes poses located for 8.1? Working with a Male 8.1 character and they're not available.

    Making the G8 base expressions (and any expressions that are using them) work on G8.1 requires DS 4.15 and removal of dummy/placeholder expressions that are installed to G8.1 morph folders - These dummy/placeholder expression files have no other function than to prevent the base G8 expressions from loading. 

    The dummy/placeholder files are located in; (if installed with DIM or manually)

    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files)
    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\ (24 files)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Expressions\ (24 files)

    Please make sure you are removing the files from G8.1 morph folders and not G8 morph folders.

     

    And nearly three months later this weirdness still hasn't been addressed by Daz. 

    By

    Sevrin Sevrin April 2021 in The Commons
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)

    Zev0 said:

    Some morphs are compulsory and needed when transferring and cannot be unchecked based on how they are linked, hense why they are greyed out. They will auto transfer.

    ok ty :)

    By

    ranger ranger April 2021 in Daz PA Commercial Products
  • What’s the deal with G8.1?

    vagans said:

    Where are the Visemes poses located for 8.1? Working with a Male 8.1 character and they're not available.

    Making the G8 base expressions (and any expressions that are using them) work on G8.1 requires DS 4.15 and removal of dummy/placeholder expressions that are installed to G8.1 morph folders - These dummy/placeholder expression files have no other function than to prevent the base G8 expressions from loading. 

    The dummy/placeholder files are located in; (if installed with DIM or manually)

    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files)
    ...\Data\DAZ 3D\Genesis 8\Female 8_1\Morphs\Daz 3D\Expressions\ (24 files)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Base Pose Head\ (255 files)
    ...\Data\DAZ 3D\Genesis 8\Male 8_1\Morphs\Daz 3D\Expressions\ (24 files)

    Please make sure you are removing the files from G8.1 morph folders and not G8 morph folders.

     

    By

    PerttiA PerttiA April 2021 in The Commons
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)

    Some morphs are compulsory and needed when transferring and cannot be unchecked based on how they are linked, hense why they are greyed out. They will auto transfer.

    By

    Zev0 Zev0 April 2021 in Daz PA Commercial Products
  • Please don't giggle - convert V3 accessories to Genesis ??

    Cheap DIY version that I use but only if you are familiar with Daz.

    I have converted almost all the Daz 3 content I have this way. While it may seem complicated at first, it gets easier the more you do it.

    Load the prop or figure you want to convert and then you load the base figure you want to fit to. Keep the two separate - do not parent or fit to - Use any slider adjustments available (I.E. with Clothes) when happy with the fit hide the base figure and export the V3 item/prop - if you are not happy at the fit you can use Dforms or scale as well - (I use the same folder for all my conversions).

    Zero the item/prop then use Morph Loader Pro to add the saved .obj as a new adjustment morph - will show in Parameters pane as Morphs/Morph Loader. Select the prop/figure and use Edit/Figure/Rigging/Convert to Weight Mapping/ and select General Weight Mapping - now you can Parent to the base figure and change any materials to Iray if used then Save As-Figure Support Asset/Figure/prop Assets/ set the content type to Prop or clothes or your choice - then tick Content Type and use dropdown menue to find best option to match the item and save.

    This can also work in reverse fit newer items to older figures.

    By

    Alowe49 Alowe49 April 2021 in Technical Help (nuts n bolts)
  • Daz Central and installing Content to D Drive

    Might be faster and easier to just transfer the data and then use the Content Database Maintenance in the little menu at the top of the Smart Content tab to completely reset the database once the move is complete. You can have it also re-import the metadata - which is what it really uses - to set it up to tell CMS where everything is.

     

    Couldn't hurt, and you still have the option to reinstall if it doesn't work.

     

    ..Joe

    By

    joegerardi joegerardi April 2021 in Technical Help (nuts n bolts)
  • The My Bucket's Got a Hole In It Complaint thread

    Mystiarra said:

    copying files to ssd drive is averaging about 23mb/s, is that good?

    I've been getting up to 50-60MB/s on W7, but it depends on the average size of the files and how many files there are.

    if you take 1TB worth of files, it goes faster if the average size is large, moving a million 1MB files takes ages, and lowers the transfer speed.

    By

    PerttiA PerttiA April 2021 in The Commons
  • Daz Bridge Support Is Here!

    Daz and bridge idea is very good. And they are mostly working well now. But I can see 2 big issue about bridges. First one is morph exporting system. And second is material exporting.

    I can use DazToBlender perfectly with material export/textures/maps and parameters. And very nice render. But i can not give the same result with Maya. DazToMaya only adding texture maps into material. No parameters or no roughness maps, specular etc.. (I am talking about for maay or max animators. I am using UE4.)

    Also, i can not choose my specific morphs easily. DazToMaya doesn't have any panel or screen for choosing morph. But DazToUnreal has.. 
    Anyway, there are all my ideas :) Thank you for plugins.
    Here is a shoot from my latest work below.


