Now live! And I even figured out how to play my music without you guys having to listen to it. Thats good. Because not many would appreciate Godsmack screaming in their ear all day, I think.
So here we go:
<LINK REMOVED - TO BE REPLACED ON THE NEXT TRY. SEE RESULTS VIDEO BELOW FOR WHY.>
I've got an environment to create from start to finish in one day. Or.. as close as I can get it. *gulp!*
Latency kicked my butt this morning. It was just Jack and I for maybe 2 seconds and I was indeed live. But then he kicked over the whiskey bottle and made the program mad. You can't take that guy anywhere, I am telling you. ;)
All kidding aside...
I now have a partner to help me out. Much appreciation goes to Jack Tomalin for being willing to jump in with me while I look at options. I can't get an environment done today for sure - we are already way late for that.
But you guys have my word. I will try again. I didn't flake. I was up late and early and ready to go. :)
I hope you hang in there and we will get this sorted for another day.
Meanwhile, I'll do a video tutorial of some kind over the weekend and at least share some REAL tips to get something done in Studio.
I only just got the email you were live - but it wasn't there so came in here to see what happened. This is actually a good time for me - most live/twitch streams start at something like 3am my time, so I was excited to see this. LOL. I'll keep watching for when you go live again. :D
And here is what happened. It is all Jack's fault.
Side Note:
I know better.
I really do.
I know that you get what you pay for in tech but I didn't listen to that experience and ended up getting a cheap web cam that does the exact same low quality auto-focus and auto-white balance that my iSight camera does. Not putting up with that! I want more control.
So I also got an upgraded, professional quality web cam that will be here on Thuesday. I've been needing to replace my camera options for Skype conferences for too long now. This webinar attempt gave me a good reason to just do it.
I'm very interested to see where this goes!!!! And I'm glad you're recording the webinars because a lot of us have wonky schedules and won't be able to commit to a set time.
I know just what you mean about N.Y. I spent many years on our family farm in Jordan N.Y. but would never be able to make a living there now. I used to have tons of family in upstate NY, but almost all have had to leave to find work. I soooo envy you being able to live in such a beautiful place!
Learning does not always have to involve hours of painstaking note taking and passive observation. Sometimes you can just roll up your sleeves and dive in right now. These Daz Studio quick tips are perfect for a fast punch of information before you get on with your day.
Will do!! :) I'm glad you guys like these! It makes it so worth it.
Today's Daily Do includes your reaction to the Quick Tips, upcoming Substance Painter videos.... and about 14 inches of snow.
What would you like to see covered in a Quick Tip? Pick something you've always wanted to know about Daz Studio but were afraid to ask. I'll make sure I cover it (If I can!)
14 inches of snow! Yikes!.. It got ver cold here it was 18 degrees last night. but no snow.. thankfully.. Also thanks Bluebird sharing some good tips .
First I want to say that I really like your videos. All of them. Thank you for taking the time
The quick tips are great, I love learning!
If by any chance you would do some Daz -ZBrush stuff like hair, morphs, normal maps ... I would be thrilled as I got ZBrush a few weeks ago and have a lot of learning to do but I already love the program.
How to convert Iray surface materials to 3Delight surface materials in seconds:
And because I didn't want to leave you with only half of the story, here is also how to go from 3Delight surface materials to Iray surface materials in no time:
This is just what I needed to know it was much easier than the way I was trying to do it.. I already had a grasp on converted 3dl to Iray But iray to 3dl not so much. I want thank you so much Charlene for your time making this video for the Iray to 3DL shaders conversions this information has been very helpful. I appreciate more than you know.
Ivy, she left out the part where you get to spend the next 2 hours or 2 days adjusting all the texture maps and putting them in the correct place and tweaking all the parameter settings. Some textures will look great by just applying a new base shader. Some don't look good at all.
Charlene, I love all your quick tip videos, it is turning into a great source of reference material, but on the shader conversion set you left out the part where.... (see above)
Ivy, she left out the part where you get to spend the next 2 hours or 2 days adjusting all the texture maps and putting them in the correct place and tweaking all the parameter settings. Some textures will look great by just applying a new base shader. Some don't look good at all.
