• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
    • Game Ready
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions
  • Download Studio
  • Menu
  • Daz 3D
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • Will there be a "Filament to Iray" converter?

    Yes, more converters would be a big bonus for DAZ and it's users.

    I am still praying for an Iray to standard PBR converter. That would open up a new world for users of other 3D renderers that use PBR and not Iray,  to use  Iray Daz assets and props.

    DAZ assets are reasonably priced and of high quality. I'm sure there are many users of other 3D engines that would love to tap into the fantastic world of DAZ assets.

    And remember there are many hobbyists who can not afford the latest Nvidia card and are using ATI or cpu rendering.  And please get over the fact many today are really effected by the high prices at the grocery store, home heating, insurance,  electricity and gas/oil. There are hobbyist who are living pay cheque to pay cheque but find enjoyment and escapism in creating 3D art.

    Does DAZ really need a 3D Delight license to sell a convertor? There are many file converters for Blender (Sketchup for example) and I'm betting there is no need for a Sketchup lcense for the creator  to give it away free.

     Cheers

    Kenmo

    By

    kenmo kenmo July 27 in Product Suggestions
  • External White House

    I know I had one, might have been Sketchup

    but I can only find 2 saved Carrara scenes of it which doesn't help

    no, those are the simple Carrara content version not the model I used to have

    ooh found it

    Sharkey made it

    don't think I can share it sadly, I found a link but it's not secure 

    http://tysto.com/model/index.htm

    By

    WendyLuvsCatz WendyLuvsCatz July 17 in Product Suggestions
  • DAZ3D option to export Iray materials to PBR industry standard

    PBR  materials - Physical Based Rendering Materials.

    What is PBR 

    https://en.wikipedia.org/wiki/Physically_based_renderinghttps://en.wikipedia.org/wiki/Physically_based_rendering

    Free PBR materials

    https://freepbr.com/

    https://ambientcg.com/

    https://www.poliigon.com/textures

    Quoting poligon link above "PBR textures for Blender, 3ds max, Cinema 4D, Sketchup, Unreal Engine, Unity and Maya. Complete PBR texture sets that are perfect for creating archviz, vfx, games, animation and product visualization."

    PBR explained

     

     

    By

    kenmo kenmo May 19 in Product Suggestions
  • Berlin Neoclassical Architecture

    richardandtracy said:

    OK. It's a start...

    The decorative swags are going to be a problem. May have to try them with normal maps.

    Regards,

    Richard

    I'm quite aware, that this would not be a quick project.
    Here are some shots of typical Berlin windows to those houses.
    https://www.google.com/search?tbnid=oPv4ExmQRJcE7M&tbnh=0&tbnw=0&client=firefox-b-d&hs=Hl99&sca_esv=ad51375bc05ed99f&cs=1&sxsrf=ANbL-n6WxdnpEZ7q76VzK3J7_AZij6AgaQ:1773067143805&udm=2&tbs=rimg:CaD7-BMZkESXYWVxhE9DsDhM4AIA&q=Berliner+Fenster&sa=X&ved=2ahUKEwjuipDqhZOTAxWUNPsDHZxFNxQQuIIBegQIOBAA&biw=2159&bih=1271&dpr=1
    What software are you using in your screenshot?
    Is it Sketchup?
    I looked into it, but it's rentware. 

    By

    Masterstroke Masterstroke March 9 in Product Suggestions
  • OBJ Imports related question

    Most of them are grouped for better handling and organizational purposes. Sometimes, not grouping objects in SketchUp leads to messing up the geometry and whatnot. However, I've tried exploding some groups and leaving the objects as they are, but doesn't seem to be helpful.

    I've saved a version with no groups at all, just objects and oh boy.. not only that the file has no separate items in DS, but texture got lost and the project got white again :)).

    By

    da_kovacs da_kovacs February 17 in New Users
  • OBJ Imports related question

    And they are separate objects, not just separate groups, in SketchUp?

