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  • Why I won't be buying anything else for G3F

    Genesis4 Victoria 8 is already being planned to replace Genesis3.

    Is this official info, insider knowledge, or just a joke?

    By

    IceEmpress IceEmpress August 2015 in The Commons
  • Figure selling

    To clarify a couple of terms here.

    A 'figure" is a custom made and rigged mesh. Genesis 3 Female is a figure, all the other "Victoria 7, Eva, Bethany, etc. are characters for that mesh.

    A "Character" is a morph and texture set that build a specific look to the base figure.

    "Custom Morphs" are morphs that are independantly made by the creator of the character and do not use any preset morph dials within the figure.

    A "Shaping preset" uses morph dials within the figure to create a specific shape.

     

    If all you are planning to make is a "Shaping preset", then you will not likely find a huge market for it, as people can spin their own dials and create their own shaping presets easy enough. That is the type of thing that would generally be given away as a freebie.

     

    By

    RawArt RawArt August 2015 in The Commons
  • Figure selling

    Hi,

    I am thinking of creating a figure to sell. Base should be Victoria 7. It looks like the common way is to creat a figure in ZBrush and make a full figur morph. I will not buy ZBrush. I creat my own morphs and than make a new figur with this morphs. This method I learn in a few videos (for example dreamlights making money...). I read a lot about selling figures. There are two different typs for selling figures. First the full morph figur, second the shaping preset figur.

    Which one of this two figurtyps are the more beloved, the better selling, and the one with a higher price?

    I only want to know worth of the morphs. Not influenced by texture or poromotion.

    By

    Experimenter Experimenter August 2015 in The Commons
  • Why I won't be buying anything else for G3F

    Genesis4 Victoria 8 is already being planned to replace Genesis3.

    By

    Fauvist Fauvist August 2015 in The Commons
  • Karen 7

    I can tweak that wording a tad though. Did not mean it was absolute.

    I don't think I've got the wrong idea. You can't tell from the Daz Original label if they contracted someone or simply bought it. It's the same label either way :)

    Sure there are plenty of DO that also have PA names on them, but no one ever said that was an absolute rule either :)

    Just to be clear, Genesis 3 Female is the base and was contracted.  There are base characters and so far they are Victoria 7, Eva7, Bethany7 and Karen 7, which were also contracted.  Most others were products made by PAs and may have been purchased by DAZ, making them DOs, which is not the same as being contracted.

    By

    Cris Palomino Cris Palomino August 2015 in The Commons
  • Selbsthilfegruppe DAZ Studio - Beispiele, Fragen, Diskussion und sonstiges Gequatsche

    Guter Beitrag, Arnold. yes

    Dange, dange... smiley

    Mit der heuer erschienenen neuen Figur für die Genesis 3 Female Reihe Karen lag ich mit dem "Muskelweib"-Faktor wohl genau richtig. Abgesehen von der ikonischen Victoria scheint DAZ 3D dazu übergegangen zu sein, den neuen Figuren der 7er-Serie einen anderen Namen als den ihrer Gegenstücke aus der 6er-Serie zu verpassen. Damit wird Karen 7 wohl Gia 6 ablösen. Auch sind bei den Kleidungsstücken diesmal beachtlich weniger dieser unsäglichen "150mm-Mörder-Stiletto's" enthalten... trotz alledem wirkt der DAZ Katalog mitunter immer noch, als hätte man sich bei den Outfits maßgeblich von unseren hiesigen "Beate Uhse/Orion"-Shops inspirieren lassen. Aber dann immer einen Riesenwirbel um "nudity" machen... laugh 

    Für unseren Commander, aber auch für alle anderen (mich eingeschlossen smiley) würde ich als Hilfestellung für Beleuchtungs- und Kameraeinstellungen für Indoor-Render, aber auch generell, die Postings von AndyGrimm aus dem Thread "http://www.daz3d.com/forums/discussion/59100/using-other-light-sources-in-iray/p1" empfehlen. Der Andy ist entweder ein professioneller Fotograf, oder er hat zumindest eine Menge Ahnung in Sachen Fotografie. Die Links in mjc1016's Forensignatur im selben Thread sind zudem eine wahre Fundgrube an zusätzlichen Zeugs (HDRi's, IES-Profile, etc.) für Iray.

    By

    Arnold C Arnold C August 2015 in The Commons
  • Do Morph Injections work in DS 4.8 Pro ???

    Make sure V4 and all morph packs are installed to the same content folder, and you only have one content folder with a "Runtime:Libraries:!DAZ:Victoria 4" folder, and that that content folder is writeable (i.e. not in Program Files).  In Windows Explorer go to "Runtime:Libraries:!DAZ" and double-click DzCreateExPFiles-V4.bat.  A black window will open up, all the morphs will scroll past, and the window will close if it was successful.  Then load a fresh stock V4 and try the morph injection.

