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      <title>Art Studio - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/art-studio/feed.rss</link>
      <pubDate>Tue, 08 Sep 2026 07:07:02 +0000</pubDate>
         <description>Art Studio - Daz 3D Forums</description>
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   <item>
      <title>RRRR Render Contest - Turn the tide</title>
      <link>https://www.daz3d.com/forums/discussion/768026/rrrr-render-contest-turn-the-tide</link>
      <pubDate>Fri, 07 Aug 2026 10:58:03 +0000</pubDate>
      <dc:creator>Totte</dc:creator>
      <guid isPermaLink="false">768026@/forums/discussions</guid>
      <description><![CDATA[<p>It&#39;s time for a new <strong>RRRR Render Contest</strong>!</p>

<p>The theme for this round is <strong>Turn the tide -&nbsp;</strong><span>The &nbsp;challenge of making the best of a bad situation. Something went south, but how was it turned into something better, like the classic when life gives you lemons, make lemonade.</span><br />
<br />
RRRR&nbsp;stands for&nbsp;<strong>R</strong>andom&nbsp;<strong>R</strong>untime&nbsp;<strong>R</strong>oulette&nbsp;<strong>R</strong>enders, and it&#39;s a contest that has been running for over twelve years now, on and off. We invite anyone to enter, specially all those new users who have shown up the past years. This is not the usual&nbsp;<em>make a very nice render contes</em>t&nbsp;but more like&nbsp;<em>tell a really great story, often fun, with your render!</em></p>

<p><strong>How does it work?</strong><br />
Make your pull of&nbsp;<strong>4 items</strong>, and if your any<strong>&nbsp;Lucky Bastards</strong>, you pull one extra item per&nbsp;<strong>LB</strong>.</p>

<p><strong>Who can play?</strong><br />
 Anyone can play!</p>

<p><strong>How do you prepare yourself for play?</strong><br />
 The rules are very simple, but first you need to have all your items in some kind of order in a text file, dumped from the itemized history into a text file or a spread sheet. Remove things like software, gift certs, and special plugins from the list and items that wil not work with the software you work with. &nbsp;For example if you have items for Poser, Bryce or Carrara, and want to use DAZ Studio, remove those other items from your list. If you have loads of older figures,&nbsp;<strong>M3</strong>,&nbsp;<strong>M4</strong>, a ton of non Iray stuff and you only want to use Studio with Iray, remove all the junk from you list.<em>&nbsp;</em></p>

<p>Then you use a randomizer to randomly pick items from your list (your Runtime/My Library) for your start pull . You can use items from any store. Now build a scene with those 4 items plus any other items you want to add to make a fun scene. For newcomers I heartly recommend looking at the previous contests below to get ideas how you can do this.&nbsp;</p>

<p><strong>Working randomizer:</strong>:&nbsp;<a rel="nofollow" href="https://www.random.org/integers" target="_blank">https://www.random.org/integers</a></p>

<p><strong>There are some situations where you allowed to redraw, these are:  </strong><br />
<em><span>- You pulled something that doesn&rsquo;t work, broken thing, only works in a version / software not used etc etc, or you forgot to remove that item from you list even though you knew it wont work, or figure that out later.</span><br />
<span>- You pulled a software or add-on to a software or anything you should have filtered out from the list.</span><br />
<span>- You pulled&nbsp;only huge environment props and will not be able to render a scene without crashing.</span><br />
<span>- You pulled an item you already have been using in two&nbsp;<strong>RRRR</strong>&nbsp;renders in this content and that was picked randomly. Three is a curse - rule!</span></em></p>

<p><strong>Lucky Bastard Rule!</strong><br />
I say this again: If you have&nbsp;<strong>Lucky Bastards</strong>, you pull one extra item for each&nbsp;<strong>LB</strong>&nbsp;you have, simple as that.&nbsp;<br />
<br />
<em>Explaination of&nbsp;<strong>Lucky Bastards</strong>.&nbsp;<br />
<strong>Lucky Bastards</strong>, or<strong>&nbsp;LBs</strong>, are a form of handicap system which makes the contest a little more difficult for those who have won.</em></p>

<p><em>Current Lucky Bastards Standings</em></p>

<table border="1" cellpadding="1" cellspacing="1">
	<thead>
		<tr>
			<th scope="col">Player</th>
			<th scope="col">LBs</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Totte</td>
			<td>3</td>
		</tr>
		<tr>
			<td>acb</td>
			<td>2</td>
		</tr>
		<tr>
		</tr>
		<tr>
			<td>Fae3D</td>
			<td>1</td>
		</tr>
		<tr>
			<td>katywhite</td>
			<td>1</td>
		</tr>
		<tr>
			<td>emanuela1</td>
			<td>1</td>
		</tr>
		<tr>
			<td>luci45</td>
			<td>1</td>
		</tr>
		<tr>
			<td>aprilshowers2065</td>
			<td>1</td>
		</tr>
	</tbody>
</table>

<p><br />
<strong>How to play?</strong><br />
You pull, you compose and you Render.&nbsp;<strong>You post your images and pulls in this thread (Don&#39;t miss that, entries without pulls and posts in this thread will be disqualified!!).<br />
Then&nbsp;</strong>the&nbsp;entry should also be posted in the&nbsp;<a rel="nofollow" href="https://www.daz3d.com/forums/discussion/768021/rrrr-turn-the-tide-entries-only-thread" target="_blank">Entries only thread.</a></p>

<p><strong>Bundles</strong><br />
If you pull a bundle, use two or three complete items from it, or more if you like, but you do not need to use all, but only picking a hairpin from Victoria 8&nbsp;Pro Bundle is &ldquo;too little&rdquo;.&nbsp;<strong>Clarification</strong>:&nbsp;<em>A bundle still counts as only one pulled item</em>.</p>

<p><strong>Poses, Expressions and textures/colors</strong><br />
If you pull a pose pack, an expression pack or a texture/color pack, you only need to use one of them, not all. For example if you pull 500 expressions for Genesis 8 Female, use one, if you pull 128 colors for Frappe Hair, use one.<br />
<br />
<strong>Accidenty breaking the TOS</strong><br />
If your entry&nbsp;is removed by the forum mods because it&nbsp;<strong>accidentally</strong>, not&nbsp;deliberate, broke the&nbsp;<strong>TOS</strong>, you do not have to redo that entry but can move on and make a new pull.&nbsp;</p>

<p><strong>The rules of madness!&nbsp;</strong><br />
Now you have successfully and randomly picked your items, make a scene, you can add other items as well but the one you picked should be prominent or cleverly used. Render it, post it and make us all laugh! Remember though that the renders must follow the&nbsp;<strong>TOS</strong>&nbsp;of the forum. As we have a theme on the contest, the render should in some way touch that theme.&nbsp;</p>

<p><strong>The contest categories!&nbsp;</strong><br />
There are two categories&nbsp;<strong>Best</strong>&nbsp;and&nbsp;<strong>Funniest</strong>. Every image will compete in both categories.</p>

<p><strong>Contest duration!</strong><br />
It starts now at&nbsp;<strong>Friday</strong>&nbsp;<strong>August 7 - 2026</strong>,<strong>&nbsp;</strong>and will go on until&nbsp;<strong>Sunday September 27 2026&nbsp;at 23:59:59</strong>&nbsp;local DAZ time.&nbsp;</p>

<p><span>This months sponsors so far:</span><br />
<strong>Totte (Code 66)</strong><span>&nbsp;is sponsoring with two&nbsp;items&nbsp;from his&nbsp;</span><a rel="nofollow" href="http://www.daz3d.com/code-66" target="_blank">store</a><br />
<strong>Dartanbeck</strong>&nbsp;is sponsoring with items from his&nbsp;<a rel="nofollow" href="https://www.daz3d.com/dartanbeck" target="_blank">store</a></p>

<h1><strong>We want more sponsors!</strong></h1>

<p><strong>Do you want to sponsor the RRRR?</strong><br />
Please chip in a gift card sponsorship, sponsors can play, they should play,&nbsp;they are even extra encouraged to play, as sponsors always plays for keeps.</p>

<p><strong>Maximum number of entries?&nbsp;</strong><br />
For this round it will be a maximum of&nbsp;<strong>12</strong>&nbsp;entries per player.</p>

<p><strong>So, good luck and start your render engines!</strong></p>
]]></description>
   </item>
   <item>
      <title>Ron's Artistic Misadventures</title>
      <link>https://www.daz3d.com/forums/discussion/751076/ron-s-artistic-misadventures</link>
      <pubDate>Tue, 16 Dec 2025 05:19:53 +0000</pubDate>
      <dc:creator>Ron Knights</dc:creator>
      <guid isPermaLink="false">751076@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve been working on the idea of Marlin Fingle and friends for 25 years. The characters have evolved and improved over time.</p>

<p>Currently Marlin Fingle and&nbsp;Bitti Bottie are Genesis figures. I &quot;changed or morphed&quot; Marlin and Bitti till I liked their looks. I got lazy, and used the default Thomas character. I don&#39;t remember if Thomas is from Michael 4 or Michael 5.</p>

<p>I&#39;ve tried working with the Moonshine Diner because it&#39;s such a great setup. It even comes with Poses, etc. (I believe Jack Tomalin created Moonshine&#39;s Diner.)</p>

<p>But I&#39;ve got myself in trouble. Marlin has the proper pose, but he&#39;s not sitting on the stool, or facing the correct direction. I tried rotating Marlin, but he goes the wrong ways.</p>