    By

    Richard Haseltine Richard Haseltine February 17 in New Users
  • OBJ Imports related question

    The thing is that even though it is said that DS can import separate items, for me this is not happening. As shown in the attachment, I have all settings checked. Is this option app specific maybe? I mean, I'm sure it works with Blender just fine, but as advised, I'm using SketchUp and with that, it doesn't work for sure.

    By

    da_kovacs da_kovacs February 17 in New Users
  • OBJ Imports related question

    Well, I'm completely lost now. I've tried it with a completely new object with a simple texture and the same happens. The model is white... I thought of the MTL file as well, meaning that the pathfiles are either corrupted or something is missing, but creating a new model should've excluded this. I'm not sure what to do..it was working well before the update..

    Regarding grouping, it seems that SketchUp OBJ's don't separate objects, but exporting as 3DS do. I'll go with that instead.

     

    By

    da_kovacs da_kovacs February 12 in New Users
  • OBJ Imports related question

    I've found no issue with both DS 2025 Alpha and 2026 Alpha when importing OBJ + MTL files. Diffuse texture maps are shown correctly in Viewport... There should be no change in OBJ Importer of DS 2026.... not sure why DS 2026 failed you. 

    As for grouping, starting from DS 2025 Alpha, OBJ Importer gives a new option of Read Objects, which can read OBJ file that contains Separate Objects. It now works well with my Blender workflow i.e. I save multiple items as an OBJ file with exporting materials in Blender, then DS 2025/2026 can import the OBJ file as multiple objects with assigned texture maps + correct surface names, so far so good ~

    But I know nothing about SketchUp... not sure if it can save an OBJ file with data of separate objects ...

     

    By

    crosswind crosswind February 12 in New Users
  • OBJ Imports related question

    Hello!

    I'm in need of a little help here to understand better file importing and how to work with OBJ's correctly in DS. The host tool I'm building a scene is SketchUp and I'm exporting the model as OBJ with the settings shown in the attachment.

    Everything was working perfectly until I've updated DS 25 Alpha to DS 26 Alpha and now all my imports are looking white. It's like DS doesn't load the textures or something. Environment and other settings are unchanged and working with DS models works just fine. It only started affecting OBJ's.

    Also, does anyone know if there's anywhere an option in DS to display an OBJ with its original grouping/tag settings? I mean, currently an imported OBJ only comes with its name and that's it. Everything is grouped together and can't work with its components like a table or a picture at all. The only way I can see the model's details is under "Surfaces", but that's not exatly what I'm looking for..

    I don't know if any of this makes any sense, but it would be awesome if someone could help in any way.

    Thanks!

    By

    da_kovacs da_kovacs February 12 in New Users
  • Hexagon open source

    Interesting thought and thread.

    Loved Hexagon and found it simple to learn. Prior to Hexagon I tried Sketchup which I found very awkward to use and created awfull topology. Later switched to Wings3D which I also found easy to learn. Wings3D lacked some tools which Hexagon had, so I jumped ship. I only stopped using Hexagon in favor of Silo as on later Windows versions, Hex was unstable to use.

    Silo was also easy to learn yet lacked some of the tools of Hexagon. 

    I now use Blender, MOI3D and 3DCoat.

    Vanilla Blender  lacks some of the cool tools Hex has but there is a rich library of add-ons for Blender which can remedy this situation

    Blender does have a better subdivision workflow which I did not find stable in Hexagon.

    Groboto3D was fun but no longer being developed.

    I would welcome further development of Hexagon3D for stability issues.

     

    By

    kenmo kenmo December 2025 in Hexagon Discussion
  • DAZ3D to Vue Plugin

    There was a Poser to Vue and Sketchup to Vue plugins when E-onsoftware was publishing Vue.

    I can not remember if the Poser plugin was developed by E-onsoftware of Poser.

    The Sketchup plugin (actually a script) was developed by a Vue fan/creator and sold on the old Cornucopia3D site.

