When I transferred over Hitomi I had to smooth out her eyes in Hexagon. I expected that to happen so wasn't a big deal.
Not sure about teeth because I tend to smooth out the anime character teeth anyway and I don't let them show off fangs cause it's not cute. But I will keep an eye on the teeth.
[The problem with Justin eyes ended up being because a layer of the eyelashes was morphed into his head, to make them more "boyish" with only one layer of lashes.
There was a morph supplies with Justin that restored eyelashes to original shape, it was dialed off by default, I think, but turning it back solved the problem. It was quite long time ago, I might not remember it correctly.
You seriously don't have any eye or mouth issues when transferring those shapes to G3F? I am surprised, but I believe you. Maybe I will figure it out :)
I've checked with all Subdivisions and High resolutions turned off and I don't have any noticeable problems with these shapes – the only thing I've noticed that if eye bones are dialed somehow in default G3F when I dial the shape they might turn around somewhat as I dial the morph but I see no deformation on the eyes themselves. Default G2F _clone_ does have a problem with eye pokethrough (but not deformation much) because the figure's rigging isn't adjusted for it.
I cannot judge how transfers work in combination with G3F evolution, though, because I'm not buying anything for G3F to check.
Oh, I didn't read carefully enough... you only tried it with G2F default, G2M default, G2F Heavy, and M4... these look good because there is nothing drastic with the eye areas to get messed up. And heavy doesn't affect the eyes at all, so it makes sense. I would ask you to try with Girl 6 or Aiko 6, but I believe I remember saying that you don't buy the character morphs. If you do have one of them, or any of the other G2 extreme head morphs, could you try it and let me know your results? A pic would be even sweeter
Well my Jenni's been transfered, got some tweaking to do and I need to get rid of those "claw hands" she's inherited from Genesis 1, but all told she bends really well as is, Jenni is on the left with G3F on the right.
Well my Jenni's been transfered, got some tweaking to do and I need to get rid of those "claw hands" she's inherited from Genesis 1, but all told she bends really well as is, Jenni is on the left with G3F on the right.
Nice! If you happen to have Handy Dandy, it works on G3, too. Just use the G1 to G2 presets, it will get rid of the claw
Well my Jenni's been transfered, got some tweaking to do and I need to get rid of those "claw hands" she's inherited from Genesis 1, but all told she bends really well as is, Jenni is on the left with G3F on the right.
Nice! If you happen to have Handy Dandy, it works on G3, too. Just use the G1 to G2 presets, it will get rid of the claw
thats a good tip. thanks! I have handy dandy and use it regularly! never thought to use it on G3!
I don't have G6 or A6 (or anything except V6 which was free at some point, I think) but I had a Sarsa's morph with bigger eyes and smaller mouth. Itself it was a transfer from V4 but it didn't have any problems on G2F.
On G3F there was a problem with lower lip and upper eyelid in transfer: the reason, I think, is that the G2F clone in G3F isn't very precise in head area – while bodies correlate well, the head of the clone shape is a bit off, so the more deformed from default the morph is the bigger this difference influence things. .
I was able to eliminate lower lip deformation and upper eyelid deformation when I used full-body projection template in transfer utility but eyes themselves became more distorted.
I was also able to eliminate lower lip deformation and diminish upper eyelid deformation when I used a bit of scaling to get a head of G3F with G2F clone shape on closer to original G2F.
I didn't have any problems with teeth at all.
Even without clone fiddling both deformations was easily fixable in Hexagon and/or ZBrush with a bit of smooth brushing. My mode of checking on all figures was with any smoothing and SubD off.
I won't be able to provide pictures though as my DS 4.8 3Dlight doesn't finish renders (now at 75% instead of 99%!) and Iray crashed and restarted my computer twice.
Another question, sorry, I seen someone transferred over the youth morphs, how did you get G3F to shrink I tried transferring those and her height didn't change just looked goofy
Another question, sorry, I seen someone transferred over the youth morphs, how did you get G3F to shrink I tried transferring those and her height didn't change just looked goofy
Once the morph is transferred you have to transfer the rigging to the shape. However you might have a different problem since for me transfer failed when I attempted to pose the figure after the morph had been applied. My post of what I did to transfer morphs is here:
When you do ERC freeze check that you have
1) Your morph dialed 100%
2) Rigging Adjusted done (I usually check Adjust orientation as well, not sure if it is helping)
3) When you do ERC Freeze, check the Restore Figure Rigging (the third and the only unchecked by default option among three given). In previous versions of DS it worked as opposite and you didn't have to check it.
I've tested V3 clone on G3F, transferring it all way from Genesis Mil 3 Iconic Shapes to G2F -> G3F.
Below are transfer results for V3 Eclipse (arm ornaments, panties), V3 Yaara (top), V3 Samil May (skirt and boots); second set is V3 SF Uniform (with random textures for top as I couldn't find anything light-coloured enough). I didn't try any kind of long skirt or drapes because autofit will give its usual messed up results anyway. Sorry for bad lighting and shaders, as my DS isn't rendering very well.