Hi DestinysGarden, I won't even argue that. But thanks to this tip at least now I have a start point where can do the conversions myself,, where before i was doing it completely wrong. I have ue & ue2 shaders along with some new 3dl shaders I got the other day at another site. so I won't have to depend on, or complain anymore that the PA's didn't have 3dl mats included with their products. when I am looking to use it in a animation. I'm trying out these tips on the new superbike I got the other day and converting it to 3dl . because I bought for the animation I am working on and really want to use and not return it ( it was iray only) i needed the bike mats for 3dl. once I get it converted then I can reduce the weight of it.That was the issue i was having, it was getting it converted to 3dl first . that was what I was having trouble with & getting frustrated with it because i was doing itwrong in the first place.
I just wanted to come back and say Success!! :) ..Thank you for taking time to teach us this iray to 3dl conversions . I know it may not look as good or look real as iray . But this is a anime animation it does not need to be realistic the the 3dl render time was much faster I almost could not get it captured done before it completed it was going to fast 3dl rendered in 32 seconds to complete Capture 1. The iray took 1.23 minutes capture 2 .. If I do the math.. that would be a big difference in render times for a 10 second scene at 30kfps. maybe that is why I prefer 3dl over Iray when creating an animation.
I want to thank you so much Charlene you have been a huge help to learn how to convert iray mats to 3DL . I'll practice some more tomorrow to hone in this technique. but now at leasts i know how to do it thanks to you :)
Oh I wanted to also mention I used glaseyes skydomes UE2 Bright sun present for the 3dl render and the Iray I used the Sun/Sky only setting for the iray render I was trying to simulate the lighting to make it comparable. sorry didn't mention that the first time
Ivy, she left out the part where you get to spend the next 2 hours or 2 days adjusting all the texture maps and putting them in the correct place and tweaking all the parameter settings. Some textures will look great by just applying a new base shader. Some don't look good at all.
Hi DestinysGarden, I won't even argue that. But thanks to this tip at least now I have a start point where can do the conversions myself,, where before i was doing it completely wrong. I have ue & ue2 shaders along with some new 3dl shaders I got the other day at another site. so I won't have to depend on, or complain anymore that the PA's didn't have 3dl mats included with their products. when I am looking to use it in a animation. I'm trying out these tips on the new superbike I got the other day and converting it to 3dl . because I bought for the animation I am working on and really want to use and not return it ( it was iray only) i needed the bike mats for 3dl. once I get it converted then I can reduce the weight of it.That was the issue i was having, it was getting it converted to 3dl first . that was what I was having trouble with & getting frustrated with it because i was doing itwrong in the first place.
That's awesome that it is working for you Ivy. It is very true that having the shader match the render engine can save time. A few seconds while waiting on the program to auto convert for a still render does not matter much, but those seconds multiply quickly for animations. Every second counts. Bluebird's quick tips are an excellent case of giving out small, but very vitale information. Sometimes finding out the little things makes the most impact.
Maybe this could be a nudge to Charlene that a future topic could be a more in depth look at how the shaders for the different render engines compare, and how to get the best results when converting from one to the other?
Ivy, she left out the part where you get to spend the next 2 hours or 2 days adjusting all the texture maps and putting them in the correct place and tweaking all the parameter settings. Some textures will look great by just applying a new base shader. Some don't look good at all.
Hi DestinysGarden, I won't even argue that. But thanks to this tip at least now I have a start point where can do the conversions myself,, where before i was doing it completely wrong. I have ue & ue2 shaders along with some new 3dl shaders I got the other day at another site. so I won't have to depend on, or complain anymore that the PA's didn't have 3dl mats included with their products. when I am looking to use it in a animation. I'm trying out these tips on the new superbike I got the other day and converting it to 3dl . because I bought for the animation I am working on and really want to use and not return it ( it was iray only) i needed the bike mats for 3dl. once I get it converted then I can reduce the weight of it.That was the issue i was having, it was getting it converted to 3dl first . that was what I was having trouble with & getting frustrated with it because i was doing itwrong in the first place.
That's awesome that it is working for you Ivy. It is very true that having the shader match the render engine can save time. A few seconds while waiting on the program to auto convert for a still render does not matter much, but those seconds multiply quickly for animations. Every second counts. Bluebird's quick tips are an excellent case of giving out small, but very vitale information. Sometimes finding out the little things makes the most impact.
Maybe this could be a nudge to Charlene that a future topic could be a more in depth look at how the shaders for the different render engines compare, and how to get the best results when converting from one to the other?
