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Daz 3D Forums > Search
  • Star Trek Builders Unite 8: THE REBOOT

    FleetAdmiral01 said:

    Someone said my attempt at using FaceTransfer to make Ansont Mount's Pike made him look more like Bruce Boxleitner well then. Here's Bruce Boxleitner as Pike. The base model I refered to to make the morph was from Tron Evolution.

    It would be great to see the original Pike, Jeffrey Hunter.

    By

    Bendinggrass Bendinggrass June 2021 in The Commons
  • DIM problem

    Did you move your old DIM to your laptop or did you download it fresh from DAZ site to be sure you have the latest version?  I once or twice put off doing DIM updates and when I'd try to go in it would not let me and I had to get the latest from the site. So if it's been some time and you tried to just transfer it.... might cause issues.

    frown  SIlene

    By

    SileneUK SileneUK June 2021 in Carrara Discussion
  • Thumb segment 3 bends sideways?!

    Bejaymac said:

    I didn't mean you had used it, but rather who ever made the morphs did.

    DS4 uses animated joint centers, this allows the bones to be adjusted to better match the shape of a morph, without that the new shape would bend "poorly".

    From the sounds of things one or more of the morphs you are using has changed the orientation of that bone, more specifically the X rotation.

    Finding the "bad" morph is one thing, fixing it is something else.

    Fortunately, it's minor and seemingly isolated.

    By

    RenderPretender RenderPretender June 2021 in Daz Studio Discussion
  • Grasp Helper for Genesis 8 and Genesis 8.1 - ideas?

    I am not entirely sure if this is worth it. Applying a smoothing modifier it's not exactly a new solution, and if it doesn't take take certain measures, applying the smoothing to a figure will always result in subpar results (at the very least, losing all the HD details) so I would hope the script would generate a morph on just the affected area. As Rod said, the other product with invisible gloves certainly took into account many different factors.

    By

    Uthgard Uthgard June 2021 in The Commons
  • What's the best way to make breast interaction?

    Yes, yes it is. The product you are using will never give you accurate results, because dForce doesn't calculate internal volume, and in this case it just makes the surface elastic so it kinda tries to bounce back to its regular shape (more or less). Your other options are playing with the multiple morph packages designed for this kind of scenario (the fact that there are a lot of them should tell you just how hard it is to pull this off with the built-in solutions), making a morph yourself, or going to Renderot*** and purchasing a product called Breastacular (the name isn't subtle) which replaces G8F's breasts with a geograft on which you can use smoothing collision (smoothing collision tries to adapt the shape of the collided object to its collider, it usually can't be used to have something collide with itself, hence the geograft workaround).

    There's also a new product in the store, Grasp Helper, which looks like it may do something along the lines of what you need, but the description is so poor I would suggest waiting to see what other users have to say.

    By

    Uthgard Uthgard June 2021 in The Commons
  • Are there any stylized (Overwatch look) Genesis 8 characters?

    skinwalker said:

    Hello,

    I've been searching for so long, but can't find anything with polygon eyebrows and eyelashes (example of eyelashes - https://www.daz3d.com/hal-for-genesis-8-male). I need something that has the body proportions of Overwatch / Valorant characters or just default G8. I'm going to buy these suits for male and female and as you can see only the area around the eyes is visible and important: https://www.daz3d.com/bio-suit-for-genesis-8-females

    I will be thankful, if you can suggest any figures in that style even from other stores that work for G8.

    Shinteo and checkertoo in Devianrt/Patreon site have several OW or games type morph which sometimes come with custom toon eyelash and brows .

    You need to load them as full character first, then save Brow or eyelash only as smart object .  so you can use it for another G8 character

    By

    juvesatriani juvesatriani June 2021 in The Commons
  • Refreshing updated dsf files in Daz?

    Per your suggestion, I did find a matching Character.dsf in the Genesis 8\Male 8\Morphs folder, but even after I renamed every existing Character.dsf file anywhere on the computer (and exited/restarted Daz) the behavior as described persists. With no Character.dsf file in existence on the computer, you can still dial up the Character.dsf FaceGen morph created a month ago.

    I am on running on Win10 so I think my Preferences selections are a bit different. I do see a reference to DSON cache files on the first tab, which appears to be where you can select the name and location of the cache file, and clear it.