Flat boots transferred well and everything close to body transferred well. I suspect V4 would be doing ok as well in this regard. There was a deformation under boobs when I tried V3 Winter Wear but I recall it happened on G2F and Genesis with some kinds of loose tops. I didn't use any kind of smoothing modifiers, so I wonder if they could help.
The problem with clones, I think, might happen because clones for Mil 3 and Mil 4 are different from default pose for Mil 3 and Mil 4, especially in leg positions – when I used Iconic V3 _morph_ instead of clone I've got unpleasant results. So, use _clone_ as a basis for _clone_. I've got mine from same Mil3 Iconic shapes for Genesis and it has been very useful.
Genesis and G2X default poses are same as zero poses, so either morph or clone should work ok.
Hello! Couldn't anyone here explain me how to make an autofit clone of Genesis 3 Female (G3F) for Genesis 2 Female? I'd like to use new G3F's clothing and hair on my old good Genesis 2 but how to achieve this? There was a tut about making G2F clone for Genesis autofit - http://www.daz3d.com/forums/discussion/24093/P30/#357032 - how to make it with G3F and G2F - is there any significant differences in all the workflow, any bugs and specific problems? As I recall, when I tried to make such G2F clone by myself, it was a fail and I gave up such attempts - now I feel I don't want to use G3F because I don't understand this new figures fully and I prefer to use G2F so far. But some of new clothing for V7 and G3F seems to be interesting and beautiful and I want to use it. But I am poor at making clones, so need advice from more experienced users.
Hello! Couldn’t anyone here explain me how to make an autofit clone of Genesis 3 Female (G3F) for Genesis 2 Female?
The method works on retro clones as well, only you need to conform G2F obj shell to G3F figure.
The way I'd do it would be following.
1. Make sure that Shown Hidden Properties option in Parameters is checked.
2. Load fresh G2F and zero it. Set Resolution level to Base and Subdivision Level to zero.
3. Export it as obj, File -> Export. I usually use Hexagon scale, 100%, with everything (except Ignore Invisible Nodes) unchecked.
The scale could be any, but it should be consistent for Export and Import (100% inches, or mm, or cm, etc)
Name the file something like G2F Base LR.obj
4. Clear up the scene and load G3F, zero it.
5. Find in Hidden/Clones the clone of G2F and dial it 100%
6. Import the G2F Base LR.obj into scene, it should pretty much overlap with morphed G3F figure.
7. Open Transfer Utility, use G3F base figure as a source, and G2F Base LR.obj as a target.
Under Source options use Item Shape _current_, it is important.
Also, in Transfer Utility, press Show Option. Leave Weight Maps, Selection Maps, Face Groups, Region Groups as they are. I usually uncheck everything under Morphs. Leave Surface Groups and Replace Source with Target unchecked.
Important thing is to check Reverse Source Shape from the target option.
Fit new conforming G2F to G3F like clothes. Don’t add any smoothing modifiers or Sub-D.
8. In G3F dial clone shape back to 0% so it is in default shape (zero command won't work on clones). G2F conformer should automatically follow it and assume G3F default shape as well; inner mouth region is often giving troubles in transfer, please be aware of that.
9. Make G3F figure invisible. Export the G2F morphed figure as obj, for example, G2F G3F Clone.obj – pay attention that your export scale and options are the same as import ones.(on Export, ignore invisible nodes must be checked)
Do not save anything except that obj.
10. Clean the scene, load new G2F figure, zero it.
11. Start Morph Loader Pro, and chose your G2F G3F Clone.obj as a Morph File.
set Reverse Deformation should be set to ‘no'; and Property Group should be set to Hidden/Clones (it will help you later).
Name it something like G3F Clone
12. You don't have to do ERC freeze and skeleton adjustment on clones.
13. To save your morph zero your figure (so no morphs are dialed anything above 0 and check so your Genesis 3 Female clone is also zero)
Go to File -> Save As -> Support Asset(s) -> Morph Asset(s). Find your morph under Genesis 2 Female in a group you put it in (like Actor, Morphs, etc) and check it on.
Put something in Vendor Name (say, RetroClones). I usually leave Product Name empty.
Do not compress files.
14. I do this step manually because I don't have CMS installed but some people seem to be able to do it from within the DS.
Idea is that you need to set morph shape as a clone shape instead.
To do it manually, you'd need a plain text editor which supports parsed text. I use one called Bred3, but there are numerous others. Classic Windows Notepad won't probably work and neither Wordpad or MS Word.
15. Go to your DS content where you have G2F installed, find data/DAZ 3D/Genesis 2/Female/Morphs/RetroClones folder
There should be a dsf file with name G3F Clone.dsf
(If you compressed it, and it looks like gibberish, add *.zip at the end and unzip as a regular zip file, and replace the compressed *.dsf)
16. Open that file with your parsing text editor.
find Line 20 (it should be under under "presentation" : { line)
it probably looks like that "type" : "Modifier/Shape",
change it to "type" : "Modifier/Clone",
(don't forget the commas)
check that line 39 looks like that
"group" : "/Hidden/Clones",
if not, change it to "group" : "/Hidden/Clones",
if yes, save the file under the same name
17. Go back to DS and load fresh G2F. Try to conform G3F things to her. High-heel boots won't probably work anyway.
There are faster and/or different ways which work better for some people. In this very thread there are many useful advices.