    There was a post on "Vue Galleries" on Facebook which seems to back your thought Vue may become "opensource" via Bentley (present owners of Vue).

    Love Daz but lately it has been giving me issues with large scenes. I use Blender and Vue but I am more comfortable with Vue.

    Plus I would have to purchase several Blender-addons to give me some of the features of Vue, especially plants and ecosystems. And Vue's material functions are so much easier than Blenders.

     

    By

    kenmo kenmo December 2025 in Product Suggestions
  • Hexagon open source

    You’re absolutely right, “more efficient” really depends on what you’re most familiar with. Many architects naturally choose tools like Rhino, SketchUp or 3ds Max because they’re well-established in that field and fit architectural workflows very well.

    For me personally, Hexagon has always been more of a hobby tool. I just enjoy that old-school vibe, and it’s also a bit nostalgic since my father and I used to experiment with Hexagon together for fun. In that sense, it’s less of a pure modeling tool for me and more of something I feel emotionally attached to. I use Blender too, of course, but Hexagon still feels a bit like home.

    That’s why I appreciate having so many different programs to choose from: everyone can work with whatever feels most intuitive, whether it’s cutting-edge or pleasantly old-school.

    In the end, the result is what truly matters, because all these tools are simply there to help us express our creativity. I always say that you can create a beautiful sketch with a simple pencil just as well as with a Montblanc.

    By

    Nova Nova November 2025 in Hexagon Discussion
  • Hexagon open source

    "More efficient and much faster" is relative to the application you know better.  Someone who worked in Blender and switched to Hexagon would most likely say the same about Blender over Hexagon, especially when it comes to applying the tools in question.  If you know Blender well, the hotkeys and quick access to the tools make it very fast for modeling.  I used to think 3dsmax was so much more efficient than Blender when I first switched, but then once I really learned the tools and hotkeys in Blender, it became evident that it was at least as fast as Max was.

    I agree, though that there aren't many people using Blender for architecture.  There might be even less (aside from you, of course) using Hexagon for such things.  I think polygon-based modeling packages in general are really only used for visualization in that field.  Correct me if I'm wrong, but I think Rhino, SketchUp, and some other solid modeling packages are far more popular in Arch Viz.  3dsmax might be the only exception.

    By

    gregsgraphics_cafd0962a0 gregsgraphics_cafd0962a0 November 2025 in Hexagon Discussion
  • Can you help me with a college project?

    Oooh... Questions!

    1-  How long have you used Daz 3D Studio?  
    A:  Approximately 17.675 Earth years. This is without accounting for temporal variations due to chronometric phase variance or progressive orbital oscillation within the galactic plane. Probably. 


    2-  Do you use any other software with Daz 3D? (bridges, photo editing, or other rendering software? 
    A: Yes... Blender, SketchUp, Hexagon, Poser, Bryce, Nomad Sculpt*, Valance3D*, Sculptura*, MeshMixer, Photoshop, GIMP, Krita, Inkscape, Procreate*, Pixelmator*, Sketchbook*, UltimateUnwrap, Filter Forge, Kerkythea, ... That's most of them, not counting ones I have that I very rarely use for a specific purpose 
    3- How easy or difficult was it to learn Daz Studio?
    A: I learned it a long time ago and I have a terrible memory... I think it was semi-decently-easyish to learn... I actually learned Poser first (via books and magazines), but with DS there were lots of wonderful helpful people here on the forums that shared their knowledge and wisdom when I asked questions.

    4- Did you have to purchase a specific computer to use the application?
    A: No, but over the years I've tried to buy a computer that is at least a little good at rendering... honestly they've mostly been mid-range computers... no expensive graphics cards or high end graphics capabilities.

    5- How much money have you spent at the marketplace or other third-party sites for content?
    A: That's classified information. Also I have no idea.

