Iray shaders for bones and skulls?

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  • MEC4DMEC4D Posts: 5,249

    So that are the UVs then , I often get this like  that  especially when buying  cars , did you got the model from the store here ? what's  the name of the product

    Artini said:

    The skeleton has only one material available and I applied the shader to it. There are no separate materials for the other bones.

     

     

  • KnittingmommyKnittingmommy Posts: 8,191
    RawArt said:
    RawArt said:
     

    Thanks, to you, too, RawArt.  I, actually, missed this the first time around until someone pointed it out to me. 

     

     

    You're welcome............it is easy to get  eclipsed here :P

    With the things you manage to create, I can't imagine you being eclipsed all that often!  You make amazing products!

  • ArtiniArtini Posts: 10,287
    edited May 2016
    MEC4D said:

    So that are the UVs then , I often get this like  that  especially when buying  cars , did you got the model from the store here ? what's  the name of the product

    Artini said:

    The skeleton has only one material available and I applied the shader to it. There are no separate materials for the other bones.

    Yes, it is from Daz3D store - Dragon Skeleton (Articulate Vertebrae):

    http://www.daz3d.com/dragon-skeleton-articulate-vertebrae

     

    Post edited by Artini on
  • IceDragonArtIceDragonArt Posts: 12,727
    Artini said:
    MEC4D said:

    So that are the UVs then , I often get this like  that  especially when buying  cars , did you got the model from the store here ? what's  the name of the product

    Artini said:

    The skeleton has only one material available and I applied the shader to it. There are no separate materials for the other bones.

    Yes, it is from Daz3D store - Dragon Skeleton (Articulate Vertebrae):

    http://www.daz3d.com/dragon-skeleton-articulate-vertebrae

     

    This is a very old model ( I have it too and I actually really like it lol) but it has a sku of 712 so it might just be that its a much older model and I don't know how far things have come since then as far as uv mapping etc.

  • Oso3DOso3D Posts: 15,084

    Keep in mind that if you use an Iray decal you can override the mapping with projection mapping. Though that doesn't work with displacement, and it might be tricky to get a projection that looks right.

     

  • SpottedKittySpottedKitty Posts: 7,232
    RawArt said:
    Sure you didn't also tweak any of the Surfaces settings?

    Nope...didn't tweak anything. I just applied it and rendered.

    Never mind, I just realised I hadn't noticed your download, I was trying to use your instructions on the Mec4D shaders. Got it now. Your shader renders very nicely using all three Them Bones texture sets.

  • MEC4DMEC4D Posts: 5,249

    The UVs on the Dragon are projection plane UVs , it project the shaders just on one side and mirror it to the other side , very old method used for symmetrical models back in the late 90s , not really good for organic models , a lot of old DAZ Animals still have the old UVs from back then when you have to relax UVs per hand so Planer or Cylindrical UVs was handy in speeding of the process 

    Artini said:
    MEC4D said:

    So that are the UVs then , I often get this like  that  especially when buying  cars , did you got the model from the store here ? what's  the name of the product

    Artini said:

    The skeleton has only one material available and I applied the shader to it. There are no separate materials for the other bones.

    Yes, it is from Daz3D store - Dragon Skeleton (Articulate Vertebrae):

    http://www.daz3d.com/dragon-skeleton-articulate-vertebrae

     

     

  • ArtiniArtini Posts: 10,287
    edited May 2016

    Does it mean, that one need to UVmap it again? If so, what is the easiest way?

    I have 3D Coat, but have not so much experience with it yet.

    And what about Blender projection UV mapping - will it get better results?

    I have also some tools for Unity 3D - may be some of them will be usable in this case.

     

     

    Post edited by Artini on
  • mjc1016mjc1016 Posts: 15,001
    Artini said:

    Does it mean, that one need to UVmap it again? If so, what is the easiest way?

    I have 3D Coat, but have not so much experience with it yet.

    And what about Blender projection UV mapping - will it get better results?

    I have also some tools for Unity 3D - may be some of them will be usable in this case.

     

     

    Let's put it this way...just about any UV mapping that isn't the simple planar that it currently has would be better.

  • Oso3DOso3D Posts: 15,084
    Easiest Iray method : Put a decal on it, move it to the middle, scale it up until it encloses whole figure, set it front/back and experiment with projection types.
  • MEC4DMEC4D Posts: 5,249

    The UVs are projection type UVs doing the same thing as the projection camera  in 3DL  , I think the geometry is too complex for Decal trick but who knows maybe not

    Easiest Iray method : Put a decal on it, move it to the middle, scale it up until it encloses whole figure, set it front/back and experiment with projection types.

