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      <title>Daz PA Commercial Products - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/daz-pa-commercial-products/feed.rss</link>
      <pubDate>Sat, 08 Aug 2026 18:48:43 +0000</pubDate>
         <description>Daz PA Commercial Products - Daz 3D Forums</description>
   <language>en-US</language>
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   <item>
      <title>[Released] Now-Crowd Billboards - School Life and Asian School Life (2 Products) [Commercial]</title>
      <link>https://www.daz3d.com/forums/discussion/270591/released-now-crowd-billboards-school-life-and-asian-school-life-2-products-commercial</link>
      <pubDate>Fri, 10 Aug 2018 01:32:21 +0000</pubDate>
      <dc:creator>RiverSoft Art</dc:creator>
      <guid isPermaLink="false">270591@/forums/discussions</guid>
      <description><![CDATA[<h1>Now-Crowd Billboards - School Life</h1>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/c9/3904c012931b5b5657cf78699dabf8.jpg" />Summer&#39;s over and it is time to go back to school!&nbsp; Make the campus and halls of school thrum with life with the new Now-Crowd Billboards - School Life! <strong>Paint your school and campus scenes FULL </strong>of people walking the halls, studying, talking and sitting quietly during class&nbsp;in high quality, flexible and easy to use billboards... perfect as a backdrop for the main action that <strong>you</strong> add!</p>

<p>Billboards are a <strong>fantastically quick and resource easy way to add background crowds to your scenes</strong>. These pre-rendered elements are great to play the background characters in your scene. <strong>The Now-Crowd Billboards improves on standard billboards by providing 72 different views for every billboard figure.</strong> Change a billboard figure to 12 different horizontal angles and 6 different vertical angles. When your camera moves, the Now-Crowd Billboards can be changed to match!</p>

<p>There are also great scripts to make these billboards easy to use! There is one script to turn the billboards to face the camera and another script to change billboard figure angle based on horizontal and vertical orientation.&nbsp; Finally, there is a&nbsp;script&nbsp;that pushes your billboard directly away from your camera view or pulls it towards you.</p>

<p>For Iray and 3Delight</p>

<p><strong>No figures are included with this product.</strong></p>

<p><strong>No other products are needed to use the Now-Crowd Billboards - School Life.</strong></p>

<h2>Features</h2>

<ul>
	<li>Now-Crowd Billboards - School Life: (.DUF)
	<ul>
		<li>Couple Embracing 01</li>
		<li>Couple Embracing 02</li>
		<li>Female Skateboarder Standing</li>
		<li>Female Student Hurrying</li>
		<li>Female Student Raising Hand</li>
		<li>Female Student Reading</li>
		<li>Female Student Sitting</li>
		<li>Female Student Sitting Bored</li>
		<li>Female Student Sitting and Laptop</li>
		<li>Female Student Sitting and Listening</li>
		<li>Female Student Standing 01</li>
		<li>Female Student Standing 02</li>
		<li>Female Student Standing 03</li>
		<li>Female Student Standing and Notepad</li>
		<li>Female Student Texting</li>
		<li>Female Student Walking 01</li>
		<li>Female Student Walking 02</li>
		<li>Make Skateboarder</li>
		<li>Male Student Sitting 01</li>
		<li>Male Student Sitting 02</li>
		<li>Male Student Sitting 03</li>
		<li>Male Student Sitting on Ground</li>
		<li>Male Student Sitting and Talking</li>
		<li>Male Student Standing 01</li>
		<li>Male Student Standing 02</li>
		<li>Male Student Standing 03</li>
		<li>Male Student Standing and Book</li>
		<li>Male Student Standing and Laptop</li>
		<li>Male Student Walking 01</li>
		<li>Male Student Walking 02</li>
		<li>Male Student Walking 03</li>
		<li>Male Student and Smartphone</li>
	</ul>
	</li>
	<li>Scripts Include: (.DSE)
	<ul>
		<li>Now-Crowd Orient Billboard Script - Change billboards to face camera</li>
		<li>Now-Crowd Change Billboard Angle Script - Change billboards to use different figure angle</li>
		<li>Now-Crowd Move Away Script - Move billboards towards/away from camera</li>
	</ul>
	</li>
	<li>Textures Include:
	<ul>
		<li>72 Texture and Transparency Maps (2048 x 2048) per single Figure Billboard</li>
		<li>72 Texture and Transparency Maps (3072 x 3072) per single Multi-Figure Billboard</li>
	</ul>
	</li>
</ul>
]]></description>
   </item>
   <item>
      <title>[Released] Voxelizer Bundle [Commercial]</title>
      <link>https://www.daz3d.com/forums/discussion/767866/released-voxelizer-bundle-commercial</link>
      <pubDate>Wed, 05 Aug 2026 00:19:06 +0000</pubDate>
      <dc:creator>RiverSoft Art</dc:creator>
      <guid isPermaLink="false">767866@/forums/discussions</guid>
      <description><![CDATA[<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/66/20e2d85577d06ba69f3eb699ffe157.jpg" />The Voxelizer Bundle brings together everything you need to transform any figure, prop, or scene into a living swarm of primitives, then color it, animate it, and break it apart. Voxelizer rebuilds your mesh as thousands of independent spheres, cubes, pyramids, or copies of any object using nine packing strategies ranging from Minecraft-style surfaces to crystal lattice pyramids and strand-aware hair fills. Colorize samples the source mesh so every primitive inherits the correct color, while Dynamics adds explosions, collapses, wind effects, and other physics-inspired motion. Together they create a complete workflow for shaping, coloring, and animating voxel-based scenes. Compatible with both Daz Studio 4.24 and Daz Studio 6.</p>