<p>Any ideas?</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/7c/80e5a2fd59be91c6284d9c2c64e461.jpg" /></p>
]]></description>
   </item>
   <item>
      <title>Remixing your art with AI</title>
      <link>https://www.daz3d.com/forums/discussion/591121/remixing-your-art-with-ai</link>
      <pubDate>Tue, 20 Sep 2022 23:20:57 +0000</pubDate>
      <dc:creator>bytescapes</dc:creator>
      <guid isPermaLink="false">591121@/forums/discussions</guid>
      <description><![CDATA[<p>One of the interesting features of AI image generators like <a rel="nofollow" href="https://beta.dreamstudio.ai/dream">Stable Diffusion</a>, <a rel="nofollow" href="https://www.midjourney.com/home/">Midjourney</a> and <a rel="nofollow" href="https://openai.com/dall-e-2/">DALL-E</a> is that they can take other images as inputs, and generate new images that are more or less based on those input images. I&#39;ve been playing with Stable Diffusion to &#39;remix&#39; some of my 3D art, and the results are quite intriguing. Attached are some examples: the original of the armored soldier was made with Carrara, the woman with DAZ Studio, and the city with Vue.</p>

<p>One amusing thing is that Stable Diffusion is quite careful not to create anything risqu&eacute;: notice how the Stable Diffusion woman has modestly covered up, compared to her DAZ Studio original.</p>

<p>Share your own remixes?</p>
]]></description>
   </item>
   <item>
      <title>Garrett 3D Studios Random Renders</title>
      <link>https://www.daz3d.com/forums/discussion/759106/garrett-3d-studios-random-renders</link>
      <pubDate>Fri, 03 Apr 2026 22:31:06 +0000</pubDate>
      <dc:creator>garrett_3d</dc:creator>
      <guid isPermaLink="false">759106@/forums/discussions</guid>
      <description><![CDATA[<p>Just somewhere to share my random stuff. Critique welcomed as I&#39;m still learning and I&#39;m the wrong side of 45 for this modern stuff, I remember when owning a C64 or ZX Spectrum was considered decadent.</p>

<p>&nbsp;</p>

<p>My first piece, Aelindra training her pet dragon. Mythical/fantasy stuff isn&#39;t my usual go to genre, I just happened to have the assets and fancied doing something different while my main rendering rig is busy. I don&#39;t know if elves are supposed to be involved with dragons, but isn&#39;t that the point of fantasy stuff? There are no rules?</p>
]]></description>
   </item>
   <item>
      <title>POST APO</title>
      <link>https://www.daz3d.com/forums/discussion/769861/post-apo</link>
      <pubDate>Fri, 04 Sep 2026 16:55:31 +0000</pubDate>
      <dc:creator>MaloneXI</dc:creator>
      <guid isPermaLink="false">769861@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m starting, well I&#39;m trying lol , a new serie about post apo atmosphere , still in my graphic style. It&#39;s the picture of the Eiffel tower in Burning man wo gave me that feeling. Taking some well-known buildings of cities we all know , and give the work a melancolic apocaliptic style.&nbsp;<br />
<br />
Enjoy:)</p>

<p>&nbsp;</p>

<p><img alt="" src="https://i.ibb.co/tw8CV50D/eiffel06.jpg" /></p>
]]></description>
   </item>
   <item>
      <title>Comic - "Charlotte's Magic Life"</title>
      <link>https://www.daz3d.com/forums/discussion/641016/comic-charlotte-s-magic-life</link>
      <pubDate>Thu, 06 Jul 2023 18:36:48 +0000</pubDate>
      <dc:creator>David R</dc:creator>
      <guid isPermaLink="false">641016@/forums/discussions</guid>
      <description><![CDATA[<p>Welcome to &ldquo;Charlotte&rsquo;s Magic Life,&rdquo; my DAZ comic experiment.&nbsp; It is based on two characters that live in my <a rel="nofollow" href="https://www.daz3d.com/gallery/user/6689299386859520#gallery=newest&amp;page=1">gallery</a> and whom I&rsquo;ve grown very fond of, a young lady named Charlotte and her lover, Kurt.&nbsp; There is no Sci-fi, or fantasy (although I may add some fantasy elements in the future).&nbsp;&nbsp; It&rsquo;s not Manga or anything like that.&nbsp; Just sort of &ldquo;domestic comedy&rdquo; intended to amuse as it follows Charlotte and Kurt&rsquo;s lives together and separately in the fictional city of Farrington New Hampshire.&nbsp; The style is straight DAZ with minimal post-work because I want to be able to work quickly and get stuff done.&nbsp;</p>

<p>What you need to know about the main characters:</p>

<p><strong>Charlotte Rose Coleman</strong> is a divorced mother of two, who leads a normal if challenging life and lives in a mobile home on the outskirts of town.&nbsp; Her office job keeps a roof over her family&rsquo;s heads, but it can be a struggle sometimes.&nbsp; She&#39;d love to leave the trailer for a nice house in the country, but financially, that seems out of reach.&nbsp; She has at times felt like a hopeless loser, but that seemed to change when she met&hellip;</p>

<p><strong>Kurt Leandro Ulrich</strong>, bachelor, never married, and up until now never in a serious relationship.&nbsp; When in his 20&#39;s he was something of a hound, but as he approached 30 he decided maybe there are more important things than, as he put it, &ldquo;what&rsquo;s goin&rsquo; on between my two big toes.&rdquo;&nbsp; Then he met the love of his life.&nbsp;&nbsp; He is a firefighter with the Farrington Fire Department because he never outgrew a love for the dream job of so many young boys.&nbsp; He lives in a rather tacky downtown apartment.</p>

<p>The first story in what I hope will be a series is titled &ldquo;Sophia,&rdquo; and involves a woman who&hellip;well, you&rsquo;ll see.&nbsp;</p>

<p>This is chapter 1.&nbsp; I will post the first few pages as screenshots and the whole chapter as an attached PDF if you want to read on.&nbsp; I really hope you enjoy it, and feel free to comment on anything.</p>

<p><img alt="" src="https://gcdn.daz3d.com/gallery/image/1330112/1708977103/main.jpg" /></p>

<p><img alt="" src="https://gcdn.daz3d.com/gallery/image/1330112/1708977650/main.jpg" /></p>

<p><img alt="" src="https://gcdn.daz3d.com/gallery/image/1330112/1708981109/main.jpg" /></p>

<p>&nbsp;</p>

<p>Link to the website</p>

<p><a href="https://charlottesmagiclife.com/comic/sophia-the-open-house/" target="_blank" rel="nofollow">https://charlottesmagiclife.com/comic/sophia-the-open-house/</a></p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Sea Fae</title>
      <link>https://www.daz3d.com/forums/discussion/769931/sea-fae</link>
      <pubDate>Sat, 05 Sep 2026 17:12:24 +0000</pubDate>
      <dc:creator>kadaj777</dc:creator>
      <guid isPermaLink="false">769931@/forums/discussions</guid>
      <description><![CDATA[<p>Thanks for looking!&nbsp;</p>

<p><img alt="" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f1f00bfd-4df5-4a69-8166-46aec27336eb/dmm7dh8-e479255e-c33a-4164-9952-37503d90bffb.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiIvZi9mMWYwMGJmZC00ZGY1LTRhNjktODE2Ni00NmFlYzI3MzM2ZWIvZG1tN2RoOC1lNDc5MjU1ZS1jMzNhLTQxNjQtOTk1Mi0zNzUwM2Q5MGJmZmIuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.YaT4NJ1-Zbfjz4nvUhhIZKaTFjKfqmMtxAmThir6Ywo" /></p>
]]></description>
   </item>
   <item>
      <title>Art, the arts, CGI comics, Graphic Arts, AI and everything else.</title>
      <link>https://www.daz3d.com/forums/discussion/748426/art-the-arts-cgi-comics-graphic-arts-ai-and-everything-else</link>
      <pubDate>Wed, 12 Nov 2025 22:41:46 +0000</pubDate>
      <dc:creator>Griffin Avid</dc:creator>
      <guid isPermaLink="false">748426@/forums/discussions</guid>
      <description><![CDATA[<p>Who?: Griffin Avid (Drew Spence) - Approaches comics from a general ART perspective. Fine Arts background (BA in Fine Arts) and Graphic Arts.</p>

<p>What? CGI comics, using rendered images as a foundation of your work and from there going wherever you want.</p>

<p>When? 2015 Started using Daz Studio and released a bunch of comics and graphic novels since then. Did a bunch of workshops in the Daz Store with Digital Art Live about comics, from A to Z.</p>

<p>Where?: The Dynamic Univserse. I&#39;ve been doing music and art since...well a really long time time.&nbsp;</p>

<p>Why?: I think most of us could use a little boost and help to keep from making a lot of early mistakes (that I made).</p>

<p>----------------------------------</p>

<p><strong>1) Calibrate your monitors.</strong> I still see people sharing dark renders in art groups- where you can&#39;t really see the details. There&#39;s several hardware devices that you can use to correct your monitor- to display proper brightness/contrast, color, etc.</p>

<p>If I don&#39;t, what happens? Your work will not&nbsp;look consistent across devices, and print dark- since most people have their computer control the settings and it&#39;s set for &quot;reading emails brightness&quot;.&nbsp;</p>

<p><strong>2) Sequential Art is not the same as making kool pictures.</strong> They are separate. Expressing an event through a series of images is a developed skill. If someone gets confused panel-to-panel, you have an issue.</p>

<p><strong>3) The rules of Art (and comics) still apply to you</strong>. Just because you are using rendered images does not mean that the <em>generally accepted conventions</em> do not apply to you. Break rules when you need to and <em>you should rarely need to</em>.</p>

