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Daz 3D Forums > Search
  • Morphs not working after merging fitted geometry
    only solution I found, was saving the geograft with the morph at 100% as static geometry then export as .OBJ. THEN merge character on different SAVE. Finally loading the morph from file for the new merged character. With MORPH LOADER PRO

    By

    asdf2016771 asdf2016771 June 2021 in Technical Help (nuts n bolts)
  • Creating an Alien Nose

     Might be aftereffect of the weight transfer. Sickleyeid has a tutorial on dA how to set up the geografts for the new DAZ.

    I'm only going to add that when you are transfering weights for a body graft then it's best to set offset to zero and the projection template to none. DAZ is going to copy weights from the body to the graft as they are.

    By

    PixelSploiting PixelSploiting June 2021 in The Commons
  • 3D Art Freebie Challenge-June 2021-"Dream Vacation" -Main Thread Only

    Girls Just Wanna Have Fun.

    Three sisters going on their dream holiday. This is the last stretch from security checks to the boarding lounge for their aircraft.

    Free Items

    1) Background: The Air Bridge/Corridor is Adams Place Bridge HDRI from HDRIHavenhttps://hdrihaven.com/hdri/?h=adams_place_bridge

    Left Figure

    2) Pose: Adapted from BBarbs "Just Lovely 21R" https://www.renderosity.com/freestuff/items/79622/genesis-8-female-pose-just-lovely-21

    3) Necklace: MyHeartNecklace by amy_aimei https://www.deviantart.com/amyaimei/art/My-Heart-Necklace-for-Genesis-8-Female-729010047. Heart hidden, so only chain visible.

    4) Name Tag around necklace that character's right index finger is pointing to: Name Tag by Noone102000. Text and Bump maps altered to read "Kitten" https://www.deviantart.com/noone102000/art/FREEBIE-Eternity-Style-Collars-804576932. Note: Noone102000's content almost always includes mature components, and this is no exception.

    5) G8F Skirt & Jacket by Wilmap. https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=465

    6) Shoes CFM Pumps by pjz99 <a href=">https://www.renderosity.com/rr/mod/freestuff/classic---fashionable---modest-pumps/87897.

    7) Luggage: taken from kalhh's Airport Waiting Areahttps://www.renderosity.com/freestuff/items/78437/waiting-area-with-suitcase-and-bag. The figure on the right also holding a bag from the same set.

    Centre Figure

    8) Pose: Adapted from BBarbs "Just Primping 13R" https://www.renderosity.com/freestuff/items/78685/genesis-8-female-pose-just-primping-13

    9) Hair: Side Swept ROse Hair by zoro_d https://www.renderosity.com/freestuff/items/79533/side-swept-rose-hair-g3f-g8f-part-1. This points to download 1 of 3.

    10) Dress: Free dress and belt by kalhh. https://www.renderosity.com/freestuff/items/78479/free-dress-and-belt-for-genesis-8-female. The texture mapping is pretty messed up on this dress, but I like the wolf motif and belt.

    11) Handbag: Wilmap's small handbag for any figure. https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=183

    12) Shoes: Stiletto High Heelshttps://sharecg.com/v/90094/gallery/21/DAZ-Studio/G8F-Stiletto-High-Heels-Sandals

    Right Figure

    13) Hair: Candy Braids Hair by zoro_d https://www.renderosity.com/freestuff/items/88062/candy-braids-hair-for-genesis-8-females.

    14) Dress: Witch dress by teknology3dhttps://www.renderosity.com/freestuff/items/83574/dforce-witch-dress-g8f. Dress has an opacity map applied to hide the witchy points at the bottom, and to avoid 22 transparent stripes, the texture tiling was set to 1.

    15) Waist Rope: Noone102000 Odalisque dress<a href=">https://www.deviantart.com/noone102000/art/Odalisque-Dress-FREEBIE-TO-DOWNLOAD-822900201. Note, this is from a freebie with mature content.

    16) Shoes: Pretty Look by zoro_d https://www.renderosity.com/freestuff/items/83823/pretty-look-for-genesis-8-females

    Paid For Items

    1) TritiumCG morph used for all three sisters is a custom morph for me.

