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Question on HS dForce Breast & Surface conflicts
TheMysteryIsThePoint said:
FSMCDesigns said:
TheMysteryIsThePoint said:
Hexdrake21 said:
Question on HS dForce Breast & Surface conflicts
Hi, I was wondering if anyone had encountered this problem before. I am trying to simulate breasts into a space smaller than they are -- a metal breastplate. The effect would be the breasts beign squished and flattened. I'm not sure if this can be done with this app, and if it can, what the easiest way to go about it is. Open to any suggestions! Due to subject content, no pics!
I'd learn how to make morphs in Blender, and apply them using the Morph Loader. In Blender, you could either sclupt the breasts or use proportional editing to achieve the look you want. If you're going to want to do more ambitious things like this, Blender is certainly your friend as it will make lots of things that seem complicated actually easy. Daz Studio and Blender were made for each other.
First though is the daunting task of figuring out the Blender UI to be able to do ANYTHING basic, LOL

It's really not that daunting; it is just different. But the differences are not random, Blender is different for a reason: to make modeling easier. But you won't come to appreciate the differences unless you keep at it. I guarantee you that if you start now, diligently working through, say, the Donut tutorial, by this time next month you will think that Daz Studio is the one with the awkward interface.
As someone who has done alot of Blender, I am seriously gonna disagree with your assessment.
The Blender UI works for you and many who approach things the way you do. Food variety is abundant and varied, and so hopefully will 3D choices stay that way. Your enthusiasm is good, but it's now like Blender will save us all. Disagree 100%.
Breast physics daz model in ue4 helpThank you for testing them out. I hope you were able to get them working easily. My goal was to just make something quick and easy to play around with.
I figured that depending on the character proportions and if any morph targets are applied small adjustment would need to be made anyway so I didn't bother making it perfect.
I may still revisit later to make improvements. Full body IK and or rag doll are things I am interested in working on eventually but probably not right off due to other little projects I am trying to figure out.
Daz Studio Pro BETA - version 4.15.0.30! (*UPDATED*)DoctorJellybean said:
mikmod said:
Mart1n71 said:
When adding a few character morphs I have found .25 and now .26 hang when attempting to add a goegraft item and need to be forcibly closed. If the same morphs are loaded in the general release geografts load fine, but then if I save the scene and attempt to reload it in .26 it hangs again and needs to be forcibly restarted, and that scene cannot be reopened in .26
First time I have ever had to roll back a beta version. Glad I make backups now though.
I agree, it's something about loading geografts/projected morphs from the main figure mesh to the graft - trying to add a geograft as wearable also locks up this beta version.
Log file ends abruptly, doesn't show any error related to it.
This beta (4.15.0.26) doesn't crash at loading grafted figure (I would have a crash report ready otherwise), it locks itself up during that process with no CPU/GPU usage.
Log file itself ends abruptly like this:
2021-08-23 15:17:45.962 Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Male/Morphs/DogZ&Zev0/200 Plus/ForeHead Depth.dsf 2021-08-23 15:17:45.969 Loaded morph deltas: 0m 0.3s - /data/DAZ 3D/Genesis 8/Male/Morphs/DogZ&Zev0/200 Plus/Eyes Scale.dsf 2021-08-23 15:17:45.974 Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Male/Morphs/DogZ&Zev0/200 Plus/Cranium Size Smaller.dsf 2021-08-23 15:17:45.981 Loaded morph deltas: 0m 0.3s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Landon 8/FBMLandon8HD_div4.dsf 2021-08-23 15:17:46.465 Loaded first morph deltas: 0m 0.12s - /data/DAZ 3D/Genesis 8/Male/Projection Morphs/DAZ 3D/Landon 8/FBMLandon8HD_div4_proj.dsf 2021-08-23 