<p>Readers will have expectations on how a&nbsp;comic will function. This is true for layout and presentation. <em>Keep it easy to read</em>. 99.9% of the Good Art and Design Rules apply to making good comic art as well.</p>

<p><strong>4) Story still matters.</strong> Flashy art is enough to get the initial engagement- even a sale. But the story is what will remain. If the story isn&#39;t worth telling across multiple mediums, it&#39;s probably not a strong enough story. If it only works with the CGI approach, then it should be worked harder to say more. <em>A&nbsp;cool idea is not a cool story</em>.</p>

<p><strong>5) Get a Mentor.</strong> Find someone who is doing or has done what you want to do. Books and YouTube are great resources, going to a source is just as valuable (if not more valuable).</p>

<p><strong>6) Get an Editor.</strong> Find someone who <em>edits as a service</em> and have them go over your work. Don&#39;t take it personal. Stop with the attitude, stop with the ego and just address/fix it.</p>

<p><strong>07) Accept that &quot;Styles&quot; evolve over time.</strong> If you hunt for perfection, you will forever be &#39;almost ready&#39;. Artists grow and change as they develop and gain new experiences. This leads to many not liking their earlier work. Well, guess what? Whatever you do now will someday be <em>your earlier work</em>.&nbsp;</p>

<p><strong>08) Start small and grow BIG</strong>. Do not make your most epic story idea first. Make some good pages. Make a good short story. Work your way up to a good comic/graphic novel. <em>Learn from what you&#39;ve already done</em>. DO NOT START WITH A SERIES.</p>

<p><strong>09) Do not make comics for other people who make comics.</strong>&nbsp;You want respect from your peers, not sales.</p>

<p><strong>10) Respect Retailers and Readers.</strong>&nbsp;Their opinion matters. Take your book/work to them and get feedback. If you&#39;re nervous or want super-truthful feedback. Tell them it&#39;s your friend&#39;s book. lol</p>

<p>More to come.</p>
]]></description>
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   <item>
      <title>One Summer - Adam, Jacob and Joi story</title>
      <link>https://www.daz3d.com/forums/discussion/765161/one-summer-adam-jacob-and-joi-story</link>
      <pubDate>Fri, 26 Jun 2026 20:49:01 +0000</pubDate>
      <dc:creator>Coliaz</dc:creator>
      <guid isPermaLink="false">765161@/forums/discussions</guid>
      <description><![CDATA[<p><big>Adam, Joi and Jacob have been living in my gallery since 2019 and I thought it might be fun to create a thread for them here.</big></p>

<p><big>NOTE: Swear words and English is not my first language so there may be mistakes here and there.</big></p>

<p>&nbsp;</p>

<p><big><strong>Chapter 1</strong></big></p>

<p><big>The knocking crept into Adam&#39;s consciousness as if it had been there all night, a monotonous sound that blended with the chaos of the dream. It was a workshop where the oil mist met the first rays of the sun through the dirty window. A radio was on somewhere, letting a rhythmic bass line vibrate the air, along with a voice that carried both weariness and warmth. It was not a dream, but a memory.<br />
A mumble was heard as a blurred shadow of a tall man leaned over the hood of the car. The light made the white, thin hair sticking out from under his cap glow. He pointed down into the engine compartment with a large, oily hand and stroked his white beard.<br />
&quot;Grandpa...&quot;<br />
It was a soft voice that echoed in the workshop. The voice of a small boy. The old man turned to him, deep lines&nbsp;etched around soft blue eyes.<br />
&ldquo;Hey kid,&rdquo; he chuckled, taking off his cap and wiping the sweat from his forehead. &ldquo;Are you going to&nbsp;help me?&rdquo;<br />
The knocking got louder, more real, and Adam&rsquo;s brain was torn from the dream with a jolt of discomfort. The first thing he felt was the heaviness in his head and the pulse that pounded behind his forehead from the poison of the alcohol.<br />
He opened his eyes, and the light cut in. The windshield was fogged up, as if the car had tried to breathe on its own through the night. It was&nbsp;icy cold even though he had his jacket on.<br />
There was another knock, and outside the window, the silhouette of a uniform stood, dark blue and steady like an obstacle he couldn&rsquo;t run away from.<br />
<em>Damn&hellip;.</em><br />
The whiskey bottle was in the passenger seat. Even though his body was frozen, he moved quickly, took the bottle and shoved it under the seat. With clumsy fingers he found the crank for the side window, rolled it down with some difficulty since the machinery was frozen.<br />
&ldquo;Damn old school machinery.&rdquo; he mutters quietly.<br />
It was one of the few moments when he actually missed modern cars.<br />
As soon as the window slid down, the cold, damp spring morning hit him. The birds had barely started to wake up, and there was a faint fog over the road. A man in his sixties with graying hair, dressed in police uniform, leaned down against the window. He looked neither threatening nor suspicious, more like someone who didn&rsquo;t appreciate having to do this kind of routine check at half past five in the morning.<br />
&ldquo;Good morning,&rdquo; he said in a voice that sounded like gravel in a tin bucket. &ldquo;Is it okay if you get out of the car?&rdquo;<br />
Adam nodded without protest. He pushed the door open with a creak and stepped out, his right leg trembling and the weak muscle in his calf tensing as the blood rushed down to his toes, making a thousand needles dance. His back cracked as he stretched out his long body, at 214 cm, Adam stood out like a sore thumb wherever he went.<br />
&quot;Slept in the car?&quot; the policeman asked.<br />
Adam ran a hand through his black hair.<br />
&quot;Yeah,&quot; he answered, there was no way he was lying. &quot;I&#39;ve been driving all night and needed a nap,&quot; he replied.<br />
He hoped the smell of whiskey hadn&#39;t settled on his clothes and that the fresh morning air was helping him.<br />
The policeman nodded and held out a gloved hand.<br />
&quot;Your driving license, please.&quot;<br />
Adam dug into his back pocket and pulled out his wallet, rummaged through the compartments and found the card, which he handed over.<br />
The policeman picked up the phone, took the card, and nodded.<br />
&quot;Where are you from?&quot; he asked.<br />
&ldquo;North,&rdquo; Adam answered, trying to sound casual. &ldquo;Worked in the mines.&rdquo;<br />
&ldquo;And where are you going?&rdquo; the policeman asked.<br />
&ldquo;Down south.&rdquo;<br />
The policeman nodded.<br />
&ldquo;I want you to walk in a straight line in front of me here.&rdquo; he said, pointing down into the gravel.<br />
Adam took a quiet breath and nodded.<br />
He did as the man asked and despite his head pounding and the world spinning, he managed to put one foot in front of the other without much trouble.<br />
&ldquo;There was no problem here,&rdquo; the policeman said, but he kept a suspicious look at Adam. &ldquo;But you&rsquo;re limping, can you explain that?&rdquo;<br />
An uncomfortable feeling gripped Adam&rsquo;s chest.<br />
<em>It&rsquo;s none of your business!</em><br />
Instead, he shrugged, as he always did.<br />
&ldquo;I have a weakened calf muscle from an accident.&rdquo; he replied.<br />
The policeman nodded and returned the driver&#39;s license.&nbsp;He took a step back and looked at the car.<br />
&ldquo;A Boss 302, huh?&rdquo; he asked.<br />
Adam shoved his wallet into his pocket and felt his mouth twitch into an involuntary smile.<br />
&ldquo;Yep. A 1969.&rdquo;<br />
&ldquo;That makes it almost as old as me,&rdquo; the policeman laughed.<br />
He moved around the car, looking at the bodywork. His fingertips touched the paint, the sunny yellow tone that Adam himself had struggled with for weeks to get in exactly the right shade. The Mustang was more than renovated, it was saved. Once a rusty, forgotten shell in a dilapidated barn, now a home with a heartbeat.<br />
&ldquo;You don&rsquo;t see these on the roads often these days,&rdquo; the policeman said. &ldquo;She looks well taken care of too.&rdquo;<br />
&ldquo;Renovated her from scratch,&rdquo; Adam said, a little proud, patting the black-painted roof.<br />
The policeman nodded in understanding.<br />
&ldquo;Do you mind if I take a closer look in&nbsp;the car?&rdquo; he asked.<br />
<em>Damn</em>.<br />
Adam felt his stomach tighten.&nbsp;<br />
&ldquo;No, go ahead,&rdquo; he said, shrugging his shoulders.&nbsp;<br />
The policeman opened the passenger door and&nbsp;looked through the cigarette holder in the dashboard along with the glove compartment. Adam&#39;s heart raced in his chest. His gloved fingers slid over the seat, a professional, methodical movement from a man who had done it hundreds of times. He bent down and pressed his hand under the seat. Adam felt an icy sting travel down his spine.&nbsp;<br />
&quot;The mines, you said?&quot; the policeman asked.<br />
&quot;Yeah,&quot; Adam replied.<br />
The man&rsquo;s fingers moved a few more inches in, just a hand&rsquo;s distance from the bottle.<br />
Adam felt his knees go soft. The cold steel of the handcuffs clicked around his wrists.<br />
Then the police radio on the man&rsquo;s shoulder crackled. A sharp female voice called out something fast and clear.<br />
&ldquo;Calling Unit 314&mdash;&rdquo;<br />
The policeman stopped and closed the passenger door.<br />
He met Adam&rsquo;s gaze.<br />
&ldquo;Looks like I have to go,&rdquo; he said. &ldquo;You shouldn&rsquo;t sleep by the roadside. There have been thefts in the area. People sleeping in cars are easy targets.&rdquo;<br />
Adam nodded.<br />
&ldquo;I know. I didn&rsquo;t mean to fall asleep. I&rsquo;m going to move on.&rdquo;<br />
&ldquo;You&rsquo;ll get a verbal warning. But make sure you drive carefully, okay? And don&rsquo;t put yourself at any unnecessary risk.&rdquo;<br />
Adam nodded.<br />
&ldquo;I will.&rdquo;<br />
The policeman got into his car and drove away.</big></p>