Hello DestinysGarden and thank you for your respectful comments I really appreciate it. The best thing with these tips Charlene has provide is now I know how to do this myself & I won't have to depend on the Pa's model to provide 3dl shaders for their content if I maybe interested in buying it for a project. That should make you Pa's happy actually.
If I may explain some of why I get so frustrated & shaders already applied to models are so important to me. When I do a animation I always do a story board first .. this allows & shows me what assets I need to gather & need for the film. I have in the past spent hundreds of dollars in buying asset i need for single film before. It use to be a time i could find and buy what I need for my films, or if i need to find a alternative or a work around. i knew how to do that. Iray is fairly new to me and working with it in animation has proved not to be my best choice for rendering long running animated short films. The first thing is I am afraid of burning up my very costly graphics cards if it runs for days and days at 100% rending just 1 - 300 keyframe scene .Now add 100 plus of those scene to complete the film. . 3dl does not drive my system as hard as Iray. when working in 3dl for animation the last thing i want is to have the render take longer than is needed, or cook out my PC for maxing out my pc resources... there is a lot more to making animation than there is to still art rendering than most daz users & Some Pa's can relies. Then add the issues Iray has only compounded that 10x. when it comes time to render the scene in animation. I will admit I am not a good modeler that is why I buy my assets. I am not very good at shaders , That is why I try to find my assets already to use out of the box. with little tweaking. I'm not a lighting expert and I use a lot of light presets. Iray light presets are set up for still art rendering. 1 still render can take days with Iray where in 3dl just a few minutes,
This is properly why most Professional movie animation studios have 100's of teams of people working on a single film, from modeler to texture artist, all the way down to lighting specialist. Buying assets at daz helps me over come the need for having a team of 100's people to complete a film ..I really wish I could explain this better to those people & Pa's that are still art render people only that hock me on this issue. Okay some most people here using Daz has their chosen art form with daz as still realistic rendering. Mine is cartoon animation, neither quest for our art is wrong. its just one art form is much much harder to do than the other. . Its to bad some people that say that's my problem don't relies that it is everyone's problem if they are trying to create a serious animation with Daz Studio and looking to buy assets. Usless you have a million dollars to spend on a killa system or render time on a GPU render farm. which I don't . So when my choice of art form using daz for animation has become greatly harder because a new type shader seems to causing the Pa's to much work to make both versions of the Shaders I need. its makes it very very frustrating to someone like me trying to keep up with the technologies and seems like my (rhetorical fantasy) daz animation team of PA'S I need to complete a film is working against me. I am as passionate about creating animation my art form as you are doing your style of art. If the people you were buying & getting your assets from were making this harder for your work flow to get your products out, because the stuff you need to create your art was causing them to much work. in turn making it 10x harder to do your art, & you never make anything off it for your efforts then top that with getting trolled and Hocked on for your efforts,add that to people telling you its your problem.. you maybe as frustrated as I am. That is why it is important i know how to do it myself and save me some money, cut out a few pa's out f my work flow and improve my skills. I have actually thought about giving daz up completely many time for this reason since Iray has came out.. I maybe going with anime studio in the future because I feel I am being pushed out of my art form here. not everyone wants to use Iray. maybe thats where i am heading and just give up daz with a alteritive program in the end.
Again thank you very much for your respectful conversation with me it is very appreciated, and I am sorry in advance for my bad English.
I should have added to my last comment that is if you never have seen one of my daz studio animation then you may want to take a look , my animations are not 3 second dancing girls and I have 77 animated short films created with daz studio. with full credits which I would have thought Pa's would have appreacited. you can see them here https://www.youtube.com/c/IvySummers
Make Eyes Look Stunning on your Daz Figure Renders
Meanwhile:
@Ivy - I am genuinely happy that helped you like it did!
@Destiny - You got it! A deeper dive into 3Delight vs Iray surfaces and render engines is completely doable… But not in quick tips. I will take that to a series and its at the top of my list as of right now. :)
@Stormlyght - I’m touched. Truly. Thank you for telling me that. You’ll never know what it meant to read it.
@ColemanRugh, divamakeup, Artini, xmasrose (aka tulipe) - You are very welcome!
The interaction is inspiring. I like being able to change direction, too, based on it.