    Fixmypcmike

    Thank you so much. Running the DzCreateExPFiles-V4.bat solved the problems with Morphs ++ and the hairs I've tried smiley

     

    By

    Strixowl Strixowl August 2015 in The Commons
  • Karen 7

    Ok whose idea was Monique and Darius 6?  Looks like Daz originals to me. Daz make lots of original characters belive me I have a bunch my question is where is the black G3 figures? Period

    Just remember, just because it has the label Daz Original, does not mean Daz made it. Just means they own it. Bought it off someone.

    I asked the same question in another thread, and sadly I can't find the responses I got. But basically Daz is very dependant on what PAs submit.

    There is a difference between a PA making a product and bringing it to DAZ to see if DAZ will accept it and DAZ contracting to have figures modeled to their specifications which is how the DAZ base figures are done.  The base characters such as Victoria, Bethany and Karen are morphed from the the base figure and also contracted.  PAs support these with characters they then create based on the base or base characters, and submit them to DAZ.

    My following post addressed this (though it was just quotes from others). But if you look at the history, you can see I very specifically said I seriously doubt V7 was something that randomly happened. Daz steered that. Fluff was then stated to pass the buck away from Daz regarding the lack of diversity. Then someone brought up elves...

    So like I said quite some time ago, Daz isn't steering anyone to bring people of color to the product line this early. And we no longer get ethnicity morphs that we had for Generation 4 and 5.

    Very one sided view of the world some people must have. it's not even an accurate representation of the US.

    I know the demand for the variety is mostly from us vocal forum users (most people dont visit the forums i know). And that sales probably indicate that churning out more white girls makes money, but I can't imagine it would kill the company to mix it up a bit earlier.

    Do bear in mind that the content is made by PAs, and they aren't in the same position to spread their risk across multiple items as DAZ is.

     It was suggested that DAZ could, on the bundles, take a risk on lower sales for one or more ethnic minority characters as the sales would presumably balance out. I pointed that ebfore DAZ can buy an item a PA has to make it, not knowing whether it will be bought out by DAZ or not; if the item wasn't bought out the PA would be left with all, or a substantial part, of that month's new releases being an item with a risk of low returns. So the odds are, by what we have been told about relative sales, that PAs will be wary about committing the time to make an ethnic minority character long before it gets to the point of DAZ' deciding to buy the product out and use to increase the range in the bundle.

    However, you are confusing the issue on figures and characters contracted by DAZ and products submitted by PAs which are morphs of the base figure or DAZ characters morphed from the base figure when you say things such as "Just remember, just because it has the label Daz Original, does not mean Daz made it. Just means they own it. Bought it off someone."  That is the notion I was correcting as I have seen you say similar before and what you are saying is something I think you have misunderstood somewhere along the way.

    I can tweak that wording a tad though. Did not mean it was absolute.

    I don't think I've got the wrong idea. You can't tell from the Daz Original label if they contracted someone or simply bought it. It's the same label either way :)

    Sure there are plenty of DO that also have PA names on them, but no one ever said that was an absolute rule either :)

    By

    larsmidnatt larsmidnatt August 2015 in The Commons
  • Karen 7

    Ok whose idea was Monique and Darius 6?  Looks like Daz originals to me. Daz make lots of original characters belive me I have a bunch my question is where is the black G3 figures? Period

    Just remember, just because it has the label Daz Original, does not mean Daz made it. Just means they own it. Bought it off someone.

    I asked the same question in another thread, and sadly I can't find the responses I got. But basically Daz is very dependant on what PAs submit.

    There is a difference between a PA making a product and bringing it to DAZ to see if DAZ will accept it and DAZ contracting to have figures modeled to their specifications which is how the DAZ base figures are done.  The base characters such as Victoria, Bethany and Karen are morphed from the the base figure and also contracted.  PAs support these with characters they then create based on the base or base characters, and submit them to DAZ.

    My following post addressed this (though it was just quotes from others). But if you look at the history, you can see I very specifically said I seriously doubt V7 was something that randomly happened. Daz steered that. Fluff was then stated to pass the buck away from Daz regarding the lack of diversity. Then someone brought up elves...

    So like I said quite some time ago, Daz isn't steering anyone to bring people of color to the product line this early. And we no longer get ethnicity morphs that we had for Generation 4 and 5.

    Very one sided view of the world some people must have. it's not even an accurate representation of the US.

    I know the demand for the variety is mostly from us vocal forum users (most people dont visit the forums i know). And that sales probably indicate that churning out more white girls makes money, but I can't imagine it would kill the company to mix it up a bit earlier.