15:17:46.475 Loaded morph deltas: 0m 0.9s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Head/PHMFaceYoung.dsf 2021-08-23 15:17:46.481 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Head/PHMCraniumSlope.dsf 2021-08-23 15:17:46.483 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/Zev0/Shape Shift/Perineum Depth Adjust.dsf 2021-08-23 15:17:46.486 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/Zev0/Shape Shift/Anatomy Width 1.dsf 2021-08-23 15:17:46.488 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/Phoenix1966/Utility Morphs/Phx Iris Concave Shape.dsf 2021-08-23 15:17:46.563 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Measure Metrics/PBMChestCircumference.dsf 2021-08-23 15:17:46.565 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Head/PHMEyesPupilsDilate.dsf 2021-08-23 15:17:46.568 Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Body/PBMHipSize.dsf 2021-08-23 15:17:46.809 Loaded first morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Projection Morphs/DAZ 3D/Base/PBMNavel_proj.dsfAnd after killing DAZStudio.exe, my next application start is being logged, as usual:
2021-08-23 15:41:27.115 +++++++++++++++ DAZ Studio 4.15.0.26 starting +++++++++++++++++ 2021-08-23 15:41:27.116 Performing cleanup... 2021-08-23 15:41:27.117 Release Cycle: Public Build 2021-08-23 15:41:27.117 Platform bits: 64 2021-08-23 15:41:27.117 Qt Version: 4.8.7 2021-08-23 15:41:27.117 OpenSubdiv Version: 3.0.0 2021-08-23 15:41:27.117 Running on Windows 10, Build 9200, No Service Pack Installed 2021-08-23 15:41:27.117 CPU Information: 2021-08-23 15:41:27.117 CPU String: GenuineIntel 2021-08-23 15:41:27.117 CPU Brand String: Intel(R) Core(TM) i9-7940X CPU @ 3.10GHz 2021-08-23 15:41:27.118 Cache Line Size = 64 2021-08-23 15:41:27.118 L2 Associativity = 6 2021-08-23 15:41:27.118 Cache Size = 256 2021-08-23 15:41:27.118 Stepping ID = 4 2021-08-23 15:41:27.118 Model = 5 2021-08-23 15:41:27.118 Family = 6 2021-08-23 15:41:27.118 Extended model = 5 2021-08-23 15:41:27.118 CLFLUSH cache line size = 64 2021-08-23 15:41:27.118 APIC Physical ID = 2 2021-08-23 15:41:27.118 Supported CPU Features: 2021-08-23 15:41:27.118 SSE3 New Instructions 2021-08-23 15:41:27.118 MONITOR/MWAIT 2021-08-23 15:41:27.118 CPL Qualified Debug Store 2021-08-23 15:41:27.118 Thermal Monitor 2 2021-08-23 15:41:27.118 x87 FPU On Chip 2021-08-23 15:41:27.118 Virtual-8086 Mode Enhancement 2021-08-23 15:41:27.118 Debugging Extensions 2021-08-23 15:41:27.118 Page Size Extensions 2021-08-23 15:41:27.118 Time Stamp Counter 2021-08-23 15:41:27.118 RDMSR and WRMSR Support 2021-08-23 15:41:27.118 Physical Address Extensions 2021-08-23 15:41:27.118 Machine Check Exception 2021-08-23 15:41:27.118 CMPXCHG8B Instruction 2021-08-23 15:41:27.118 APIC On Chip 2021-08-23 15:41:27.118 SYSENTER and SYSEXIT 2021-08-23 15:41:27.118 Memory Type Range Registers 2021-08-23 15:41:27.118 PTE Global Bit 2021-08-23 15:41:27.118 Machine Check Architecture 2021-08-23 15:41:27.118 Conditional Move/Compare Instruction 2021-08-23 15:41:27.118 Page Attribute Table 2021-08-23 15:41:27.118 Page Size Extension 2021-08-23 15:41:27.118 CFLUSH Extension 2021-08-23 15:41:27.118 Debug Store 2021-08-23 15:41:27.118 Thermal Monitor and Clock Ctrl 2021-08-23 15:41:27.118 MMX Technology 2021-08-23 15:41:27.118 FXSAVE/FXRSTOR 2021-08-23 15:41:27.118 SSE Extensions 2021-08-23 15:41:27.118 SSE2 Extensions 2021-08-23 15:41:27.118 Self Snoop 2021-08-23 15:41:27.118 Hyper-threading Technology 2021-08-23 15:41:27.118 Thermal Monitor 2021-08-23 15:41:27.118 Pend. Brk. EN. 2021-08-23 15:41:27.118 Physical Memory: 2021-08-23 15:41:27.118 Total: 63.6 GB (68380991488) 2021-08-23 15:41:27.118 Avail: 51.4 GB (55284088832) 2021-08-23 15:41:27.118 Virtual Memory: 2021-08-23 15:41:27.118 Total: 127.9 TB (140737488224256) 2021-08-23 15:41:27.118 Avail: 127.9 TB (140732846014464) .....and so on :)Otherwise, this version works fine and loads and renders anything that is not a figure with a graft (for example genital, no matter who made it). Figures without grafts, with clothes and strands hair, load and render fine and quickly.