    2) CB Guilia skin texture hue and tone mapped in PSP5 used for all three sisters.

    3) SWAM's Robin Hair on left figure.

    No count items

    1) G8F

    2) G8F Body morphs, specifically the weight morph. Used at 8.6% on the right figure.

    3) G8F Base Pose, Walking B, slightly modified for figure on right.

    Regards,

    Richard.

    By

    richardandtracy richardandtracy June 2021 in Freebies
  • Control Rig - Root Transform

    Facing in Unreal is tricky.  I didn't even notice that problem until someone mentioned it in Discord a couple months ago.  There's two settings you want to change in the plugin.  In Unreal Editor go to Project Settings -> Plugins -> Daz To Unreal and check both Fix Bone Rotations on Import and Zero Root Rotation on Import.  Unfortunately this will break the transfer of animation from Unreal.  You could try it with only Zero Root Rotation on Import checked if you need animations from Daz to see what happens.  Once you've done this and imported your character they'll be facing down Y instead (to the right).  This looks strange at first, but I think it's actually correct.  You can place the figure in a Character Blueprint without needing to rotate it to the correct direction.

    By

    David Vodhanel David Vodhanel June 2021 in Unreal Discussion
  • How to transfer [Anatomical Element]shape Keys?

    Richard Haseltine said:

    What doesn't work? If you are looking for the pose controls, I'm not sure that those do transfer.

     

    Yes, pose controls doesn't transfer. Sorry to hear that. 

    By

    ske0001 ske0001 June 2021 in Blender Discussion
  • All things The Witcher...

    I find Yennefer's face much harder to capture. I'm not a huge fan of the Jenn HD morph, and getting close to the CDPR Yennefer of Vengerberg is not easy for me to do.

    She has very different shapes to the jawline, nose that I find very challenging to do. I've done renders, but nothing that I find worth sharing.

    By

    The Blurst of Times The Blurst of Times June 2021 in The Commons
  • Desolate lair of the sullen Fox // WIPs, reviews, escapism //

    Too much work? How dare work impinge on your "fun" time, ha!

    I don't use RR M3 as I have all the morphs for him. I also use the shoulder shoulder utility by corvas (Simple Details M3, Renderosity) but it's no longer for sale. Which is too bad because it did make quite an improvement with those bowling ball shoulders. 

    The skin looks pretty good, given its age and limitations. Nice work.

    Uzilite made some great outfits for the older figures, but morphs -- especially adjustment morphs -- were never their strong point. Newer DS utilities like morph transfers, smoothing, and push modifiers help a little to improve the look and fit of the older clothes. I'd not considered even trying to dForce this suit. Do report back on results when you get the time. I'm very curious!

    By

    mmalbert mmalbert June 2021 in Art Studio
  • How to transfer [Anatomical Element]shape Keys?

    What doesn't work? If you are looking for the pose controls, I'm not sure that those do transfer.

    By

    Richard Haseltine Richard Haseltine June 2021 in Blender Discussion
  • How to transfer [Anatomical Element]shape Keys?

    I had been using this add on before the developer sold it to Daz Studio. I know that only official genitals are compatible now with the new " Daz to Blender Bridge" thing but I can't even make official genitals work. I use the "get genital" command in command section but doesn't work. I would be glad if you share experience or ideas about this. Thank you.

    By

    ske0001 ske0001 June 2021 in Blender Discussion
  • Thanks Daz3d!

    +++++++

    and don't forget the keiko 6 pro bundle in that sale... (ETA: apparently you already saw it... in the sale thread +++)

    (I would never have 'seen' that shirt to work so well. Brilliant eye!)

    best,

    --ms

    Dartanbeck said:

    Dartanbeck said:

    Ooooo... Cool PC+ Flash Sale!!!

    I kept it simple, but got something I've been wanting to find, but never knew it existed - Will Dupre's The Pirate for Hiro (3)

    Rosie's gonna look cool in this shirt! I Love the combination between Genesis 1 and VWD!!!

    Yep. She looks cool, alright!