<ul>
	<li><strong>Voxelizer</strong>: Create fills using spheres, cubes, pyramids, or copies of any scene object with nine packing strategies, live primitive count estimation, and a built-in preview camera. Render efficiently with instances or enable Use Copies for full per primitive editing.</li>
	<li><strong>Voxelizer Colorize</strong>: Automatically sample colors from the source mesh with five color modes, six built-in palettes plus custom palettes, gradient editing with alpha, follower-aware sampling, strand-aware gradients for dForce hair, and standalone recolor support.</li>
	<li><strong>Voxelizer Dynamics</strong>: Animate voxel fills using seven motion types including explosions, wind, kinetic strikes, and structural collapse. Motion is baked to ERC keyframes for easy editing on the DAZ Studio timeline.</li>
	<li>Integrated Workflow: Colorize and Dynamics appear as native tabs inside the Voxelizer interface and can also run independently to recolor or animate existing voxel groups.</li>
	<li>Compatible with Daz Studio 4.24 and Daz Studio 6 with automatic settings persistence across the complete bundle.</li>
</ul>

<h1>Voxelizer</h1>

<p><strong>Turn any figure, prop, or scene into a swarm of primitives. </strong>Genesis 9 in 3,000 cubes. A sci-fi dragon as a cloud of glowing spheres. A medieval tower built from tessellating pyramids. One click, one fill, one new aesthetic for your render &mdash; Voxelizer is your gateway to <strong>Minecraft</strong>-style voxel art, crystalline faceted sculpture, particle-cloud renders, and a dozen other visual languages that traditional rendering can&#39;t reach.</p>

<p><strong>Four primitive types. </strong>Nine packing strategies. Real creative range. Fill with spheres, cubes, pyramids, or copies of any scene object &mdash; voxelize a vase with miniatures of itself, fill a Genesis figure with rocks, line a sword with smaller swords. Pick your packing: dense surface voxelization for clean Minecraft-style cubes, organic Poisson seeding for natural surface coverage, hexagonal close-packing for honeycomb interiors, or interleaved pyramids that tessellate tip-to-tip like crystal lattices. Voxelize strand-based dForce hair too &mdash; two strand-aware strategies turn flowing hair into clouds of cubes, spheres, or strand aligned pyramids.</p>

<p><strong>Real-time creative feedback that respects your machine. </strong>A live primitive-count estimate updates as you drag the Size slider, so you can dial in fill density before you commit &mdash; no costly surprises, no thirty minute &quot;oops, that was too small&quot; recoveries. One click of Suggest Size auto-targets a comfortable ~1,000 prims for fast iteration. The Preview Camera orbits and frames your fill before you accept. Settings save automatically between runs.</p>

<p><strong>Smart materials, no plugin required. </strong>Cycle through palette colors, paint a solid color, or copy the source material &mdash; preserving metal as metal, glass as glass, emissive as emissive. Need accurate per-prim color sampled from the source texture? Drop in <em>Voxelizer Colorize </em>and every cube paints itself from the figure it&#39;s voxelizing. Want destruction? <em>Voxelizer Dynamics </em>adds physics &mdash; explode, blast, wind-sweep, kinetic-strike, or slowly disintegrate your fills with one click. Plugins integrate as native tabs in the Voxelizer dialog and enable themselves automatically when their prerequisites are met.</p>

<p><strong>Per-prim creative control. </strong>Switch on Use Copies and every primitive becomes an independent node you can recolor, restyle, or hand-tune directly in the Surfaces pane like any other Daz Studio asset &mdash; select a region of cubes and assign them a new material, swap shaders, or apply surface presets to taste.</p>

<p><strong>Built for both versions of Daz Studio. </strong>Fully compatible with DS 4.24 and DS 6, with automatic settings persistence. From Minecraft-style cube portraits to dissolving glass figures to physics-driven destruction shots &mdash; if you can see it in primitives, you can build it with Voxelizer.</p>