Which geograft as wearable are you trying to load? Please name a few, in case I don't have a specific one.
Ekhm, it's actually either a graft from Meipex, or even the one given with Michael 8 Pro. There are shells on them and they've been saved as wearables though. Then an attempt to load such figure, or to load the wearable with figure selected will lock up this version of DS, hovewer, it will not lock up when only wearable/graft is loaded alone in the empty scene. I didn't try to load such wearable without having figure selected, yet.
Daz Studio Pro BETA - version 4.15.0.30! (*UPDATED*)mikmod said:
Mart1n71 said:
When adding a few character morphs I have found .25 and now .26 hang when attempting to add a goegraft item and need to be forcibly closed. If the same morphs are loaded in the general release geografts load fine, but then if I save the scene and attempt to reload it in .26 it hangs again and needs to be forcibly restarted, and that scene cannot be reopened in .26
First time I have ever had to roll back a beta version. Glad I make backups now though.
I agree, it's something about loading geografts/projected morphs from the main figure mesh to the graft - trying to add a geograft as wearable also locks up this beta version.
Log file ends abruptly, doesn't show any error related to it.
This beta (4.15.0.26) doesn't crash at loading grafted figure (I would have a crash report ready otherwise), it locks itself up during that process with no CPU/GPU usage.
Log file itself ends abruptly like this:
2021-08-23 15:17:45.962 Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Male/Morphs/DogZ&Zev0/200 Plus/ForeHead Depth.dsf 2021-08-23 15:17:45.969 Loaded morph deltas: 0m 0.3s - /data/DAZ 3D/Genesis 8/Male/Morphs/DogZ&Zev0/200 Plus/Eyes Scale.dsf 2021-08-23 15:17:45.974 Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Male/Morphs/DogZ&Zev0/200 Plus/Cranium Size Smaller.dsf 2021-08-23 15:17:45.981 Loaded morph deltas: 0m 0.3s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Landon 8/FBMLandon8HD_div4.dsf 2021-08-23 15:17:46.465 Loaded first morph deltas: 0m 0.12s - /data/DAZ 3D/Genesis 8/Male/Projection Morphs/DAZ 3D/Landon 8/FBMLandon8HD_div4_proj.dsf 2021-08-23 15:17:46.475 Loaded morph deltas: 0m 0.9s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Head/PHMFaceYoung.dsf 2021-08-23 15:17:46.481 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Head/PHMCraniumSlope.dsf 2021-08-23 15:17:46.483 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/Zev0/Shape Shift/Perineum Depth Adjust.dsf 2021-08-23 15:17:46.486 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/Zev0/Shape Shift/Anatomy Width 1.dsf 2021-08-23 15:17:46.488 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/Phoenix1966/Utility Morphs/Phx Iris Concave Shape.dsf 2021-08-23 15:17:46.563 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Measure Metrics/PBMChestCircumference.dsf 2021-08-23 15:17:46.565 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Head/PHMEyesPupilsDilate.dsf 2021-08-23 15:17:46.568 Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Body/PBMHipSize.dsf 2021-08-23 15:17:46.809 Loaded first morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Projection Morphs/DAZ 3D/Base/PBMNavel_proj.dsfAnd after killing DAZStudio.exe, my next application start is being logged, as usual:
