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dForce newb needing some questions answered
Well, apparently how I do things with DForce is not how everybody else does things but here goes: I would drape the one item and then make a morph for that item. [and save the morph of course] Then run other drapes, dial in the morph, done.
Does it really help to render in higher resolution and then resize?So... Forgive me if this isn't the right spot for this, but I looked on google for an answer and this page popped up... I have a NEW PC I been using for almost a year now, as well as a laptop, and I found this app recently, but have a question about rendering dimensions... I want to make a photo render which is basically a character, that has a transparent background, which I can do, but for some reason I can't make the render bigger than the application will display on my screen size which is slightly less than 1080p when you figure in that the viewport doesn't fill the screen... I have managed to change a setting once that somehow made the app render it at higher than my screen resolution, but can't remember what I did to do that... I have the application basics down,at least as far as putting a figure with a face transfer into an empty workspace, and render it, and I am good with GIMP, so that annoying blue DAZ3D logo on the head is easy to remove, but the whole rendering in a set of dimensions bigger than the screen in DAZ3D eludes me...Blue Mamba and Undrivable DAZ Vehicles because of scaling issueskyoto kid said:
Richard Haseltine said:
kyoto kid said:
barbult said:
PerttiA said:
Neither of these problems are due to lack of testing, they are just bad products
I would say that the purpose of testing it to weed out and reject bad products or send them back to the PA for corrections. Letting a bad product into the store does indicate a lack of testing to me.
...indeed, and this includes other items.
For example, picked up the Hellenic outfit a while back and when I finally attempted to use it on a G3 character what is seen in the attachment below happened and there is no fix (it does this on several characters of mine) . I was told it has something to do with a rigidity setting but why would that part of the skirt require rigidity?
To avoid its getting lumpy from leg morphs - muscular calves or even thighs wouldn't transfer to the skirt shape. it's a matter of balance, which unwanted effect is the lesser evil, and it's fairly quick to remove a Rigidity group with the Geometry.Editor tool 9from memory, activate the tool, switch to vertex selection mode, right-click on the Rigidity group in the tool settinsg pane and delete).
...my Leela character is far from "muscular" so that wouldn't be what is causing it.
I didn't say it was - you expressed surprise that there were Rigidity Maps in the skirt, I explained why. In your case it is an obstruction, and needs to be removed, but in other cases having morph projected would be unhelpful. It is easier to remove the rigidity when not wanted than to add it when it is.
That's a lot of "hand drawing" (something difficult to do with my stiff painful hands) though to select all the polygons in question. Also wouldn't it need to be done each time the dress is used on another character?
Hand drawing where? You just delete the Rigidity group, a few clicks.
PixelSploiting said:
I have this one. This is an older G3 outfit without dforce. It uses built-in poses and rigidity group for the skirt to force the dress to behave like a long flowing drape. You need to remove the group and maybe try if you can set it for dforce. It's not bad QC, it's an old product.
...I use dForce sparingly and then only on clothing already intended for it (through the dForce Companion utility) as I have older hardware. I've seen enough issues (such as "explosions") when dForce is applied to non-dForce content.
Had I known the situation at the time I would have returned the item..
Blue Mamba and Undrivable DAZ Vehicles because of scaling issuesRichard Haseltine said:
kyoto kid said:
barbult said:
PerttiA said:
Neither of these problems are due to lack of testing, they are just bad products
I would say that the purpose of testing it to weed out and reject bad products or send them back to the PA for corrections. Letting a bad product into the store does indicate a lack of testing to me.
...indeed, and this includes other items.
For example, picked up the Hellenic outfit a while back and when I finally attempted to use it on a G3 character what is seen in the attachment below happened and there is no fix (it does this on several characters of mine) . I was told it has something to do with a rigidity setting but why would that part of the skirt require rigidity?
To avoid its getting lumpy from leg morphs - muscular calves or even thighs wouldn't transfer to the skirt shape. it's a matter of balance, which unwanted effect is the lesser evil, and it's fairly quick to remove a Rigidity group with the Geometry.Editor tool 9from memory, activate the tool, switch to vertex selection mode, right-click on the Rigidity group in the tool settinsg pane and delete).
...my Leela character is far from "muscular" so that wouldn't be what is causing it.
That's a lot of "hand drawing" (something difficult to do with my stiff painful hands) though to select all the polygons in question. Also wouldn't it need to be done each time the dress is used on another character?
