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New PC build for Daz3D
PerttiA said:
nonesuch00 said:
Yes, two characters with highly complex hair and subD not exceeding 3 for the model surfaces, a GeForce GTX 1650 4GB can handle. Do not set anything above subD 3. You can try skin surfaces at subD 4 should work for most characters. I've done it multiple times. Highly complex clothing? Doesn't matter but don't set above subD 3.
And those are Iray renders, not filament or 3DL?
iray only
New PC build for Daz3Dnonesuch00 said:
Yes, two characters with highly complex hair and subD not exceeding 3 for the model surfaces, a GeForce GTX 1650 4GB can handle. Do not set anything above subD 3. You can try skin surfaces at subD 4 should work for most characters. I've done it multiple times. Highly complex clothing? Doesn't matter but don't set above subD 3.
And those are Iray renders, not filament or 3DL?
New PC build for Daz3DPerttiA said:
nonesuch00, you are not making any sense. Do you know when you are rendering on a GPU and when on CPU?
Also - DO NOT use iRay preview. Do not switch back and forth between iRay & Filament renderers alot in the same DAZ Studio session.
Daz Studio 4.21[.0.x] Pro, General Release!Richard Haseltine said:
WendyLuvsCatz said:
latest build a bit excessive just loading a scene in bounding box view
tdlmake which only 3Delight should use
the Beta is OK
just a scene I did an animation using Filament on my other PC I decided to do an iray one with
this render is the beta which is behaving as expected no crazy tdlmake 3Delight madness under the hood
Some more information on settings and state would help. Are you sure the Aux Viewport isn't runing a 3Delight preview, for example?
just that specific scene it seems and it's fine after resaving in the beta
so who knows, I guess I could pull the original off my other PC and use compare in Notepad++ to see what's different
Daz Studio 4.21[.0.x] Pro, General Release!WendyLuvsCatz said:
latest build a bit excessive just loading a scene in bounding box view
tdlmake which only 3Delight should use
the Beta is OK
just a scene I did an animation using Filament on my other PC I decided to do an iray one with
this render is the beta which is behaving as expected no crazy tdlmake 3Delight madness under the hood
Some more information on settings and state would help. Are you sure the Aux Viewport isn't runing a 3Delight preview, for example?
Daz Studio 4.21[.0.x] Pro, General Release!latest build a bit excessive just loading a scene in bounding box view
tdlmake which only 3Delight should use
the Beta is OK
just a scene I did an animation using Filament on my other PC I decided to do an iray one with
this render is the beta which is behaving as expected no crazy tdlmake 3Delight madness under the hood
AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICICome ti ho detto Iray legge qualcosa di 3DeLight.. ma non tutto e dunque non è detto che il risultato sia ok o non hai artefatti nell'illuminazione (infatti DAZ fornisce sempre materiali separati)
Filament invece riesce a leggere i materiali Iray perchè il motore l'hanno "fixato" per leggerli.. ma comunque con Filament se hai texture di trasparenza (capelli a card) hai sempre problemiAIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICIKainjy said:
Ogni shader è per un render engine diverso (e dunque è limitato dal motore di rendering).
Ecco, era quello che volevo sapere perchè oggi, per caso e per errore, ho attivato IRay mentre lavoravo su una scena... E un buon 60% degli shader e dei materiali di 3Delight funzionano correttamente.

Ne ho provati parecchi, alcuni non vanno per nulla, altri parzialmente mentre tanti altri sono perfetti.
Quindi deduco che gli shader Iray su 3Delight non vanno ma gli shader 3Delight su IRay funzionano, un pò come accade con Filament.
Hardware for Viewport vs Render?The Filament drawstyle will get you close to realtime rendering if it is an option for you. When that drawstyle was added, it wasn't available to MAC users. I don't know what the status of that is.
Changing the viewport to Filament will initially be "blown out" and unusable, increase the Environment>Exposure value to around 15 to get a working viewport. There are some Filament specific utilities in the store, but I haven't tried any of them.
To render a Filament viewport, change the Render Engine to "Viewport" before clicking the Render button.
Genesis 9 Coming Soon! Preorder Victoria 9 HD TodayPerttiA said:
Twilight76 said:
i think next week will we know more :)
4.21 is now in the changelogs to find...Minimum R510 driver is 512.78 on Windows
Minimum R515 driver is 516.93 on WindowsEnd of W7 support.
typing on my Win7 while using D|S4.20 don't actually have my 980Ti reinstalled yet though, using Filament
Imported model - texture shaded draw style view always shows all model surfaces as blackAs far as I know, this problem is only occuring for this model, and only in texture shaded view. Iray, toon shaded, filament, textures appear as expected. Another anomaly is that if a spotlight is added, it illuminates the section of the model OPPOSITE the direction of the light. Just weird.
Daz Studio 5 development updatexpdes11_0c88471d75 said:
Richard Haseltine said:
Petra said:
So other than that it will work on a Mac with Iray and filament, there is nothing new for PC Daz Studio Users?
Initially, no - overhauling the framework has to come first, I would suspect even for the Windows version without the Mac issue, but Rawb ddi clearly say that actual new features would follow.
Isn't there would be a new DAZ Studio 5 with multi-thread core support, i.e. the DAZ Studio to utilize all CPU cores for all operations (not only for rendering)?
https://www.daz3d.com/forums/discussion/587601/how-to-utilize-all-cpu-coresNot everything can be made multi-threaded.