     

  • Oso3DOso3D Posts: 15,084
    edited May 2016

    I didn't say best method, just easiest. ;)

    (A better method might be using free UV Mapper, which might create something decent. At least... better)

    Post edited by Oso3D on
  • MEC4DMEC4D Posts: 5,249
    edited May 2016

    I played with the model is not easy to catch good light with too many bones make it chaotic but works best on solid backdrops with less details so you actually see the all bones lol

    I relaxed the UVs but it have million little islands as I did just relaxed them and not worked on them proper way but looks much better , the all bones are closed shells so need extra time for placing the correct seams 

    unzip the files and place the MEC4D folder here :Users\[your name]\Documents\DAZ 3D\Studio\My Library\data\DAZ 3D\DAZAnimals\Dragon Skeleton\UV Sets

    after you load your Dragon you can change the UVs from the surface tab , not so perfect with the seams but already better especially on the legs bones , you can also incrase the normal a little bit on the bone shader and scale Tile to  to V-10 H-10

    Artini said:

    Does it mean, that one need to UVmap it again? If so, what is the easiest way?

    I have 3D Coat, but have not so much experience with it yet.

    And what about Blender projection UV mapping - will it get better results?

    I have also some tools for Unity 3D - may be some of them will be usable in this case.

     

     

     

    zip
    zip
    Dragon UV relaxed.zip
    414K
    Post edited by MEC4D on
  • MEC4DMEC4D Posts: 5,249

    Did I said anything about  better or not  ? nope I was just wondering 

     but the  best would be to spend 30 min and place the seams correctly and relax , but I was not feeling well for that so I just relaxed the UVs so each bone have now separate island catching each different details from the 4K texture , I will make proper one when I feel little better 

    I didn't say best method, just easiest. ;)

    (A better method might be using free UV Mapper, which might create something decent. At least... better)

     

  • Oso3DOso3D Posts: 15,084

    Oh sure, just chatting.

    I was inspired by this thread to attempt a bone shader with my new noise shader, but it'll probably be easier to just tell people to copy/paste shaders they like.

    I SHOULD come up with a good 'network of cracks' preset, though -- good for bones or mud or whatever.

     

  • ArtiniArtini Posts: 10,287
    edited May 2016

    Thanks for the new UV set, Cath.

    image

    DragoSkele02pic01.jpg
    960 x 1024 - 172K
    Post edited by Artini on
  • MEC4DMEC4D Posts: 5,249
    edited May 2016

    Cracks are always good , you never know when you need them , I bake a lot of stuff in DS for use as textures later in my iray shaders but mostly are 3DL shaders but I have other tricks for bake with iray lol

    Oh sure, just chatting.

    I was inspired by this thread to attempt a bone shader with my new noise shader, but it'll probably be easier to just tell people to copy/paste shaders they like.

    I SHOULD come up with a good 'network of cracks' preset, though -- good for bones or mud or whatever.

     

    Looking good ! and you welcome 

    Artini said:

    Thanks for the new UV set, Cath.

    image

     

    Post edited by MEC4D on
  • Mustakettu85Mustakettu85 Posts: 2,933

    Hi Cath! Thank you for being, well, the ever-generous you! =) I found a moment at the office to try out your super cute shaders... this old computer will only render with Iray on CPU, but at least there are no insta-BSoD driver conflicts, unlike on my laptop. Here's a freebie skull from Turbosquid, with your "fresh bone" preset lit by this particular free HDRI:

    https://hdrihaven.com/hdri.php?hdri=street_lamp

    It's too lo-res to be used as a background for anything but a test render, but the dynamic range is crazy good IMO.

    And thank you so much for the remap of the old dragon skeleton.

    cath_new.png
    511 x 575 - 384K
  • MEC4DMEC4D Posts: 5,249

    You welcome ! and very nice test , the night HDRI are much easier to make for better dynamics than the day HDRI , I need just half of the night shots to get the same range I have in day shot HDRI what have 36 EV in dynamics as more Iray will not handle before you get weird stuff and the best range for iray is something between 28EV for optimal result in HDRI dynamics anything lower will create weak shadows and low ambient dynamics and anything above 36EV will create bad shading on the model as they are not triangulated as in other program Octane or  Luxrender 

    Very nice skull , looks authentic , definitely a skull of a dude  from African origins 

    Hi Cath! Thank you for being, well, the ever-generous you! =) I found a moment at the office to try out your super cute shaders... this old computer will only render with Iray on CPU, but at least there are no insta-BSoD driver conflicts, unlike on my laptop. Here's a freebie skull from Turbosquid, with your "fresh bone" preset lit by this particular free HDRI:

    https://hdrihaven.com/hdri.php?hdri=street_lamp

    It's too lo-res to be used as a background for anything but a test render, but the dynamic range is crazy good IMO.

    And thank you so much for the remap of the old dragon skeleton.

     

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