<h2>Features</h2>

<p>&bull; Four Primitive Types: Fill with Spheres, Cubes, Pyramids, or copies of another scene object for endless creative styles.</p>

<p>&bull; Nine Packing Strategies: Choose how primitives are distributed &mdash; Surface Cubic, Surface Shell, Surface Seeded, Slab, Cubic, Hexagonal Close-Packed, Interleaved, Vertex Cloud, and Strand Following. The first seven suit different mesh sources &mdash; densely-tessellated figures, coarsely tessellated architecture, thin shells, thick walls, or solid interiors. The last two are strand-based dForce hair-aware: Vertex Cloud emits axis-aligned prims at every hair cell, Strand Following emits the same cells with each prim oriented along its hair tangent.</p>

<p>&bull; Live Estimate: See an estimated primitive count update as you drag the Size slider, so you can pick a count before committing to a fill.</p>

<p>&bull; Smart Color Modes: Cycle through palette colors, apply a solid color, or copy the source surface material to each primitive.</p>

<p>&bull; Instanced or Unique: Render fast with instances by default, or check Use Copies to enable per prim decoration by installed plugins.</p>

<p>&bull; Plugin Architecture: Add-on products such as Voxelizer Colorize and Voxelizer Dynamics integrate as additional tabs in the Voxelizer dialog and automatically enable or disable based on your settings.</p>

<p>&bull; Preview Camera: Orbit, zoom, and frame your fill before committing.</p>

<p>&bull; DS 6 Support: Fully compatible with the latest version of Daz Studio.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>(Released) FK AltaRossa Garments, Wearables and Props BUNDLE</title>
      <link>https://www.daz3d.com/forums/discussion/768041/released-fk-altarossa-garments-wearables-and-props-bundle</link>
      <pubDate>Fri, 07 Aug 2026 14:13:06 +0000</pubDate>
      <dc:creator>Fabiana</dc:creator>
      <guid isPermaLink="false">768041@/forums/discussions</guid>
      <description><![CDATA[<p>Hello customers and friends!</p>

<p>Here I am, introudcing my latest release, the ALTAROSSA Bundle.<br />
Crafted with impact in mind, the timeless elegance and meaninful uses of a rose, telling a message, dropping beauty in every corner, or even tickling sensitive skin with the carefully designed thorns.<br />
Stylish wearables, with high versatility even without the flower.<br />
Eight maturity stages, loads of presets, poses, instances, whatever you can wish.<br />
The props set is an overload of color and styles for your perfect romantic or gothic scenes, letting your characters to hold the bouquets or just being surrounded by blooms in a relaxed pose.<br />
Come to see and enjoy, have fun, explore your imagination.</p>

<p><a href="https://www.daz3d.com/fk-altarossa-garments-and-props-bundle" target="_blank" rel="nofollow">https://www.daz3d.com/fk-altarossa-garments-and-props-bundle</a></p>

<p><br />
Fabi</p>
]]></description>
   </item>
   <item>
      <title>Released - C66 Graphics Plugin *Commercial*</title>
      <link>https://www.daz3d.com/forums/discussion/525991/released-c66-graphics-plugin-commercial</link>
      <pubDate>Thu, 14 Oct 2021 11:03:40 +0000</pubDate>
      <dc:creator>Totte</dc:creator>
      <guid isPermaLink="false">525991@/forums/discussions</guid>
      <description><![CDATA[<p>The<strong> C66 Graphics Plugin</strong> is a DAZ Studio plugin (macOS-64 and Windows-64) with a set of APIs that can be used by scripts. The reason it exists is that what you can do from a script is pretty limited, and very slow when it comes to manupulating graphics, like blur, draw lines, rects, circles.&nbsp;</p>

<p>It&#39;s required by <a rel="nofollow" href="https://www.daz3d.com/forums/discussion/525921/coming-soon-ultra-scenery-toolbox-volume-one-commercial" target="_blank"><strong>Ultra Scenery Toolbox - Volume One</strong></a> and<strong>&nbsp;<a rel="nofollow" href="https://www.daz3d.com/forums/discussion/525916/coming-soon-billboard-builder-commercial" target="_blank">Billboard Builder</a>,</strong> and supported by<strong> <a rel="nofollow" href="https://www.daz3d.com/multi-map-loader" target="_blank">Multi Map Loader</a></strong> (generating 4K&nbsp;UV wireframe texturemaps in second rather than minutes). The plugin comes with API documentation and a sample script showing how to use it from a script. The idea is to update the plugin when I need new fuctions for new scripts, and I have some update plans for older scripts that heavliy depend on graphics to speed some performance&nbsp;bottleneck&nbsp;operations up.<br />
<br />
<img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/40/a2b0186979321594e14ec7d8b77fe7.jpg" /></p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/c9/a74bafc7bdf5ecec83d96da7292bb9.jpg" /></p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/c2/6ac7b0aafcddb42998997ed9dd0dd4.jpg" /></p>
]]></description>
   </item>
   <item>
      <title>BJ Shelf (Commercial)</title>
      <link>https://www.daz3d.com/forums/discussion/745461/bj-shelf-commercial</link>
      <pubDate>Fri, 10 Oct 2025 21:56:06 +0000</pubDate>
      <dc:creator>bluejaunte</dc:creator>
      <guid isPermaLink="false">745461@/forums/discussions</guid>
      <description><![CDATA[<p>Soon (ish) in the store.<br />
<br />
The BJ Shelf plugin provides a way to store 3 types of items: presets from Content Library, folders from Content Library and properties (morphs etc.) from the Parameters pane. Organize these shelf items into tabs of your choice.</p>