Hey Kattey, thanks very much for this really informative thread - I hadn't really taken a look till today, but here's 5 minutes work following one of your threads to make a V4 clone for autofit to G3F - I'm rather pleased so far :)
I don't have G6 or A6 (or anything except V6 which was free at some point, I think) but I had a Sarsa's morph with bigger eyes and smaller mouth. Itself it was a transfer from V4 but it didn't have any problems on G2F.
On G3F there was a problem with lower lip and upper eyelid in transfer: the reason, I think, is that the G2F clone in G3F isn't very precise in head area – while bodies correlate well, the head of the clone shape is a bit off, so the more deformed from default the morph is the bigger this difference influence things. .
I was able to eliminate lower lip deformation and upper eyelid deformation when I used full-body projection template in transfer utility but eyes themselves became more distorted.
I was also able to eliminate lower lip deformation and diminish upper eyelid deformation when I used a bit of scaling to get a head of G3F with G2F clone shape on closer to original G2F.
I didn't have any problems with teeth at all.
Even without clone fiddling both deformations was easily fixable in Hexagon and/or ZBrush with a bit of smooth brushing. My mode of checking on all figures was with any smoothing and SubD off.
I won't be able to provide pictures though as my DS 4.8 3Dlight doesn't finish renders (now at 75% instead of 99%!) and Iray crashed and restarted my computer twice.
Yeah, I see what you mean completely. I'm sure it is no surprise that I am working on a set of Legacy Shapes from G2 to G3, so this topic is very relevant to me. I'm very impressed with what you have been able to work out since you started this way back when :) While, so far, no Transfer Utility conversion has been absolutely perfect, many many many are very close and certainly "good enough" for the user that wants to do this process for himself/herself. I, like you, love a challenge and figuring this stuff out is often more fun than doing renders :) I am hoping that my "perfected" legacies will provide a good base that people can transfer their morphs onto, and I think that can be done successfully by dialing in G3 on the Target with the underlying legacy as the Morph (for example, transferring a V6 head morph onto the G3 figure with the Victoria 6 Morph in the dropdown box instead of Genesis2Female clone) and maybe that will provide closer match for the new morph. Still a theory right now since I haven't finished the legacy shapes, but I really hope it makes for some good transfers down the road.
Hello! Couldn’t anyone here explain me how to make an autofit clone of Genesis 3 Female (G3F) for Genesis 2 Female?
The method works on retro clones as well, only you need to conform G2F obj shell to G3F figure.
The way I'd do it would be following.
1. Make sure that Shown Hidden Properties option in Parameters is checked.
2. Load fresh G2F and zero it. Set Resolution level to Base and Subdivision Level to zero.
3. Export it as obj, File -> Export. I usually use Hexagon scale, 100%, with everything (except Ignore Invisible Nodes) unchecked.
The scale could be any, but it should be consistent for Export and Import (100% inches, or mm, or cm, etc)
Name the file something like G2F Base LR.obj
5. Clear up the scene and load G3F, zero it.
6. Find in Hidden/Clones the clone of G2F and dial it 100%
7. Import the G2F Base LR.obj into scene, it should pretty much overlap with morphed G3F figure.
8. Open Transfer Utility, use G3F base figure as a source, and G2F Base LR.obj as a target.
Under Source options use Item Shape _current_, it is important.
Also, in Transfer Utility, press Show Option. Leave Weight Maps, Selection Maps, Face Groups, Region Groups as they are. I usually uncheck everything under Morphs. Leave Surface Groups and Replace Source with Target unchecked.
Important thing is to check Reverse Source Shape from the target option.
Fit new conforming G2F to G3F like clothes. Don’t add any smoothing modifiers or Sub-D.
9. In G3F dial clone shape back to 0% so it is in default shape (zero command won't work on clones). G2F conformer should automatically follow it and assume G3F default shape as well; inner mouth region is often giving troubles in transfer, please be aware of that.
10. Make G3F figure invisible. Export the G2F morphed figure as obj, for example, G2F G3F Clone.obj – pay attention that your export scale and options are the same as import ones.(on Export, ignore invisible nodes must be checked)
Do not save anything except that obj.
11. Clean the scene, load new G2F figure, zero it.
12. Start Morph Loader Pro, and chose your G2F G3F Clone.obj as a Morph File.
set Reverse Deformation should be set to ‘no'; and Property Group should be set to Hidden/Clones (it will help you later).
Name it something like G3F Clone
13. You don't have to do ERC freeze and skeleton adjustment on clones.
14. To save your morph zero your figure (so no morphs are dialed anything above 0 and check so your Genesis 3 Female clone is also zero)
Go to File -> Save As -> Support Asset(s) -> Morph Asset(s). Find your morph under Genesis 2 Female in a group you put it in (like Actor, Morphs, etc) and check it on.
Put something in Vendor Name (say, RetroClones). I usually leave Product Name empty.
Do not compress files.
15. I do this step manually because I don't have CMS installed but some people seem to be able to do it from within the DS.