    Thanks. - moreffector -

    https://www.patreon.com/moreffector
    https://www.artofgiantess.com/

    By

    moreffector_3290526 moreffector_3290526 April 2021 in Daz Studio Discussion
  • BD Oshun

    Sevrin said:

    I think she's fine.  You might want to add some HD details from another character, and you need to light her well, but generally she looks good to me.

    BTW, does she conflict with the other Oshun?

    Looking at the file list, she shouldn't conflict at that level, and if everything is carried through, it looks like her internal labeling should all be for "BD Oshun". But of course, no way to tell for sure without buying her.

    I keep going back and forth on her. In general, I like her morph and I generally like the way she looks, but I think it's safe to say that almost all of her promo images are kind of terrible. Dark skin against dark gray background isn't the best choice. And the image where the PA was trying to show the different eyebrow colors also shows the detail of the skin on her forehead, and it frankly looks kind of awful. No forehead lines at all -- which, admittedly, isn't at all unusual -- and very very bumpy skin. It's impossible to tell if that's a diffuse texture issue or a "set the bump and normal WAY too high" issue.

    She comes with three translucency presets, according to the product information. I'm guessing that one of the lower translucency settings is seen in the image where her different texture options (makeup, lips, nails) are listed -- it's pretty much the only image where she's not basically glowing.. Everything else looks like it was done with astonishingly high translucency -- probably 0.9 or above.

    I have the other Oshun, by Chevybabe25, so it's not as though I desperately need another one. I just kind of like this one as well. Except that the promos really are terrible.

    By

    vwrangler vwrangler April 2021 in The Commons
  • Bluejaunte appreciation

    outrider42 said:

    If you are wondering how, you can do this all inside Daz itself by baking the textures. When I did this, the resulting renders for Gaia look exactly the same with the new 8.1 converted textures as they do with her out of the box textures.

    There is a tutorial somewhere in the forums, but here are highlights for those who don't know, and tailored to this specific task:

    1- Load a basic 8.1 figure

    2- Load your Genesis 8 material preset. Before going further, double check your default templates that everything is in place and note what surfaces are under which template. Since this is just for the torso, it is pretty easy.

    3- Go to the surfaces tab. Locate the menu, the triangle with lines at the top left or right depending on where your surface tab is docked.

    4- From this menu, locate Map Transfer. You will see two fields here. On the left there is Templates, and this will be blank. On the right you have Surfaces. Hover your mouse over the Templates field and right click. Pick the option to create a new template.

    5- Template 1 is for the face and related textures. You can leave this blank because there is no change between 8 and 8.1. Template 2 is for the new Head texture. Template 3 is for most of the old torso texture. If this is all you want, you can stop creating templates right here. If you wish to try baking the eye, you can go further to the template for them. However I don't see a point in doing that. All you do is click on the surface and drag it to the template it goes to. You will notice that the surface you dragged is now missing from the surfaces section. That means you are doing it right. 

    6- To get going, you need to highlight the Default Templates. We want the torso, so we highlight BOTH templates 2 and 3. Doing this will allow us to continue. If you do not highlight the templates, you cannot proceed. Do not highlight the surfaces! You will see the target template is 8.1, and the source is "current". This is what we want. You can select where to save. Saving in the same location as the original textures makes sense, but you can do whatever you want here as long as you can find them.

    7- I suggest keeping the file types the same, Gaia has JPGs. Crank the baking quality up to the max of 10. Hardware Cutoff was already maxed, I changed the bleed factor down a bit.

    8- Then just hit accept.

    9- Your new textures will have generic names. So it is a good idea if you do this a lot to save in new locations to not overwite previous convertions. This is where saving new files in the location of the original folder probably works better. All textures associated with Templates you chose are converted.

    10- So for this character, I now have "Template2 Detail Normal Map", "Template2 Diffuse Color", "Template2 Normal Map", and "Template2 Specular Lobe Roughness". I also have these same maps for Template3. SInce the torso map for G8 already covers Template 3, there is no need to replace Template 3. You only need to go to Template 2 in your surface settings and replace the torso map with the equalivant texture you just created. Then go down the surface settings for the Head and change it to Base 8.1 Female.

    11- You are done. You can do a test render to see if it looks ok. You can also save this as a material preset for future use. If you like messing with textures, you can now use your favorite blejaunte and other PA textures from 8.0 and mix them with native 8.1 textures.

    12- Celebrate your bad self. WHOOO!

    FYI this same process is also how you convert the unique UV maps from Victoria 7 and friends to standard Gensisis 3 (as well as Victoria 6 to Genesis 2.) So with this you can also convert any of the 7 series models that have unique UVs all the way to Genesis 8.1 by first converting them to Genesis 3. If you own the Gender swap UV product, then can also use this technique to convert textures from one sex to the other. This is how I cretaed a set of bluejaunte MALE textures. MWAHAHAHA!.