<p>Preset shelf items load the preset on click (Ctrl-click navigates to the folder that has the preset instead). Folder shelf items navigate to the folder in Content Library. Property shelf items navigate to the property in the Parameters pane. Drag and drop makes it easy to add, move or reorder shelf items.</p>

<p>Tabs can be aligned on all sides. Shelf items flow freely inside of the available space so you can dock the plugin anywhere and go for a horizontal or vertical layout.</p>
]]></description>
   </item>
   <item>
      <title>BJ Pose Zone (Commercial)</title>
      <link>https://www.daz3d.com/forums/discussion/765491/bj-pose-zone-commercial</link>
      <pubDate>Wed, 01 Jul 2026 21:23:16 +0000</pubDate>
      <dc:creator>bluejaunte</dc:creator>
      <guid isPermaLink="false">765491@/forums/discussions</guid>
      <description><![CDATA[<p>The BJ Pose Zone plugin allows you to combine poses and partial poses of all Genesis figures in an intuitive way. Simply drag and drop poses from the Content Library, BJ Shelf or the Recent Poses area onto the desired zone. The pose will be converted on the fly and you can combine at will without ever having to worry about figure generation, locking and unlocking body parts or other shenanigans.</p>

<p>Additional useful utility functions can be found in the Right-click menu of each zone. Flip, mirror or reset only the the body parts you want, or reset expressions on the head.</p>

<p>Start&nbsp;combining poses&nbsp;the way it was meant to be!&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Hemlock Grove Bundle released today!</title>
      <link>https://www.daz3d.com/forums/discussion/768096/hemlock-grove-bundle-released-today</link>
      <pubDate>Sat, 08 Aug 2026 10:31:14 +0000</pubDate>
      <dc:creator>Martinjfrost</dc:creator>
      <guid isPermaLink="false">768096@/forums/discussions</guid>
      <description><![CDATA[<p>The <a rel="nofollow" href="https://www.daz3d.com/hemlock-grove--bundle">Hemlock Grove Bundle</a> and its two component bundles are in store today!&nbsp;</p>

<p>The bundle conistis off a base product -<span> </span><a rel="nofollow" href="https://www.daz3d.com/pine-forests--hemlock-grove"><span><span>Pine Forests Hemlock Grove</span></span></a><span> </span>- a huge set of Mountain Hemlock Trees in all sizes and <a rel="nofollow" href="https://www.daz3d.com/pine-forests--hemlock-grove-add-on"><span><span>The Pine Forests Hemlock Grove Addon</span></span></a> which gives you more unusually shaped trees growing from vertical or steep sloped surfacesm tree stumps and logs - perfect for adding even more interest to your scene!</p>

<p>The plants and objects are detailed but low enough resolution that they will work in instancing and also can be put in to ultrascenery ecosystems via alienater!&nbsp;</p>

<p><img alt="" src="https://gcdn.daz3d.com/p/117389/i/hemlockgrovebundle01daz3d.jpg" /></p>

<p><img alt="" src="https://gcdn.daz3d.com/p/117389/i/hemlockgrovebundle02daz3d.jpg" /></p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>[Released] Ultimate Zero [Commercial]</title>
      <link>https://www.daz3d.com/forums/discussion/430871/released-ultimate-zero-commercial</link>
      <pubDate>Sat, 22 Aug 2020 18:52:30 +0000</pubDate>
      <dc:creator>RiverSoft Art</dc:creator>
      <guid isPermaLink="false">430871@/forums/discussions</guid>
      <description><![CDATA[<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/31/595310151c11c4fcd25447ac250794.jpg" />Have you ever been posing a character, combining poses, etc, and things start to go wrong? No matter what you do that hand pose won&#39;t unbend so you can change it? Are you forced to finally zero out the figure entirely just to get the poses to reset, wasting tons of work? Then Ultimate Zero is for you!</p>

<p>Ultimate Zero FIXES the hard to find pose issues caused by the combination of POSE PROPERTIES and bone TRANSFORMATIONS. Gain perfect control of zeroing out any body part or selection. Ultimate Zero will zero the bones, ignoring or respecting locks (it is up to you), and even zeroing out associated pose properties while leaving the rest of the bones alone!</p>

