Modeling Objects in Carrara - Q&A - Come One and All
Welcome Folks to learning how to model which tools and menu items to use. Also get answers to any questions you have. If you are a new Carrara user or a very knowledgeable modeler or a PA no problem all are welcome here. Note that what I consider an object can be anything from a simple cube, a plant, a tool, boats/planes/cars, a rock or rock formation, a figure where it be a human/animal or robot, a sack of flower or a container. I'll stop myself... I'm getting carried away.
Modeling is easy right? Of course it is!
"Below are a few questions/answers I made up, in my tiny mind, that anyone might have first."
q: Can I post problems, questions and renders here?
a: Of course! That is the main reason for this tread.
q: Should I use the Spline modeler or the Vertex modeler?
a: That's up to you. I've used both. I prefer the Vertex modeler since I have many more tools at hand to work with. I have an idea for something which I plan to create using the Spline modeler 1st then change it into a Vertex model for further editing. Both the Spline and Vertex modeler have different tools.
q: Will you be answering my questions?
a: This depends on the question. I'll admit that I don't have answers to everything. At this time I seem to have more questions than answers. Presently many others are very helpful with their tips, suggestions and time saving tricks. Expect me to chime in as I may have an idea or even know, imagine that, about yours myself.
q: Say I'm new to all this. How do I get started?
a: One way is to just start messing around to see what the various tools and menu items do automatically. If you run into one that seems to have no effect just note it down for later. Another is to read the manual of course... but I only do that when I'm stumped or want to learn what this or that tool/menu item does. Yet another is to watch a video either on YouTube or from DAZ by PhilW, Infinite Skills, or anyone else whose tutorials are available from the store. Finally just ask in one of the Carrara discussion or create your own question. Note that it is easy to start off in the Assembly Room just get familiar with how Carrara works and then move to the Vertex and/or Spline editors.... where you have more and powerful tools to work with.
q: What is the best way to learn from a video?
a: Gosh... how do I know. :) Seriously here is my method... first I watch the video then bookmark it even when it covers something that I'm not looking for at the moment. Next I'll crank up Carrara and go back to that video then watch it and pause it... go to Carrara and repeat what was done then continue on with with the video until I want to pause it once again. I've done a lot of starting, pausing and going back and repeating at different points.
q: I use Blender can I post here.
a: Durn tooten! Anyone into modeling is welcome here. That includes Hexagon, Blender or any other 3D modeling software. If you are asking a question about anything other than Carrara then you should have better luck in their specific discussion forums.
What on Earth am I thinking starting this... well to be honest I've run into a problem which I will post here later. Oops... seems I had more than one. Lucky for me I've had some great help on each.
Why not go model something now? Anything actually. Your mind is the limit.