2021-08-23 15:41:27.115 +++++++++++++++ DAZ Studio 4.15.0.26 starting +++++++++++++++++ 2021-08-23 15:41:27.116 Performing cleanup... 2021-08-23 15:41:27.117 Release Cycle: Public Build 2021-08-23 15:41:27.117 Platform bits: 64 2021-08-23 15:41:27.117 Qt Version: 4.8.7 2021-08-23 15:41:27.117 OpenSubdiv Version: 3.0.0 2021-08-23 15:41:27.117 Running on Windows 10, Build 9200, No Service Pack Installed 2021-08-23 15:41:27.117 CPU Information: 2021-08-23 15:41:27.117 CPU String: GenuineIntel 2021-08-23 15:41:27.117 CPU Brand String: Intel(R) Core(TM) i9-7940X CPU @ 3.10GHz 2021-08-23 15:41:27.118 Cache Line Size = 64 2021-08-23 15:41:27.118 L2 Associativity = 6 2021-08-23 15:41:27.118 Cache Size = 256 2021-08-23 15:41:27.118 Stepping ID = 4 2021-08-23 15:41:27.118 Model = 5 2021-08-23 15:41:27.118 Family = 6 2021-08-23 15:41:27.118 Extended model = 5 2021-08-23 15:41:27.118 CLFLUSH cache line size = 64 2021-08-23 15:41:27.118 APIC Physical ID = 2 2021-08-23 15:41:27.118 Supported CPU Features: 2021-08-23 15:41:27.118 SSE3 New Instructions 2021-08-23 15:41:27.118 MONITOR/MWAIT 2021-08-23 15:41:27.118 CPL Qualified Debug Store 2021-08-23 15:41:27.118 Thermal Monitor 2 2021-08-23 15:41:27.118 x87 FPU On Chip 2021-08-23 15:41:27.118 Virtual-8086 Mode Enhancement 2021-08-23 15:41:27.118 Debugging Extensions 2021-08-23 15:41:27.118 Page Size Extensions 2021-08-23 15:41:27.118 Time Stamp Counter 2021-08-23 15:41:27.118 RDMSR and WRMSR Support 2021-08-23 15:41:27.118 Physical Address Extensions 2021-08-23 15:41:27.118 Machine Check Exception 2021-08-23 15:41:27.118 CMPXCHG8B Instruction 2021-08-23 15:41:27.118 APIC On Chip 2021-08-23 15:41:27.118 SYSENTER and SYSEXIT 2021-08-23 15:41:27.118 Memory Type Range Registers 2021-08-23 15:41:27.118 PTE Global Bit 2021-08-23 15:41:27.118 Machine Check Architecture 2021-08-23 15:41:27.118 Conditional Move/Compare Instruction 2021-08-23 15:41:27.118 Page Attribute Table 2021-08-23 15:41:27.118 Page Size Extension 2021-08-23 15:41:27.118 CFLUSH Extension 2021-08-23 15:41:27.118 Debug Store 2021-08-23 15:41:27.118 Thermal Monitor and Clock Ctrl 2021-08-23 15:41:27.118 MMX Technology 2021-08-23 15:41:27.118 FXSAVE/FXRSTOR 2021-08-23 15:41:27.118 SSE Extensions 2021-08-23 15:41:27.118 SSE2 Extensions 2021-08-23 15:41:27.118 Self Snoop 2021-08-23 15:41:27.118 Hyper-threading Technology 2021-08-23 15:41:27.118 Thermal Monitor 2021-08-23 15:41:27.118 Pend. Brk. EN. 2021-08-23 15:41:27.118 Physical Memory: 2021-08-23 15:41:27.118 Total: 63.6 GB (68380991488) 2021-08-23 15:41:27.118 Avail: 51.4 GB (55284088832) 2021-08-23 15:41:27.118 Virtual Memory: 2021-08-23 15:41:27.118 Total: 127.9 TB (140737488224256) 2021-08-23 15:41:27.118 Avail: 127.9 TB (140732846014464) .....and so on :)Otherwise, this version works fine and loads and renders anything that is not a figure with a graft (for example genital, no matter who made it). Figures without grafts, with clothes and strands hair, load and render fine and quickly.
Which geograft as wearable are you trying to load? Please name a few, in case I don't have a specific one.
Daz Studio Pro BETA - version 4.15.0.30! (*UPDATED*)Mart1n71 said:
When adding a few character morphs I have found .25 and now .26 hang when attempting to add a goegraft item and need to be forcibly closed. If the same morphs are loaded in the general release geografts load fine, but then if I save the scene and attempt to reload it in .26 it hangs again and needs to be forcibly restarted, and that scene cannot be reopened in .26
First time I have ever had to roll back a beta version. Glad I make backups now though.
I agree, it's something about loading geografts/projected morphs from the main figure mesh to the graft - trying to add a geograft as wearable also locks up this beta version.
Log file ends abruptly, doesn't show any error related to it.
This beta (4.15.0.26) doesn't crash at loading grafted figure (I would have a crash report ready otherwise), it locks itself up during that process with no CPU/GPU usage.