<p><big>Adam let out a long sigh.&nbsp;<br />
<em>That&nbsp;was close. Too close.</em><br />
He opened the passenger door and found the bottle, it felt cold against his skin, he then put the bottle in the toolbox in the trunk, under a layer of rags. He then looked at the car before he&nbsp;put his hand on the hood, felt the cold metal under his palm. He thought back to the rusty carcass it once was.<br />
He slid in through the driver&rsquo;s door, his calf throbbing from standing for so long. A painful memory from his childhood that would haunt him for the rest of his life.<br />
&ldquo;You&rsquo;re all I have,&rdquo; he said, putting his hand on the steering wheel. &ldquo;All I need.&rdquo;<br />
He started the engine and the V8&#39;s dull rumble vibrated in his chest. The Mustang didn&#39;t sound like a machine. It sounded like a friend who had never raised his voice towards him, someone who was always there when the world fell apart over and over again.<br />
A ringing sound came from the inside pocket of his jacket and he fished out his phone. An older model with a cracked screen.&nbsp;A message flashed on the display.<br />
<em>Job: Rydhams Industrial Services. 9:00 AM.</em><br />
Adam nodded to himself.<br />
A new day, a new job that would lead to nothing more than greasy fingers and a paycheck. He was good at fixing machines, engines and broken brakes.<br />
He put it in first gear and rolled out on the road.&nbsp;</big></p>

<p><big>With a dull rumble, the engine cut out and the car&#39;s heart fell silent. Adam stretched out his stiff right leg and stepped out.<br />
The heavy rush-hour traffic moved only inches from the side mirror, the thick smell of exhaust hanging in the air. The line of suicidal cyclists ran a red light at the intersection further away, while the city&#39;s pulse was so high he could barely hear himself think.<br />
He turned to the caf&eacute; with a growling stomach.<br />
THE SOUTHERN BEANS AND COMPANY.<br />
His right leg shook as always as he limped to the door and stepped inside.</big></p>

<p><big>A soft wave of coffee and freshly baked bread&nbsp;hit him. The place was from the turn of the century, dark and dingy with large heavy furniture and green plants. The sound was muffled but alive with china being put down, the sizzling of the coffee machine.&nbsp;</big></p>

<p><big>Preoccupied with his own thoughts, he didn&#39;t notice and something thumped right into his middle.<br />
A short, shocked &quot;uff&quot; was heard, followed by a crunching sound of china hitting the floor.<br />
&quot;Damn, I&#39;m sorry!&quot; Adam managed to say and looked down.<br />
A woman sat on the floor in front of him, surrounded by spilled latte and broken china.<br />
She had copper-red hair, cut short and her skin was spotted with freckles. She wore a white shirt that was now coffee-stained and an apron. Adam realized she was one of the staff.<br />
He bent down and he&nbsp;felt so damn big and clumsy.<br />
&ldquo;Sorry, it was my fault,&rdquo; he said quickly, holding out his hand. &ldquo;Are you okey?&rdquo;<br />
She felt around the floor with her hands before finding a pair of round glasses.<br />
&ldquo;It&rsquo;s okay,&rdquo; she said, placing the glasses on her small nose.<br />
She took his hand, and his breath caught in his throat. It was so small and delicate in his. He helped her up effortlessly, and when she stood straight, he realized how short she was. She barely reached his chest.<br />
&ldquo;It&rsquo;s okay,&rdquo; she repeated, but her voice was thin.<br />
That&rsquo;s when he saw it.<br />
Blood.<br />
A thin streak ran from her nose down to a perfectly cut upper lip. Adam&rsquo;s stomach clenched.<br />
&ldquo;You&rsquo;re bleeding,&rdquo; he said softly.<br />
He reached instinctively for the counter, grabbed a napkin, and handed it to her.<br />
&ldquo;Here.&rdquo;<br />
She took it and pressed it to her nose. When she looked up, she met his gaze.<br />
&ldquo;Thank you.&rdquo; she said.<br />
Adam lost track of the world.<br />
Her eyes were deep green, dark at the edges, lighter in the center, like moss after rain. They held him in a way he wasn&rsquo;t prepared for, as if something was pulling him from within.<br />
The woman blinked, as if she caught herself staring, faint pink roses spreading across her freckled cheeks.<br />
&ldquo;It&rsquo;s okay,&rdquo; she said, pressing the napkin to her nose again. &ldquo;I&rsquo;m fine. Really.&rdquo;<br />
Before Adam could answer, another woman came running from the counter. She was a few years older, dark-haired, with determined steps and a worried look.<br />
&ldquo;Joi!&rdquo; she exclaimed. &ldquo;Oh my God, what happened?&rdquo;<br />
Adam opened his mouth to explain what had happened but was interrupted.<br />
&ldquo;I went straight into him,&rdquo; Joi said quickly, nodding at Adam, as if she wanted to take the blame.<br />
The other woman immediately put a hand on her shoulder.<br />
&ldquo;Come on, let&rsquo;s go into the kitchen.&rdquo;<br />
The woman gave Adam a brief hard look&nbsp;and led Joi behind the counter and through the door to the kitchen.<br />
A young man&nbsp;appeared, maybe in his twenties, wearing a cap and a tired expression. He sighed when he saw the mess but without a word began to pick up the broken china shards and mop up the coffee.<br />
Adam stood there as if transfixed for a second.<br />
&ldquo;Hey, are you going to order or not?&rdquo; the man behind the counter asked.<br />
Adam woke up from his thoughts.<br />
&ldquo;A baguette, roast beef,&rdquo; he said. &ldquo;And&hellip; a drink.&rdquo;<br />
The guy nodded and keyed in the order.<br />
&ldquo;Take away?&rdquo; he asked.<br />
&ldquo;Yeah,&rdquo; Adam answered.<br />
He got the bag in his hand and left the caf&eacute;. </big></p>

<p><big>He got into the car and&nbsp;hit himself on the forehead.<br />
<em>You big idiot!</em><br />
He pulled the sandwich out of the bag and started eating but the baguette barely tasted of anything at all.<br />
He looked at the people walking past him. Older couples walking arm in arm. Mothers walking with strollers. Young people jogging past, AirPods far pressed into their ears. But all that faded when he thought of her.<br />
<em>Joi.</em><br />
The name echoed through his head. Simple, beautiful and soft on the tongue. As perfect as she was.<br />
Her copper-red hair appeared as soon as he closed his eyes. The way it caught the light and sparkled. Her eyes, those deep green eyes that had caught him without warning, as if they had seen right through him.<br />
And her lips.<br />
Perfect was a ridiculous word, but he couldn&rsquo;t think of anything else. Natural. Soft. Real.<br />
<em>Wonder what they would taste like?</em><br />
He realized where his thoughts were going and he slowed them down. This was ridiculous. But the collision in his chest was still felt, along with his heart beating too hard. Something inside him, something he had kept tightly suppressed for years, stirred. He shook his head and pressed it back down.<br />
&ldquo;Get a hold on yourself,&rdquo; he muttered and took another bite, even though his stomach clenched.<br />
Adam closed his eyes tightly and felt his heart beating, pounding like never before.</big></p>

<p>&nbsp;</p>

<p><big>Thank you very much for reading and have a nice day.</big></p>
]]></description>
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      <title>Comics - Force Six Annihilators, Killer Butterfly, Mark of the Griffin, Dynamic Spider-Man Plus</title>
      <link>https://www.daz3d.com/forums/discussion/148701/comics-force-six-annihilators-killer-butterfly-mark-of-the-griffin-dynamic-spider-man-plus</link>
      <pubDate>Tue, 14 Feb 2017 16:15:36 +0000</pubDate>
      <dc:creator>Griffin Avid</dc:creator>
      <guid isPermaLink="false">148701@/forums/discussions</guid>
      <description><![CDATA[<p>We do comics.</p>

<p>They can be found here.</p>

<p><a rel="nofollow" href="https://www.comixology.com/The-Dynamic-Universe/comics-publisher/12027-0">https://www.comixology.com/The-Dynamic-Universe/comics-publisher/12027-0</a></p>

<p><strong>Force Six, The Annihilators 08 Ghost Story</strong></p>

<p><strong><img alt="" src="https://dynamicsplus.files.wordpress.com/2017/07/08ghostcover.jpg?w=595" /></strong></p>

<p><a rel="nofollow" href="https://www.comixology.com/Force-Six-The-Annihilators/comics-series/100447?ref=cHVibGlzaGVyL3ZpZXcvZGVza3RvcC9saXN0L3Nlcmllc0xpc3Q">Link to the series on comiXology</a></p>

<p>&nbsp;</p>

<p><span>Before Premis Lastor accepts the mantle of leadership, he will do one last act and his last act is action-packed. Before the justice machine is adjusted and joined, the ghost in the machine must be addressed. This is part I: Man with an Inspired Spirit.</span></p>

<p>Maybe I&#39;ll list in reverse order from now on....</p>

<p>Force Six, The Annihilators 03: Bullets and Blades</p>

<p><a href="https://issuu.com/producersedge/docs/ann_03_bullets_and_blades" target="_blank" rel="nofollow">https://issuu.com/producersedge/docs/ann_03_bullets_and_blades</a></p>