<p>Eliminate menu scrolling/trying to find what pose property is doing what - Ultimate Zero is great for complicated expressions where there&#39;s some partially-dialed-in-pose-parameter that won&#39;t go away, or a left over &quot;gun pose&quot; and some fingers won&#39;t unbend... Fists that have limits and the hand never properly closes or opens... Eyes that won&#39;t reset unless you kill the entire head and start over...</p>

<p>Ultimate Zero Figure and Ultimate Zero Selected will work with any figure in Daz Studio. Other scripts such as Ultimate Zero Hands or Ultimate Zero Lower Half look up specific bone names automatically and are designed to be compatible with Michael 4/Victoria 4 to Genesis 8 (though they will work with many other figures that use the same bone names).</p>

<p><em>BONUS: Includes 2 scripts to turn on or off the locks for the selected node(s) and their children as well as a script to install the scripts as custom actions in the Daz Studio menu.</em></p>

<p><em>A big thank you to <a rel="nofollow" href="/forums/profile/Griffin">@Griffin</a> Avid for the idea for this product!</em></p>

<h1>What&#39;s Included and Features</h1>

<ul>
	<li>Ultimate Zero</li>
	<li>Scripts:
	<ul>
		<li>Install Custom UZ Actions</li>
		<li>Ultimate Zero Expression</li>
		<li>Ultimate Zero Feet</li>
		<li>Ultimate Zero Figure</li>
		<li>Ultimate Zero Fingers</li>
		<li>Ultimate Zero Hands</li>
		<li>Ultimate Zero Lower Half</li>
		<li>Ultimate Zero Selected</li>
		<li>Ultimate Zero Toes</li>
		<li>Ultimate Zero Turn Locks On</li>
		<li>Ultimate Zero Turn Locks Off</li>
		<li>Ultimate Zero Upper Body</li>
		<li>Ultimate Zero Upper Half</li>
	</ul>
	</li>
</ul>
]]></description>
   </item>
   <item>
      <title>[Released] Dark Dungeon [Commercial]</title>
      <link>https://www.daz3d.com/forums/discussion/768031/released-dark-dungeon-commercial</link>
      <pubDate>Fri, 07 Aug 2026 11:59:48 +0000</pubDate>
      <dc:creator>3dLab</dc:creator>
      <guid isPermaLink="false">768031@/forums/discussions</guid>
      <description><![CDATA[<p><strong>Are you ready to make cinematic gothic dungeon renders?</strong></p>

<h2><a rel="nofollow" href="https://www.daz3d.com/dark-dungeon">https://www.daz3d.com/dark-dungeon</a></h2>

<p><strong>How about getting cinematic render in this gothic dungeon?</strong></p>

<p><strong>This project helps you to have a unique fantastic Dungeon experience with realistic building, bone, throne, candle etc..</strong></p>

<p><strong>Also, this complete interior scene includes a complete night scene.</strong></p>

<p><strong>The scene consists of 10 camera settings for each scene ready to render.</strong></p>

<p><strong><img alt="" src="https://gcdn.daz3d.com/p/117496/i/darkdungeon00maindaz3d.jpg" /><img alt="" src="https://gcdn.daz3d.com/p/117496/i/darkdungeon06daz3d.jpg" /></strong></p>
]]></description>
   </item>
   <item>
      <title>[Released] Content Wizard [Commercial]</title>
      <link>https://www.daz3d.com/forums/discussion/387911/released-content-wizard-commercial</link>
      <pubDate>Tue, 25 Feb 2020 03:55:50 +0000</pubDate>
      <dc:creator>RiverSoft Art</dc:creator>
      <guid isPermaLink="false">387911@/forums/discussions</guid>
      <description><![CDATA[<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/84/2cd37ae8d173d0e8c12aefe4286961.jpg" /><a rel="nofollow" href="https://www.daz3d.com/content-wizard">Content Wizard</a> provides unprecedented control for installing products in Daz Studio.&nbsp; Install products where you want!&nbsp; Create or update Smart Content for any product!&nbsp; Install products from any vendor and any site.&nbsp; The result of 100s of hours of effort, Content Wizard provides <strong>uncompromising control of product installations in Daz Studio</strong>:</p>

<ul>
	<li>Automatically install product content folders across multiple locations and drives, adapting Daz Studio to your hard drive configuration</li>
	<li>Generate Smart Content for products, with intelligent analysis of products to reduce the grunt work and guesswork of creating metadata</li>
	<li>Install products that span more than one zip file</li>
	<li>Batch install products</li>
	<li>Generate Self-Installer script with standardized zip files to share with others, as long as you own rights to the original product; the Self-Installer script automatically installs the zip files and installs the Smart Content.</li>
</ul>