Idea is that you need to set morph shape as a clone shape instead.
To do it manually, you'd need a plain text editor which supports parsed text. I use one called Bred3, but there are numerous others. Classic Windows Notepad won't probably work and neither Wordpad or MS Word.
16. Go to your DS content where you have G2F installed, find data/DAZ 3D/Genesis 2/Female/Morphs/RetroClones folder
There should be a dsf file with name G3F Clone.dsf
(If you compressed it, add *.zip at the end and unzip and replace as a regular zip file)
11. Open that file with your parsing text editor.
find Line 20 (it should be under under "presentation" : { line)
it probably looks like that "type" : "Modifier/Shape",
change it to "type" : "Modifier/Clone",
(don't forget the commas)
check that line 39 looks like that
"group" : "/Hidden/Clones",
if not, change it to "group" : "/Hidden/Clones",
if yes, save the file under the same name
12. Go back to DS and load fresh G2F. Try to conform G3F things to her. High-heel boots won't probably work anyway.
There are faster and/or different ways which work better for some people. In this very thread there are many useful advices.
Oh thank you so much for summing this up again ... was dreading reading through "all" the threads hoping to find it.
Note that Kattey's steps 15+ are only needed to get the clones to appear in the normal place under Parameters. They function perfectly as clones in auto-fit even if these steps are omitted.
MelanieL, glad it worked for you :) It does look good.
wargis, if you have any questions, don't hesitate to ask.
Havos, I know there is a way to set the morph as a clone from within the DS through Parameters tab but this option never was here for me (I suspect this is because I don't use CMS) so I'm reluctant to advice something I can't actually do from my side. From what I know you can do the same by selecting clone-morph, opening morph Parameters and changing Type to Modifier/Clone.
As for 'They function perfectly as clones', they don't do it for me if such steps are omitted, and it is actually a surprise for me to hear that they do.
I've actually goofed with step numbers, having two #11 and none of #4 :) Fixed now.
Patience55, you are welcome; hope it will work for you
Slosh, morph transfer could be done in several ways. I usually have most often used shapes (V4/M4 defaults, Genesis default, G2F default, G2M default and now G3F default) for all weight-mapped related figures, so I could use G2X as a default shape with morphed Genesis or morphed G2X with default Genesis. Having partial default morphs (body and head) allows to 'subtract' head/body morphs for all other transfers if a vendor didn't provide separate head/body splits. Sadly I couldn't find a simple way to split initial defaults into body and head without external modeler or a really cumbersome fiddling with D-Formers, so I didn't tutorialized the splits.
Thread is for everybody to enjoy and share knowledge. I don't have an opinion on commercial transfers and their usability although I understand that people will use them for various reasons.
But I thought the Legacy products was made possible by a different way…. Hmm
There is a different way but this different way requires you to scale, rotate and use DFormers to fit Genesis (G2X, G3F) shape to require Mil3 shape to make a clone, and morph might be not possible at all. Alternative way would be to use ZBrush mesh projection function functions. IIRC, I've always used Mil3 Iconic shapes to start a clone/morph chain for Genesis/G2X. I've used ZBrush for Matt/Madie/Laura/Luke because there were no clones done for them.
Again, IIRC Genesis has V4 clone already by default, so you don't need anything else in that case.
What I meant was I thought the Legacy products were made with info / special tools offered by DAZ or with some sort of ZBrush magic but not from info provided here.
I agree, there are different ways to go about it - just thought it was one of those different ways in that case.
Not an issue, just good to know for future. :)
What I meant was I thought the Legacy products were made with info / special tools offered by DAZ or with some sort of ZBrush magic but not from info provided here.
IIRC I only used Iconic shapes for Mil3 transfers and clones, which I've bought from the store, with exception of Matt/Maddie/Luke/Laura which I had to ZBrush. I got them on a very good deal, though, and not all at once, so it didn't hit my funds – looking at the full price for all of them it might be cheaper to get GenX plugin.
So far I've also tested A3 clone (using Genesis Iconic Shapes for A3 clone -> G2F ->G3F). It has minor pokethroughs as well as standard autofit problems with area under/between breasts on some outfits, all kinds of drapes, handing sleeves and skirts. Flat footwear transfers well. I had to hide G3F toes on Charmed but I think it is because shoes were built for more narrow foot than usual on purpose.
A3 Desolation Earth Nomad (with Emigré textures) and A3 Elfdance Charmed with Blue textures. Apologies for terrible lighting. I've also tested on Shadow Dancer, A3 Amorah Elven Knight, A3 Lotus and A3 Modern Rose.
Havos, I know there is a way to set the morph as a clone from within the DS through Parameters tab but this option never was here for me (I suspect this is because I don't use CMS) so I'm reluctant to advice something I can't actually do from my side. From what I know you can do the same by selecting clone-morph, opening morph Parameters and changing Type to Modifier/Clone.
As for 'They function perfectly as clones', they don't do it for me if such steps are omitted, and it is actually a surprise for me to hear that they do.