<p><a rel="nofollow" href="https://issuu.com/producersedge/docs/ann_03_bullets_and_blades"><img alt="" src="https://dynamicsplus.files.wordpress.com/2017/04/bullets_page01-cover.jpg?w=595" /></a></p>

<p>New Graphic Comic: <strong>Force Six, The Annihilators 01: Trick Shot</strong></p>

<p><img alt="" src="https://dynamicsplus.files.wordpress.com/2017/03/trickshot_page01_cover.jpg?w=595" /></p>

<p>It&rsquo;s the opening shot of Force Six, The Annihilators. What happens when team Agility and LunStar-G are tasked with tackling a tricky&hellip;stationary.. moving&hellip; target? The tale takes a twist! Try twenty&nbsp; pages of full-tilt tints. Story and Art by Drew Spence.</p>

<p><strong>Read it here!&nbsp;&nbsp;</strong>&nbsp;&nbsp;<a rel="nofollow" href="https://issuu.com/producersedge/docs/01trickshot" target="_blank">https://issuu.com/producersedge/docs/01trickshot</a></p>

<p>Read about on me blog:</p>

<p><a href="https://dynamicsplus.wordpress.com/2017/03/12/force-six-the-annihilators-01-trick-shot/" target="_blank" rel="nofollow">https://dynamicsplus.wordpress.com/2017/03/12/force-six-the-annihilators-01-trick-shot/</a></p>

<p>&nbsp;</p>

<p><img alt="" src="http://www.daz3d.com/forums/uploads/FileUpload/79/1061b0da112c5be39830885ea68760.jpg" /></p>

<p><a rel="nofollow" href="https://issuu.com/producersedge/docs/ann_02_sins_ofthe_pass">https://issuu.com/producersedge/docs/ann_02_sins_ofthe_pass</a></p>

<p>And the other one....</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p><img alt="Seek End Destroy comic cover" src="https://dynamicsplus.files.wordpress.com/2017/02/00-sed-layers-cover-page.jpg" /></p>

<p>The Dynamics Plus Rocket Science album moves into a new medium. It&#39;s a novel idea illustrated on paper. The song &quot;Seek End Destroy&quot; takes the literal approach as Specialist Dynamics Plus is torn between the mission and the maiden. 13 pages of action</p>

<p><a rel="nofollow" href="https://issuu.com/producersedge/docs/seek_end_destroy">https://issuu.com/producersedge/docs/seek_end_destroy</a></p>

<p>Full information on blogsite:&nbsp;<a rel="nofollow" href="https://dynamicsplus.wordpress.com/2017/02/14/graphic-comic-seek-end-destroy/">https://dynamicsplus.wordpress.com/2017/02/14/graphic-comic-seek-end-destroy/</a></p>
]]></description>
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   <item>
      <title>3d printing best practices</title>
      <link>https://www.daz3d.com/forums/discussion/769846/3d-printing-best-practices</link>
      <pubDate>Fri, 04 Sep 2026 09:04:42 +0000</pubDate>
      <dc:creator>milliethegreat</dc:creator>
      <guid isPermaLink="false">769846@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m looking into doing 3d prints of my characters props and scenes for my personal use. i&#39;m trying to create a tabletop and/or shelf top mega scene in my bedroom. Its gonna be a scene that will be played with not simply decoration so i have a few questions. im a begginner but i learn quickly with this kinda thing. heres my questions. sorry if it&#39;s a lot:)</p>

<p>&nbsp;</p>

<p>&nbsp;what type of printer do i need?</p>

<p>what type of filiment do i need?</p>

<p>what file format is best? stl or obj?</p>

<p>what assets are 3d print capable?</p>

<p>am i able to 3d print posed characters?</p>

<p>is genesis 9 3d printable?</p>

<p>are clothes props and wearables onn charachters printable with the character as a single piece?</p>

<p>are geografts 3d print capable?</p>

<p>are geoshells 3d print capable?</p>

<p>is strand based hair 3d printable?</p>

<p>I think thats all...for now</p>
]]></description>
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      <title>Artini's experiments</title>
      <link>https://www.daz3d.com/forums/discussion/612576/artini-s-experiments</link>
      <pubDate>Sun, 01 Jan 2023 20:04:17 +0000</pubDate>
      <dc:creator>Artini</dc:creator>
      <guid isPermaLink="false">612576@/forums/discussions</guid>
      <description><![CDATA[<p>Happy New Year 2023.</p>

<p>Finally figured out, that I need some thread to post my images,</p>

<p>that I could not find any&nbsp;particular topic.</p>

<p>Starting with some fairy theme.</p>

<p>Used for the most:</p>

<p><a href="https://www.daz3d.com/enchanted-wood--a-fairy-habitat-" target="_blank" rel="nofollow">https://www.daz3d.com/enchanted-wood--a-fairy-habitat-</a><br />
<a href="https://www.daz3d.com/feya-floral-fairy-outfit-for-genesis-8-81-and-9" target="_blank" rel="nofollow">https://www.daz3d.com/feya-floral-fairy-outfit-for-genesis-8-81-and-9</a><br />
<a href="https://www.daz3d.com/e3d-biddie-hd-for-genesis-9-female" target="_blank" rel="nofollow">https://www.daz3d.com/e3d-biddie-hd-for-genesis-9-female</a></p>

<p><img alt="" src="https://gcdn.daz3d.com/gallery/image/1267469/1672605790/main.jpg" /></p>
]]></description>
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      <title>SilverGirl's art soup</title>
      <link>https://www.daz3d.com/forums/discussion/737726/silvergirl-s-art-soup</link>
      <pubDate>Thu, 24 Jul 2025 18:45:43 +0000</pubDate>
      <dc:creator>SilverGirl</dc:creator>
      <guid isPermaLink="false">737726@/forums/discussions</guid>
      <description><![CDATA[<p>Not long after I first got into doing Daz art, I was trying to explain to my mother what it was I did, exactly. I&#39;d sent her a render I was rather proud of, but I didn&#39;t want her thinking I&#39;d suddenly gotten so good that I&nbsp;could claim credit for everything in the scene. So I was explaining how I got this piece from here, and that piece from another set, but had to rescale something or change the textures, and the base character I&#39;d had to modify a bunch, and then find hair that worked for her, and clothes -- except I altered those in this way, and...</p>

<p>... y&#39;know, what a lot of us all do whenever we&#39;re trying to make a scene fit our vision.</p>

<p>And she said, &quot;Oh. You&#39;re an art chef. Chefs don&#39;t grow all the ingredients, usually, but they take what others have made and combine and alter them to make something wonderful and new.&quot;</p>

<p>She went on about the analogy a bit longer, but that was the upshot.</p>

<p>I liked that a lot.</p>

<p>So here, have a thread that&#39;s basically art soup: stuff I&#39;ve kitbashed, comments on the &quot;culinary&quot; journey, or whatever else I think might be entertaining or helpful.&nbsp;</p>

<p><em>Bon appetite!</em></p>
]]></description>
   </item>
   <item>
      <title>An OT thread for images...</title>
      <link>https://www.daz3d.com/forums/discussion/59113/an-ot-thread-for-images</link>
      <pubDate>Fri, 10 Jul 2015 22:04:27 +0000</pubDate>
      <dc:creator>McGyver</dc:creator>
      <guid isPermaLink="false">59113@/forums/discussions</guid>
      <description><![CDATA[<p>&nbsp;</p>

<p>&nbsp;</p>

<p>The Mods okayed this thread, so I&#39;d like to use it&nbsp;to post images... So anyone&nbsp;can use the URL of the images without the actual thread or post getting all weird with the strange thumbnail at the bottom...</p>

<p>Please use this thread wisely and please don&#39;t abuse it and&nbsp;please adhere to the Terms Of Service agreement and any other forum rules that may apply... I hear Santa is watching this thread and so far this year, he&#39;s been in a pretty foul mood and he&#39;s been wacking elves left and right with a cricket bat (more satisfying &quot;twack&quot; and longer air time with better arc), so who knows what he&#39;ll&nbsp;do with that thing when he visits you come December... Really, he is already breaking in, so what&#39;s one more felony...&nbsp;</p>

<p>&nbsp;</p>

<p>Semi-relevant Questions and Answers:</p>

<p>&nbsp;</p>

<p>Q: Why?</p>

<p>A: The stupid thumbnails are distracting and confusing and may cause itching and hives.</p>

<p>&nbsp;</p>

<p>Q: How do you do this?</p>

<p>A: Make a post (adhering&nbsp;to TOS rules and regulations) attach your image using the &quot;Attach a file&quot; button... post comment, then&nbsp;Right-Click on your image thumbnail and choose &quot;Copy Link Address&quot; in Windows or &quot;Copy Link&quot; on Mac... Now when you&nbsp;go to the thread you want to post your image in,&nbsp;you have a URL that you can use to upload your image.</p>

<p>FYI- On my Mac, &quot;Copy Image Adress&quot; will upload the thumbnail again, and on&nbsp;my Dell, &quot;Copy Image URL&quot; also seems to insert the thumbnail into the&nbsp;post instead of the full image... But that may be different for you.</p>

<p>&nbsp;</p>

<p>Q: Still... WHY?</p>

<p>A: Because I trust DAZ with an uploaded image more than TinyPic or those other image hosting sites... Maybe you do too?</p>