    Do bear in mind that the content is made by PAs, and they aren't in the same position to spread their risk across multiple items as DAZ is.

     It was suggested that DAZ could, on the bundles, take a risk on lower sales for one or more ethnic minority characters as the sales would presumably balance out. I pointed that ebfore DAZ can buy an item a PA has to make it, not knowing whether it will be bought out by DAZ or not; if the item wasn't bought out the PA would be left with all, or a substantial part, of that month's new releases being an item with a risk of low returns. So the odds are, by what we have been told about relative sales, that PAs will be wary about committing the time to make an ethnic minority character long before it gets to the point of DAZ' deciding to buy the product out and use to increase the range in the bundle.

    However, you are confusing the issue on figures and characters contracted by DAZ and products submitted by PAs which are morphs of the base figure or DAZ characters morphed from the base figure when you say things such as "Just remember, just because it has the label Daz Original, does not mean Daz made it. Just means they own it. Bought it off someone."  That is the notion I was correcting as I have seen you say similar before and what you are saying is something I think you have misunderstood somewhere along the way.

    By

    Cris Palomino Cris Palomino August 2015 in The Commons
  • Karen 7

    Ok whose idea was Monique and Darius 6?  Looks like Daz originals to me. Daz make lots of original characters belive me I have a bunch my question is where is the black G3 figures? Period

    Just remember, just because it has the label Daz Original, does not mean Daz made it. Just means they own it. Bought it off someone.

    I asked the same question in another thread, and sadly I can't find the responses I got. But basically Daz is very dependant on what PAs submit.

    There is a difference between a PA making a product and bringing it to DAZ to see if DAZ will accept it and DAZ contracting to have figures modeled to their specifications which is how the DAZ base figures are done.  The base characters such as Victoria, Bethany and Karen are morphed from the the base figure and also contracted.  PAs support these with characters they then create based on the base or base characters, and submit them to DAZ.

    My following post addressed this (though it was just quotes from others). But if you look at the history, you can see I very specifically said I seriously doubt V7 was something that randomly happened. Daz steered that. Fluff was then stated to pass the buck away from Daz regarding the lack of diversity. Then someone brought up elves...

    So like I said quite some time ago, Daz isn't steering anyone to bring people of color to the product line this early. And we no longer get ethnicity morphs that we had for Generation 4 and 5.

    Very one sided view of the world some people must have. it's not even an accurate representation of the US.

    I know the demand for the variety is mostly from us vocal forum users (most people dont visit the forums i know). And that sales probably indicate that churning out more white girls makes money, but I can't imagine it would kill the company to mix it up a bit earlier.

    Do bear in mind that the content is made by PAs, and they aren't in the same position to spread their risk across multiple items as DAZ is.

     It was suggested that DAZ could, on the bundles, take a risk on lower sales for one or more ethnic minority characters as the sales would presumably balance out. I pointed that ebfore DAZ can buy an item a PA has to make it, not knowing whether it will be bought out by DAZ or not; if the item wasn't bought out the PA would be left with all, or a substantial part, of that month's new releases being an item with a risk of low returns. So the odds are, by what we have been told about relative sales, that PAs will be wary about committing the time to make an ethnic minority character long before it gets to the point of DAZ' deciding to buy the product out and use to increase the range in the bundle.

    By

    larsmidnatt larsmidnatt August 2015 in The Commons
  • Do Morph Injections work in DS 4.8 Pro ???

    Make sure V4 and all morph packs are installed to the same content folder, and you only have one content folder with a "Runtime:Libraries:!DAZ:Victoria 4" folder, and that that content folder is writeable (i.e. not in Program Files).  In Windows Explorer go to "Runtime:Libraries:!DAZ" and double-click DzCreateExPFiles-V4.bat.  A black window will open up, all the morphs will scroll past, and the window will close if it was successful.  Then load a fresh stock V4 and try the morph injection.

    By

    fixmypcmike fixmypcmike August 2015 in The Commons
  • Why I won't be buying anything else for G3F

    I'm afraid I haven't read the forums at all since the G3F release, and have no idea what others think of her, or of any reasons/excuses from DAZ as to why G3F is as she is. My disability is limiting my use of the computer more and more, but I've become determined to actually produce a rendered story (not having actually really produced anything for quite some time) and have been using all my computer time on that, currently finalising tweaking character morphs and textures ready to start the actual story soon, and collecting every prop, environment, piece of clothing etc I'll need; which hasn't left any time for forums and whatnot.