    By

    paulawp (marahzen) paulawp (marahzen) June 2021 in Daz Studio Discussion
  • Fatal Error Crash - How to resolve? - SOLVED

    Successfully ran a few Iray renders in the beta with the up-to-date NVidia driver :-)

    It did crash on a scene file - that gas store that was on sale the other day. To be fair though, this is but a laptop. If does have limits ...

    n.b. a number of Iray situations which crash any of the programs - can be run using 3Delight [might need to change the shaders and lights but still, 3Delight is nice too]

    Most of the plugins seem to load by moving over "all" the concerned elements ... but NOT Decimator. For starters to get the installer to run one has to fool it with a DS exe file in the folder it expects to find it [details like this can be annoying at times, I understand 'why' but still] so I got an up-to-date Decimator and ran the installer, whether or not I move the driver over to the beta folder, it redlines. Not a game changer -- so far this beta seems to be rendering faster in the beta. That has to be good news. Maybe somebody on a proper desktop can confirm such details but for me, so far it seems to be taking a few minutes instead of very many minutes on a head portrait [I actually put a hair on it too].

    Something I noticed while combing for installers, DS used to be a much lighter program. Under 200 mbs for example. Now it is certainly not. And that could be why we're noticing more issues when it comes to RAM usage, etc. too. The beta folder has a lovely drawer of Iray drivers ... so indeed much work appears to have been done towards Iray rendering, yes :-)

    If we should all live so long, my next achievement goal is to learn something better about how to light scenes. I noticed a limit on my NVidia videocard - for 8 lights. Info can be retrieved in D/S :-) So the number of lights in a scene matters, esp. on ye ol' little laptop. Then maybe I can rise to become the forum's 3rd worst renderer :-) [self-appointed positions] I bought some tutorials I did I did. The first one claimed to be about an hour and a half long ... turned out to be about half an hour waiting for the show to begin!

    Rambling on ... to use the HeadShop plugin in the beta edition, one has to go to the Preferences editor in DS and redirect the temp folder from the beta temp location over to where it would be if one had the regular D/S installed. HeadShop is rather attached to that folder ... if it's not there, AFTER all the work is done, then at the last instance no it will not transfer over the morph and textures to the figure.   The Temporary Files selection MUST BE: AppData/Roaming/DAZ 3D/Studio4/temp

    Oh yeah, the bridges to Blender [I never installed the others] are "poof" ... BUT the important one - to Hexagon does appear to be working. [one does have to tell the program where to look for Hexagon of course] Item was sent over and returned, no issues. It's possible that if one goes through all the fiddling again it might reappear, but if that appearance is like the rest of the script drop-down, it won't last.

    n.b. I never updated the Blender bridge - it took too much fiddling to get it working the first time 'round and I don't really use Blender much as everybody knows. So hopefully if one does both the updating and the fiddling, their Blender etc. bridges are working.

     

     

     

     

    By

    Catherine3678ab Catherine3678ab June 2021 in Technical Help (nuts n bolts)
  • Refreshing updated dsf files in Daz?

    Essentially, here's proof that the dsf information is cached and not used directly from the existing file: I exited Daz, renamed Character.dsf, restarted Daz, opened a new scene and put a new 8.1 male in it. When I went to the FaceGen morphs, not only was "Character" still an available option, it still worked - it did the morph created a month ago. Daz doesn't even seem to care if the file isn't there anymore.

    So ... is there a "Refresh" utility to get Daz to refresh cached elements/configs/settings? If not, is there a way to delete old things, like since-improved morphs?

    By

    paulawp (marahzen) paulawp (marahzen) June 2021 in Daz Studio Discussion
  • Refreshing updated dsf files in Daz?

    Hello. As I make my way through learning Daz and related products, I've been fine-tuning some early FaceGen exports. So this question is based on my experience with that, but I suspect that it will apply to changes made to other existing dsf files. I find that Daz does not seem to respect changes to existing dsf files even after exiting/restarting Daz, which suggests to me that this must get cached somewhere. (I see a recent thread about surfaces, but in that thread, it appeared that restarting Daz was enough.)

    I exported a FaceGen morph dsf file to a file of the same name. I checked the contents of Documents\My DAZ 3D Library\data\DAZ 3D\Genesis 8\Male 8_1\Morphs\FaceGen and see that the relevant dsf file now has the current timestamp, indicating that the existing file has been overwritten. However, Daz does not respect the changed dsf file. Even after exiting and restarting Daz, it's still using the old morph. I confirmed by resaving the same morph to a new file that the morph itself is reflecting my new change; it's acting as though Daz cached the dsf information when I first created the file and subsequent resaves to the same file name does not affect that. In short: Character.dsf was exported from FaceGen a month ago. Today, I exported a new file named Character.dsf, but in Daz, when I try to use it, it shows the exact same thing as the Character.dsf created a month ago. Meanwhile, I also saved Character2.dsf (which is identical to the newly created Character.dsf), which works as expected.

    Thoughts? I was hoping just to be able to refine existing files and not have to proliferate umpteen Character1,2,...n.dsf files every time I make a change.