Log file itself ends abruptly like this:
2021-08-23 15:17:45.962 Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Male/Morphs/DogZ&Zev0/200 Plus/ForeHead Depth.dsf 2021-08-23 15:17:45.969 Loaded morph deltas: 0m 0.3s - /data/DAZ 3D/Genesis 8/Male/Morphs/DogZ&Zev0/200 Plus/Eyes Scale.dsf 2021-08-23 15:17:45.974 Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Male/Morphs/DogZ&Zev0/200 Plus/Cranium Size Smaller.dsf 2021-08-23 15:17:45.981 Loaded morph deltas: 0m 0.3s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Landon 8/FBMLandon8HD_div4.dsf 2021-08-23 15:17:46.465 Loaded first morph deltas: 0m 0.12s - /data/DAZ 3D/Genesis 8/Male/Projection Morphs/DAZ 3D/Landon 8/FBMLandon8HD_div4_proj.dsf 2021-08-23 15:17:46.475 Loaded morph deltas: 0m 0.9s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Head/PHMFaceYoung.dsf 2021-08-23 15:17:46.481 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Head/PHMCraniumSlope.dsf 2021-08-23 15:17:46.483 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/Zev0/Shape Shift/Perineum Depth Adjust.dsf 2021-08-23 15:17:46.486 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/Zev0/Shape Shift/Anatomy Width 1.dsf 2021-08-23 15:17:46.488 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/Phoenix1966/Utility Morphs/Phx Iris Concave Shape.dsf 2021-08-23 15:17:46.563 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Measure Metrics/PBMChestCircumference.dsf 2021-08-23 15:17:46.565 Loaded morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Head/PHMEyesPupilsDilate.dsf 2021-08-23 15:17:46.568 Loaded morph deltas: 0m 0.1s - /data/DAZ 3D/Genesis 8/Male/Morphs/DAZ 3D/Body/PBMHipSize.dsf 2021-08-23 15:17:46.809 Loaded first morph deltas: 0m 0.0s - /data/DAZ 3D/Genesis 8/Male/Projection Morphs/DAZ 3D/Base/PBMNavel_proj.dsfAnd after killing DAZStudio.exe, my next application start is being logged, as usual:
2021-08-23 15:41:27.115 +++++++++++++++ DAZ Studio 4.15.0.26 starting +++++++++++++++++ 2021-08-23 15:41:27.116 Performing cleanup... 2021-08-23 15:41:27.117 Release Cycle: Public Build 2021-08-23 15:41:27.117 Platform bits: 64 2021-08-23 15:41:27.117 Qt Version: 4.8.7 2021-08-23 15:41:27.117 OpenSubdiv Version: 3.0.0 2021-08-23 15:41:27.117 Running on Windows 10, Build 9200, No Service Pack Installed 2021-08-23 15:41:27.117 CPU Information: 2021-08-23 15:41:27.117 CPU String: GenuineIntel 2021-08-23 15:41:27.117 CPU Brand String: Intel(R) Core(TM) i9-7940X CPU @ 3.10GHz 2021-08-23 15:41:27.118 Cache Line Size = 64 2021-08-23 15:41:27.118 L2 Associativity = 6 2021-08-23 15:41:27.118 Cache Size = 256 2021-08-23 15:41:27.118 Stepping ID = 4 2021-08-23 15:41:27.118 Model = 5 2021-08-23 15:41:27.118 Family = 6 2021-08-23 15:41:27.118 Extended model = 5 2021-08-23 15:41:27.118 CLFLUSH cache line size = 64 2021-08-23 15:41:27.118 APIC Physical ID = 2 2021-08-23 15:41:27.118 Supported CPU Features: 2021-08-23 15:41:27.118 SSE3 New Instructions 2021-08-23 15:41:27.118 MONITOR/MWAIT 2021-08-23 15:41:27.118 CPL Qualified Debug Store 2021-08-23 15:41:27.118 Thermal Monitor 2 2021-08-23 15:41:27.118 x87 FPU On Chip 2021-08-23 15:41:27.118 Virtual-8086 Mode Enhancement 2021-08-23 15:41:27.118 Debugging Extensions 2021-08-23 15:41:27.118 Page Size Extensions 2021-08-23 15:41:27.118 Time Stamp Counter 2021-08-23 15:41:27.118 RDMSR and WRMSR Support 2021-08-23 15:41:27.118 Physical Address Extensions 2021-08-23 15:41:27.118 Machine Check Exception 2021-08-23 15:41:27.118 CMPXCHG8B Instruction 2021-08-23 15:41:27.118 APIC On Chip 2021-08-23 15:41:27.118 SYSENTER and SYSEXIT 2021-08-23 15:41:27.118 Memory Type Range Registers 2021-08-23 15:41:27.118 PTE Global Bit 2021-08-23 15:41:27.118 Machine Check Architecture 2021-08-23 15:41:27.118 Conditional Move/Compare Instruction 2021-08-23 15:41:27.118 Page