<p><strong>Content Wizard is a merchant resource.</strong> Share Content Wizard Product Configuration Files with others to use with their licensed copy of Content Wizard. Alternatively, generate a Self-Installer script with standardized zip files to share with others, as long as you own the rights to the original product (i.e., you are the content creator.&nbsp; Resellers and distributors do not have permission)</p>

<h1>Tutorial Video:</h1>

<p><span><span id="youtube-cmb8H9Cr2gw"><span><a rel="nofollow" href="http://youtube.com/watch?v=cmb8H9Cr2gw#t="><img src="http://img.youtube.com/vi/cmb8H9Cr2gw/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></span><span></span></span></span></p>

<p>&nbsp;</p>

<h1>What&#39;s Included and Features</h1>

<ul>
	<li>Content Wizard:
	<ul>
		<li>Content Wizard Script (.DSE)</li>
		<li>Batch Content Wizard&nbsp;Script (.DSE)</li>
		<li>Detailed user Guide (.PDF)</li>
	</ul>
	</li>
</ul>

<p>&nbsp;</p>

<h2>Feb 2021 Update (v1.2)</h2>

<ul>
	<li>Added Suggested Zip filename for &quot;Export ZIP File&quot; dialog</li>
	<li>Added ability to have a fixed size dialog</li>
	<li>Fixed issue with assigning multiple categories to an item (symptom is that new categories with a comma at the end would appear in Smart Content)</li>
	<li>Fixed UpdateAssets function to handle multiple categories and (hopefully) multiple compatibilities</li>
	<li>Added StoreZipPrefixes constant, used for naming exported zip files</li>
	<li>Protected more strings from the ampersand (&amp;) issue in ExportProductXML method.</li>
	<li>Added CATEGORY_CONTAINER constant to specify the category container to&nbsp;use when editing categories</li>
	<li>Updated manual</li>
</ul>

<h2>June 2020 Update (v1.1)</h2>

<ul>
	<li>Fixed issue with writing out store, product and/or vender names which have an ampersand (&amp;) in the name in ExportProductXML method.&nbsp; Ampersands needed to be escaped (&amp;amp;)</li>
	<li>Fixed issue with not finding user-facing files in the&nbsp;Animals folders</li>
	<li>Added warning if overwriting a configuration file</li>
	<li>Added ability to unzip on loading configuration file</li>
	<li>Added search button for Product Name</li>
</ul>

<h2>&nbsp;</h2>

<h2>Instructions (provided by <a rel="nofollow" href="https://www.daz3d.com/forums/profile/3755096/Mark_e593e0a5">Mark_e593e0a5</a>)</h2>

<h2>&nbsp;</h2>

<p>To get rid of the SmartContent for a product:</p>

<ul>
	<li>locate the product in your smart content, right click on the product and select &quot;Show Product in Content Library&quot;. The view should change from the SmartContent tab to the Content Library tab, with the product selected. If not, you my have to try a second time.</li>
	<li>On the product in the Content Library, right click the product. From the menu, select &quot;Delete&quot;. Confiirm the deletion in the popou that appears. Not that this does ONLY remove the SmartContent data; all product files stay where they are.</li>
</ul>

<p>This is the workflow I follow in CW (CW is already started):</p>

<ul>
	<li>Add the product ithumbnail (the thumbnail from e.g. Rendo)</li>
	<li>Add the product ZIP&#39;s (all of them. I usually ignore any template files.</li>
	<li>Fill in the product data (product name will be pre-populated based on the first ZIP file CW loads)&nbsp;for the product ID, I usually use the SKU if the store provides one, or the number the first ZIP file contains (e.g. Rendo)</li>
	<li>Once all data is in, I start the &quot;Analyse&quot; process. After finishing that.</li>
	<li>check the SmartContent tab, if all items are categorized the way you want them. Some PA&#39;s do have weird directory structures and namings, so CW might guess some items incorrect.</li>
	<li>correct the metadata for misplaced items (poses are very hard for CW to categorize, as there is no naming convention and even &quot;looking into&quot;! the pose file would not help. So poses are extra work in categorizing.</li>
	<li>once all is done, I save the configuration.</li>
	<li>Then, I hit the &quot;install Content&quot; button. You may get some dialog that files already do exist. Usually, these are readme or licence files you can safely ignore or overwrite.</li>
	<li>Once that is finished, I click on &quot;Install Smart Content&quot;. Note that this can tike some time depending on the type of item CW has to load. SmartContent has to load items into a scene to create renders of it. So this can be time consuming if you e.g. create the smart content data for a Genesis&nbsp;8 figure&nbsp;</li>
	<li>Once that is finished, I save the file(s) using the &quot;Export ZIP file(s) and Self-Installer.</li>
	<li>Save the configuration file again as that has been updated with information from Daz Studio in the &quot;Install Smart Content&quot; step</li>
	<li>It is recommended you archive the configuration file, exported ZIP file(s), and the original ZIP files</li>
</ul>