    6- What kinds of bugs or errors have you ran into?
    A: Mostly spiders, but they are arachnids... errors... lots over the years... the main issue I feel is that by the time I catch up to everyone else computer-wise, DS has gotten more complicated and I'm always rendering at the same speed... but the plus is most of the bugs that I've encountered are easy to deal with because they are old news by then.

    7- Is there anything you would change about the application?
    A: Quite a few things, but I gave up long ago on hoping for things I'd like to see implemented... I used to have a list somewhere (for surveys and stuff), but none of that every came to be (they weren't weird things, lots of other people wanted them too)... one of the things I'd love to see is a decent manual... I feel like once upon a time the community would have really come together to help make a good user manual, but I feel like that ship may have sailed over the past few years. It seems like most people are happy with random YouTube tutorials and paying for video courses (I'm not a fan of videos for lots of reasons). 
    Disclaimer:  ​DS used to be a big deal to me, but for various reasons I'm only faintly interested it these days. 

    By

    McGyver McGyver September 2025 in The Commons
  • Exterior of West Park and the grounds

    I grew up at Belmont in Surrey, now classed as being in Greater London. My dad worked as a steam boiler stoker in the Belmont/Henderson hospital which was one of the many old gothic psychiatric hospitals in Surrey and had been a former workhouse in Victorian times. From our house we had almost exactly this view of the Belmont Hospital:

      Belmont Hospital, Sutton: Former Workhouse and Pauper School. Art Prints,  Posters & Puzzles from Mary Evans

    A mile or two away near the village of Banstead was the Banstead psychiatric hospital which looked like this: 

    undefined

    Then there was the Epsom cluster of psychiatric establishments which included the West Park one. There are more pictures and links from the Wikipedia pages for each of these hospitals. 

    A good way to find outsides for the Jack Tomalin West Park is by searching for "psychiatric hospital" on the Trimble/sketchup warehouse. Then edit the downloaded buildings in Sketchup. Also, if you have Carrara, there's a freeware plugin by Inagoni called Architools which can make buildings in Carrara and export them. Downloadable for free from github. https://github.com/Chaplier/inagoni/releases/tag/v1.0?fbclid=IwAR3lM3yptVqAqC6-z4AISXXDEboBuyb0Ipr54jOZbzzdFn44PQlPlegqgEk 

    Another way is to cheat. One time I used parts of the Dream Home, splattered it with grunge and pretended it was the outside of West Park. I put Grovebrook House in the background.  It looks close enough if you're only driving in the gateway and then entering the front lobby. 

     

    By

    Speculativism Speculativism July 2025 in Product Suggestions
  • Show Us Your Bryce Renders Part 13

    The terrain was self made and given a material from Gritstone Hills and High Resolution Terrains 2. The castle is the Château de Chambord from SketchUp and the lake a 2D-Disk with my water material. The clouds from the CloudSphere1 and the ambient light by the belonging SkySC1 HDRI from the Sky Toolbox and the key light by the sun.

    Castle near Lake

    By

    Horo Horo April 2025 in Bryce Discussion
  • Star Wars Renders 2013 +

    tkdrobert said:

    Rogue7 said:

    Awesome pics tkdrobert where did you find the ship?

    Sketchup.

    Great job

    By

    Rogue7 Rogue7 March 2025 in The Commons
  • Star Wars Renders 2013 +

    Rogue7 said:

    Awesome pics tkdrobert where did you find the ship?

    Sketchup.

    By

    tkdrobert tkdrobert March 2025 in The Commons
  • Help with creating clothes, a house and other stuff

    this might suit you then too

    https://www.sweethome3d.com/

    I haven't used it but for houses it's popular 

    are tutorials on Youtube 

    https://youtube.com/playlist?list=PLtu3HarR0EUZwMcTm1JzTmo4yCfNuUtCg&si=tVUFcF7QxWmkjz_U

    looking it's as easy as Sketchup or Architools in Carrara yes

    By

    WendyLuvsCatz WendyLuvsCatz March 2025 in New Users
Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.