    But I've taken a little time out to look at G3F; bought her V7 Pro pack and a few other things assuming I'd want to switch to her from G2F as soon as I had what I need to start with her, as with all previous figures. However I've now realised I don't like her; that from my POV DAZ have gone completely wrong with her; that she is and will remain useless to me; and that I now deeply regret the money I've spent on her and stuff for her. I'd just like to publically explain why: maybe so someone from DAZ might at least see this bit of customer feedback; maybe to explain to some PAs from whom I've bought a lot of Genesis and G2F content (like Zev0 and Sickleyield) why I won't be buying the G3F stuff they produce (though i'm sure they won't notice my absence).

    It's not that I'm a luddite who doesn't like change in the figures - I've been right with it since I started with this stuff in 2004. Now, excuse some history, but this will become relevant and explain why I think G3F is the worst figure since Victoria 2. Yes 2, that's not a typo.

    I started this 3D graphics stuff in March 2004, getting Poser 4 as something to distract me in a difficult time in my life, and knowing nothing when I downloaded, installed and started it. The first thing I wanted to do was recreate a particular female character from a book I was writing ... and with each new figure over the years that's been the initial test, trying to make a new, better version of that same character each time, right through to G3F. Within a few days of first opening Poser 4 that first time I had appreciated that P4 Posette (and Dork, but I'll limit this to the female figures) was too limited,and had discovered DAZ. Still very ignorant, and looking at the then cheap Victoria 2 and expensive Victoria 3, I bought Victoria 2 (and Michael 2). Rapid disappointement. This female character is fit, athletic; she's not a bodybuilder by any means, but has noticeable and defined muscle. Couldn't get that with Victoria 2. Within a day I'd discovered and understood why - mesh topology. V2 and M2 were completely different meshes: M2's mesh had the polygons arranged to follow the major muscle groups so muscle bulk and/or definition could be morphed in/out; V2's competely different mesh was not arranged to reflect the muscles of the human body so no definition could be morphed in because of the polygon arrangement. But, I also understood, there was original Stephanie, who I immediately bought. Later Stephanies, from S3P, were small, slim versions of the contemporary Victoria, but not original Stephanie - she was V2's athletic sister. In fact she was the M2 mesh reshaped to V2's size and shape and attached to V2's rig, so she looked just like V2, posed the same, could wear the same clothes - but because she had M2's mesh and therefore M2's mesh topology that folowed the muscles of the body, unlike V2 Stephanie could have muscle bulk and/or definition morphed out of her.

    But within a couple more days I learnt more, and how poor the bending of the Generation 2 figures were compared with the Gen3 ones. And the Gen3 figures were a unimesh, V3 and M3 having the same mesh toplogy as each other, so V3 would share M3's ability to morph muscle definition. So I gritted my teeth and forked out the not inconsiderabele sum at the time to buy V3 (and M3) plus morph packs and whatnot. However, another couple of days and I had a new problem - I wanted my character to have realistic proportions, and V3 didn't - the legs are way too long and the head too small for the size of the torso (something true of EVERY Victoria right through to now). and, back then, one couldn't change just the leg lengths - in Poser4, 5, 6, 7, 8, and part way trhough Poser 9, and early DS y scaling just the thighs and shins broke posing and conformed clothes. The solution back then was Stephanie 3 Petite, who had more realistic proportions (legs to body - not overall height as that could be changed by simple scaling) - and she also posed better.

    So, in my first week with Poser in 2004 I had learnt and graduated through Posette, V2, Stephanie, V3 and S3P - an expensive learning process, but I did learn a great deal about mesh topology and a lot of other thinsg about how this stuff all worked, and I was, at that point, on the then latest, state of the art figure, S3P (and David for the males when he came out soon after. as he morphed and posed better than M3).

    After that - well, I immediately saw the huge improvement in V4 and switched to her as soon as she came out (and she was a - new - unimesh with M4, sharing again a muscle contour following mesh topology). Same with Genesis - instant convert (and as Genesis was both male and female, again she had the muscle contour following topology). G2F ... I was angry about G2F, but not because of the technology of the figure. I was angry because they'd separated the bases by sex again, and what I knew that would do to the clothes market (and I was right, with bells on). For my female characters I want realistic, practical clothing, and especially various unisex and uniform kinds of clothes; but the market for the female figures is all loads of girly-girly or impractical and/or sexualised clothing, Right back from my second week with Poser 4 in 2004 through to the release of Genesis I spent a huge amount of my 3D Graphics gtime learning to and painstakingly converting clothing made for the male figures over to my female ones (which was hellishly difficult for me for the gen2 and 3 figures, not that much easier for the Gen4s) - and even that limited by the proportionally tiny amount of male clothing in the stores compared with the huge amount of girly-girly/sexualised/etc female clothing I have no use for. With Genesis it was bliss - lots of the clothes I wanted, and fitting the female shapes even if the PA had principally been making them for male characters (as often shown by male figures only in the promos). Now, with G2F, male and female split again, I knew the clothes market would revert ... which it indeed did. But at least it was easier to convert male clothing sets to female. And after about a four day huff after the G2F release, I did realise the improvements in the figure over Genesis in terms of bending, expressions, morphability etc, put my huff aside and committed to G2F. So, a week initailly in 2004 progressing through Posette, V2, Stephanie, V3 to SP3, then immediate adoption of and move to V4 and Genesis on their release, and four days after release of G2F of sulking over what was going to happen to the clothes market before moving to G2F. Not a Luddite. Ready to see the advantages and immediately movre to the new figure platform since 2004