Attribute Table 2021-08-23 15:41:27.118 Page Size Extension 2021-08-23 15:41:27.118 CFLUSH Extension 2021-08-23 15:41:27.118 Debug Store 2021-08-23 15:41:27.118 Thermal Monitor and Clock Ctrl 2021-08-23 15:41:27.118 MMX Technology 2021-08-23 15:41:27.118 FXSAVE/FXRSTOR 2021-08-23 15:41:27.118 SSE Extensions 2021-08-23 15:41:27.118 SSE2 Extensions 2021-08-23 15:41:27.118 Self Snoop 2021-08-23 15:41:27.118 Hyper-threading Technology 2021-08-23 15:41:27.118 Thermal Monitor 2021-08-23 15:41:27.118 Pend. Brk. EN. 2021-08-23 15:41:27.118 Physical Memory: 2021-08-23 15:41:27.118 Total: 63.6 GB (68380991488) 2021-08-23 15:41:27.118 Avail: 51.4 GB (55284088832) 2021-08-23 15:41:27.118 Virtual Memory: 2021-08-23 15:41:27.118 Total: 127.9 TB (140737488224256) 2021-08-23 15:41:27.118 Avail: 127.9 TB (140732846014464) .....and so on :)Otherwise, this version works fine and loads and renders anything that is not a figure with a graft (for example genital, no matter who made it). Figures without grafts, with clothes and strands hair, load and render fine and quickly.
Indent on bed or couch toolInteractive in that it would indent just by placing the figure on the cushion. Something with dForce would be interactive, but, as you say, might be tricky to set up. That said, there are some dForce cushions and other soft-surface props around, but I've never actually used them. Mesh Grabber would do the same as the D-Former, but it is more or less permanent without its Morph Editor add-on.
Indent on bed or couch toolDoes it need to be interactive? If not, you can use a weight-mapped D-Former to do that, if there are enough polygons in the mesh to retain some detail. It basically acts as a portable morph, which you can move around and adjust the intensity. It is non-destructive and just needs a little skill at painting weight maps.
V4 -> G8F Shape Product?pfunkyfize said:
Hi all,
Does anyone know if there's a character converter that takes a V4 character character head shape and transfers it directly to G8F? I have other converter products that can take V4 to an intermediary character like G2F or G3F then from the intermediary to G8F but it seems to lose accuracy to the original V4 once it gets to G8F. SO I am wondering if there's something out there in the product universe that goes from V4 -> G8F without the intermediate character step...
Thanks!
I have Victoria 4 head and body morph created for G2F by GenX2. I don't remember the origine of Victoria 4 shape, but seeing the Icon in the shape I suspect that I created these morphs using Victoria 4 original cr2 in GenX2. I have the Aiko 3 for genesis shape converted to G3F shape using DS4 tools, so I believe that Victoria 4 morphs can be converted easily to G3F or G8F by DS4 raw tools or PA products.
There are two posble ways for morphs. I don’t have the money to test how this works, but logic says these should works:
Aproach 1: GenX2.
Products:
- Genesis Generation X2: https://www.daz3d.com/genesis-generation-x2
- GenX2 AddOn for Genesis 3: https://www.daz3d.com/genx2-addon-for-genesis-3
- GenX2 AddOn for Genesis 2: https://www.daz3d.com/genx2-addon-for-genesis-2
- XTransfer - Genesis 3 to Genesis 8 Converter: https://www.daz3d.com/xtransfer--genesis-3-to-genesis-8-converter
- V4 and M4 Shapes for Genesis: https://www.daz3d.com/v4-and-m4-shapes-for-genesis
- Victoria 4 for Genesis 2 Female: https://www.daz3d.com/victoria-4-for-genesis-2-female
Procedure:
- We convert Victoria 4 cr2 to G3F morphs using GenX2, GenX2_G2_Add-on and GenX2_G3_Add-on. Then we use Xtranfer for convertng from V4-G3F to V4-G8F.
- G2_addon is needded to G3_addon can works.
- If Victoria 4 cr2 doesn't work for converting, then use V4 genesis shapes or V4 genesis 2 shape for converting from Genesis to Genesis 3, or from Genesis 2 to Genesis 3.