That happened this week with what was to be my next series of Quick Tips - I held one set back so that I could take a deeper dive into 3Delight first. As soon as I saw where you guys were headed with the discussion, I made sure my next line up was exactly what you are asking for.
The dialog is great!
Keep it coming - and keep asking anything you want.
I’ve got more PA Insider episodes, and some very detailed start to finish recordings of projects that are in real time so you can see what the pace is and that I hide nothing. I can’t release those yet (NDA projects) but will as soon as I can. I’ll be making more of my own brokered stuff early next week.
Comments
FINALLY!
Now live! And I even figured out how to play my music without you guys having to listen to it. Thats good. Because not many would appreciate Godsmack screaming in their ear all day, I think.
So here we go:
<LINK REMOVED - TO BE REPLACED ON THE NEXT TRY. SEE RESULTS VIDEO BELOW FOR WHY.>
I've got an environment to create from start to finish in one day. Or.. as close as I can get it. *gulp!*
I am diving right in.
Okay so... hey technical things happen!
Latency kicked my butt this morning. It was just Jack and I for maybe 2 seconds and I was indeed live. But then he kicked over the whiskey bottle and made the program mad. You can't take that guy anywhere, I am telling you. ;)
All kidding aside...
I now have a partner to help me out. Much appreciation goes to Jack Tomalin for being willing to jump in with me while I look at options. I can't get an environment done today for sure - we are already way late for that.
But you guys have my word. I will try again. I didn't flake. I was up late and early and ready to go. :)
I hope you hang in there and we will get this sorted for another day.
Meanwhile, I'll do a video tutorial of some kind over the weekend and at least share some REAL tips to get something done in Studio.
~Charlene
Bluebird 3D
I only just got the email you were live - but it wasn't there so came in here to see what happened. This is actually a good time for me - most live/twitch streams start at something like 3am my time, so I was excited to see this. LOL. I'll keep watching for when you go live again. :D
I was excited too to learn that it was actually being streamed during daytime here in Denmark.
That aside , I was at the hospital when it started so I missed it.
I will keep on watching here for when you go live again , and look forward to your video tutorial too :)
And here is what happened. It is all Jack's fault.
Side Note:
I know better.
I really do.
I know that you get what you pay for in tech but I didn't listen to that experience and ended up getting a cheap web cam that does the exact same low quality auto-focus and auto-white balance that my iSight camera does. Not putting up with that! I want more control.
So I also got an upgraded, professional quality web cam that will be here on Thuesday. I've been needing to replace my camera options for Skype conferences for too long now. This webinar attempt gave me a good reason to just do it.
Have a great weekend, everyone!
~Charlene
Bluebird 3D
Typical.. if in doubt, blame the Brit!
giggles and snorts, I am sure you will both figure someting out real soon!!
I'm very interested to see where this goes!!!! And I'm glad you're recording the webinars because a lot of us have wonky schedules and won't be able to commit to a set time.
I know just what you mean about N.Y. I spent many years on our family farm in Jordan N.Y. but would never be able to make a living there now. I used to have tons of family in upstate NY, but almost all have had to leave to find work. I soooo envy you being able to live in such a beautiful place!
Brand New This Week: Daz Quick Tips!
Learning does not always have to involve hours of painstaking note taking and passive observation. Sometimes you can just roll up your sleeves and dive in right now. These Daz Studio quick tips are perfect for a fast punch of information before you get on with your day.
No More Bubble Surfaces!
Avoid The Dreaded Dead Eye:
Great work on the videos BB..keep them coming!
Great videos! I like those quick and dirty tips :D
+2 (one for each video, lol) Please keep them coming!
Will do!! :) I'm glad you guys like these! It makes it so worth it.
Today's Daily Do includes your reaction to the Quick Tips, upcoming Substance Painter videos.... and about 14 inches of snow.
What would you like to see covered in a Quick Tip? Pick something you've always wanted to know about Daz Studio but were afraid to ask. I'll make sure I cover it (If I can!)
~Charlene
Bluebird 3D
14 inches of snow! Yikes!.. It got ver cold here it was 18 degrees last night. but no snow.. thankfully.. Also thanks Bluebird sharing some good tips .
That's a lot of snow.
First I want to say that I really like your videos. All of them. Thank you for taking the time
The quick tips are great, I love learning!