To convert from Morph to clone I use the Property Hierarchy Tab (you can jump to this in Edit mode by right clicking on the morph and selecting "Show in Property Hierarchy"). From here you select "Parameter Settings" of the morph and change it to a clone. I doubt that is related to CMS, but I may be wrong. What will not happen is the morph moving out of "Morph Loader Pro" into "Hidden/Clones" which is what your steps will do. I do not know how to do that other than the "brute force way", ie edit the dsf file.
But I thought the Legacy products was made possible by a different way…. Hmm
There is a different way but this different way requires you to scale, rotate and use DFormers to fit Genesis (G2X, G3F) shape to require Mil3 shape to make a clone, and morph might be not possible at all. Alternative way would be to use ZBrush mesh projection function functions. IIRC, I've always used Mil3 Iconic shapes to start a clone/morph chain for Genesis/G2X. I've used ZBrush for Matt/Madie/Laura/Luke because there were no clones done for them.
Again, IIRC Genesis has V4 clone already by default, so you don't need anything else in that case.
If you have GenX and the Gen 3 kids option, it is actually very easy to get Matt/Maddie/Laura/Luke morphs, and thus clones into Genesis or Genesis 2, that is what I did, but obviously this is not a free solution.
Comments
When I transferred over Hitomi I had to smooth out her eyes in Hexagon. I expected that to happen so wasn't a big deal.
Not sure about teeth because I tend to smooth out the anime character teeth anyway and I don't let them show off fangs cause it's not cute. But I will keep an eye on the teeth.
I've checked with all Subdivisions and High resolutions turned off and I don't have any noticeable problems with these shapes – the only thing I've noticed that if eye bones are dialed somehow in default G3F when I dial the shape they might turn around somewhat as I dial the morph but I see no deformation on the eyes themselves. Default G2F _clone_ does have a problem with eye pokethrough (but not deformation much) because the figure's rigging isn't adjusted for it.
I cannot judge how transfers work in combination with G3F evolution, though, because I'm not buying anything for G3F to check.
Oh, I didn't read carefully enough... you only tried it with G2F default, G2M default, G2F Heavy, and M4... these look good because there is nothing drastic with the eye areas to get messed up. And heavy doesn't affect the eyes at all, so it makes sense. I would ask you to try with Girl 6 or Aiko 6, but I believe I remember saying that you don't buy the character morphs. If you do have one of them, or any of the other G2 extreme head morphs, could you try it and let me know your results? A pic would be even sweeter
Well my Jenni's been transfered, got some tweaking to do and I need to get rid of those "claw hands" she's inherited from Genesis 1, but all told she bends really well as is, Jenni is on the left with G3F on the right.
Nice! If you happen to have Handy Dandy, it works on G3, too. Just use the G1 to G2 presets, it will get rid of the claw
Nice! If you happen to have Handy Dandy, it works on G3, too. Just use the G1 to G2 presets, it will get rid of the claw
thats a good tip. thanks! I have handy dandy and use it regularly! never thought to use it on G3!
I don't have G6 or A6 (or anything except V6 which was free at some point, I think) but I had a Sarsa's morph with bigger eyes and smaller mouth. Itself it was a transfer from V4 but it didn't have any problems on G2F.
On G3F there was a problem with lower lip and upper eyelid in transfer: the reason, I think, is that the G2F clone in G3F isn't very precise in head area – while bodies correlate well, the head of the clone shape is a bit off, so the more deformed from default the morph is the bigger this difference influence things. .
I was able to eliminate lower lip deformation and upper eyelid deformation when I used full-body projection template in transfer utility but eyes themselves became more distorted.
I was also able to eliminate lower lip deformation and diminish upper eyelid deformation when I used a bit of scaling to get a head of G3F with G2F clone shape on closer to original G2F.
I didn't have any problems with teeth at all.
Even without clone fiddling both deformations was easily fixable in Hexagon and/or ZBrush with a bit of smooth brushing. My mode of checking on all figures was with any smoothing and SubD off.
I won't be able to provide pictures though as my DS 4.8 3Dlight doesn't finish renders (now at 75% instead of 99%!) and Iray crashed and restarted my computer twice.
Is it possible to do an autofit clone of V4or V3, my attempts ended badly so wondering if anyone else was able to do so
Another question, sorry, I seen someone transferred over the youth morphs, how did you get G3F to shrink I tried transferring those and her height didn't change just looked goofy
Once the morph is transferred you have to transfer the rigging to the shape. However you might have a different problem since for me transfer failed when I attempted to pose the figure after the morph had been applied. My post of what I did to transfer morphs is here:
http://www.daz3d.com/forums/discussion/58108/
Others have also tranferred morphs over, there are posts regarding this on a number of threads.
If you mean adjust the rigging I did that and froze it but she won't shrink
When you do ERC freeze check that you have
1) Your morph dialed 100%
2) Rigging Adjusted done (I usually check Adjust orientation as well, not sure if it is helping)
3) When you do ERC Freeze, check the Restore Figure Rigging (the third and the only unchecked by default option among three given). In previous versions of DS it worked as opposite and you didn't have to check it.
Don't forget to save your morph.
I'll check it for you tomorrow.