    But not this time. For me, G3F is a crock, and a return to V2. It went like this:

    As I said, Not having produced much for years, I have this project to render out a quite lengthy story, which features this one long-time character I created years before the 3D graphics, but trying to re-create whom in 3D CGI form has been my first main test of each new female figure. As I've gone through versions of her - V2, Stephanie, V3, SP3, V4, Genesis, G2F - the likenesses have graadually got better, and the latest G2F version I finalised in detail last week is the first version of which I'd say 'She looks exactly like that' rather than 'she's supposed to looks sort of like that'. Over the last few months I've been buying (or finding frrebies of, in some cases) props, environments, shaders, clothing, vehicles etc to have everything at hand for the project, custom morphing the five main characters, many of the minor characters, tweaking textures, etc, etc. Right now I'm literally vertex by vertex tidying up the messy result of autofollow on a converted item of V4 clothing (you'd think someone would have made a proper, simple racer back sports bra for G2F!) Then I see G3F has come out.

    On previous new figure releases I've immediately got them, seen the improvements, and abandoned what I was doing seeing how much better e.g. the bending would be with the new figure .. and then basically twiddled my thumbs for weeks, months, even years waiting for certain textures and/or morphs (and often clothes, though less so these days with easier transfer from one figure to another) to appear which I need to do any of the things I want to do with the new figure. This time I got the V7 Pro pack and G3F morph packs immediately as I was sure that I would want to move up to it, as with all the previous figures, and I might as well get them with intro discount; but I was determined to carry on with my project. I was sure it would be many months before a suitable texture (especially as G3F can't use the V4, Genesis and G2F UV ones) and certain needed morphs arrived for G3F before I could try to re-create the particular female character who is my usual test of a figure and is one of the main characters in the story. So I only loaded G3F briefly to see if my one big complaint about G2F's bending had been dealt with in G3F (answer: no, G3F just as bad in that respect) and a quick dial fiddle. Plus I'd bought the first pose transfer utility and had it batch convert a bunch of G2F poses and tried the results on G3F (result: hideous - really, really hideous). My intention was to continue my project with G2F, and just keep an eye on the marketplaces and gradually collect texture sets, morphs and clothes for G3F until I had what I needed as a base to transition to her in - I guessed - quite a few months and after the current rendering project.

    First - at the time pleasant - shock. The very first batch of PA products for G3F contained a perfect texture set to tweak (add some scars, a tattoo that had been the result of one very drunken night, etc) for my female character; just as good and suited in the important specifics as the one I'm using on G2F. I was really surprised as it was ages after the release of the figure before a suitable V3 UV one, V4 UV one, V5 UV one and V6 UV one came out I know this character well, and have very specific requirements for a a texture for her). Here was a G3F one the day after the G3F release! But I put G3F aside again as one vital thing I needed was one or more morphs. The G2F version of the character uses a mixture of quite a lot of morphs, but one important one is quite a lot of Gia 6 body (no head), and there weren't morphs in the G3F Body morphs set with which to re-create that effect closely. Again I thought it would be months, put G3F aside and went back to my project.

    Second shock - and it was this that revealed the true horror (for me) of G3F. What, a week? two weeks? later the morph packs comes out with the G2F legacy morphs for G3F, including a Gia 6 morph! Very surprised at how soon what I thought I needed was appearing, I bought it, loaded my G2F version of the character, loaded G3F alongside and set to. Basic shape - easy with the new Gia morph for G£F and equivalents to other body morphs used. But something was wrong. Rendered the two side by side, basic shapes the same but the G3F version is flat - lacking detail. My character is a very fit, physicaly active women at about 12 percent body fat. She is NOT a bodybuilder - she trains hard for a compromise between explosive strength, speed and endurance; bodybuilder bulk muscles and training for them LOSES strength, speed, flexibility and endurance. 12 percent body fat gives reasonable muscle definition, though not total ripped bodybuilder definition, and she has noticeably unusual (for a woman) muscle bulk but not bodybuilder size. She's more like some of the real world female 100m sprinters or heptathletes, NOT like a bodybuilder. Some Gia 6 gave me the definition I wanted with G2F but Not with G3F.