<p>&nbsp;</p>

<p>Q: What&#39;s wrong with you?</p>

<p>A: Lots.</p>

<p>&nbsp;</p>

<p>Q: What is the atomic mass of Iridium?</p>

<p>A: &nbsp;192.217</p>

<p>&nbsp;</p>

<p>Q: A voice in my head told me that at the moment, the moderators are having to resize the images manually, is this true and what is a good size to use at the moment?</p>

<p>A: Yes, you do hear voices and that is quite normal... At&nbsp;the moment one of the voices has told me that the resizing is going to &quot;800 pixels, but 1000 seems fair&quot;... &nbsp;I can hear the voice in your head too.</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>Well... That&#39;s it... Let&#39;s try it out...</p>
]]></description>
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      <title>Llola Lane's Song/Music/Story/Poem Inspired Render Thread... Join me if you wish!!!</title>
      <link>https://www.daz3d.com/forums/discussion/88161/llola-lane-s-song-music-story-poem-inspired-render-thread-join-me-if-you-wish</link>
      <pubDate>Thu, 19 May 2016 14:48:55 +0000</pubDate>
      <dc:creator>Llola Lane</dc:creator>
      <guid isPermaLink="false">88161@/forums/discussions</guid>
      <description><![CDATA[<p>Anyone interested on joining me for song/music/story/poem inspired renders thread???<br />
I&#39;ve loved making my renders inspired by songs since I first started working with Daz 5 years ago.&nbsp; Songs, music and stories are great inspiration.<br />
Do I have any takers???<br />
------</p>

<p>Here is the idea/rules.....</p>

<p>ANY 3D rendering program can be used... There is no time limit. Let&#39;s keep the art PGish please!<br />
Renders CAN be posted elsewhere and the art does NOT have to be new... Do YOU have renders already completed??? Posting them here is ok too :)</p>

<p>Include the TITLE/ARTIST/AUTHOR of the song (You can include a link to the song if you wish)... the words (optional)... and which part of the song/story inspired you and why (optional)<br />
Songs/Music/Stories/Poems can be ANY genre.</p>

<p>If you have any questions.. you can PM me...</p>

<p>This is JUST FOR FUN... ALL skill levels are welcome.&nbsp; I don&#39;t want to discourage anyone :)<br />
ALL are welcome to participate. Now.. let&#39;s have fun!!! (commences rendering/posting)</p>
]]></description>
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      <title>3DIO - Iray Renders</title>
      <link>https://www.daz3d.com/forums/discussion/768191/3dio-iray-renders</link>
      <pubDate>Sun, 09 Aug 2026 16:47:53 +0000</pubDate>
      <dc:creator>3DIO</dc:creator>
      <guid isPermaLink="false">768191@/forums/discussions</guid>
      <description><![CDATA[<div>3DIO - Iray Renders</div>

<p><br />
Welcome to my Iray Renders thread.&nbsp; Every render posted here will be 100% Iray output from Daz Studio, with postwork done in GIMP and/or DaVinci Resolve Studio.&nbsp; A.I. is not involved in any render I post in this thread.</p>

<p>&nbsp;</p>
]]></description>
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      <title>The older generation: Victoria 2/3, Michael 2/3 and their children renders</title>
      <link>https://www.daz3d.com/forums/discussion/108001/the-older-generation-victoria-2-3-michael-2-3-and-their-children-renders</link>
      <pubDate>Sun, 21 Aug 2016 07:14:43 +0000</pubDate>
      <dc:creator>Kerya</dc:creator>
      <guid isPermaLink="false">108001@/forums/discussions</guid>
      <description><![CDATA[<p>I decided to start a new thread for older generation figures, as the idea comes up now and then ...</p>

<p>If you are interested in getting these figures (apart from Victoria 2 and Michael 2 - those are vaulted by Daz): Knittingmommy has accumulated links to the store pages: <a href="http://www.daz3d.com/forums/discussion/comment/1501496/#Comment_1501496" target="_blank" rel="nofollow">http://www.daz3d.com/forums/discussion/comment/1501496/#Comment_1501496</a> and there is GiGi_7&#39;s thread here: <a href="http://www.daz3d.com/forums/discussion/comment/925540/#Comment_925540" target="_blank" rel="nofollow">http://www.daz3d.com/forums/discussion/comment/925540/#Comment_925540</a></p>

<p>Freebies for V2/M2: <a href="http://www.daz3d.com/forums/discussion/22725/links-victoria2-michael2-v2-m2-freebie-list/p1" target="_blank" rel="nofollow">http://www.daz3d.com/forums/discussion/22725/links-victoria2-michael2-v2-m2-freebie-list/p1</a></p>

<p>&nbsp;</p>

<p>Adventuress</p>

<p>Victoria 3 (in letters THREE - yes, really ...), rendered in DazStudio 3Delight.<br />
I wouldn&#39;t call her old if I were you, she has a big sword and knows how to use it!</p>

<p>Credits:<br />
Victoria 3 - Daz<br />
Daniela - IllusionsDesigns<br />
Subsurface Skin Shader - Tofusan (a bit modified)<br />
Veronica Year Three - Uzilite<br />
PD Dirty Pretty - Parrotdolphin<br />
Adventure Hair - 3Dream<br />
UberHair Shader Upgrade for UberSurface - Omnifreaker<br />
The Ruins of Angkor Wat - Merlin Studios<br />
Nature Shaders - JGreenlees (Water and Grass, a bit modified)<br />
Songbird ReMix Jacanas - Ken Gilliland<br />
Songbird ReMix Pet Shop - Ken Gilliland</p>

<p><img alt="" src="http://www.daz3d.com/forums/uploads/FileUpload/ec/cc96198e06aff2734978dcb89cf038.jpg" /></p>
]]></description>
   </item>
   <item>
      <title>Journey to the Center of jecswp's Product Library</title>
      <link>https://www.daz3d.com/forums/discussion/767946/journey-to-the-center-of-jecswp-s-product-library</link>
      <pubDate>Thu, 06 Aug 2026 01:52:53 +0000</pubDate>
      <dc:creator>jecswp</dc:creator>
      <guid isPermaLink="false">767946@/forums/discussions</guid>
      <description><![CDATA[<p>Thanks to Christmas in July, my product Library recently crawled past 17k items.&nbsp; That milestone has been an inspiration to 1) Explore exactly what is in this hoard I&#39;m sitting on.&nbsp; 2) Pause the acquisition of new items and use items I wouldn&#39;t normally use or that I had completely forgotten I own.&nbsp; 3) Share with this community and seek out feedback and advice. And finally 4) Have fun.&nbsp; I hope everyone enjoys and perhaps finds some inspiration.&nbsp; To that end, I exported a .csv, set a random number generator between 1 and 17,116, and gave it a spin.</p>

<p>&nbsp;</p>

<p>First item up is item #15431&nbsp;<a rel="nofollow" href="https://www.daz3d.com/rog-fantasy-home--large-room">ROG Fantasy Large Room</a>&nbsp;I love all of Roguey and Strangefate&#39;s stuff, so I was excited to explore this.&nbsp; Other items used include <a rel="nofollow" href="https://www.daz3d.com/steam-punk-xandra">Steam Punk Xandra</a>&nbsp;and <a rel="nofollow" href="https://www.daz3d.com/arion-braid-for-genesis-3-and-genesis-8-females">Arion Braid for Genesis 3 and 8 Female(s)</a></p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/8b/809d3e247c3ff0f755cf4f3dea933b.png" />&nbsp;<img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/48/b27346e0d3b7b78e5b5f06c890efef.png" /></p>
]]></description>
   </item>
   <item>
      <title>The "Animators Assemble!" thread for Daz animation WIPs, clips, and tips</title>
      <link>https://www.daz3d.com/forums/discussion/358051/the-animators-assemble-thread-for-daz-animation-wips-clips-and-tips</link>
      <pubDate>Thu, 10 Oct 2019 18:39:30 +0000</pubDate>
      <dc:creator>Auroratrek</dc:creator>
      <guid isPermaLink="false">358051@/forums/discussions</guid>
      <description><![CDATA[<p><strong>A thread for all things Daz animation (or just animation). Show us what you&#39;re working on, share tips and tricks, useful links, ask a question, or maybe just talk about what&#39;s inspiring you.</strong>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>csaa's NPR Annex</title>
      <link>https://www.daz3d.com/forums/discussion/642421/csaa-s-npr-annex</link>
      <pubDate>Mon, 17 Jul 2023 01:52:57 +0000</pubDate>
      <dc:creator>csaa</dc:creator>
      <guid isPermaLink="false">642421@/forums/discussions</guid>
      <description><![CDATA[<p>Here&#39;s a collection of images showcasing what I&#39;ve learned rendering Daz scenes with a non-photorealistic (NPR) aesthetic.&nbsp; As of this writing, my peferred tools are Daz Studio, Blender and Clip Studio Paint.</p>

<p>Comments are welcome. <strong>This isn&#39;t a shared thread, however; I appreciate it if you discuss or share your work/images on any of the common NPR threads</strong>, such as <a rel="nofollow" href="https://www.daz3d.com/forums/discussion/516106/more-non-photorealistic-renders-npr-iii#latest">More Non-photorealistic Renders (NPR III)</a>, and flag me there if you need my attention. Everyone benefits from a personal space, and I appreciate how the Daz Forums accomodates this to some degree.</p>

<p>To start off, I&#39;ll be pulling images I&#39;ve shared at <a rel="nofollow" href="https://www.daz3d.com/forums/discussion/516106/more-non-photorealistic-renders-npr-iii#latest">More Non-photorealistic Renders (NPR III)</a>. Here&#39;s one of my favorite work.</p>

<p>Cheers!</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/48/948caaea3128e4479458b8a0456612.jpg" /></p>