    By

    paulawp (marahzen) paulawp (marahzen) June 2021 in Daz Studio Discussion
  • (TBD) morph hacks for G8 and G8.1: switch morphs between generations easily.

    melissastjames said:

    MeneerWolfman said:

    melissastjames said:

    certaintree38 said:

    I have recently discovered two things:

    2. Conversely, if you want to use a G8.1 morph on a G8, all you have to do is drop a copy of the 8.1 morph into the proper G8 morph folder. (Content Library> data > DAZ 3D > Genesis 8 > Female /Male > Morphs ).

    I read something that took me through some crazy notepad++ guide to get 8.1 morphs to show up in 4.12 and I was like nopenopenope because there were some characters that had like tons of jcm's etc that I'd need to edit code for one by one. Do I not need to actually do those steps? And what about the G8.1 face morphs, such as the "look" eye movements? Those are 100% of the reason why I do prefer 8.1 over 8...it's all the eyes. 

    You do realize the whole point of using Notepad++ is that Notepad++ allows you to find/replace all instances in all files in a subfolder? 

    If you ever end up making your own characters or jcm's, Notepad++ is a requirement. Because Daz, in it's usual never works proper way, will start saving the parent line of the jcm file incorrectly. So you'll have to go in and use notepad++ to replace all instances of the f'd up parent line that Daz doesn't save correctly.

    I just converted Kota 8.1 to 8 last week. It took me 3 minutes tops.

    Even so, is there a way to get the 8.1 facial expression morphs to work/show up on G8...because those are legit the only reason I stick with 8.1 when doing portraits/close-ups. It's the eyes...those "look" morphs.  

    Yes. You have to copy the FACS and FACS Expressions to the g8m->morphs->daz 3d folder and then do the similar steps of replacing genesis 8.1m references with g8m, as well as replace the #Genesis81MaleGeom with #geometry in the parent field.

    I would recommend regrouping them after you successfully confirm they load and then resave them out using the correct product name and vendor as the original. Otherwise you're going to see some duplicates between g8m facial poses and the g8.1m's

    See below with G8M using G8.1M facial poses

    By

    MeneerWolfman MeneerWolfman June 2021 in The Commons
  • A incorrect arms deformation shows when loading a pose preset on G8M.

    Please put some clothes on the female figure or use the Smooth Sahded drawstyle, though the issue is clear with only the male figure.

    Almost cetainly this is due to a male character morph for Genesis 8.1 having incorrectly set up corrective morphs for arm posing - they should be used only when the character shape is applied, at which point tey will make the pose look better, but they are triggering even when the shape is not applied, and so they cause distortion. In the Parameters pane option menu (the lined button in the top corner, or right-click the tab) turn on Preferences>Show Hidden Properties, then with the distortion showing (use the simplest pose that will show it) go through the Currently Used group of properties and try each in turn to see if it is the cause - when you do note the name of the character it belongs to, make sure you haven't missed an update to that character, and report it to the store (for Daz products) or vendor (for products from other stores).

    By

    Richard Haseltine Richard Haseltine June 2021 in Technical Help (nuts n bolts)
  • Are there any actually good face cloning tools out there? (E.g. not Facegen or Headshop)

    AHutchins Art said:

    videoninja719 said:

    i understand its genesis female 8.1 is new, but i can get the free face transfer to work with 8.1. i wonder will headshop support genesis 8.1? so far i only use headshop and face transfer free for cloning. i think headshop is good as i gets but the textures can screw up, so i just reskin with other character mats

    Do it on Gen 8 then apply the morph to  8.1

    HeadShop 14 fully supports Gensis 8.1 Male and Female Base figures. HeadShop 14 has been submitted to DAZ for QA and publishing.

    By

    info_b3470fa520 info_b3470fa520 June 2021 in The Commons
  • Why does Genesis 8 have so few projection templates?

    Anybody? I thought it was a simple question. Which projection template should be used in Transfer Utility to rig footwear for Genesis 8 (and 8.1) ?

    By

    Eternal Force Eternal Force June 2021 in Daz Studio Discussion
  • (TBD) morph hacks for G8 and G8.1: switch morphs between generations easily.

    MeneerWolfman said:

    melissastjames said:

    certaintree38 said:

    I have recently discovered two things:

    2. Conversely, if you want to use a G8.1 morph on a G8, all you have to do is drop a copy of the 8.1 morph into the proper G8 morph folder. (Content Library> data > DAZ 3D > Genesis 8 > Female /Male > Morphs ).

    I read something that took me through some crazy notepad++ guide to get 8.1 morphs to show up in 4.12 and I was like nopenopenope because there were some characters that had like tons of jcm's etc that I'd need to edit code for one by one. Do I not need to actually do those steps? And what about the G8.1 face morphs, such as the "look" eye movements? Those are 100% of the reason why I do prefer 8.1 over 8...it's all the eyes. 

    You do realize the whole point of using Notepad++ is that Notepad++ allows you to find/replace all instances in all files in a subfolder? 