    This is the version of Rosie I've been animating - Rosie 5.2, dressed in her new Pirate Shirt for Hiro 3. Not the greatest of the images, this is the first frame of an animtion that will end up in a scene where she just came to land from her ship.

    Fit Control doesn't work in Carrara. However, we can still use it to shape the garment before saving to the library. You might see the morph dials come through to Carrara, but if you do, they won't work - at least that's been my experience.

     

    That said, I've been using Fit Control morphs to shape the clothing a bit before running it through VWD. It's very handy.

    In this case, I can set how loose or tight the lace strings are amongst other things. This shirt was reshaped only using Fit Control (in DS) and VWD. This is the second version of this shirt I've tested, liked and saved to my library for Rosie to wear. I like it. I think it's sexy on her!

    By

    mindsong mindsong June 2021 in Carrara Discussion
  • Animal Mutant Hybrid Morphs for Daz Models from G3F,G3M,G8F,G8M on ??

    Animal Mutant Hybrid Morphs for Daz Models from G3F,G3M,G8F,G8M on ??

    1. Deerl Human Morph like Sweet tooth Character Gus

    2. Piglet Wendy 

    3. Ground Hog from Sweet tooth.

    4. Antler Pack for Humans to be come hybrids from Baby male Deer stubs to full antler points 8 or more, and other breeds too.

    5. animal tail morphs and addon ons.

    this is a request plus, suggestion, it does not have to look just like things from Sweet Tooth Tv series,.. just cute and simular to it.

     

    By

    commando991_70eecfd4fc commando991_70eecfd4fc June 2021 in Product Suggestions
  • What do you want to learn?

    evacyn said:

    Faeryl Womyn said:

    Not going to happen. You ask anyone how to rig clothes and all anyone says is use the transfer utility or use dforce. A search only gives infromation about transfer utility and dforce. No one will give any information on how to rig clothes, they only know how to say transfer utility or dforce. Apparently the concept of rigging by means of properly setting up the bone system no longer exists.

    That's unfortunate. That's been the main thing I've been waiting for when they release new tutorials. It's the only software I've ever used where they don't want you to learn how to create your own characters or clothing. On that note, do you know of any tutorials for taking a character or clothing from Blender into Daz and rig it using the transfer utility? Or is that not a thing.

    There are actually quite a few video's on using the Transfer Utilitiy, though I have to admit they do not cover every little detail of that option and there are options to help. Chris Cox streams several times a week and works in Marvelous Designer, Blender and Daz and shows how to do things and will answer your questions. He will be on this coming Monday and is working on an outfit he is taking into Daz.

    https://www.twitch.tv/chrislcox

    Also you might want to check out Sickle Yields video's.

    https://www.youtube.com/user/SickleYield/videos

    Kyoto and Marble, I should have been more clear. The person who's video's are pulled I did not link to, I can't remember who it was but will try to find her channel in case she uploads again. The other video's I linked all work and those youtubers have not pulled their video's. Marble you might want to check out Thondorn Games video's, he has this one on rigging a snake.

    Anyone looks for information on IK Chains, you might want to check this, it could have something you can use.

    And then there is this

    By

    Faeryl Womyn Faeryl Womyn June 2021 in The Commons
  • DELETE

    Something that I noticed with a dress might be what is going on here.

    The dress was flying up in the air no matter what I did to try and get it to "fall." On a whim I dialed out one of the character morphs that the dress had auto fit to. The morph made no difference to the appearance of the dress whether it was dialed in or dialed out.

    Once I did that, the dress behaved normally.

    By

    Jason Galterio Jason Galterio June 2021 in The Commons
  • Thanks Daz3d!

    Dartanbeck said:

    Ooooo... Cool PC+ Flash Sale!!!

    I kept it simple, but got something I've been wanting to find, but never knew it existed - Will Dupre's The Pirate for Hiro (3)

    Rosie's gonna look cool in this shirt! I Love the combination between Genesis 1 and VWD!!!

    Yep. She looks cool, alright!

    This is the version of Rosie I've been animating - Rosie 5.2, dressed in her new Pirate Shirt for Hiro 3. Not the greatest of the images, this is the first frame of an animtion that will end up in a scene where she just came to land from her ship.