<p><em>Sgt. Inez | Daz Assets | Blender Eevee render | Clip Studio Paint post-edit</em></p>
]]></description>
   </item>
   <item>
      <title>I Want to Make a Daz3D Zine</title>
      <link>https://www.daz3d.com/forums/discussion/766861/i-want-to-make-a-daz3d-zine</link>
      <pubDate>Tue, 21 Jul 2026 13:28:25 +0000</pubDate>
      <dc:creator>Greybro</dc:creator>
      <guid isPermaLink="false">766861@/forums/discussions</guid>
      <description><![CDATA[<p>Lately, I&#39;ve become very interested in so called, &quot;Zines.&quot; At first they were a fun way to promote one of my live bands, then I started branching into ....&quot;My Feelings.&quot; I began to express thoughts few people might be able to relate to like the example below. Brad was a <em>bandmate</em> I lost to the big <strong>S</strong>. It&#39;s been over a year now and there&#39;s still a lot to unpack on that I&#39;m afraid.<br />
<br />
<img alt="The Book of Brad" src="https://www.daz3d.com/forums/uploads/FileUpload/eb/c2e5b9aa935a2b3e4ab0c12314a2df.jpeg" /></p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

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<p>&nbsp;</p>

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<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>Recently, I dug through my collection of <em>DS Creative</em> PDFs and was once again blown away by the emotions they stirred up in me. DAZ is more than a passing interest to me. I&rsquo;ve been a customer, a fan, eventually a PA, and an active community member since the early 2000s.</p>

<p>It occurs to me that, with the advent of AI, things have really changed. I have lots of&mdash;well, for lack of a better word&mdash;&ldquo;feelings&rdquo; about the community&rsquo;s future.</p>

<p>While I cannot express myself through something as momentous as <em>DS Creative</em>, I could potentially create a little zine about those feelings. It would be a tangible thing to hold in my hands, look through, and eventually store in a drawer somewhere for future review. If anyone in the community cared to see it, I could easily mail them a copy.</p>

<p>Yesterday, I hand-drew page 01 on my iPad. The vision would be to recreate the artwork for each page using DAZ Studio, of course. The entire thing would run either 16 pages, or eight pages with one large illustration on the inside. The aim would be to highlight the ups and downs&mdash;and especially the funny moments&mdash;I&rsquo;ve encountered during my time as a community member here.</p>

<p>Surely all of that could fit into eight to sixteen pages.</p>

<p>I&rsquo;ll share some of the sketches and concepts here.</p>
]]></description>
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   <item>
      <title>Official : Vue to become open-source</title>
      <link>https://www.daz3d.com/forums/discussion/768281/official-vue-to-become-open-source</link>
      <pubDate>Mon, 10 Aug 2026 16:19:08 +0000</pubDate>
      <dc:creator>kenmo</dc:creator>
      <guid isPermaLink="false">768281@/forums/discussions</guid>
      <description><![CDATA[<p>This was recently posted on VUE Galleris Facebook page. The post is by Walther Beck and Vue users will recognize him as one of the staff (and I believe programmer) who worked for Vue when owned by Bentley.</p>

<p>Daniel Seebacher who replies to Walther was also involved with Vue&#39;s PlantFactory.</p>

<p>All the more reason for Daz to have some sort of bridge or&nbsp;export option to a Vue format. Sorry but there is an issue with Iray PBR materials in Vue as it does not conform to the traditonal PBR format.</p>

<p>I have been told this a few times by members of the Vue Galliers when I gripe about using DAZ assets exported as obj in Vue..</p>
]]></description>
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   <item>
      <title>FJM's Renders</title>
      <link>https://www.daz3d.com/forums/discussion/746456/fjm-s-renders</link>
      <pubDate>Mon, 20 Oct 2025 23:12:12 +0000</pubDate>
      <dc:creator>FJM1977</dc:creator>
      <guid isPermaLink="false">746456@/forums/discussions</guid>
      <description><![CDATA[<p>Figured I would start a thread to post my renders here. Mostly Spy-Fi and Sci-Fi</p>

<p>&nbsp;</p>

<p>Agent Julie: <img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/f3/d231024eb23144d0c04987ac046404.jpg" /></p>

<p>&nbsp;</p>

<p>Julie Infiltrates Level 19:&nbsp;<img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/b4/d01ef2c276b93edf8d2442a61c3e22.jpg" /></p>
]]></description>
   </item>
   <item>
      <title>Documents about death of Uncle in WWII</title>
      <link>https://www.daz3d.com/forums/discussion/769091/documents-about-death-of-uncle-in-wwii</link>
      <pubDate>Thu, 20 Aug 2026 21:16:29 +0000</pubDate>
      <dc:creator>Ron Knights</dc:creator>
      <guid isPermaLink="false">769091@/forums/discussions</guid>
      <description><![CDATA[<p>My uncle was part of an experimental night fire bombing mission over Tokyo in 1945.</p>

<p>My uncle parachuted down and survived the crash. He was placed in a prison in Tokyo.</p>

<p>Awhile later, the allies again firebombed Tokyo, causing mass destruction and deaths.</p>

<p>My Uncle and many others died from the prison fires. The deaths&nbsp;around Tokyo were so numerous that authorities were not able to handle the bodies according to custom.</p>

<p>The authorities treated the prisoners remains with respect. But they needed to bury them in a mass grave.</p>

<p>My Uncles remains were finally buried in Arlington National Cemetary in 1949.</p>

<p>I have a set of documents describing the fire bombing mission including reports of how the prison staff did their best to battle the fires.</p>

<p>Also included are dental charts,etc., for identification of the remains. There&#39;s 135 pages in one document.</p>

<p>One issue with the documents is readibility. These were the days before Xerox machines, etc. There&#39;s a terrible background on most documents.</p>

<p>I did a Google search and discovered how to eliminate that dark background using PhotoShop.</p>

<p>I&#39;ve emailed the Government agency who provided me the documents. I wanted them to know what I did, and offered my services.</p>

<p>I even hinted I&#39;d like to work for them.</p>

<p>Either way, I will have my own legible copy of the documents.</p>
]]></description>
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   <item>
      <title>Can I use this for Creating VR Environments</title>
      <link>https://www.daz3d.com/forums/discussion/768851/can-i-use-this-for-creating-vr-environments</link>
      <pubDate>Mon, 17 Aug 2026 21:30:42 +0000</pubDate>
      <dc:creator>surajnairpv</dc:creator>
      <guid isPermaLink="false">768851@/forums/discussions</guid>
      <description><![CDATA[<p>Hi there,</p>

<p>I&rsquo;m new here and was hoping to gather some information regarding licensing for DAZ characters.</p>

<p>I work with clients on various VR and AR projects, and I wanted to understand whether characters I create using DAZ can be used by my clients within their VR/AR environments.</p>

<p>For example, if I purchase the appropriate DAZ licenses, would I be able to create and use an unlimited number of characters for different client projects, or would I need to purchase a separate license for each character/model I create?</p>

<p>Also, once I create a character for a client, does the client need to purchase an additional license in order to use that character in their own VR/AR project, or would my existing license cover their usage?</p>

<p>I&rsquo;d really appreciate any clarification on how the licensing works for commercial client projects. I&rsquo;m fairly new to this, so apologies if these are basic questions!</p>

<p>Thank you very much for taking the time to help.</p>
]]></description>
   </item>
   <item>
      <title>Courageous.</title>
      <link>https://www.daz3d.com/forums/discussion/767896/courageous</link>
      <pubDate>Wed, 05 Aug 2026 14:24:33 +0000</pubDate>
      <dc:creator>MaloneXI</dc:creator>
      <guid isPermaLink="false">767896@/forums/discussions</guid>
      <description><![CDATA[<p>Here are 3 of new works. I think they are a bit better than the last one :)&nbsp;<br />
<br />
<img alt="" src="https://i.ibb.co/BV1qjbKy/dragon03.jpg" /></p>

<p><img alt="" src="https://i.ibb.co/ycJ1Qh8T/dragon.jpg" /></p>

<p><img alt="" src="https://i.ibb.co/p6vwwwB7/execution.jpg" /></p>

<p>&nbsp;</p>

<p>Hope you&#39;ll enjoy :)</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>My Vue Renders Using DAZ Characters/Props</title>
      <link>https://www.daz3d.com/forums/discussion/768556/my-vue-renders-using-daz-characters-props</link>
      <pubDate>Thu, 13 Aug 2026 20:01:33 +0000</pubDate>
      <dc:creator>kenmo</dc:creator>
      <guid isPermaLink="false">768556@/forums/discussions</guid>
      <description><![CDATA[<p>&quot;MISTY CROSSING&quot;</p>

<p>Steps of a youth will lay the foundation for the road they will walk as a adult...</p>

<p>I created this digitally using 3D modeling &amp; rendering apps with some Photoshop (paint over, touchup, contrast, cropping, etc).</p>

<p>No AI was used in this creation.</p>

<p>The idea came from no reference images, but from within the prison of my mind.</p>
]]></description>
   </item>
   <item>
      <title>barbult's take on the lives of Jack and Richard</title>
      <link>https://www.daz3d.com/forums/discussion/731316/barbult-s-take-on-the-lives-of-jack-and-richard</link>
      <pubDate>Sun, 18 May 2025 19:28:04 +0000</pubDate>
      <dc:creator>barbult</dc:creator>
      <guid isPermaLink="false">731316@/forums/discussions</guid>
      <description><![CDATA[<p>I have no obvious place to post my latest render of Jack Tomalin and Richard Haseltine, so I&#39;m starting a whole new discussion. They tend to find themselves in various predicaments, as depicted in my renders scattered throughout the forum. Even I can&#39;t track down all those renders anymore, so this can be their home going forward. I can&#39;t even remember what got me started on the Jack and Richard thing in the first place, but now it is tradition.</p>