PixelSploiting said:
I have this one. This is an older G3 outfit without dforce. It uses built-in poses and rigidity group for the skirt to force the dress to behave like a long flowing drape. You need to remove the group and maybe try if you can set it for dforce. It's not bad QC, it's an old product.
...I use dForce sparingly and then only on clothing already intended for it (through the dForce Companion utility) as I have older hardware. I've seen enough issues (such as "explosions") when dForce is applied to non-dForce content.
Had I known the situation at the time I would have returned the item..
Shout out to the creators of more realistic body typesI also appreciate the greater variety - and fine quality - we're getting with Beverly, plus she's just really really cute. I wish we could use her great jcms etc on other figures as well, but the way I read the text, they only come into play on the full Bev character. Maybe there's gonna be an extra morph package some day? Anyways, love the character!
Importing old Poser props to DAZ Studio - is it possible?The same Victoria 4 was, and still is, used for Poser and DAZ Studio. Most Poser format products can be used directly in Studio without the need to manually import them (Poser products started to diverge at some point, but I do not know what makes the distinction. It is pretty safe to say .cr2, .pp2, .pz2 and some .mc6 files are okay, but most .pmd, and all .mt5 will not load in Studio), but they do install to a different part of the Content Library. In the Content Directory Manager, make sure you have both DAZ Studio Formats and Poser Formats configured. If you install everything in the same place, then the path for each one will be the same.
Studio can automatically import from the Poser Formats area without any intervention on your part when using the Millennium Generations 1-4 figures and their associated clothing, materials, props, etc. Getting them to work with Genesis-level figures will require a little more effort. Auto-fit will handle simple figures (standard skeleton rigging) with little trouble, but it isn't always perfect. Any fancy items with extra bones will lose that functonality when using Auto-fit.
Each generation has the previous generation's projection templates, but to skip more than one or go backwards, there are products that provide clones of figures for a particular generation of Genesis. There's Victoria 4 for Genesis 2, SY Victoria 4 And Michael 4 Clones For Genesis 8, and pretty much any product with the word Clone in it.
There are a number of products that attempt to make the transfer easier. Much has been written about them, but to start, here are some things to look for:
Ultra Templates (for various Genesis versions)
Fit Control (also for various Genesis versions)
Wear Them All (for Genesis 3)
Ultimate Clothing FixerEventually, products that can convert (avoiding Auto-Fit) clothing, hair and props were made to transfer between Genesis generations, not just from Victoria 4. Look for products from Riversoft Art and Sickleyield, like RSSY Clothing Converter from Victoria 4 to Genesis 8 Female (there's one for Michael 4, too) among several others. Results may vary.
Then there is always the manual approach (with which I am not really familiar) where you have more control over the results, but will take more time.
Celebrity Look-a-Likes for 3D figures part 3
I was thinking the exact same thing. Well, that and “Why the heck is it “biomorph”? What is “biomorph” about it? But “bionic morph” sort of makes sense.Sevrin said:
Not a character available for sale, but I think Neftis was going for a Lindsay Wagner (Bionic Woman) vibe with the character she whipped up for Biomorph Beauty Hair for Genesis 8 and 8.1 Females
Daz Studio Pro BETA - version 4.15.0.30! (*UPDATED*)vozolgant said:
BUG reports for DAZ 4.15.0.14 beta:
No matter what, it seems there are multiple things causing DAZ to crash upon render (switching viewport to IRAY).
1. I loaded a DAZ studio project file saved in 4.15.0.2 ... The dForce Spring Slingshot Bikini for Genesis 8 Females by SWTrium had simulation data on it. As soon as I switched viewport render to IRAY, it caused Daz Studio to crash. The log files last line was trying to load a transparency map on Spring Slingshot Bikini. So I knew there had to be a problem with the slingshot bikini. It turns out its simulation data needed to be cleared, which prevents the crash from happening, and IRAY begins rendering in the viewport. (Sometimes DAZ will crash anyways when switching viewport render to IRAY, so I can't be 100% sure this is an issue *sigh*)
2. DAZ Studio 4.15.0.14 beta takes very long time to load project files, while 4.15.0.2 loads the same project files much faster. 4.15.0.2 feels overall faster, while 4.15.0.14 feels clunky & slower throughout normal use. For example, when first loading a project file, it gets stuck on Preparing Fit-To Information on the bottom left for a long time, eventually clearing up; this does not happen in 4.15.0.2. This may also be tied to simulation data from that slingshot bikini mentioned in the problem up above? I did more testing. After clearing simulation data and saving the project file. I closed daz and opened it again, and this time it loaded much faster.