    Puzzled, I removed the textures from the two and set them both just morphd to Gia 6 at 1 (no normal maps). Basic shape the same, G2F has some muscle definition, G3F has none. I dialled them both up with ONLY their respective Bodybuilder Defintion (not Bulk) morphs at 1: G2F has good definition, G3F has only vague, blunt hint of muscle definition. I came back to the DAZ store and really looked at the promos for the G2F body morph pack and the G3F body morph pack. Both have a promo of the untextured figure with Bodybuilder (Bulk and Definition) at 1; promos clearly show good muscle defintion on G2F, vague muscle defnition on G3F, more like an off season bodybuilder walking around with maybe 18 percent body fat; very different.

    Surprise heading towards being appalled, I switched to looking at G2F and G3F side by side in Wire Shaded view so I could see the polygons and their topology. And there it is - no wonder. For the first time since Victoria 2, DAZ have released a female figure whose polygon topology does NOT follow the shape and flow of the anatomy and particularly the muscles on the body. The Gia 6 morph for G3F, and the Bodybuilder Definition morph for G3F CANNOT produce any real level of muscle definition because the polygons are not arranged in a way that they can morph to show muscle difnition. And it's not just muscle DEFINITION: it's also muscle FEXION. Without the polygons arranged along the boundaries of the muscles you can't morph definition OR flexion in a meaningful way - flexions that should be visible in characters with far more fat and less muscle than this particular one of my my characters, even in the other non-muscular female character in my current story rendering project.

    So we're back to Victoria 2 and why I mentioned that - back to Victoria 2 in the polygon topology on the body not matching the muscular anatomy of the body.

    Of course DAZ will probably say 'Oh, you can do muscular definition with HD morphs'. Yes you can - with a whole load of sub-division - but:

    1) That means I would have to take the processor hit for a heavily subdivided HD morphed figure even some way in the distance in a render where the definition and/or flexion would be visible, a low defintion morph would do fine, and heavy subdivision and HD morphs are otherwise completely unnecessary.

    2) I'm completely reliant on DAZ or a DAZ PA to produce any such HD morphs as no-one else can produce HD morphs.

    3) I can't do any editing of any such morphs myself - as I've done on all other muscle and defintion morphs from Stephanie, through V3, S3P, V4, and Genesis to G2F - as I can't save HD morphs myself, not being a PA.

    3) I can't transfer any such morphs from Genesis or G2F or to G3F since G3F simply doesn't have the mesh in the right places to receive the morphs. This matters as, for instance, on G2F I use the Muscle and Flexion morphs for Genesis which I transferred using the Transfer Utility (identical with the results obtained with GenX2 set on high detail when that became available later) EVEN THOUGH I have the Muscle and Flexion morphs for G2F - simply because I spent time comparing the two on G2F and think the converted Genesis ones on G2F are actually and noticeably better than the set made and released for G2F.

    DAZ go on about how G3F has a face with polys following the muscle structure to provide far more 'points of articulation' for better expressions. By the same logic one should have polys in the body following the muscles to provide more points of articulation for better representation of the way body muscles change shape with movement of the body. But instead they've REMOVED the match of polys to muscles in the body. Mad.

    I've been thinking these thoughts for days - since the day the G3F Gia6 morph came out and I came to realise what DAZ had done to G3F's body. And I've been building up to write this. The day I decide to actually write, we get Karen 7 as a kind of G3F equivalent to Gia 6, and RawArt's MASSIVE for G3F. Gia 6 and RawArt's MASSIVE for G2F I jumped on and eagerly bought on the day of release (although I've found I have no use for the MASSIVE as I'm trying to present realistically strong women who train hard for what they do but are not bodybuilders, as Bodybuilder training goes against strength, flexibility, speed and endurance, as mentioned above - being a bodybuilder is aesthetic, not practical for other things). I will NOT be buying Karen 7 or MASSIVE for G3F. Why? Because I've looked carefully at the promos (having learnt my lesson from only casually glancing at the promos for the Body Morph pack and the legacy figure morphs)and could immediately see what I expected due to the terrible body mesh topology. Karen 7 - like Gia 6 for G3F - does not show the muscle definition I want and which Gia 6 shows on G2F - it can't, because the poly boundaries are not in place to allow it. MASSIVE shows definition on the HD version of the morph, but only coupled to the bodybuilder-type muscle bulk. I want good definition that lets me set muscle bulks separately. It would need DAZ to produce an HD add-on to the Bodybuilder Definition morph in the Body morph set - and if they were going to I think they would have done it in that set, rather than having the promo showing the much lower defintion than in the promo of the G2F set. AND I'd have to take the processor hit when nothing else in the scene needed HD morphs, plus the other disadvantages of relying on HD morphs I listed above.

