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Is there a way to fit clothes over genitalia without advanced editing or post work?
There's a method where you export a figure and its attachments as a single object, import it, and then change the clothing's "Collision Item" to the imported object.
This script provides a convenient way to generate objects for this collision target.Modeling Objects in Carrara - Q&A - Come One and AllI was wondering if there was a way to easily extrude polylines to faces
specifically on the rigged dforce hairs and furs that import into Carrara if edit rigging convert to blended weight is done in the Carrara plugin called DAZ studio and saved as a scene subset
a few actually import as mesh if line tesselation is set to 2 and a brief drape applied but most stay polylines
it's dependent on how they were created AFAIK and of course only PAs know that, the same applies to FBX exports, some work most don't
they DO import as rigged polylines as duf, but of course those don't render
BTW I only want the things like whiskers, not full body furs as those far too big
at the moment I export obj files of them with line tesselation 2 but they are not rigged
Primitive optionsalan bard newcomer said:
you can do a lot with basic primatives exporting and reimporting into larger more complex items. And you can import objects from other places that are more complex. Everything but the cars in this scene was created from daz primitives
Some great moelling work there, Alan. Is that the Nighthawks diner in the first one?
Projection MorphsStarLabz said:
crosswind said:
I used to play with projection morphs a long time ago, it should work as the mechanism never changes in DS AFAIK....
However, there're a few ways of making perfect fit... I wonder if it's really necessary to go for this cumbersome way, especially if one's already good at sculpting... let alone even if you made lots of projection morphs, they probably would not be able to apply for all cases of PBMs / FBMs used.
Chest area with various breast morphs dialed (especially with big boobs...) may bring various issues, some quick and perfect ways for fixing:
- crank up Smoothing Iteration value then export / import OBJ to update garment's Base Geometry
- sculpt the shape with external application and import as a fix morph
- for the dForce garments (or add dForce capability to non-dForce garments...), use timeline to simulation a fit morph (from PBMs / FBMs 0 to 100)
So what i did, even though it isnt a solution that is easy, i manually editied the Proj and Controller morphs. For some reason when making the controller and saving it out it didnt save out the correct identifier and point to the proj location, and in a few places it didnt place that into the dsf files when saving. When saving out to EMPTY Channel i noticed that it didnt behave like it should, idk what that was about... And i didnt change the auto follow as active and it also didnt save that info and i have to copy that line into the dsf files as well.
It is a pian to do it this way but since i now know that it doesnt work as intended i have a work-around so to speak. Still, this is an issue.
I use zBrush for all my sculpting and you will see that under the breast and especially the sternum area just doesnt play well with proj in clothing. For example, it just doesnt make since when you can do this on a stock g8 with just the breast gone, and in clothing that area that has NO MOVING verticies, there is a huge outward sharp line under and between the breast (sternum)... WHY? SO, i go back into zBrush, and in theory i push those areas INTO the body to force them toward the body to smooth that out. GoZ back to the char, dial it in and BAM either its worse by pushing it further out or deeper in.... the logic just doesnt make since to me, IT IS THE ONLY AREA on the body that this happens.... SO IS THERE a hidden built in DAZ component that does this, ie..a weight map? WHO KNOWS?? Is this info only given to PA's?
Oh, what you mentioned is really a good example.
What you get on the clothing with Breasts Gone morph dialed is just what Auto Follow does. 1stly the clothing was made on a G8F Base which has breasts of normal size. So there's a distance in between the chest area of the clothing and figure's sternum. Then the morph Breasts Gone only move the vertex positions of breasts per se while sternum stays there with nearly no change. The clothing only auto follows the deformation of breasts so the chest area still stays there, like the example in screenshot1. The vendor should fix the PBM - Breasts Gone on the clothing, especially when the morphs like Breasts Gone are from Daz Originals... However, in this example, the vendor didn't fix it. I know there're quite a lot of vendors don't test these PMBs on their products...
In the 2nd example in screenshot2, the vendor of this clothing fixed the PBM. So, there's no other specific info. or trick... just fix it ~~
Projection Morphscrosswind said:
I used to play with projection morphs a long time ago, it should work as the mechanism never changes in DS AFAIK....
However, there're a few ways of making perfect fit... I wonder if it's really necessary to go for this cumbersome way, especially if one's already good at sculpting... let alone even if you made lots of projection morphs, they probably would not be able to apply for all cases of PBMs / FBMs used.