3. DAZ Studio 4.15.0.14 beta takes a long time to save project files, while 4.15.0.2 loads the same project files much faster.
4. DAZ Studio 4.15.0.14 beta has a problem where it doesn't close, remaining in memory and using 15-20% cpu, despiet not being seen in the taskbar.
LOL, this beta version scared the hell out of me. I made sure to save DAZ 4.15.0.2 installer!
EDIT: Damn this version crashes on render A LOT. I'm, using NVIDIA driver 461.92. This is really bad, I need to use DAZ & GOZ A LOT. I need to make morphs, then render to make sure they look good. The only way to do that currently is to make the morph in DAZ beta & Zbrush, but then save the morph asset, close and open it in the stable version of DAZ. Then go back and forth between this process. This is so bad, it takes way too long. Something that should take less than 30 seconds has turned into a 5-6 minute ordeal and that turns into losing 1-2 hours a day of time over just waiting & waiting.
Does anyone know how to fix the Zbrush GOZ problems in 4.15.0.2 so I can avoid using 4.15.0.14 ? Basically, in 4.15.0.2, when I try to send 8.1 figure to GOZ, it won't go to zbrush unless it has no attachments (no eyelashes, no clothing, nothing). Is there anyway to keep the attachments, but still send 8.1 figure to Zbrush via Goz? Any tricks?
Do the two versions have the same content directory set ups, and use the same database? Differences there might have an effect on load, and possiby on save, times. Also, if there are more directories connected to the Public Build with more morphs in them then the clean up on shut down would take longer. It's even possible that additional properties might have enough effect on memory load to account for the failure of Iray in some scenes with heavy (play range) dForce simulations.
Blue Mamba and Undrivable DAZ Vehicles because of scaling issueskyoto kid said:
barbult said:
PerttiA said:
Neither of these problems are due to lack of testing, they are just bad products
I would say that the purpose of testing it to weed out and reject bad products or send them back to the PA for corrections. Letting a bad product into the store does indicate a lack of testing to me.
...indeed, and this includes other items.
For example, picked up the Hellenic outfit a while back and when I finally attempted to use it on a G3 character what is seen in the attachment below happened and there is no fix (it does this on several characters of mine) . I was told it has something to do with a rigidity setting but why would that part of the skirt require rigidity?
To avoid its getting lumpy from leg morphs - muscular calves or even thighs wouldn't transfer to the skirt shape. it's a matter of balance, which unwanted effect is the lesser evil, and it's fairly quick to remove a Rigidity group with the Geometry.Editor tool 9from memory, activate the tool, switch to vertex selection mode, right-click on the Rigidity group in the tool settinsg pane and delete).
ISO a texture for G8 similar to this V4 one
Do this, but you might need to use Map Transfer to get the converted V4 to M4 UVs skin to G8.1M UV (which is what Torment uses.) Then blend them together with a photo editor. Otherwise, if you only do post work, then it might be inconsistent as opposed to using an already edited map.FSMCDesigns said:If you already have the old V4 possessed textures set, then just take it into photoshop or GIMP and add that cross part to the torment texture and save a copy (for personal use) which would be the easiest option
dForce Brookes Autumn Outfit for Genesis 8 Females weird boob shapesOn a general note on improving breast fits, a trick from my own repertoire.
Some characters - mostly the core characters, but occasionally a few others - come with MCMs designed to dial in with the "Breasts Gone" morph. If you have an outfit that does not have a fit for a specific character (many core characters are very well supported in this respect, others are not), this corrective is very useful, as it basically has to reset the breast shape to standard in order that the Breasts Gone morph still functions.
So, for an example:
On the left we have default Latonya 8. On the right, I've dialled in the MCMLatonya8_BreastsGone corrective to 100% (Breasts Gone is still set to 0%, I'm just using the corrective, which is found under hidden controls), and replaced it with 75% Breast Size. Her body shape still ends up pretty similar (slightly different, but not enough that you'd really notice), but it has done quite a lot to improve the fit, which now clings less around her breasts - because this shirt, like many, has a corrective that knows how to deal with this shape of breast when it comes from Breasts Size (a very commonly supported morph) but not when it's a baked in-part of Latonya's morph.
Alas, only so many characters come with the corrective to dial out their breast shape, but it's much appreciated when it does exist. Actually, with how much breast morphs can mess things up, I would personally love to see more characters that made use of the standard (and well supported) DO morphs for the chest area.