    Fit Control doesn't work in Carrara. However, we can still use it to shape the garment before saving to the library. You might see the morph dials come through to Carrara, but if you do, they won't work - at least that's been my experience.

     

    That said, I've been using Fit Control morphs to shape the clothing a bit before running it through VWD. It's very handy.

    In this case, I can set how loose or tight the lace strings are amongst other things. This shirt was reshaped only using Fit Control (in DS) and VWD. This is the second version of this shirt I've tested, liked and saved to my library for Rosie to wear. I like it. I think it's sexy on her!

    By

    Dartanbeck Dartanbeck June 2021 in Carrara Discussion
  • Star Trek Builders Unite 8: THE REBOOT

    I would've just used the transfer utility to transfer the morphs and then use the geometry editor to remove stuff I didnt need or stuff got messed up.

    By

    GRFK DSGN Unlimited GRFK DSGN Unlimited June 2021 in The Commons
  • Organizing Content similar to DAZ Studio?

    Thanks for the replies and info!
    All that cross-generational stuff is a bit dizzying for me to wrap my head around for now. 
    This is why I'm choosing one Character "base" to work with, and sticking with that - at least for the time being. When I'm more comfortable with the Carrara ecosystem and how Daz figures play within it, I can expand. But for now, "Keep It Simple" is the dictum I'm operating by. So, I'll be sticking with Genesis 1 for now.
    I do still have the question of knowing what is compatible with Carrara, specifically. I linked this above: https://www.daz3d.com/victoria-5-elite-ponytail. Is that usable? I don't want to purchase items if they won't be compatible - even if DAZ would refund them. I rather avoid purchasing them in the first place.

    I did purchase a variety of "morph packages" for Genesis some time back, A3 and H3, A4 and H4, and a few others. Just playing with the sliders, mixing and matching those various options, I'm gonna be busy coming up with characters. 
    I've been scrolling through DIM, and I have a lot more stuff for Genesis than I realized. So, I can at least see what I can come up with for that for now.
    Thanks!
     

    By

    WsCG WsCG June 2021 in Carrara Discussion
  • Collars and Ties

    SickleYield said:

    marble said:

    certaintree38 said:

    marble said:

    What is it with collars and ties? Are they such a huge challenge to PAs? They are certainly a huge challenge for me to get one to look real (or even to fit).

    I've just been fiddling with the Trading Floor shirt and tie and it seems to be impossible to prevent the tie from poking through the back of the collar. And the collar does not look real in anything but the base pose. I don't have G8M so perhaps things have improved since the clothes produced for G3M but, looking at many of the promo pictures, I doubt it. I'm also a bit wary of buying G8M clothes to retro-fit to G3M - not sure that it works that well. However, if anyone can suggest a solution for G3M I would appreciate it. I should add that my characters are never standard G3M ... I always have characters morphed to my liking but they are certainly not monsters.

    I used  SY G8 clones for G3 for some time and never had a problem. I don't usually do extreme poses/morphs and only used it for a few months before going to G8. But I did definitely do sitting poses and the like, and used custom and PA characters. So YMMV. 

    OK thanks - good to know. I already have that SY product so I shall give it a whirl. I've avoided buying G8M clothes because I didn't think they would transfer nicely but I have lots of G8F clothing which I will try on G3F to make sure. 

    I do wish that Sickleyield would include promo pictures with contemporary clothing though. I know that there is a general obsession with the Historical Fantasy genre but some of us are not into it. Maybe I am just a bit overly aware of it at the moment because I've just been trawling through pages and pages of books looking for my next novel and a huge proportion have the kind of fantasy covers that immediately brings my mind back to DAZ.

    You're right, I am definitely a big fan of medieval/Elizabethan/Georgian era fantasy.  :D  But that wouldn't stop me if the money was a real concern with it.

    The reason I do this making promos is that when I'm making promos for conversion sets I have limited time to do them and need to sell the product as hard as I can to as many people as possible, so I have to go for broke on using the most difficult outfits the product can handle in terms of them being drapey and layered, etc.  That being the case, regular contemporaries often don't make the cut.  Suiting is also harder to make look good in any circumstances in 3d, so I'm going to avoid it when possible if I can get most people to buy the product using something easier to deal with.  