I've tested V3 clone on G3F, transferring it all way from Genesis Mil 3 Iconic Shapes to G2F -> G3F.
Below are transfer results for V3 Eclipse (arm ornaments, panties), V3 Yaara (top), V3 Samil May (skirt and boots); second set is V3 SF Uniform (with random textures for top as I couldn't find anything light-coloured enough). I didn't try any kind of long skirt or drapes because autofit will give its usual messed up results anyway. Sorry for bad lighting and shaders, as my DS isn't rendering very well.
Flat boots transferred well and everything close to body transferred well. I suspect V4 would be doing ok as well in this regard. There was a deformation under boobs when I tried V3 Winter Wear but I recall it happened on G2F and Genesis with some kinds of loose tops. I didn't use any kind of smoothing modifiers, so I wonder if they could help.
The problem with clones, I think, might happen because clones for Mil 3 and Mil 4 are different from default pose for Mil 3 and Mil 4, especially in leg positions – when I used Iconic V3 _morph_ instead of clone I've got unpleasant results. So, use _clone_ as a basis for _clone_. I've got mine from same Mil3 Iconic shapes for Genesis and it has been very useful.
Genesis and G2X default poses are same as zero poses, so either morph or clone should work ok.
Hello! Couldn't anyone here explain me how to make an autofit clone of Genesis 3 Female (G3F) for Genesis 2 Female? I'd like to use new G3F's clothing and hair on my old good Genesis 2 but how to achieve this? There was a tut about making G2F clone for Genesis autofit - http://www.daz3d.com/forums/discussion/24093/P30/#357032 - how to make it with G3F and G2F - is there any significant differences in all the workflow, any bugs and specific problems? As I recall, when I tried to make such G2F clone by myself, it was a fail and I gave up such attempts - now I feel I don't want to use G3F because I don't understand this new figures fully and I prefer to use G2F so far. But some of new clothing for V7 and G3F seems to be interesting and beautiful and I want to use it. But I am poor at making clones, so need advice from more experienced users.
The method works on retro clones as well, only you need to conform G2F obj shell to G3F figure.
The way I'd do it would be following.
1. Make sure that Shown Hidden Properties option in Parameters is checked.
2. Load fresh G2F and zero it. Set Resolution level to Base and Subdivision Level to zero.
3. Export it as obj, File -> Export. I usually use Hexagon scale, 100%, with everything (except Ignore Invisible Nodes) unchecked.
The scale could be any, but it should be consistent for Export and Import (100% inches, or mm, or cm, etc)
Name the file something like G2F Base LR.obj
4. Clear up the scene and load G3F, zero it.
5. Find in Hidden/Clones the clone of G2F and dial it 100%
6. Import the G2F Base LR.obj into scene, it should pretty much overlap with morphed G3F figure.
7. Open Transfer Utility, use G3F base figure as a source, and G2F Base LR.obj as a target.
Under Source options use Item Shape _current_, it is important.
Also, in Transfer Utility, press Show Option. Leave Weight Maps, Selection Maps, Face Groups, Region Groups as they are. I usually uncheck everything under Morphs. Leave Surface Groups and Replace Source with Target unchecked.
Important thing is to check Reverse Source Shape from the target option.
Fit new conforming G2F to G3F like clothes. Don’t add any smoothing modifiers or Sub-D.
8. In G3F dial clone shape back to 0% so it is in default shape (zero command won't work on clones). G2F conformer should automatically follow it and assume G3F default shape as well; inner mouth region is often giving troubles in transfer, please be aware of that.
9. Make G3F figure invisible. Export the G2F morphed figure as obj, for example, G2F G3F Clone.obj – pay attention that your export scale and options are the same as import ones.(on Export, ignore invisible nodes must be checked)
Do not save anything except that obj.
10. Clean the scene, load new G2F figure, zero it.
11. Start Morph Loader Pro, and chose your G2F G3F Clone.obj as a Morph File.
set Reverse Deformation should be set to ‘no'; and Property Group should be set to Hidden/Clones (it will help you later).
Name it something like G3F Clone
12. You don't have to do ERC freeze and skeleton adjustment on clones.
13. To save your morph zero your figure (so no morphs are dialed anything above 0 and check so your Genesis 3 Female clone is also zero)
Go to File -> Save As -> Support Asset(s) -> Morph Asset(s). Find your morph under Genesis 2 Female in a group you put it in (like Actor, Morphs, etc) and check it on.
Put something in Vendor Name (say, RetroClones). I usually leave Product Name empty.
Do not compress files.
14. I do this step manually because I don't have CMS installed but some people seem to be able to do it from within the DS.
Idea is that you need to set morph shape as a clone shape instead.
To do it manually, you'd need a plain text editor which supports parsed text. I use one called Bred3, but there are numerous others. Classic Windows Notepad won't probably work and neither Wordpad or MS Word.