<p>A side not: I use a DS installation on a virtual machine for CW. This is to avoid the long scene loading process with my library of Genesis 8 figures. Plus I can use DIM for installing and un-installing(!) the freshly created CW files&nbsp;</p>

<p>Another side note: you may find out that sometimes CW cannot unzip the ZIP files. A symptom could be&nbsp;<em>&quot;no facing files were detected in the product&quot;</em>&nbsp;This is a limitation of the zip decoder within DS. In that case, open the zip file in e.g. WinZIP or 7Zip and save it again.</p>

<p>To your other question: yes, you CAN use CW to fix metadata issues with DAZ products. If you D/L a DAZ product, you get a ZIP file that starts with IM. That file contains all you need, including the thumbnail. (you have to extract that one first, it is located in Content/Runtime/Support.</p>

<p>&nbsp;</p>
]]></description>
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      <title>[Released] Now-Crowd Billboards - Disaster! [Commercial]</title>
      <link>https://www.daz3d.com/forums/discussion/307151/released-now-crowd-billboards-disaster-commercial</link>
      <pubDate>Sun, 03 Feb 2019 16:09:52 +0000</pubDate>
      <dc:creator>RiverSoft Art</dc:creator>
      <guid isPermaLink="false">307151@/forums/discussions</guid>
      <description><![CDATA[<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/64/fd39c35a3416a570f397b6c4473e17.jpg" />It&#39;s a disaster! What kind?!? That is up to you! Whether an explosion, fire, flood, superhero fight, avalanche, or even a zombie apocalypse, the Now-Crowd Billboards - Disaster! will fill your action scenes FULL of men, women, and children running, falling, hiding, crouching, and more in high quality, flexible and easy to use billboards... perfect as a backdrop for the main action that you add!</p>

<p>Billboards are a fantastically quick and resource easy way to add background crowds to your scenes. These pre-rendered elements are great to play the background characters in your scene.</p>

<p><em>Unlike traditional Billboard products</em> the Now-Crowd Billboards improve on standard billboards by providing 72 different views for each billboard figure. You can view each figure from 12 different horizontal angles and 6 different vertical angles. When your camera moves, the Now-Crowd Billboards can even be changed to match!</p>

<p>There are also great scripts to make these billboards easy to use! There is one script to turn the billboards to face the camera and another script to change billboard figure angle based on horizontal and vertical orientation. Finally, there is a script that pushes your billboard directly away from your camera view or pulls it towards you.</p>

<p>For Iray and 3Delight</p>

<p>No figures are included with this product.</p>

<p>No other products are needed to use the Now-Crowd Billboards - Disaster!</p>

<p>Note that Now-Crowd Billboard products are large (10GB+) because of the many textures (72 images per figure x number of figures) and can take a while to download.</p>

<h1>Features</h1>

<ul>
	<li>Now-Crowd Billboards - Disaster!</li>
	<li>35 Billboards (.DUF):
	<ul>
		<li>Boy Running</li>
		<li>Businessman Running</li>
		<li>Businesswoman Fallen</li>
		<li>Businesswoman Running</li>
		<li>Couple Cowering</li>
		<li>Couple Injured</li>
		<li>Couple Running</li>
		<li>Deliveryman Falling</li>
		<li>Little Girl Standing and Crying</li>
		<li>Man Carrying Woman</li>
		<li>Man Crouching and Hiding</li>
		<li>Man Dragging Injured</li>
		<li>Man Filming with Smartphone</li>
		<li>Man Helping Injured</li>
		<li>Man Lying Down</li>
		<li>Man Running 01</li>
		<li>Man Running 02</li>
		<li>Man Slumped Over</li>
		<li>Man Standing Injured</li>
		<li>Man Thrown Backwards</li>
		<li>Mother Running with Child</li>
		<li>Old Man Cowering</li>
		<li>Teenager Cowering 01</li>
		<li>Teenager Cowering 02</li>
		<li>Teenager Lying Down</li>
		<li>Woman Cowering</li>
		<li>Woman Crouching and Pointing</li>
		<li>Woman Falling</li>
		<li>Woman Hiding</li>
		<li>Woman Running 01</li>
		<li>Woman Running 02</li>
		<li>Woman Sitting and Crying</li>
		<li>Woman Standing Injured</li>
		<li>Woman Thrown Backwards</li>
		<li>Woman Thrown Forwards</li>
	</ul>
	</li>
	<li>Scripts Include: (.DSE)
	<ul>
		<li>Now-Crowd Orient Billboard Script - Change billboards to face camera</li>
		<li>Now-Crowd Change Billboard Angle Script - Change billboards to use different figure angle</li>
		<li>Now-Crowd Move Away Script - Move billboards towards/away from camera</li>
	</ul>
	</li>
	<li>Textures Include:
	<ul>
		<li>72 Texture and Transparency Maps (2048 x 2048) per single Figure Billboard</li>
		<li>72 Texture and Transparency Maps (3072 x 3072) per single Multi-Figure Billboard</li>
	</ul>
	</li>
</ul>