Chest area with various breast morphs dialed (especially with big boobs...) may bring various issues, some quick and perfect ways for fixing:
- crank up Smoothing Iteration value then export / import OBJ to update garment's Base Geometry
- sculpt the shape with external application and import as a fix morph
- for the dForce garments (or add dForce capability to non-dForce garments...), use timeline to simulation a fit morph (from PBMs / FBMs 0 to 100)
So what i did, even though it isnt a solution that is easy, i manually editied the Proj and Controller morphs. For some reason when making the controller and saving it out it didnt save out the correct identifier and point to the proj location, and in a few places it didnt place that into the dsf files when saving. When saving out to EMPTY Channel i noticed that it didnt behave like it should, idk what that was about... And i didnt change the auto follow as active and it also didnt save that info and i have to copy that line into the dsf files as well.
It is a pian to do it this way but since i now know that it doesnt work as intended i have a work-around so to speak. Still, this is an issue.
I use zBrush for all my sculpting and you will see that under the breast and especially the sternum area just doesnt play well with proj in clothing. For example, it just doesnt make since when you can do this on a stock g8 with just the breast gone, and in clothing that area that has NO MOVING verticies, there is a huge outward sharp line under and between the breast (sternum)... WHY? SO, i go back into zBrush, and in theory i push those areas INTO the body to force them toward the body to smooth that out. GoZ back to the char, dial it in and BAM either its worse by pushing it further out or deeper in.... the logic just doesnt make since to me, IT IS THE ONLY AREA on the body that this happens.... SO IS THERE a hidden built in DAZ component that does this, ie..a weight map? WHO KNOWS?? Is this info only given to PA's?
Missing default.dsf filesI purchased three G3 wardrobe items this last weekend. I installed via DIM. When I try to open any one of them, I get a 'missing default.dsf' error message. I attached the error messages and log file.
I downloaded all three zip files manually, extracted, and noticed there is not a 'default.dsf' file included in any of the zip files. How can this be fixed? Updating metadata doesn't work.
Can you identify this jewelry?Seriously, you can ask (prompt) an AI image creation site to design a medallion as a tattoo design, and tell it what exactly you want on the medallion - like - I want Joan of Arc talking to the voices in her head. The AI program spits out a selection of medalions that conform to the prompt. Then you can import one of the designs into Blender and using a (I believe it's called an "extraction" tool, you can pull the 2 dimensional image up into a 3 dimensional model mesh. You can create the most intricate fantastical models in this way - but the BACK OF THE MODEL IS TOTALLY FLAT.
Projection MorphsI used to play with projection morphs a long time ago, it should work as the mechanism never changes in DS AFAIK....
However, there're a few ways of making perfect fit... I wonder if it's really necessary to go for this cumbersome way, especially if one's already good at sculpting... let alone even if you made lots of projection morphs, they probably would not be able to apply for all cases of PBMs / FBMs used.
Chest area with various breast morphs dialed (especially with big boobs...) may bring various issues, some quick and perfect ways for fixing:
- crank up Smoothing Iteration value then export / import OBJ to update garment's Base Geometry
- sculpt the shape with external application and import as a fix morph
- for the dForce garments (or add dForce capability to non-dForce garments...), use timeline to simulation a fit morph (from PBMs / FBMs 0 to 100)
What do you do with cloth in extreme position of pJCM?I use the move tool in Modo to fix the mesh, grabbing the polygons and moving them into place. If I use the smoothing modifier I will set it to not collide against the figure because it can cause unexpected issues and make it even harder to fix in a modeler (when the mesh is squished between the body and the arm it can really get distorted) and also with rolled edges/trims pushing through the outside of the cloth because its closer to the figure and pushed a different amount as the mesh further away from the figure.
If you find it challenging to do the full morph in one go, you can do them incrementally... - bend the arm half way, fix that, import the morph, dial it up and pose the arm to the full bend, then export with the morph active. Delete the halfway morph from the clothing. Fix the morph on the full bend and import :)
Primitive optionsramon73 said:
Why does DS does not have edit options for the primitive you have rezzed? I used to work with primitives for many years in the virtual environment SecondLife and there was so much I could do with it. I even made a pretty large mount of money in Secondlife selling my creations made with primitives and scripts. That was like 10 years ago though. :)
I would love to see some or the same edit options for primitives I used to have in Secondlife available in Daz Studio, it will be a huge boost for my creativity with DS. It would be great if I could use taper, hollow, triangle, twist, top shear, slice... on a loaded prim!

Probably limited by basic settings deep within the original structure of the program.
Although Meshgrabber has rotating etc options added to it.
OTOH .. you can do a lot with basic primatives exporting and reimporting into larger more complex items.
And you can import objects from other places that are more complex.
Everything but the cars in this scene was created from daz primitives
Second scene except for the cars, plane, and base of the train engine was created in daz.