Aproach 2: RSSY products.
Products:
- Character Converter from Genesis 2 Female to Genesis 8 Female: https://www.daz3d.com/character-converter-from-genesis-2-female-to-genesis-8-female-
- Victoria 4 for Genesis 2 Female: https://www.daz3d.com/victoria-4-for-genesis-2-female
Procedure:
- Load G2F shaped as V4
- Convert this figure from Genesis 2 to Genesis 8 using character converter
In the case of skins, there are two approachs too:
- Legacy Cayman studio UVs, from V4 to G8F. Each time geographs must be loaded on G8F, V4 skins must be saved as duf files.
- Blacksmith Texture Transformer + Addon for Genesis 3. V4 skin is transformed into G3F skin, preset materials are created and can be used on G8F. Texture Transformer is expensive.
No Face Transfer PaneIt wasn't easy to find, I'll say that.
I used a screen shot of a custom G2 character as an image, rather than an actual photo of a real person. I'd say, don't bother with any of the G2 Converter scripts. Use Face Transfer, then tweak the body and face with a few morphs. You'll get better results with far less effort.
Please help! My offical figure's mesh have became ugly.Well sir thanks for the reply, I have digged into everything, but there are no updates and stuff.
However I can now confirm my genesis basic female mesh is wrong, can I somehow do a fresh reinstall of G8 package? That might work.
Richard Haseltine said:
There is a morph loading with a defulat value of 1, which is not mixing with the other shapes. First check that there are no updates for your content (if you installed through Daz Central or Install Manager, or through Daz Studio itself, updates should be flagged).
3d lip sync morph controllers?Does a morphs exist that contain these shapes of letters to simulate talking on a timeline? Without having create each mouth movment for each letter within a word? Or is there a better way to go about this overall?
Thanks in advance.
Question on HS dForce Breast & Surface conflictsFSMCDesigns said:
TheMysteryIsThePoint said:
Hexdrake21 said:
Question on HS dForce Breast & Surface conflicts
Hi, I was wondering if anyone had encountered this problem before. I am trying to simulate breasts into a space smaller than they are -- a metal breastplate. The effect would be the breasts beign squished and flattened. I'm not sure if this can be done with this app, and if it can, what the easiest way to go about it is. Open to any suggestions! Due to subject content, no pics!
I'd learn how to make morphs in Blender, and apply them using the Morph Loader. In Blender, you could either sclupt the breasts or use proportional editing to achieve the look you want. If you're going to want to do more ambitious things like this, Blender is certainly your friend as it will make lots of things that seem complicated actually easy. Daz Studio and Blender were made for each other.
First though is the daunting task of figuring out the Blender UI to be able to do ANYTHING basic, LOL

It's really not that daunting; it is just different. But the differences are not random, Blender is different for a reason: to make modeling easier. But you won't come to appreciate the differences unless you keep at it. I guarantee you that if you start now, diligently working through, say, the Donut tutorial, by this time next month you will think that Daz Studio is the one with the awkward interface.
Tip for: Spaghetti Straps - one way to help keep them upHaving fun puttering away at trying to make MD .obj files into clothing in D/S.
Long story short, spaghetti straps tend to fall off the shoulders when DForce is applied. [they do to some point in RL too]. So I found a way to help keep them up a little better. Results vary with poses and Simulation settings of course.
I am not suggesting this for content creators so much as for those who like to tinker with their products to make them conform to the scene situation.
Starting with a dress that has a uvmap that I did not want destroyed ... I used Hexagon, and was able to achieve this.
From one strap, select a LINE and extra out mesh {holding down the Ctrl key}, then weld that line to its partner on the other side. Then select the horizontal lines {2} and click on the tessellation tool that will add a line evenly in the middle. Repeat until you have a few. If none are added the end result will look terrible.
Send the dress back over to D/S, it's an .obj file, ignore that these straps will be inside the figure, run the transfer utility making the clothing item, save the clothing item. Add the DForce modifier to the clothing, adjust the settings [go easy with gravity], I used the timeline - run the simulation.
If making morphs of these simulations, send the simulated clothing over to Hexagon, in D/S clear the simulation, from Hexagon send the simulated item back over the bridge and make the morph. Draw it in, if keeping it, zero it, save it. Then draw it in, use Cutout to make the helper straps invisible, render image :-) {this is the abbrev. edition}.