    To me this is terrible - and illogical. The base mesh of the body should, as a fundamental issue, have a topology that reflects the underlying dynamic structure of the body, namely the muscles. It's something DAZ have provided since original Stephanie, and to change this is, for me, a big - and indeed fatal - mistake. I'm sure DAZ have their reasons that are good to them; perhaps they are also good for the bulk of their customers - I don't know. But for ME the cons massively outweigh any pros, and so I will be staying with G2F. And if the next major version of DS requires such a 'new technology' G3 type figure and won't work with Genesis 2, then I won't be moving up with DS either, though I hope it doesn't come to that. I will not be using G3F, and feel I have completely wasted the money I spent on the Victoria 7 Pro bundle and a number of other G3F items I bought in the DAZ store and other stores beside.

    I will still buy - where it's something I need for my projects - props, scenes, sets, vehicles, weapons etc. And I will still buy - where it's something I need - things for G2F and G2M. But I will buy nothing further for G3F directly, the only exceptions being possibly the odd clothing item or hair which both (a) I'm sure will convert to G2F well and easily, and (b) it's something there isn't a G2F version of, or it has some important improvement over any G2F version. So nothing for G3F at all, only MAYBE odd G3F clothing and hair to be converted to and used with G2F instead. I feel very sorry for the way I will be abandoning certain PAs, especially Sickleyield, from whom I bought a lot of things for Genesis and G2F and G2M, and Zev0 from whom I bought ... well pretty much EVERYTHING for Genesis and G2F and G2M.

    This, then, will be the first new generation of DAZ figure since I started in 2004 that I will not be adopting. I feel ... actually I feel betrayed by DAZ; but that's an emotional response that isn't at all logical. I'm only one customer, and from the nature of the contents of the DAZ store right the way through from 2004 to now I'm clearly not a 'normal' customer with 'average' customer needs and tastes; I can't expect that evry choice DAZ make will be the best for me. They're doing what they think is best for the majority of their customers. This time, maybe it is, maybe it isn't; but it's the completely wrong thing for me.

    I do feel sad at this parting of the ways. For eleven years DAZ has been travelling down a broad road that included where I wanted to go so I went with them. Now, they've turned into a narrower path that does NOT include where I'm trying to go, and so I won't be following with G3F (and presumably G3M, unless they're not using a unimesh for Genesis 3 and G3M has a different, suitable mesh topology). With original Genesis, DAZ praised the move to a single figure base for both male and female, crowing the advantages as a selling point; with Genesis 2 they completely reversed themselves, praising the move to separate male and female bases and crowing THOSE advantages as a selling point. Personally I was for the single base and against the return to separate ones, but it did show DAZ making a 180 degree turn over a change in one generation of figure. Maybe - just maybe - G4F will show DAZ making another 180 and return to mesh topology matching body anatomy as it has from original Stephanie to G2F. If so I'll be happy to re-join the DAZ figure journey; if not then I suppose if and when G2F doesn't cut it any more I'll have to look for some other source of 3D figures.

    Anyway  - G3F, not for me. Mesh toplogy following the anatomical structures is, for me, completely fundamental and a necessary requirement of a figure. Sorry, DAZ, for me you've got this wrong in such a fundamental way it can't be fudged or fixed in any way but a new mesh. You and a few PAs have a little bit of money from me for G3F things, but what you have now is it - no more. And please knock 1 off the total number of V7 sales when you look at them to judge how many people approve of G3F: I bought V7 Pro, but wish I hadn't and won't be using it.

    Right - back to my story creating and rendering project. As before the G3F release I'll be spending all my limited computer time on that, and none on forums etc. I won't be debating this in the forums, not even this thread. Please don't expect me to read, answer, discuss or debate any replies: my head's too muzzed with prescription painkillers, the pain levels rise too high, and available time is too short. I just felt I had to say, publically, what I find so fundamentally flawed about G3F (and the basic design of the mesh topology is about as fundamental as it gets) and therefore why I won't be using G3F or buying anything more for G3F.

    Peace. Out.

    By

    DavidGB DavidGB August 2015 in The Commons
  • Karen 7

    Ok whose idea was Monique and Darius 6?  Looks like Daz originals to me. Daz make lots of original characters belive me I have a bunch my question is where is the black G3 figures? Period

    Just remember, just because it has the label Daz Original, does not mean Daz made it. Just means they own it. Bought it off someone.

    I asked the same question in another thread, and sadly I can't find the responses I got. But basically Daz is very dependant on what PAs submit.

