Daz Studio Content Creation Mastery Parts 4 and 5 : Rigging & Morphing Props

Daz Studio Content Creation Mastery Parts 4 and 5 : Rigging & Morphing Props

  • $69.95
    • Daz Studio Content Creation Mastery Parts 4 and 5 : Rigging & Morphing Props by: Digital Art Liveesha, 3D Models by Daz 3D
    • $69.95
    Compatible Software: Daz Studio 4.22
    Install Types:
    DazCentral DIM Manual Install
    SKU:34899

    Optional License Add-Ons:

    −50% $35.00 $17.50
    −50% $1.99 $1.00

    *Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.

    Compatible Software: Daz Studio 4.22
    Install Types: DazCentral DIM Manual Install
    SKU:34899

    Optional License Add-Ons:

    −50% $35.00 $17.50
    −50% $1.99 $1.00

    *Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.

  • This product is in this bundle

    • Details

      Two modules with over 4 hours of tuition in HD quality recordings from live webinars, recorded from the presenter's own desktop. Sessions include Q&A with the attendees.

      This is a complete detailed step by step guide on how to rig and morph props, essential knowledge for DAZ Studio content creators.

      This product contains two webinar recordings of approximately 2 hours each.

      MODULE 4 - "EXPLORING" : RIGGING A RIGID PROP

      Explore the possibilities of rigging.

      We'll discuss in which cases a rigged bone structure is preferable to morphs, and we'll look at the various rigging types available in Daz Studio. I'll show you how to rig a prop from scratch and I'll give you an introduction to weight painting. We'll look into ERC in detail - how to link dials together and control them by another dial, and you'll learn how to use keyed ERC for a very precise control over your mesh's features."

      MODULE 4 CONTENT : RIGGING STAND ALONE PROPS

      - Difference between morphs and rigged movement

      - How to rig an item from scratch

      - Rigging types

      - Introduction to weight painting

      - Setting up dependencies (ERC)

      - Keyed ERC for precise control

      - Rigging

      MODULE 5 - "ADAPTING" : MORPHING

      When you have your mesh finally in Daz Studio you can also adapt it to your liking - using morphs. In this module we're going to talk about morphs: how they work, how you can use them, and above all how to create them. I'll show you different methods to create morphs and different ways to load them into Daz Studio. I'll also share my methods for dealing with tricky layered parts."

      MODULE 5 CONTENT : MORPHING

      - Using DS deformers

      - Using external software

      - Tricks for morphing in ZBrush (masking)

      - Adjusting the rigging to the new shape

      - Pitfalls

      ABOUT THIS SERIES

      In this webinar series I'll take you through the various stages of the creation process, from planning your project over modelling and UV mapping to rigging, morphing, texturing, rendering and packing up. We will cover each "leg" of this journey in detail and you'll get lots of useful information, tips and tricks. I'll show you various methods and workflows and discuss the pros and cons of each so you can make informed choices for your own personal workflow.

      I'm covering the creation process using an upcoming product as an example. I'll show you how to create a suitcase and a duffel bag

      Presenter : Esha
      Esha lives in Austria and has been creating 3D products for nearly 12 years.
      She has created content for Smith Micro and Daz and is an active vendor at daz3d.com.
      When Daz released the Developer Tools for Daz Studio in 2008 she integrated them into her workflow and has been working with Daz Studio, alongside Poser, ever since. In recent years she has been focusing on DS for product development.
      Esha's favourite tools include Daz Studio, Poser, ZBrush, Wings3D, Xfrog, Marvelous Designer, UVLayout and Photoshop. In all of these she is a self-taught artist, basing her skills on years of experience and numerous online tutorials. She fully understands the difficulties of moving from Poser to Daz Studio, having made that journey herself, and enjoys passing on her Studio know-how to new users.
      Esha also has several years of experience in teaching adults. She firmly believes that the best way to learn is to actively do something yourself, so she favours a hands-on approach in teaching.
      Knowing only too well how tiresome it is to gather scraps of information all over the web she wants to provide comprehensive webinars that really offer solid information. Moving from the basics to advanced procedures she takes care to make sure that her audience will be able to follow her courses smoothly.
      In her spare time Esha loves listening to classical music, baking muffins and collecting cat photos.

      What's Included and Features

      • Daz Studio Content Creation Mastery Parts 4 and 5 : Rigging & Morphing Props:
      • Rigging Props:
        • Topic 1:
          • Setting Up A Bone Structure
          • Automatic Bone Creation Through Groups
          • Hierarchy And Orientation
          • Bone Position
          • Adding Bones
          • Re-parenting Bones
          • Selection Groups
        • Topic 2:
          • Weight Painting For Rigid Items
          • Selecting Faces
          • Filling Selection
        • Topic 3:
          • Tweaking Parameters
          • Setting Limits
          • Renaming Parameters
          • Hiding / Showing Parameters
          • Creating Aliases
          • Organizing Parameters Into Groups
        • Topic 4:
          • ERC Tricks
          • Working With Edit Mode And Property Hierarchy Tab
          • Setting Up A Control Dial For A Single Parameter
          • Setting Up A Control Dial For Multiple Parameters
          • Keyed Erc
          • ERC For Bone Position
        • Topic 5:
          • Rigging Soft Items
          • Weight Painting Brush
          • Smoothing Weight Map
          • Locking Weight Maps
          • Adding Bones For Better Movement
      • Morphing Props:
        • Topic 1:
          • Working With D-formers
          • Creating And Positioning A D-former
          • Tweaking The Spline
          • Saving As Morph
          • Managing D-formers
          • Weighted D-formers
        • Topic 2:
          • Using External Software
          • Working With .OBJ Files
          • Using The Bridges In Daz Studio
        • Topic 3:
          • Morphing In Zbrush
          • Masking
          • Using Textures For Masking
          • Useful Zb Brushes For Morphing
          • Exporting The Morph
        • Topic 4:
          • Importing Morphs Into Daz Studio
          • Morph Loader Pro
          • Adjusting Morph Properties
          • Setting Up A Control Dial For Multiple Morphs
          • Adjusting Rigging To Shape
        • Topic 5:
          • Corrective Morphs
          • Creating Fix Morphs
          • Setting Up JCMs
          • Attenuating Morphs

      Notes

      • This product includes:
        • 2 General Installers
      • This tutorial references Hexagon and ZBrush. Hexagon can be replaced by any other modeling application. ZB may be hard to replace, but 3DCoat or the new ZBrush Core would work also.