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The Daz to Unity Bridge brings your Daz Library from Studio to your other favorite software. Now you can create with the Daz 3D content you love, no matter where you work.

Use the Daz to Unity quickly and easily
  • Open your character in Daz Studio.
  • 2. At the same time you have your Unity Project open for an automated process
  • 3. Make sure any clothing or hair is parented to the main body.
  • 4. Locate Daz to Unity under Edit > Send to Unity
  • 5. A dialog will pop up and choose where you wish to export too, choose the name of you wish the folder in Unity to be and choose what type of conversation you wish to do, “Stash Mesh” (no skeleton), “Skeletal Mesh” (Character or with joints), “Animation” (character must already be transfer)
  • 6. Choose which Morphs you wish to transfer (unstable at the moment)
  • 7. Leave the port as default if you wish the file to automatically import in Unity.
  • 8. Once you press accept the file will transfer over in Unity if this does not happen automatically in the bottom left press import and locate the file where you exported to with the extension .dtu Starting an Import Manually
  • 9. After that you are done and your character is ready for your game!
Watch your Daz Library come to life in the software of your choice.
Works with Windows 10 and Unity Version 2019.4 with HDRP
Version Details

Version: 2.0.13.5

Size: 8.8MB

Windows Only


Useful Links
Daz to Unity Asset Store Unity Forum Unity Documentation Video Tutorials Help Center
Daz to Unity

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Daz Central

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Rendering

Learn Rendering


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1. Add support for OOT Hairblending Hair shader
Turbulent Tail Hair for Genesis 3 and 8 Females
Sara Hair for Genesis 3 and 8 Females
2. Added support for Dual Lobe Blended Hair

1. Install the Unity Bridge.
2. At the same time, have your Unity project open for an automated process (We recommend the latest Unity 2021 LTS). When starting a new project, select either 3D (HDRP), 3D (URP), or the 3D (core). 3D (core) is the same as Built-in renderpipeline or Standard-Shader.
3. In Daz Studio: Open up your character in Daz Studio.
4. Make sure any clothing or hair is parented to the main body.
5. Locate Daz to Unity under File > Send to > Daz to Unity.
6. A dialog will pop up; choose where you want to export to. Choose an Assets folder inside your project for Unity. Choose the name you wish the folder in Unity to be, and choose which type of conversion you want to do, either "Static Mesh" (no skeleton), "Skeletal Mesh" (character or with joints), or "Animation" (character must already be transferred).
7. Choose which morphs you want to transfer.
8. Once you press accept, the file will transfer over in Unity.
9. Wait for a dialog box to notify when the transfer to Unity is complete.
10a. If you enabled the option to Install Unity Files, then you should see an import window to install the HDRP package — just click Import.

10b. However, if you do not see an import window, or if you are using 3D (URP) or 3D (core) templates, go to your Project Panel and navigate to Assets\Daz3D\Suppport. Find the package for your project and install it. For HDRP, double-click "DazToUnity HDRP". For URP, double-click "DazToUnity URP". For Core (aka Built-In or Standard-Shader), double-click "DazToUnity Standard Shader".
10c. Once the Unity Files are installed, the Daz Studio asset should automatically begin importing.

11. If this does not happen automatically, locate the DTU file and launch the Daz to Unity Bridge window via Daz3D > Open Daz3DBridge Window, ensuring the DTU file is selected, and click the thumbnail button in the top right corner of the window.
12. For HDRP, you will also need to install the Iray diffusion profile. Attach the diffusion profiles under Assets/Daz3D/DiffusionProfiles to your HDRenderPipelineAsset (typically, this lives in Assets/Settings/HDRenderPipelineAsset) in the Material > Diffusion Profile List.
13. After that, you're done and your character is ready for whatever comes next!
14. Please note that the import can take a few minutes, especially for a large or complex figure. The transfer will take longer on the first import.

A Bridge is a cross-platform port that converts 3D Assets — in this case, amazing Daz content — and brings it to another software, complete with rigging, textures, and other Studio modifications.

Genesis 8 and 3 content works with the Unity Bridge. Supported materials include Iray Uber, PBR SP, Daz Studio Default, and OmUberSurface shaders.

The Daz to Unity Bridge works with Unity versions 2019.4 LTS, 2020.3 LTS, and 2021.3 LTS. It supports HDRP, URP, and Core (aka Built-in/Standard-Shader) render-pipelines

• Strand-based hair will have difficulty transferring.
• Michael and Victoria 4 Content and Genesis 1 Content are not guaranteed to transfer to Unity using the bridge. Some Genesis 2 Content may transfer, but success of transfer (including rigging, textures, etc.) will vary item by item.
• Environments are not natively supported.
• Assets can not be in groups.
• Instances are not supported.
• Joint Orientation of the skeletons will not transfer. • If you want to use animation in Unity for a Genesis 8 Character, you will need to bring in the default Genesis 8 Male first.
Using Animation in Unity

• Some texture formats are not natively supported and follow these steps to fix it: Daz to Unity: Error Importing Texture
• Unless manually changed assets will not work without the plugin enabled.
• Not all morphs will transfer correctly and cause issues when retargeting animation but, you can test it out and see which morphs will come over.
State of Morphs