    If you do see a seam, it is more likely do to the material settings using the new tiling feature in PBR Skin. How many times the tiles repeat can be adusted in the settings. This is a potential downside to using any kind of tiling for skin details if you like to do extreme close up pictures. But this is Gaia skin using newly converted head textures. There is no seam.

    Thanks a lot everyone, but I am specially gratefuf to outrider42, for the time to explain all of this.

    That is what I am interested in, but did not know, how to ask for.

    Thanks again for such a nice explanation.

     

    By

    Artini Artini April 2021 in The Commons
  • Genres You'd Like to See in the Store?

    nomad-ads_8ecd56922e said:

    Last night I was in the middle of a totally futile search for a means of converting male face morphs into female face morphs and vise versa, because I needed a means of picking a father and a mother for a family scene, partly dialing in the face-shape of the mom onto the son, so that the son looks somewhat like he's the offspring of that mom, then party dial in the face-shape of the dad onto the daughter, so that the daughter looks like she's the offspring of that dad, in addition to partly dialing in the face-shape of the dad onto the son and partly dialing in the face-shape of the mom onto the daughter.

    Every search result I was getting was products to convert, say, a Genesis 3 Male over into a Genesis 8 Male, and products to convert Genesis 3 Female into Genesis 8 Female.  NONE OF THEM AT ALL were products to convert characters or morphs across BETWEEN GENDERS.  I KNOW there's products SOMEwhere to do that... and I know I've BOUGHT at least one of them... but if I cannot flipping FIND the dag-blasted thnig when I NEED it, I cannot USE it  0O

    Another issue I ran into recently was trying to find 1970s-specifical clothes... though that one at least did yield SOME results I was looking for... but it was burried under a bazillion unrelated things that weren't even clothes.  o0

     

    Maybe, this product:  https://www.daz3d.com/genesis-8-uv-swap-male-and-female-base ;

    Using the Transfer Utility with the settings listed on an attachment on a REDZ post on this thread (page 33 about 3 quarters of the way down on the page).  

    https://www.daz3d.com/forums/discussion/176271/morphs-from-g3-to-g8/p33

    I haven't tried this myself but it might be worth a try if you have the uv swap utility for genesis 8. Edit: And yes the post with the attached file image is set for transfering between  G8F and  G8M even if the thread name does not reflect this.

    -                                                                                        -                                                                          -                                                                          -

    It seems like since the store change over search is even worse than it was. I like the idea that someone posted about using Tags because sometimes it is hard to figure out which search term is the sweet spot for what I want.

    For genre ideas, I like the concept of using timelines or eras. 

    I like the idea of adding some useful categories so we can filter for things that are non dependent on a specific figure like environments, transportation and animals to name a few.

    By

    Pixel8ted Pixel8ted April 2021 in The Commons
  • How do you make those crazy characters like JoeQuick?

    I was wondering if anyone has any idea how to make these morphed out characters.  I  mean below is awesome and yet is still Genesis 8 figure. 

    Does anyone know how these types of take a character and morphing it into something so different is done?  

    I mean I can do morph targets but this seems a little beyond that.  

     

    Teddy Bear for Genesis 8 Male by: JoeQuick, 3D Models by Daz 3D

    By

    SasquatchIsCool SasquatchIsCool April 2021 in The Commons
  • What’s the deal with G8.1?

    I agree,  it`s personal taste, but it`s more of what my followers and clients want. Im not known for the stylized/toony characters.

    Just my take on what I have bought so far.

    Im not too keen on Vicky 8.1`s overall look. But I have been taking her skin and using it on some my own characters, and the reception has been great. Some have said that it`s some of the best work that I have done. Of course I had to tweak it some to get some the red out, but other than that, I am happy with pruchasing her (skin).

     Ginny`s skin is nothing special, and she looks mad as heck LOL But I will keep playing with her.

    MR Layla`s skin is awesome!   Until you get to her legs. Im not sure why, but her legs seem to be a different color...more red? Looks different from the promos. Or maybe she`s supposed to have tanned legs and only tanned legs.  It doesnt really make a difference if she wearing clothes. But none of my girls wear clothes. 

    I just got Bluejaunte`s Gaia.

    And in typical Bluejaunte artistry, she is great! I think her skin is perfect for what I make.  I have only used her skin though as I`d hate for Bluejaunte to see the terrible things I put his girls through LOL, but Im as always, very very happy with Bluejaunte`s characters. So far the best 8.1 character IMHO.

    Mike on the other hand and the other 8.1 males and or morph kits, Im going to have to pass on those. They look too toonish for me.  I dont use many males anyway, and the ones that I already have work well as props in my scenes.
    Just my take on 8.1

    By

    johnjohn808 johnjohn808 April 2021 in The Commons
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