    There is a difference between a PA making a product and bringing it to DAZ to see if DAZ will accept it and DAZ contracting to have figures modeled to their specifications which is how the DAZ base figures are done.  The base characters such as Victoria, Bethany and Karen are morphed from the the base figure and also contracted.  PAs support these with characters they then create based on the base or base characters, and submit them to DAZ.

    By

    Cris Palomino Cris Palomino August 2015 in The Commons
  • Does Movie Maker support IRay?

    I'm looking for solutions to practical animation with Daz3d assets.  I'm very interested in something that works with IRay rendering as the results are light years better that 3Dlight in my experience.  I'm looking at Movie Maker, but all the promotional information for it uses Victoria 4, dates back to 2009, and looks to be rendered in 3Dlight.  I've had some bad experiences with older assets and plug-ins from the Genesis days (looing at you DressShop).  Not sure I want to gamble on Movie Maker.  Anyone have any experience with it in Daz 4.8 witih IRay rendered assets?

    By

    tring01 tring01 August 2015 in The Commons
  • Genesis 3 anatomical elements textures?

    I purchased the  Victoria 7 pro bundle which included the Gen 3 genitalia accessory and textures. I’ve also purchased several other Genesis 3 female characters. Some have included an additional  texture for the genitalia accessory and others have not.

     

    My question is why isn’t this texture included with all genesis 3 custom skins? It can’t be a prudish thing as the content creators don’t seem to have any problem drawing a detailed genitalia  area on the torso maps so I can only assume it’s a matter of laziness to avoid the additional work required. 

     

    Since genesis 3 female no longer has the additional genitalia  shaping sliders I find that the anatomy accessory is the only means to provide verity in this area and trying to match the default V7 genitalia texture to a custom skin tone is a PITA.

     

    I won’t single the content creators that are not supplying these textures but am giving notice that from here on I am no longer purchasing your products. Sure I may only be a single customer but if you can afford to lose customers so be it.    

    I'm sorry to hear that but I do understand.

    There are some workflow issues regarding texturing the gens area.  I was not happy to pass it by on my one G3 release and plan on including textures for it in the future (not immediate, but soon).  My understanding is that several of us have had this problem.  We're not trying to slight our customers or be prudish... sometimes we just struggle too.

    Be gentle with us and give us a chance.

     

    There are morph packs for these gens, as well as entirely new geografts that don't require the G3 gens at all, available from that other site that sells that sort of stuff. One such product even runs an automatic script to match the character's texture. I got some interesting resuls with Rawn's Queen Cobra character (after removing the tail). 

    I've seen some of those morh packs but not the one you mentioned wiith the texture matching script. Still don't see how it would be able to get the seams to match prooerty as Richard mentioned above. After spending time in PS to try and make a few of my own G3 gens textures about the only way I found to deal with the seam issue was with my fems needing to go bushty down below.

    By

    bsett bsett August 2015 in The Commons
  • Karen 7

    Much prefer the look of Karen to Victoria. I actually much prefer the pack as a whole, but...

    Think I'll get the other two figures and the long hair; seriously, stop charging me extra for new UVs that rarely get used, and with good reason. They don't add any benefit to model.

    ... And that take more work getting everything to work properly.

    And to add insult, eleven items, there used to be a lot more.

    I'm a caucasion guy, but it would be really nice to have some ethnic diversity.

    By

    nicstt nicstt August 2015 in The Commons
  • Karen 7
    Looking at the promos, I think Karen 7 makes for a much better V7 than Victoria 7 herself. At least her promos don't have that horrible raccoon makeup slapped on like V7. Still haven't bought either, though.

    By

    ZamuelNow ZamuelNow August 2015 in The Commons
  • Karen 7

    I really love a lot of the clothing items in Karen 7 and I see that DAZ is listening but still more caucasion woman?  I bought Bethany 7 because lets face it.. a plus size girl rocks in my runtime and she's been my favorite... especially since it came with that Latina character Camile HD... but once again I find myself wondering about ethnic diversity.  Where are the new Indian, Asian, African...???  I don't need more shapes, I need more skins.
    Since I already own Bethany, Eve and Victoria.. I have caucasion covered..  More divirsity and lets see some older character morphs too.
     

    By

    SnowPheonix SnowPheonix August 2015 in The Commons
  • Michael?

    It's too bad Michael and Victoria don't come out at the same time, or at least closer together. It's like waiting for the sequel to a book. It seems to take forever.

    By

    melanie melanie August 2015 in The Commons
  • Michael?

    Any word on when we'll see Micheal 7? Victoria always gets top billing. When is it Michael's turn?

    By

    melanie melanie August 2015 in The Commons
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