If by any chance you would do some Daz -ZBrush stuff like hair, morphs, normal maps ... I would be thrilled as I got ZBrush a few weeks ago and have a lot of learning to do but I already love the program.
New Tips Today!
How to convert Iray surface materials to 3Delight surface materials in seconds:
And because I didn't want to leave you with only half of the story, here is also how to go from 3Delight surface materials to Iray surface materials in no time:
I really enjoy the whole series, Bluebird 3D, and the Quick Tips are very, very good. Please keep them coming.
Yes, it is quite a lot of snow, but may be that, inspire you to create something new for Daz Studio, like the shaders.
All the best for You.
This is just what I needed to know it was much easier than the way I was trying to do it.. I already had a grasp on converted 3dl to Iray But iray to 3dl not so much. I want thank you so much Charlene for your time making this video for the Iray to 3DL shaders conversions this information has been very helpful. I appreciate more than you know.
Ivy, she left out the part where you get to spend the next 2 hours or 2 days adjusting all the texture maps and putting them in the correct place and tweaking all the parameter settings. Some textures will look great by just applying a new base shader. Some don't look good at all.
Charlene, I love all your quick tip videos, it is turning into a great source of reference material, but on the shader conversion set you left out the part where.... (see above)
Hi DestinysGarden, I won't even argue that. But thanks to this tip at least now I have a start point where can do the conversions myself,, where before i was doing it completely wrong. I have ue & ue2 shaders along with some new 3dl shaders I got the other day at another site. so I won't have to depend on, or complain anymore that the PA's didn't have 3dl mats included with their products. when I am looking to use it in a animation. I'm trying out these tips on the new superbike I got the other day and converting it to 3dl . because I bought for the animation I am working on and really want to use and not return it ( it was iray only) i needed the bike mats for 3dl. once I get it converted then I can reduce the weight of it.That was the issue i was having, it was getting it converted to 3dl first . that was what I was having trouble with & getting frustrated with it because i was doing itwrong in the first place.
Thanks Bluebird!!
I just wanted to come back and say Success!! :) ..Thank you for taking time to teach us this iray to 3dl conversions . I know it may not look as good or look real as iray . But this is a anime animation it does not need to be realistic the the 3dl render time was much faster I almost could not get it captured done before it completed it was going to fast 3dl rendered in 32 seconds to complete Capture 1. The iray took 1.23 minutes capture 2 .. If I do the math.. that would be a big difference in render times for a 10 second scene at 30kfps. maybe that is why I prefer 3dl over Iray when creating an animation.
I want to thank you so much Charlene you have been a huge help to learn how to convert iray mats to 3DL . I'll practice some more tomorrow to hone in this technique. but now at leasts i know how to do it thanks to you :)
Oh I wanted to also mention I used glaseyes skydomes UE2 Bright sun present for the 3dl render and the Iray I used the Sun/Sky only setting for the iray render I was trying to simulate the lighting to make it comparable. sorry didn't mention that the first time
Thank you so much! These are wonderful, Bluebird 3D!! :)
That's awesome that it is working for you Ivy. It is very true that having the shader match the render engine can save time. A few seconds while waiting on the program to auto convert for a still render does not matter much, but those seconds multiply quickly for animations. Every second counts. Bluebird's quick tips are an excellent case of giving out small, but very vitale information. Sometimes finding out the little things makes the most impact.
Maybe this could be a nudge to Charlene that a future topic could be a more in depth look at how the shaders for the different render engines compare, and how to get the best results when converting from one to the other?
Hello DestinysGarden and thank you for your respectful comments I really appreciate it. The best thing with these tips Charlene has provide is now I know how to do this myself & I won't have to depend on the Pa's model to provide 3dl shaders for their content if I maybe interested in buying it for a project. That should make you Pa's happy actually.