The fancy mesh grabber in premier mode seems to do a bit more ... I would have purchased it as a separate product for sure, I have the earlier one and use it a lot.
----
If it's an object in second life can you find it, edit, export it as an object and then bring it into daz?
Dforce simulation starting from a morphed garmentlinoge8888 said:
How to ? I export the .obj with base resolution, import it back as a morph with morph loader pro, launch a new simulation from 100 (as expected, it autofits back the garment) but applying the morph on frame 100 doesn't fit the character at all.
you need to unfit it and export it at frame 100, the drape will likely look weird as not A posed but once fitted at that pose should look OK
I do this for seated morphs all the time and in addition use the attenuate feature to restrict it to skirts etc
Dforce simulation starting from a morphed garmentHow to ? I export the .obj with base resolution, import it back as a morph with morph loader pro, launch a new simulation from 100 (as expected, it autofits back the garment) but applying the morph on frame 100 doesn't fit the character at all.
Dforce simulation starting from a morphed garmentYou can't start a new simulation from the last frame. *)
You have to add frames to the timeline, do your changes in those frames, and start simulation from frame 0.
*) You can export your clothing and import as a morph and use that as starting position of a new simulation.
Need help with Daz Default Paths and HD install problemsSofaCitizen said:
Smart Content is just metadata that is stored in a database (CMS) to help you navigate and find your phsically installed content. As you have changed your CMS path then it's likely that you accidentally created a second database which was populated with the metadata and so this is not present in the other location. To re-populate this you can click on the icon in the top-right corner of the Smart Content tab, select "Content DB Maintenance" from the menu that pops up, check next to "Re-import metadata" and click Accept. This will read all the infomation files in your linked content libraries and eventually give you a list of all your products - they should all be checked by default so click Accept on this new box and then all the metadata for these products will be imported. This may take quite a few minutes depending on your number of products and hardware.
Once again thanks so much! I really need to learn more about the structure of the program as I have some huge gaps in my knowledge of Daz, even though I've been using it for close to four years now. Funny thing is that I inadvertantly fixed a problem that occurred a number of months ago, where all of my non-Daz3D purchases were integrated into Smart Content. By going through that long checklist I was able to weed out just my Daz Store purchases and keep all of the other stuff in Content Library. Cheers!
How do I stop viewing Daz Connect items in Smart Library- SOLVEDhjake said:
hjake said:
crosswind said:
Actually if you've installed two copies via both Connect and DIM, Smart Content should've only showed you the one from Connect. But in your case, there might be a glitch or something wrong with the metadata...
If you right-click on two copies of 2021-12 > Edit Metadata, I guess you'll probably see different metadata, which means there're two line items of the product in your cms database. If you don't use Connect, just uninstall the one from Connect by right-click on it > Unintall. Then it'll turn into grey color and sorted to the bottom of Smart Content.
Thank you for replying. At the moment I reset the database and I am doing the reimport metadata. Not sure it will help but I will try. When I scrolled though my Smart products list there were quite a few DAZ Connect items, I did not count them. maybe at somepoint in the last couple years I somehow clicked on the DAZ Connect icon for each product and I was logged icon. I guess I must sleep-DAZ, a new form of sleep disorder.
Only thing I can think of next is do an re-install of DAZ Studio. If that still does not work uninstall it again and uninstall DIM. Hopely, I will not have to go to these extremes.
I AM OPEN TO BETTER IDEAS
Hurray the reset database and reimport metadata got rid of the DAZ Connect icons. Yeah me.

You will still have the files, though. You can delete any /data/cloud/ folders in your content directories as they are no longer referenced by anything (although it might be safer to move them to another location for a while first, just to be safe).
Need help with Daz Default Paths and HD install problemsSmart Content is just metadata that is stored in a database (CMS) to help you navigate and find your phsically installed content. As you have changed your CMS path then it's likely that you accidentally created a second database which was populated with the metadata and so this is not present in the other location. To re-populate this you can click on the icon in the top-right corner of the Smart Content tab, select "Content DB Maintenance" from the menu that pops up, check next to "Re-import metadata" and click Accept. This will read all the infomation files in your linked content libraries and eventually give you a list of all your products - they should all be checked by default so click Accept on this new box and then all the metadata for these products will be imported. This may take quite a few minutes depending on your number of products and hardware.
Trying to find and access Premier content - SOLVEDI don't have premier but the way I understand it is that you must log into your account within Daz Studio to activate/sign-in to Daz Connect. Presumably at that point it should do a little bit of communication to grab the list of products you own. If not there may be a way to kick it (right click -> refresh maybe?) but if not perhaps restart since I know there is a metadata update on bootup. Then the Premier-only content that you have access to should appear in Smart Content tab - but make sure you are on either "All" or "Available" down at the bottom and not "Installed".