Daz Studio 5 development updateRichard Haseltine said:
Petra said:
So other than that it will work on a Mac with Iray and filament, there is nothing new for PC Daz Studio Users?
Initially, no - overhauling the framework has to come first, I would suspect even for the Windows version without the Mac issue, but Rawb ddi clearly say that actual new features would follow.
Isn't there would be a new DAZ Studio 5 with multi-thread core support, i.e. the DAZ Studio to utilize all CPU cores for all operations (not only for rendering)?
https://www.daz3d.com/forums/discussion/587601/how-to-utilize-all-cpu-coresDemetria Outfit missing hood?probably a multitude of hoods one could use instead (I frequently poach hoods for Filament) but that's not the point
Genesis 9 Coming Soon! Preorder Victoria 9 HD TodayI lost more interest every time the spokesperson rhapsodized over how wonderful Filament was...
Genesis 9 Coming Soon! Preorder Victoria 9 HD Todayi would like to express my humble opinion on the Genesis 9 presentation we watched the other day...Having a new versatile figure is always a good thing... we shouldnt complain about this...
Generally its a good thing to have 8k textures...which will be only usefull to extremelly close - ups... Major issue is that you need to have a super powerfull computer and that means that you need to pay additional money on pc upgrade parts....The most urgent thing that Daz needs to adress quickly is Studio's speed optimization... im pretty sure that even the new figure can "run" quicker if we all understand that we live in a world with real time graphics that are better than our renders... i mean our 2080 cards can render real time super amazing details...
im wondering why iray struggles that much with preview rendering....filament was a great idea...
we live in a world that speed is essential!!! quality for sure....but top priority should be speed....time is something very expensive nowadays....
i want to thank everybody who has worked hard for the new figure!!! Daz is heading always on the right way (im excluding NFT ...that was a small stepback) ...
p.s. Daz people...think about it please... if people are struggling with delayed previews and render of Genesis 9 then that would be a failure for the new figure...everybody would stuck with genesis 8...same story as v4 and m4 for years,...
if you will be able to optimize daz studio to follow up....that would be a certain success story!!!! anyway...thank you for all the hard work!!!
The big announcement on September 21, 2022 - place your bets!AllenArt said:
inquire said:
I am disappointed, though I should state I have not yet seen the video nor the content chat, wherever those are. I was hoping for DS 5 and for Filament or Metal for Macintosh users. The higher mesh content may make G9 slower to render. So, if that's the case, I'll definitely wait.
I think that one thing that people are forgetting is that even tho Genesis 9 has double the polys of Genesis 8, it still has THOUSANDS less than Vicky 4, Vicky 3, etc. and so forth. I think even one subD won't give G9 as many polys as Vicky 4 has. If you can easily use the Generation 4 figures, G9 isn't going to be a big issue.
Unless you're working with an old, slow card the difference in mesh size has so close to a negligble difference in render time you won't notice it. Some things like SSS have a much bigger impact.
The big announcement on September 21, 2022 - place your bets!inquire said:
I am disappointed, though I should state I have not yet seen the video nor the content chat, wherever those are. I was hoping for DS 5 and for Filament or Metal for Macintosh users. The higher mesh content may make G9 slower to render. So, if that's the case, I'll definitely wait.
I think that one thing that people are forgetting is that even tho Genesis 9 has double the polys of Genesis 8, it still has THOUSANDS less than Vicky 4, Vicky 3, etc. and so forth. I think even one subD won't give G9 as many polys as Vicky 4 has. If you can easily use the Generation 4 figures, G9 isn't going to be a big issue.
The big announcement on September 21, 2022 - place your bets!I am disappointed, though I should state I have not yet seen the video nor the content chat, wherever those are. I was hoping for DS 5 and for Filament or Metal for Macintosh users. The higher mesh content may make G9 slower to render. So, if that's the case, I'll definitely wait.
I have lots of figures, inclusing M3, (which was a gigantic disappointment); D3, (a pretty good fix for M3); M4; Apollo Maximus, (a fine figure, though it was never fully developed, and the creator abandoned this non-DAZ figure); G1, (or just Genesis, and when that came along I thought all the improvements would be added into Genesis, and I really bought into that unimesh figure, spending way too much money); G2, (a massive disappointment, when I realized Genesis was just a first step for neverending new figures, and it was time to start all over again); G3, and G8.
I'll watch and wait and view others' experiences, especially what Macintosh users say and experience, before I venture forth into G9.
Eventually, I'll get a new computer, but it will be a Macintosh. So if there's not some faster rendering in DS 5, then I'm not going to jump into the mix the way I have before.
Can anyone provide links to the YouTube video or the content chat?
DisappointmentMendoman said:
To be honest, my jaw did not drop. I'm not really disappointed, but...
I agree to most of what you said.
And: double the base resolution means dforce is even more slow with G9 than with G8.
There is some tiny optimization here and there but I would like to see real new technology (soft body dynamics, a real muscle system, a real hair system that works with an aveerage PC, multithreading in DS, particles, a UI with Hidpi scaling, animation features that work instead of the mess DS is today, a real time renderer that is not filament (ever seen evee ?) and so on.
But lets see, maybe the PAs make something great out of G9 which they were not able to make with G8.