NEW 2021 Sales thread: Report Issues Here "There's Always Another Sale™"N_R Arts said:
L4N4 is only has Daz Connect as an install type:
https://www.daz3d.com/l4n4-hd-morph-for-genesis-8-females
I originally posted about it in a seperate thread: https://www.daz3d.com/forums/discussion/495076/l4n4-daz-connect-only#latest
Will report.
NEW 2021 Sales thread: Report Issues Here "There's Always Another Sale™"L4N4 is only has Daz Connect as an install type:
https://www.daz3d.com/l4n4-hd-morph-for-genesis-8-females
I originally posted about it in a seperate thread: https://www.daz3d.com/forums/discussion/495076/l4n4-daz-connect-only#latest
Late edit: I meant Daz Central ^^'
L4N4 Daz Connect only?https://www.daz3d.com/l4n4-hd-morph-for-genesis-8-females
I added this to my wishlish list, but then I saw the install types.
I have no desire to use Daz Connect. DIM suits me just fine.
So I wanted to know if this was an error. Or are Daz3d just allowing Connect users to download it first, then after a year open the downloads up to manual, and DIM users (like the DRM products many moons ago).
dForce Brookes Autumn Outfit for Genesis 8 Females weird boob shapesIt's the breast undercurve morph that is causing the problem. Reducing the value of this morph will improve the fit.
What I normally try whit this kind of deformations is to check the value of the"Bend stiffness" in the "Surfaces settings" of the cloth and reduce this to 0.05 or even lower.
This makes the cloth more flexible in the simulation and in most case cures the fitting.
It may also help to increase the smoothing of the sweater to around 20, see images both rendered without dforce applied to the sweater just autofitted to G8F. Breast undercurve was set to 10 for this model.
Whit this sweater dforce isn't needed just increase the smooting for better fitting to your model.
light background smoothing=0 , dark background smoothing=20 resp 13
Last 2 images ; undercurve=85 smoothing=0 resp. 13.
Just keep it simple!
dForce Brookes Autumn Outfit for Genesis 8 Females weird boob shapesIt is literally impossible to support custom shapes that users create. Without the shape, the creator can't customize a fit in the outfit. The figure the sweater is on is not a default G8F. She's not blaming the customer. She's suggesting ways that her outfit can support the customer.
Correct. I am not blaming the customer. The supported character morphs are located on the product page. With the number of character morphs out, and more coming every day, it is an impossible task to support each and every one.
If you use simulation, follow 3_D Arena's directions. The outfit will simulate to the body morph.
There are no rigidity maps in the sweater.
Zylox, I am sorry you feel this way.
Shout out to the creators of more realistic body typesWonderland said:
kyoto kid said:
...sad that finally more "average" types of characters are being developed. I stopped with G3 as it just became ridiculous having to again pay to "retool" every two years for a new Genesis base. Hence I've ended up having to do so through extensive morphing and shaping. Unfortunately all new characters being introduced are 8.1 which is yet another step, and not fully compatible with the version of the Daz programme I use. I can convert G8, but not 8.1,.to G3.
For G3 about the only "normal" everyday female characters were Bethany 7, Molly, Lilly, and Liloo.
I also wonder why there have been few if any characters with more petite physiques, particularly bust size (save for a few young teens/tweens).Simply reducing breast size doesn't always give the best results and imperfections can translate to clothing fits and particularly textures (the reason I never use striped or other textures such as chequered or plaid on shirts, sweaters, & blouses as they distort badly and excessive smoothing to fix this not only slows down viewport response but can cause undesirable mesh distortions ["spikes"] as well).
Can’t you just use free generic G8.1, dial up whatever character or morphs you want and use G8 or G3 textures on it? I think the only thing the newest DS adds is for the new PBR skin shaders which are awful anyway in most cases.
...the characters need at least the G8 body/head/expression morphs to even work properly and there is no backwards transfer utility from 8.1 to 3. Crikey, even the G8 to G3 clothing transfer utility doesn't work most of the time which has me a little annoyed as on my budget, I can't just afford to throw money around on products that don't work properly. .I wouldn't have bothered getting some of the G8 clothing (even though some of it is styles I have been waiting years to see) If I knew I had to do a lot of tedious adjustments by hand to deal with pokethrough and bad fitting.
I have little to no trouble fitting G2 Genesis or even Gen4 clothing to G3 (save for Gen4 footwear because of the "crucifix" foot pose) . G8 is just not as compatible. Manually fitting hair from other generations (including G8) to retain all movement and style morphs is no where near as problematic as clothing, and there is no more GenX to transfer morphs, G3 was the last generation.