EDIT: Further instructions are in this thread: daz3d.com/forums/discussion/704271/installing-activating-and-accessing-daz-studio-premier-features
How do I stop viewing Daz Connect items in Smart Library- SOLVEDhjake said:
crosswind said:
hjake said:
crosswind said:
Actually if you've installed two copies via both Connect and DIM, Smart Content should've only showed you the one from Connect. But in your case, there might be a glitch or something wrong with the metadata...
If you right-click on two copies of 2021-12 > Edit Metadata, I guess you'll probably see different metadata, which means there're two line items of the product in your cms database. If you don't use Connect, just uninstall the one from Connect by right-click on it > Unintall. Then it'll turn into grey color and sorted to the bottom of Smart Content.
Thank you for replying. At the moment I reset the database and I am doing the reimport metadata. Not sure it will help but I will try. When I scrolled though my Smart products list there were quite a few DAZ Connect items, I did not count them. maybe at somepoint in the last couple years I somehow clicked on the DAZ Connect icon for each product and I was logged icon. I guess I must sleep-DAZ, a new form of sleep disorder.
Only thing I can think of next is do an re-install of DAZ Studio. If that still does not work uninstall it again and uninstall DIM. Hopely, I will not have to go to these extremes.
I AM OPEN TO BETTER IDEAS
Oh... with Resetting cms database + re-importing metadata, it should also fix the issue for you. All Connect items will be gone as well. But be noted it might bring your other issues especially if you ever customized a lot with product metadata ~~
Re-installing DS / DIM won't fix the issue since this issue is purely metadata relevant...
Then, never logon to Connect with checking Update Metadata, if you use DS 4.23+.
I long ago gave up on custom user data for installed products.
Merci Beaucoup.

Nice ! You're welcome !
How do I stop viewing Daz Connect items in Smart Library- SOLVEDcrosswind said:
hjake said:
crosswind said:
Actually if you've installed two copies via both Connect and DIM, Smart Content should've only showed you the one from Connect. But in your case, there might be a glitch or something wrong with the metadata...
If you right-click on two copies of 2021-12 > Edit Metadata, I guess you'll probably see different metadata, which means there're two line items of the product in your cms database. If you don't use Connect, just uninstall the one from Connect by right-click on it > Unintall. Then it'll turn into grey color and sorted to the bottom of Smart Content.
Thank you for replying. At the moment I reset the database and I am doing the reimport metadata. Not sure it will help but I will try. When I scrolled though my Smart products list there were quite a few DAZ Connect items, I did not count them. maybe at somepoint in the last couple years I somehow clicked on the DAZ Connect icon for each product and I was logged icon. I guess I must sleep-DAZ, a new form of sleep disorder.
Only thing I can think of next is do an re-install of DAZ Studio. If that still does not work uninstall it again and uninstall DIM. Hopely, I will not have to go to these extremes.
I AM OPEN TO BETTER IDEAS
Oh... with Resetting cms database + re-importing metadata, it should also fix the issue for you. All Connect items will be gone as well. But be noted it might bring your other issues especially if you ever customized a lot with product metadata ~~
Re-installing DS / DIM won't fix the issue since this issue is purely metadata relevant...
Then, never logon to Connect with checking Update Metadata, if you use DS 4.23+.
I long ago gave up on custom user data for installed products.
Merci Beaucoup.
How do I stop viewing Daz Connect items in Smart Library- SOLVEDhjake said:
crosswind said:
Actually if you've installed two copies via both Connect and DIM, Smart Content should've only showed you the one from Connect. But in your case, there might be a glitch or something wrong with the metadata...
If you right-click on two copies of 2021-12 > Edit Metadata, I guess you'll probably see different metadata, which means there're two line items of the product in your cms database. If you don't use Connect, just uninstall the one from Connect by right-click on it > Unintall. Then it'll turn into grey color and sorted to the bottom of Smart Content.
Thank you for replying. At the moment I reset the database and I am doing the reimport metadata. Not sure it will help but I will try. When I scrolled though my Smart products list there were quite a few DAZ Connect items, I did not count them. maybe at somepoint in the last couple years I somehow clicked on the DAZ Connect icon for each product and I was logged icon. I guess I must sleep-DAZ, a new form of sleep disorder.
Only thing I can think of next is do an re-install of DAZ Studio. If that still does not work uninstall it again and uninstall DIM. Hopely, I will not have to go to these extremes.
I AM OPEN TO BETTER IDEAS
Hurray the reset database and reimport metadata got rid of the DAZ Connect icons. Yeah me.