<p>Feel free to comment.</p>
]]></description>
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   <item>
      <title>My friends love my comics</title>
      <link>https://www.daz3d.com/forums/discussion/767756/my-friends-love-my-comics</link>
      <pubDate>Mon, 03 Aug 2026 17:33:56 +0000</pubDate>
      <dc:creator>Ron Knights</dc:creator>
      <guid isPermaLink="false">767756@/forums/discussions</guid>
      <description><![CDATA[<p>I recently printed out some of my old comic books. I put them into binders, and shared them with my friends.</p>

<p>They all love them. To me this is a dream come true.&nbsp;</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/7d/daec1ad9fe9c7b481f3529c26cb71f.jpg" /></p>

<p>&nbsp;</p>
]]></description>
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   <item>
      <title>RRRR - Remake or Sequel Render Contest *CLOSED *</title>
      <link>https://www.daz3d.com/forums/discussion/758931/rrrr-remake-or-sequel-render-contest-closed</link>
      <pubDate>Thu, 02 Apr 2026 07:15:01 +0000</pubDate>
      <dc:creator>Totte</dc:creator>
      <guid isPermaLink="false">758931@/forums/discussions</guid>
      <description><![CDATA[<p>A new&nbsp;round of&nbsp;<strong>RRRR</strong>. no Aprils fool version this time.<br />
The theme for this round is&nbsp;<strong>Remake or Sequel</strong>&nbsp;<br />
Think movies or TV-series, a remake or a new sequel that never made it, but would in the world of RRRR.<br />
Check <a rel="nofollow" href="https://www.daz3d.com/forums/discussion/758926/rrrr-remake-or-sequel-entries-only-thread" target="_blank">the entries only thread,</a> first post, for an example on how to post an entry.</p>

<p>RRRR&nbsp;stands for&nbsp;<strong>R</strong>andom&nbsp;<strong>R</strong>untime&nbsp;<strong>R</strong>oulette&nbsp;<strong>R</strong>enders, and it&#39;s a contest that has been running for over twelve years now, on and off. We invite anyone to enter, specially all those new users who have shown up the past years. This is not the usual&nbsp;<em>make a very nice render contes</em>t&nbsp;but more like&nbsp;<em>tell a really great story, often fun, with your render!</em></p>

<p><strong>How does it work?</strong><br />
Make your pull of&nbsp;<strong>4 items</strong>, and if your any<strong>&nbsp;Lucky Bastards</strong>, you pull one extra item per&nbsp;<strong>LB</strong>.</p>

<p><strong>Who can play?</strong><br />
 Anyone can play!</p>

<p><strong>How do you prepare yourself for play?</strong><br />
 The rules are very simple, but first you need to have all your items in some kind of order in a text file, dumped from the itemized history into a text file or a spread sheet. Remove things like software, gift certs, and special plugins from the list and items that wil not work with the software you work with. &nbsp;For example if you have items for Poser, Bryce or Carrara, and want to use DAZ Studio, remove those other items from your list. If you have loads of older figures,&nbsp;<strong>M3</strong>,&nbsp;<strong>M4</strong>, a ton of non Iray stuff and you only want to use Studio with Iray, remove all the junk from you list.<em>&nbsp;</em></p>

<p>Then you use a randomizer to randomly pick items from your list (your Runtime/My Library) for your start pull . You can use items from any store. Now build a scene with those 4 items plus any other items you want to add to make a fun scene. For newcomers I heartly recommend looking at the previous contests below to get ideas how you can do this.&nbsp;</p>

<p><strong>Working randomizer:</strong>:&nbsp;<a rel="nofollow" href="https://www.random.org/integers" target="_blank">https://www.random.org/integers</a></p>

<p><strong>There are some situations where you allowed to redraw, these are:  </strong><br />
<em><span>- You pulled something that doesn&rsquo;t work, broken thing, only works in a version / software not used etc etc, or you forgot to remove that item from you list even though you knew it wont work, or figure that out later.</span><br />
<span>- You pulled a software or add-on to a software or anything you should have filtered out from the list.</span><br />
<span>- You pulled&nbsp;only huge environment props and will not be able to render a scene without crashing.</span><br />
<span>- You pulled an item you already have been using in two&nbsp;<strong>RRRR</strong>&nbsp;renders in this content and that was picked randomly. Three is a curse - rule!</span></em></p>

<p><strong>Lucky Bastard Rule!</strong><br />
I say this again: If you have&nbsp;<strong>Lucky Bastards</strong>, you pull one extra item for each&nbsp;<strong>LB</strong>&nbsp;you have, simple as that.&nbsp;<br />
<br />
<em>Explaination of&nbsp;<strong>Lucky Bastards</strong>.&nbsp;<br />
<strong>Lucky Bastards</strong>, or<strong>&nbsp;LBs</strong>, are a form of handicap system which makes the contest a little more difficult for those who have won.</em></p>

<p><em>Current Lucky Bastards Standings</em></p>

<table border="1" cellpadding="1" cellspacing="1">
	<thead>
		<tr>
			<th scope="col">Player</th>
			<th scope="col">LBs</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Totte</td>
			<td>3</td>
		</tr>
		<tr>
			<td>acb</td>
			<td>2</td>
		</tr>
		<tr>
		</tr>
		<tr>
			<td>Fae3D</td>
			<td>1</td>
		</tr>
		<tr>
			<td>katywhite</td>
			<td>1</td>
		</tr>
		<tr>
			<td>emanuela1</td>
			<td>1</td>
		</tr>
	</tbody>
</table>

<p><br />
<strong>How to play?</strong><br />
You pull, you compose and you Render.&nbsp;<strong>You post your images and pulls in this thread (Don&#39;t miss that, entries without pulls and posts in this thread will be disqualified!!).<br />
Then&nbsp;</strong>the&nbsp;entry should also be posted in the&nbsp;<a rel="nofollow" href="https://www.daz3d.com/forums/discussion/758926/rrrr-remake-or-sequel-entries-only-thread" target="_blank">Entries only thread</a>.</p>

<p><strong>Bundles</strong><br />
If you pull a bundle, use two or three complete items from it, or more if you like, but you do not need to use all, but only picking a hairpin from Victoria 8&nbsp;Pro Bundle is &ldquo;too little&rdquo;.&nbsp;<strong>Clarification</strong>:&nbsp;<em>A bundle still counts as only one pulled item</em>.</p>

<p><strong>Poses, Expressions and textures/colors</strong><br />
If you pull a pose pack, an expression pack or a texture/color pack, you only need to use one of them, not all. For example if you pull 500 expressions for Genesis 8 Female, use one, if you pull 128 colors for Frappe Hair, use one.<br />
<br />
<strong>Accidenty breaking the TOS</strong><br />
If your entry&nbsp;is removed by the forum mods because it&nbsp;<strong>accidentally</strong>, not&nbsp;deliberate, broke the&nbsp;<strong>TOS</strong>, you do not have to redo that entry but can move on and make a new pull.&nbsp;</p>

<p><strong>The rules of madness!&nbsp;</strong><br />
Now you have successfully and randomly picked your items, make a scene, you can add other items as well but the one you picked should be prominent or cleverly used. Render it, post it and make us all laugh! Remember though that the renders must follow the&nbsp;<strong>TOS</strong>&nbsp;of the forum. As we have a theme on the contest, the render should in some way touch that theme.&nbsp;</p>

<p><strong>The contest categories!&nbsp;</strong><br />
There are two categories&nbsp;<strong>Best</strong>&nbsp;and&nbsp;<strong>Funniest</strong>. Every image will compete in both categories.</p>

<p><strong>Contest duration!</strong><br />
It starts now at&nbsp;<strong>Thursay</strong>&nbsp;<strong>April 2 - 2026</strong>,<strong>&nbsp;</strong>and will go on until&nbsp;<strong>Sunday June 7 2026&nbsp;at 23:59:59</strong>&nbsp;local DAZ time.&nbsp;</p>

<p><span>This months sponsors so far:</span><br />
<strong>Totte (Code 66)</strong><span>&nbsp;is sponsoring with two&nbsp;items&nbsp;from his&nbsp;</span><a rel="nofollow" href="http://www.daz3d.com/code-66" target="_blank">store</a><br />
<strong>Elliandra</strong><span>&nbsp;is sponsoring with two items from her&nbsp;</span><a rel="nofollow" href="https://www.daz3d.com/elliandra" target="_blank">store</a><br />
<strong>3Diva</strong><span>&nbsp;is sponsoring with two items from thier&nbsp;<a rel="nofollow" href="https://www.daz3d.com/3diva" target="_blank">store</a></span><br />
<strong>Dartanbeck</strong>&nbsp;is sponsoring with items from his&nbsp;<a rel="nofollow" href="https://www.daz3d.com/dartanbeck" target="_blank">store</a></p>

<h1><strong>We want more sponsors!</strong></h1>

<p><strong>Do you want to sponsor the RRRR?</strong><br />
Please chip in a gift card sponsorship, sponsors can play, they should play,&nbsp;they are even extra encouraged to play, as sponsors always plays for keeps.</p>

<p><strong>Maximum number of entries?&nbsp;</strong><br />
For this round it will be a maximum of <strong>12</strong> entries per player.</p>

<p><strong>So, good luck and start your render engines!</strong></p>
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