This is why I've taken to having to create customised characters using the morphing and shaping along with various merchant resource kits and mixing of different base characters. Unfortunately it sometimes creates other issues. For example, with my Leela character (G3F) when I tried to fit the Boho Dress for G3F on her, it refused to settle properly on her shoulders and I had to spend several days going through the hidden parameters and JCMs to find what was causing the issue so I could fix it. I've had similar fitting issues with other G3 clothing content on custom developed G3 characters as well.
What is "BP ON/OFF" in xtrart-3d's items?j cade said:
body pressure would be my guess indent morphs for he figure
hot tip: dufs are not encrypted - just compressed you can run them through the batch converter tab and make them readable
Thanks for both of those tips. It was body pressure. I wasnt seeing anything because I didn't know it was a morph and was selecting the file with the clothing selected, not the character.
Daz Studio Pro BETA - version 4.15.0.30! (*UPDATED*)BUG reports for DAZ 4.15.0.14 beta:
No matter what, it seems there are multiple things causing DAZ to crash upon render (switching viewport to IRAY).
1. I loaded a DAZ studio project file saved in 4.15.0.2 ... The dForce Spring Slingshot Bikini for Genesis 8 Females by SWTrium had simulation data on it. As soon as I switched viewport render to IRAY, it caused Daz Studio to crash. The log files last line was trying to load a transparency map on Spring Slingshot Bikini. So I knew there had to be a problem with the slingshot bikini. It turns out its simulation data needed to be cleared, which prevents the crash from happening, and IRAY begins rendering in the viewport. (Sometimes DAZ will crash anyways when switching viewport render to IRAY, so I can't be 100% sure this is an issue *sigh*)
2. DAZ Studio 4.15.0.14 beta takes very long time to load project files, while 4.15.0.2 loads the same project files much faster. 4.15.0.2 feels overall faster, while 4.15.0.14 feels clunky & slower throughout normal use. For example, when first loading a project file, it gets stuck on Preparing Fit-To Information on the bottom left for a long time, eventually clearing up; this does not happen in 4.15.0.2. This may also be tied to simulation data from that slingshot bikini mentioned in the problem up above? I did more testing. After clearing simulation data and saving the project file. I closed daz and opened it again, and this time it loaded much faster.
3. DAZ Studio 4.15.0.14 beta takes a long time to save project files, while 4.15.0.2 loads the same project files much faster.
4. DAZ Studio 4.15.0.14 beta has a problem where it doesn't close, remaining in memory and using 15-20% cpu, despiet not being seen in the taskbar.
LOL, this beta version scared the hell out of me. I made sure to save DAZ 4.15.0.2 installer!
EDIT: Damn this version crashes on render A LOT. I'm, using NVIDIA driver 461.92. This is really bad, I need to use DAZ & GOZ A LOT. I need to make morphs, then render to make sure they look good. The only way to do that currently is to make the morph in DAZ beta & Zbrush, but then save the morph asset, close and open it in the stable version of DAZ. Then go back and forth between this process. This is so bad, it takes way too long. Something that should take less than 30 seconds has turned into a 5-6 minute ordeal and that turns into losing 1-2 hours a day of time over just waiting & waiting.
Does anyone know how to fix the Zbrush GOZ problems in 4.15.0.2 so I can avoid using 4.15.0.14 ? Basically, in 4.15.0.2, when I try to send 8.1 figure to GOZ, it won't go to zbrush unless it has no attachments (no eyelashes, no clothing, nothing). Is there anyway to keep the attachments, but still send 8.1 figure to Zbrush via Goz? Any tricks?
dForce Brookes Autumn Outfit for Genesis 8 Females weird boob shapesZylox said:
WildDesigns said:
Pitmatic, you are using a custom morph. Try using just Genesis 8 Female or one of the other supported morphs. Your character is an unsupported morph.
This is nice, blaming a customer for a subpar product you created.
Most well made, and even just adequate, items of clothing I have purchased work on characters of the same generation. If the op was trying to fit a G8F outfit to Genesis 1 or a G8M outfit to G8F, your comment would be appropriate. Having this problem fitting a G8F outfit to a G8F character and claiming it's the users fault is going too far.
You have lost a customer.
It is literally impossible to support custom shapes that users create. Without the shape, the creator can't customize a fit in the outfit. The figure the sweater is on is not a default G8F. She's not blaming the customer. She's suggesting ways that her outfit can support the customer.