15. Go to your DS content where you have G2F installed, find data/DAZ 3D/Genesis 2/Female/Morphs/RetroClones folder
There should be a dsf file with name G3F Clone.dsf
(If you compressed it, and it looks like gibberish, add *.zip at the end and unzip as a regular zip file, and replace the compressed *.dsf)
16. Open that file with your parsing text editor.
find Line 20 (it should be under under "presentation" : { line)
it probably looks like that "type" : "Modifier/Shape",
change it to "type" : "Modifier/Clone",
(don't forget the commas)
check that line 39 looks like that
"group" : "/Hidden/Clones",
if not, change it to "group" : "/Hidden/Clones",
if yes, save the file under the same name
17. Go back to DS and load fresh G2F. Try to conform G3F things to her. High-heel boots won't probably work anyway.
There are faster and/or different ways which work better for some people. In this very thread there are many useful advices.
Hey Kattey, thanks very much for this really informative thread - I hadn't really taken a look till today, but here's 5 minutes work following one of your threads to make a V4 clone for autofit to G3F - I'm rather pleased so far :)
Yeah, I see what you mean completely. I'm sure it is no surprise that I am working on a set of Legacy Shapes from G2 to G3, so this topic is very relevant to me. I'm very impressed with what you have been able to work out since you started this way back when :) While, so far, no Transfer Utility conversion has been absolutely perfect, many many many are very close and certainly "good enough" for the user that wants to do this process for himself/herself. I, like you, love a challenge and figuring this stuff out is often more fun than doing renders :) I am hoping that my "perfected" legacies will provide a good base that people can transfer their morphs onto, and I think that can be done successfully by dialing in G3 on the Target with the underlying legacy as the Morph (for example, transferring a V6 head morph onto the G3 figure with the Victoria 6 Morph in the dropdown box instead of Genesis2Female clone) and maybe that will provide closer match for the new morph. Still a theory right now since I haven't finished the legacy shapes, but I really hope it makes for some good transfers down the road.
Wow! Thanks, Kattey, that was just I need - this way may be not the fastest, but enough well-explained for me.
The method works on retro clones as well, only you need to conform G2F obj shell to G3F figure.
The way I'd do it would be following.
1. Make sure that Shown Hidden Properties option in Parameters is checked.
2. Load fresh G2F and zero it. Set Resolution level to Base and Subdivision Level to zero.
3. Export it as obj, File -> Export. I usually use Hexagon scale, 100%, with everything (except Ignore Invisible Nodes) unchecked.
The scale could be any, but it should be consistent for Export and Import (100% inches, or mm, or cm, etc)
Name the file something like G2F Base LR.obj
5. Clear up the scene and load G3F, zero it.
6. Find in Hidden/Clones the clone of G2F and dial it 100%
7. Import the G2F Base LR.obj into scene, it should pretty much overlap with morphed G3F figure.
8. Open Transfer Utility, use G3F base figure as a source, and G2F Base LR.obj as a target.
Under Source options use Item Shape _current_, it is important.
Also, in Transfer Utility, press Show Option. Leave Weight Maps, Selection Maps, Face Groups, Region Groups as they are. I usually uncheck everything under Morphs. Leave Surface Groups and Replace Source with Target unchecked.
Important thing is to check Reverse Source Shape from the target option.
Fit new conforming G2F to G3F like clothes. Don’t add any smoothing modifiers or Sub-D.
9. In G3F dial clone shape back to 0% so it is in default shape (zero command won't work on clones). G2F conformer should automatically follow it and assume G3F default shape as well; inner mouth region is often giving troubles in transfer, please be aware of that.
10. Make G3F figure invisible. Export the G2F morphed figure as obj, for example, G2F G3F Clone.obj – pay attention that your export scale and options are the same as import ones.(on Export, ignore invisible nodes must be checked)
Do not save anything except that obj.
11. Clean the scene, load new G2F figure, zero it.
12. Start Morph Loader Pro, and chose your G2F G3F Clone.obj as a Morph File.
set Reverse Deformation should be set to ‘no'; and Property Group should be set to Hidden/Clones (it will help you later).
Name it something like G3F Clone
13. You don't have to do ERC freeze and skeleton adjustment on clones.
14. To save your morph zero your figure (so no morphs are dialed anything above 0 and check so your Genesis 3 Female clone is also zero)
Go to File -> Save As -> Support Asset(s) -> Morph Asset(s). Find your morph under Genesis 2 Female in a group you put it in (like Actor, Morphs, etc) and check it on.
Put something in Vendor Name (say, RetroClones). I usually leave Product Name empty.
Do not compress files.
15. I do this step manually because I don't have CMS installed but some people seem to be able to do it from within the DS.
Idea is that you need to set morph shape as a clone shape instead.
To do it manually, you'd need a plain text editor which supports parsed text. I use one called Bred3, but there are numerous others. Classic Windows Notepad won't probably work and neither Wordpad or MS Word.
16. Go to your DS content where you have G2F installed, find data/DAZ 3D/Genesis 2/Female/Morphs/RetroClones folder
There should be a dsf file with name G3F Clone.dsf
(If you compressed it, add *.zip at the end and unzip and replace as a regular zip file)
11. Open that file with your parsing text editor.
find Line 20 (it should be under under "presentation" : { line)
it probably looks like that "type" : "Modifier/Shape",
change it to "type" : "Modifier/Clone",
(don't forget the commas)
check that line 39 looks like that
"group" : "/Hidden/Clones",
if not, change it to "group" : "/Hidden/Clones",
if yes, save the file under the same name
12. Go back to DS and load fresh G2F. Try to conform G3F things to her. High-heel boots won't probably work anyway.
There are faster and/or different ways which work better for some people. In this very thread there are many useful advices.