If I may explain some of why I get so frustrated & shaders already applied to models are so important to me. When I do a animation I always do a story board first .. this allows & shows me what assets I need to gather & need for the film. I have in the past spent hundreds of dollars in buying asset i need for single film before. It use to be a time i could find and buy what I need for my films, or if i need to find a alternative or a work around. i knew how to do that. Iray is fairly new to me and working with it in animation has proved not to be my best choice for rendering long running animated short films. The first thing is I am afraid of burning up my very costly graphics cards if it runs for days and days at 100% rending just 1 - 300 keyframe scene .Now add 100 plus of those scene to complete the film. . 3dl does not drive my system as hard as Iray. when working in 3dl for animation the last thing i want is to have the render take longer than is needed, or cook out my PC for maxing out my pc resources... there is a lot more to making animation than there is to still art rendering than most daz users & Some Pa's can relies. Then add the issues Iray has only compounded that 10x. when it comes time to render the scene in animation. I will admit I am not a good modeler that is why I buy my assets. I am not very good at shaders , That is why I try to find my assets already to use out of the box. with little tweaking. I'm not a lighting expert and I use a lot of light presets. Iray light presets are set up for still art rendering. 1 still render can take days with Iray where in 3dl just a few minutes,
This is properly why most Professional movie animation studios have 100's of teams of people working on a single film, from modeler to texture artist, all the way down to lighting specialist. Buying assets at daz helps me over come the need for having a team of 100's people to complete a film ..I really wish I could explain this better to those people & Pa's that are still art render people only that hock me on this issue. Okay some most people here using Daz has their chosen art form with daz as still realistic rendering. Mine is cartoon animation, neither quest for our art is wrong. its just one art form is much much harder to do than the other. . Its to bad some people that say that's my problem don't relies that it is everyone's problem if they are trying to create a serious animation with Daz Studio and looking to buy assets. Usless you have a million dollars to spend on a killa system or render time on a GPU render farm. which I don't . So when my choice of art form using daz for animation has become greatly harder because a new type shader seems to causing the Pa's to much work to make both versions of the Shaders I need. its makes it very very frustrating to someone like me trying to keep up with the technologies and seems like my (rhetorical fantasy) daz animation team of PA'S I need to complete a film is working against me. I am as passionate about creating animation my art form as you are doing your style of art. If the people you were buying & getting your assets from were making this harder for your work flow to get your products out, because the stuff you need to create your art was causing them to much work. in turn making it 10x harder to do your art, & you never make anything off it for your efforts then top that with getting trolled and Hocked on for your efforts,add that to people telling you its your problem.. you maybe as frustrated as I am. That is why it is important i know how to do it myself and save me some money, cut out a few pa's out f my work flow and improve my skills. I have actually thought about giving daz up completely many time for this reason since Iray has came out.. I maybe going with anime studio in the future because I feel I am being pushed out of my art form here. not everyone wants to use Iray. maybe thats where i am heading and just give up daz with a alteritive program in the end.
Again thank you very much for your respectful conversation with me it is very appreciated, and I am sorry in advance for my bad English.
I truly appreciate what you're doing Bluebird 3D! You're videos are exactly what I need right now to get me excited about 3D art again.
Trish
DestinysGarden
I should have added to my last comment that is if you never have seen one of my daz studio animation then you may want to take a look , my animations are not 3 second dancing girls and I have 77 animated short films created with daz studio. with full credits which I would have thought Pa's would have appreacited. you can see them here https://www.youtube.com/c/IvySummers
Peace Out
Today’s Quick Tips:
Turn Any Iray Surface Into a Mirror
Make Eyes Look Stunning on your Daz Figure Renders
Meanwhile:
@Ivy - I am genuinely happy that helped you like it did!
@Destiny - You got it! A deeper dive into 3Delight vs Iray surfaces and render engines is completely doable… But not in quick tips. I will take that to a series and its at the top of my list as of right now. :)
@Stormlyght - I’m touched. Truly. Thank you for telling me that. You’ll never know what it meant to read it.
@ColemanRugh, divamakeup, Artini, xmasrose (aka tulipe) - You are very welcome!
The interaction is inspiring. I like being able to change direction, too, based on it.
That happened this week with what was to be my next series of Quick Tips - I held one set back so that I could take a deeper dive into 3Delight first. As soon as I saw where you guys were headed with the discussion, I made sure my next line up was exactly what you are asking for.
The dialog is great!
Keep it coming - and keep asking anything you want.
I’ve got more PA Insider episodes, and some very detailed start to finish recordings of projects that are in real time so you can see what the pace is and that I hide nothing. I can’t release those yet (NDA projects) but will as soon as I can. I’ll be making more of my own brokered stuff early next week.
~Charlene
Bluebird 3D
Loving these tips!.
I would really like, (and I've seen a lot of people asking for) tips on using photoshop brushes ( especially Ron's )