Question on HS dForce Breast & Surface conflictsTheMysteryIsThePoint said:
Hexdrake21 said:
Question on HS dForce Breast & Surface conflicts
Hi, I was wondering if anyone had encountered this problem before. I am trying to simulate breasts into a space smaller than they are -- a metal breastplate. The effect would be the breasts beign squished and flattened. I'm not sure if this can be done with this app, and if it can, what the easiest way to go about it is. Open to any suggestions! Due to subject content, no pics!
I'd learn how to make morphs in Blender, and apply them using the Morph Loader. In Blender, you could either sclupt the breasts or use proportional editing to achieve the look you want. If you're going to want to do more ambitious things like this, Blender is certainly your friend as it will make lots of things that seem complicated actually easy. Daz Studio and Blender were made for each other.
First though is the daunting task of figuring out the Blender UI to be able to do ANYTHING basic, LOL
MimicMolly's Renders & WIPsI haven't forgotten about the shark merman, been busy doing other things. In fact, just to mess around, I decided to save him out as a scene subset and make a whole new scene with him that I plan to update the previous "Self Portrait" render. Unfortunately, I have to figure out what to do with the backdrop, lighting and even the HDRI. I want this to be more brightly lit and for the background to compliment both of them, in terms of color palette.

I used the Osuine Scale morph from Osuine G8F, because that's close to my IRL height. (I am 5'1".) The shark merman scares me, his hand is as big as my head. X_x; And yes, the dress clipped like that on my other render and that's why I did postwork with GIMP. I also forgot the earrings, but it's too late for me to keep working on this.
Question on HS dForce Breast & Surface conflictsHexdrake21 said:
Question on HS dForce Breast & Surface conflicts
Hi, I was wondering if anyone had encountered this problem before. I am trying to simulate breasts into a space smaller than they are -- a metal breastplate. The effect would be the breasts beign squished and flattened. I'm not sure if this can be done with this app, and if it can, what the easiest way to go about it is. Open to any suggestions! Due to subject content, no pics!
I'd learn how to make morphs in Blender, and apply them using the Morph Loader. In Blender, you could either sclupt the breasts or use proportional editing to achieve the look you want. If you're going to want to do more ambitious things like this, Blender is certainly your friend as it will make lots of things that seem complicated actually easy. Daz Studio and Blender were made for each other.
Oso - Can You Make a Tatzelwurm?A tatzelwurm is a type of dragon with a cat front end (and paws) and a serpent back end, no wings. It's got fur on the front end and scales on the back. I tried to morph the Oso Draco Furo but I can't get rid of the hind legs. I don't have your Will's Wurms product and would probably have the reverse problem of getting the front legs back and morphing the head into cat. And, of course, the ears are missing. But after seeing the fox morph of the DAZ Dog 8, I figured you've got most everything almost in and might be interested. Here are some images. Hopefully, other people will also be interested. Personally, I like the cat version better and supposedly, they're really good at persuading non-dragon hearers that they are just cats. They are large animals, in the 30-40 lb range. The Caracal might be a good example for a tatzelwurm

Some Stuff (Shrubbery Thread)mschack said:
Thanks. Today I thought, hey why not use morph targets on buildings, something else to explore...
Immense fun!
After that, if you really want to sample what your imagination can do, add a skeleton rig to them!!!
I made some pretty cool Sci Fi control panels and rigged them so that I can easily shape, fit, and rotate portions of them to fit anywhere I'd need them to be. Although I never finished the project, those panels were a blast to play with. I thought it was incredible how far I could change the original shape without making them look funky.
The thing was, I didn't have any limits or constraints applied - but I was going to. Without any limits, I could grab any one bone in the hierarchy and scale, rotate and/or translate it - so it was really fun to see all of the variations that the rigging allowed for!
Cheers mschack, and keep having fun!!!
Has the Transfer Utility moved?All of a sudden my menu bar is different, and I can't find the Transfer Utility. Or Add Smoothing Modifier. Or convert figure to object.
How to apply morphs and shapes?So i have the daz studio latest version and i have the "Growing up" for genesis 3 morphs and shapes. I also have the genesis 3 base models. Though, when i select the figure And try to apply a preset, morph, or shape. Nothing happens. The model does not change, no errors are given. it simply refuses to apply it. i checked the parameters tab for morphs and there is nothing there. all files are in the same directory where Daz can access them
am i doing something wrong?