    For the people asking about ties and collars, it's because they are literally one of the hardest clothing interactions to manage in a technical sense (and I say that having made these several times with different levels of success), right up there with loose-fitting male pants.  Making a clip-on would help, but doesn't fix one of the major problems, which is that a tie and shirt combo fights with every single body morph unless it's one that's very smooth through the chest area, which most male body morphs, to put it mildly, are not.  An artist can try using rigidity on the tie, but then it's going to look weird when the shirt under it molds to pectorals and it does not.  So you can manually do a bajillion body morphs, which isn't a cost-effective use of time, or you can do a small number and use them in the promos, or you can use rigidity anyway and do a bunch of fixit morphs and pray it's enough.  (Or, like some Genesis-era male shirts with ties, you can brazenly show the tie dipping into the chest against gravity at the edges of pectorals and hope for the best.)
    Don't even start me on dynamics.  dForce does not handle layering of multiple pieces with stiff fabric.  I'm not saying it doesn't handle it well, I'm saying it doesn't handle it at all.  Most "dynamic" suits you can buy have barely any effect of dForce on them for this reason, just a tiny adjustment of the drape on sim.  Using it on a tie is more likely to make the tie do the Spiky Samba than have it drape nicely on the shirt.  And if you did get a tie to drape properly with dForce and not explode, it's going to look too limp and thin to pass for realistic.  It's an untenable situation in general.

     

    Wow, I'm glad I started this thread now. I'm certainly getting my money's worth of PA interection but then the two of you are particularly helpful which is always appreciated. I'm sure that you know best with the promos - what tends to sell, etc. All I ask is for at least one example of a "regular, contemporary" item - maybe a shirt or jeans? Perhaps it is as time consuming to do one as a set of promos in which case I understand.

    As for the fantasy genre - I was as taken with GoT as anyone and my favourite book of all time was Lord of the Rings but that's where it ends. I have no desire to make my own images of warrior queens and centaurs. 

    By

    marble marble June 2021 in The Commons
  • Collars and Ties

    @Mada Classic stripes and abstract patterns would be a must. Simple silks too. Also, my husband has some fun nerd ties that I think would be cool. Maybe something like this, in black and white, but in a pattern that gets around the copyright issue? And if you can give it a morph to make it fat or skinny, that would be icing. 

    By

    Sera Sera June 2021 in The Commons
  • Why don't we have a ZBrush Sub forum in the software section?

    Summerhorse said:

    What do you guys think about metahumans? They look interesting-  but kind of depressing. I'm wondering  if they are going to make all my learning Z-brush ect pointless?

    Hoping it is OK to put this link here :https://www.unrealengine.com/en-US/digital-humans

     Nahh, Daz's own characters are immensely complex and still the most fully realized pre-made characters around, (Turbo squid be damned!) as the sheer amount of morphs that you have via dials is massive, not to mention any morphs that you can create along with ZBrush!

    To give you perspective just how densely packed Genesis 8 is with all her morphs, just try exporting that bad-boy with all the morphs via dxf format over to Unreal, I literally had to force a Daz studio shut-down due to 60gb ram being devoured in order to accommodate the exported model!

    It is really quite remarkable that Daz studio is able to handle such a densely packed model into a scene!

    SnowSultan said:

    Most likely due to Daz not supporting ZBCore, only supporting the full ZBrush program, which really sucks for people that want to get into ZBrush but who don't want to spend nearly $1k

    It actually isn't that big of a deal, OBJ export and Morph Loader Pro work just fine for getting morphs back and forth between Core and Studio. I just wanted to try GoZ.  :)  Also, you get $100 off the full Zbrush if you own Core - still $800, but it's truly professional-grade software.

    Metahumans are cool, but there are two major limitations: they're primarily made to work in Unreal Engine, and in order to maintain animation and clothing fit capabilities, Epic has said there are no current plans to implement any sort of advanced body morphing. They're basically customizable talking heads; very detailed and amazing for animation, but extremely limited overall compared to what we've got. 

