User Stories
COMIC ILLUSTRATION
JOHN VAN FLEET
John Van Fleet has done it all, with an outstanding resume to prove it. He is a world-renowned illustrator and artist who has one of the most impressive lists of clients that you'll ever see. D.C. Comics, The Walt Disney Company, Mammoth Records, Sony Pictures, MGM Studios, Marvel Entertainment, Warner Brothers and Electronic Arts just to name a few. Not only does John have a very unique style, but his vast portfolio is incredibly creative. All you have to do is visit his website to see how unique and creative he really is.
TOOLS USED
DAZ Studio, Adobe® Photoshop
FAVORITE DAZ 3D PRODUCTS
Victoria, Michael, Victoria Bodysuit
John Van Fleet in action
JOHN VAN FLEET USED DAZ 3D PRODUCTS TO ENABLE HIM TO CREATE QUALITY COMIC & GAME GRAPHICS. NOW HE CREATES QUALITY CONTENT FOR DAZ 3D!
"I remember the day I came across the Daz 3D website. I was working on a Batman graphic novel and I wanted a Bat-a-Rang I could rotate and render from different angles. I had just started to mess around with 3D models. I did a search and Daz 3D popped up. I was floored by the amount of content I found.
Before I knew it, I was hip deep in models. During that time I was contracted to create art for several trading cards by Upper Deck, a card game they created using characters from Marvel and DC comics, called "VS.". This game would pit each player's character deck against his or her opponent’s. This job provided a great opportunity to see what I could do with the Daz 3D figures. They worked great! The ability to light and move around the images was wonderful. It was almost too much fun to take in! I kept experimenting to see how far I could one-up myself.
Much later I had a call from an editor at DC comics who wanted a similar look for an upcoming Batman story called "The Clown at Midnight" by Grant Morrison. The book was already published and pretty popular. Many of the models used are from Daz 3D and I put in my two cents with some paint and some pixel bending. Without the variety and high quality of models available to me thanks to Daz 3D this job could have easily turned into a nightmare.
Recently I got a call from an artist friend, Dave Devries. He needed someone to work with him on a property-based game from Seed Studio. This property, BlueShift, is now an online comic and free to the public. Dave needed me to create backgrounds while he would create the figure art, much like an animator would. I knew I could do the job with the help of the models offered by Daz 3D. I followed thumbnail sketches that Dave and I made after reading the script. We had to breakdown the scenes and plot out the story to flow from one page to another. I knew I would be acting as a cameraman capturing the environment from multiple angles as the action flowed from panel to panel. 3D models are uniquely suited for this task. I pulled from every source imaginable, combining and recombining meshes to create the world we needed. Without the variety and level of quality of models available to me via Daz 3D, this job would have been much, much more difficult. Thanks to all the independent Published Artists who sell their high-quality models through the Daz 3D online store, I was able to create the images that I saw in my head while reading the script."