    If you ever end up making your own characters or jcm's, Notepad++ is a requirement. Because Daz, in it's usual never works proper way, will start saving the parent line of the jcm file incorrectly. So you'll have to go in and use notepad++ to replace all instances of the f'd up parent line that Daz doesn't save correctly.

    I just converted Kota 8.1 to 8 last week. It took me 3 minutes tops.

    Even so, is there a way to get the 8.1 facial expression morphs to work/show up on G8...because those are legit the only reason I stick with 8.1 when doing portraits/close-ups. It's the eyes...those "look" morphs.  

    By

    MelissaGT MelissaGT June 2021 in The Commons
  • (TBD) morph hacks for G8 and G8.1: switch morphs between generations easily.

    melissastjames said:

    certaintree38 said:

    I have recently discovered two things:

    2. Conversely, if you want to use a G8.1 morph on a G8, all you have to do is drop a copy of the 8.1 morph into the proper G8 morph folder. (Content Library> data > DAZ 3D > Genesis 8 > Female /Male > Morphs ).

    I read something that took me through some crazy notepad++ guide to get 8.1 morphs to show up in 4.12 and I was like nopenopenope because there were some characters that had like tons of jcm's etc that I'd need to edit code for one by one. Do I not need to actually do those steps? And what about the G8.1 face morphs, such as the "look" eye movements? Those are 100% of the reason why I do prefer 8.1 over 8...it's all the eyes. 

    You do realize the whole point of using Notepad++ is that Notepad++ allows you to find/replace all instances in all files in a subfolder? 

    If you ever end up making your own characters or jcm's, Notepad++ is a requirement. Because Daz, in it's usual never works proper way, will start saving the parent line of the jcm file incorrectly. So you'll have to go in and use notepad++ to replace all instances of the f'd up parent line that Daz doesn't save correctly.

    I just converted Kota 8.1 to 8 last week. It took me 3 minutes tops.

    By

    MeneerWolfman MeneerWolfman June 2021 in The Commons
  • Clothing geoshell material do not apply on anatomical elements (cut-out)

    I also find if you are using anatomic elements like Golden Palace genitals the GEO shells will ruin the skin tone and will not even replace the skin using a transfer material script that would normally work leaving a grey texture where the anatomical elements are supposed to be. I don't use GEO shells on the more detailed anatomical products that are available from other sites because they always break the material, Gen 8.1 also causes an issue with products that should work with base gen 8 so they have changed something to break older scripts that would fix material issues like skin losing texture.

     

    I only use geo shells on non anatomical models since there is no issue with materials glitching.

    By

    Cenobite Cenobite June 2021 in Technical Help (nuts n bolts)
  • Thumb segment 3 bends sideways?!

    I didn't mean you had used it, but rather who ever made the morphs did.

    DS4 uses animated joint centers, this allows the bones to be adjusted to better match the shape of a morph, without that the new shape would bend "poorly".

    From the sounds of things one or more of the morphs you are using has changed the orientation of that bone, more specifically the X rotation.

    Finding the "bad" morph is one thing, fixing it is something else.

    By

    Bejaymac Bejaymac June 2021 in Daz Studio Discussion
  • Jawz for Genesis8.1M [commercial]

    I see the promo with the tail applied to a different character. Does the skin apply to a different morph as well? How smoothly does it join up?

    By

    JOdel JOdel June 2021 in The Commons
  • Getting old content on new computer.

    That sounds like a DIM issue rather than a Daz Studio issue, because most of the stuff DIM installs is just content. All it does is place that content to the location you choose. It is not really 'installing' content as much as it is dropping it into place.

    You have several options.

    The easiest one. You can simply pop the old drive into your new PC. After doing so, open Daz, go to the content tab, highlight Daz Studio Formats and right click. Select add a base directory and point it to where that content is located. Done! No downloading or anything needed. However, if you wish to keep the old PC like it is, then this is not an option. To see where the files are on the drive, that is below.

    You could copy your library to a new drive. Where it is located can vary as you can change the location. You can find the location on the old computer by either opening DIM or Daz, and looking at the settings. In Daz, you can look at the content tab again, in the top corner will be the options with a little triangle and lines. When you click select content directory manager. From here you can see all the content drives you have, and what their file paths are. So now you can find that path and copy past away to the new drive. Depending on how much content you have, and how fast the drives and PCs are, it could take a good while for Windows to perform this.

    Or you could install content manually. But that involves download it all and moving it to the Daz folder paths as well. This could take even longer than copy/paste, as now you have to factor in download speeds from Daz.

    I have all my content on a secondary drive, so when I move to a new PC, I just transfer that drive to the new PC and skip the whole content install process. You could also use an external drive for this, though many externals can be pretty slow.

    By

    outrider42 outrider42 June 2021 in The Commons
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