Oh thank you so much for summing this up again ... was dreading reading through "all" the threads hoping to find it.
Note that Kattey's steps 15+ are only needed to get the clones to appear in the normal place under Parameters. They function perfectly as clones in auto-fit even if these steps are omitted.
MelanieL, glad it worked for you :) It does look good.
wargis, if you have any questions, don't hesitate to ask.
Havos, I know there is a way to set the morph as a clone from within the DS through Parameters tab but this option never was here for me (I suspect this is because I don't use CMS) so I'm reluctant to advice something I can't actually do from my side. From what I know you can do the same by selecting clone-morph, opening morph Parameters and changing Type to Modifier/Clone.
As for 'They function perfectly as clones', they don't do it for me if such steps are omitted, and it is actually a surprise for me to hear that they do.
I've actually goofed with step numbers, having two #11 and none of #4 :) Fixed now.
Patience55, you are welcome; hope it will work for you
Slosh, morph transfer could be done in several ways. I usually have most often used shapes (V4/M4 defaults, Genesis default, G2F default, G2M default and now G3F default) for all weight-mapped related figures, so I could use G2X as a default shape with morphed Genesis or morphed G2X with default Genesis. Having partial default morphs (body and head) allows to 'subtract' head/body morphs for all other transfers if a vendor didn't provide separate head/body splits. Sadly I couldn't find a simple way to split initial defaults into body and head without external modeler or a really cumbersome fiddling with D-Formers, so I didn't tutorialized the splits.
Thread is for everybody to enjoy and share knowledge. I don't have an opinion on commercial transfers and their usability although I understand that people will use them for various reasons.
But I thought the Legacy products was made possible by a different way.... Hmm
There is a different way but this different way requires you to scale, rotate and use DFormers to fit Genesis (G2X, G3F) shape to require Mil3 shape to make a clone, and morph might be not possible at all. Alternative way would be to use ZBrush mesh projection function functions. IIRC, I've always used Mil3 Iconic shapes to start a clone/morph chain for Genesis/G2X. I've used ZBrush for Matt/Madie/Laura/Luke because there were no clones done for them.
Again, IIRC Genesis has V4 clone already by default, so you don't need anything else in that case.
GAH! Kattey, your inbox is full! :(
EDIT: Nvmd - just read your sig LOL! :)
You can send me email, if you so wish, just specify that this is from you.
What I meant was I thought the Legacy products were made with info / special tools offered by DAZ or with some sort of ZBrush magic but not from info provided here.
I agree, there are different ways to go about it - just thought it was one of those different ways in that case.
Not an issue, just good to know for future. :)
EDIT:
Email button doesn't work for me. I should already have you on speed-dial anyways - shame on me lol
IIRC I only used Iconic shapes for Mil3 transfers and clones, which I've bought from the store, with exception of Matt/Maddie/Luke/Laura which I had to ZBrush. I got them on a very good deal, though, and not all at once, so it didn't hit my funds – looking at the full price for all of them it might be cheaper to get GenX plugin.
So far I've also tested A3 clone (using Genesis Iconic Shapes for A3 clone -> G2F ->G3F). It has minor pokethroughs as well as standard autofit problems with area under/between breasts on some outfits, all kinds of drapes, handing sleeves and skirts. Flat footwear transfers well. I had to hide G3F toes on Charmed but I think it is because shoes were built for more narrow foot than usual on purpose.
A3 Desolation Earth Nomad (with Emigré textures) and A3 Elfdance Charmed with Blue textures. Apologies for terrible lighting. I've also tested on Shadow Dancer, A3 Amorah Elven Knight, A3 Lotus and A3 Modern Rose.
To convert from Morph to clone I use the Property Hierarchy Tab (you can jump to this in Edit mode by right clicking on the morph and selecting "Show in Property Hierarchy"). From here you select "Parameter Settings" of the morph and change it to a clone. I doubt that is related to CMS, but I may be wrong. What will not happen is the morph moving out of "Morph Loader Pro" into "Hidden/Clones" which is what your steps will do. I do not know how to do that other than the "brute force way", ie edit the dsf file.
There is a different way but this different way requires you to scale, rotate and use DFormers to fit Genesis (G2X, G3F) shape to require Mil3 shape to make a clone, and morph might be not possible at all. Alternative way would be to use ZBrush mesh projection function functions. IIRC, I've always used Mil3 Iconic shapes to start a clone/morph chain for Genesis/G2X. I've used ZBrush for Matt/Madie/Laura/Luke because there were no clones done for them.
Again, IIRC Genesis has V4 clone already by default, so you don't need anything else in that case.
If you have GenX and the Gen 3 kids option, it is actually very easy to get Matt/Maddie/Laura/Luke morphs, and thus clones into Genesis or Genesis 2, that is what I did, but obviously this is not a free solution.