    Cool, I'm glad it wasn't a deal-breaker then, but yeah, if ever you want to use GOZ, I'd give bypassing the ZBrush dialogue as daz studio is pretty a flexible program, it's why I made the switch so long ago!

    Metahumans, schmetahumans, you still have to be online in order to use it, so yeah, it would be much better for you to import genesis into the program... just do NOT attempt to import all of the morphs as I did!wink

    By

    takezo_3001 takezo_3001 June 2021 in The Commons
  • Collars and Ties

    marble said:

    certaintree38 said:

    marble said:

    What is it with collars and ties? Are they such a huge challenge to PAs? They are certainly a huge challenge for me to get one to look real (or even to fit).

    I've just been fiddling with the Trading Floor shirt and tie and it seems to be impossible to prevent the tie from poking through the back of the collar. And the collar does not look real in anything but the base pose. I don't have G8M so perhaps things have improved since the clothes produced for G3M but, looking at many of the promo pictures, I doubt it. I'm also a bit wary of buying G8M clothes to retro-fit to G3M - not sure that it works that well. However, if anyone can suggest a solution for G3M I would appreciate it. I should add that my characters are never standard G3M ... I always have characters morphed to my liking but they are certainly not monsters.

    I used  SY G8 clones for G3 for some time and never had a problem. I don't usually do extreme poses/morphs and only used it for a few months before going to G8. But I did definitely do sitting poses and the like, and used custom and PA characters. So YMMV. 

    OK thanks - good to know. I already have that SY product so I shall give it a whirl. I've avoided buying G8M clothes because I didn't think they would transfer nicely but I have lots of G8F clothing which I will try on G3F to make sure. 

    I do wish that Sickleyield would include promo pictures with contemporary clothing though. I know that there is a general obsession with the Historical Fantasy genre but some of us are not into it. Maybe I am just a bit overly aware of it at the moment because I've just been trawling through pages and pages of books looking for my next novel and a huge proportion have the kind of fantasy covers that immediately brings my mind back to DAZ.

    You're right, I am definitely a big fan of medieval/Elizabethan/Georgian era fantasy.  :D  But that wouldn't stop me if the money was a real concern with it.

    The reason I do this making promos is that when I'm making promos for conversion sets I have limited time to do them and need to sell the product as hard as I can to as many people as possible, so I have to go for broke on using the most difficult outfits the product can handle in terms of them being drapey and layered, etc.  That being the case, regular contemporaries often don't make the cut.  Suiting is also harder to make look good in any circumstances in 3d, so I'm going to avoid it when possible if I can get most people to buy the product using something easier to deal with.  

    For the people asking about ties and collars, it's because they are literally one of the hardest clothing interactions to manage in a technical sense (and I say that having made these several times with different levels of success), right up there with loose-fitting male pants.  Making a clip-on would help, but doesn't fix one of the major problems, which is that a tie and shirt combo fights with every single body morph unless it's one that's very smooth through the chest area, which most male body morphs, to put it mildly, are not.  An artist can try using rigidity on the tie, but then it's going to look weird when the shirt under it molds to pectorals and it does not.  So you can manually do a bajillion body morphs, which isn't a cost-effective use of time, or you can do a small number and use them in the promos, or you can use rigidity anyway and do a bunch of fixit morphs and pray it's enough.  (Or, like some Genesis-era male shirts with ties, you can brazenly show the tie dipping into the chest against gravity at the edges of pectorals and hope for the best.)
    Don't even start me on dynamics.  dForce does not handle layering of multiple pieces with stiff fabric.  I'm not saying it doesn't handle it well, I'm saying it doesn't handle it at all.  Most "dynamic" suits you can buy have barely any effect of dForce on them for this reason, just a tiny adjustment of the drape on sim.  Using it on a tie is more likely to make the tie do the Spiky Samba than have it drape nicely on the shirt.  And if you did get a tie to drape properly with dForce and not explode, it's going to look too limp and thin to pass for realistic.  It's an untenable situation in general.

    By

    SickleYield SickleYield June 2021 in The Commons
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