<p><a rel="nofollow" href="http://youtube.com/watch?v=HwcAFT85iAM#t=" target="_blank"><img src="http://img.youtube.com/vi/HwcAFT85iAM/0.jpg" alt="image" /></a></p>
]]></description>
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      <title>Bone Minion for Daz Studio 6 Status</title>
      <link>https://www.daz3d.com/forums/discussion/767666/bone-minion-for-daz-studio-6-status</link>
      <pubDate>Sun, 02 Aug 2026 11:26:12 +0000</pubDate>
      <dc:creator>RiverSoft Art</dc:creator>
      <guid isPermaLink="false">767666@/forums/discussions</guid>
      <description><![CDATA[<p>I am very happy to announce that I have submitted the first updates for Bone Minion to support DS4.24 and DS6 together. These free updates were easily the most difficult of the ports for Daz Studio 6 as DS6 directly broke the mechanism that BM used. I have submitted the first updates (Generation 4 to the other generations). I don&#39;t know when Daz will test them or they will be live in the store. Once those pass testing, I will submit the other bone minions. I apologize for how long it has taken. Thank you for your support.</p>
]]></description>
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      <title>V3Digitimes Daz Studio 2025 (6) compatibility Status</title>
      <link>https://www.daz3d.com/forums/discussion/728061/v3digitimes-daz-studio-2025-6-compatibility-status</link>
      <pubDate>Tue, 22 Apr 2025 10:18:30 +0000</pubDate>
      <dc:creator>V3Digitimes</dc:creator>
      <guid isPermaLink="false">728061@/forums/discussions</guid>
      <description><![CDATA[<p>Good morning,</p>

<p>this post will allow you to know the progress status of the updates or new builds of ALL my scripted products for Daz Studio 2025. As many of you know, many scripted products will not basically work with Daz Studio 2025 until they are updated, this is why I plan to update them all during the next weeks/months (depending on how difficult it is, I keep my fingers crossed it will only be weeks).&nbsp;&nbsp;A<em>fter recent discussions with the Daz Team, it&rsquo;s better to wait until the Daz Studio 6 scripting API becomes more stable before submitting the next round of builds, but that doesn&rsquo;t prevent me from preparing everything in advance so things can move quickly when the time comes</em></p>

<p>IMPORTANT NOTE FOR USERS OF OLD DAZ STUDIO VERSIONS :&nbsp; I cannot test/check the compatibility<strong> below Daz Studio 4.22</strong>, and some reconnections of the connectors may be problematic for such old versions. So if you are using a Daz Studio version below 4.22, my recommendation is : do not update until someone can confirm if it works or not, and download a manual install zip now before the updates are live (so that you can restore in case of an accidental update). The only input I have is that a couple of wet and tanned skins were tested in older version of Daz Studio without issue.</p>

<p><strong>Note concerning menu installations</strong></p>

<p>For products that install scripts into menus, the updates for <strong>small products</strong> are working as expected, with <strong>one menu installation per session</strong>. The updates for <strong>large products</strong> (more than 27 scripts added to menus) are currently on stand-by. The reason is a limitation observed in Daz Studio itself: it does not seem possible to install more than <strong>27 scripts into menus</strong>, while toolbar installations work correctly. This behavior is not caused by the scripts themselves. As a result, the only option at the moment is to wait and see how this evolves during the DS6 alpha phase.</p>

<p>So far, <strong>only two products are affected</strong>: 1.&nbsp;Ultimate Pose Mixer 2.&nbsp;Ultimate Pose Mixer Pro with Mega Pose Toolkit. More products could potentially be impacted if this limitation turns out to be <strong>per menu</strong> rather than <strong>per installation</strong>.</p>

<p><span><strong>1. Already working in DS 2025</strong></span></p>

<p><strong>Wayfinder Sign Generator.</strong> Only limitation in DS 6 is the &quot;style&quot; of the font (italic, bold) which often cannot be chosen properly, and this is something I cannot solve on my side.</p>

<p><strong>Write Anywhere Plus Advanced LIE and Aging Tools</strong>. Only limitation in DS 6 is the &quot;style&quot; of the font (italic, bold) which often cannot be chosen properly, and this is something I cannot solve on my side.</p>

<p><strong>Wet and Tanned Skins for Genesis 2</strong>. (if used on starter base figures or figures without bump, please load one of the&nbsp; &quot;Use Wetness Maps and Settings Of...&quot; preset after conversion)</p>

<p><strong>V3D Christmas Gifts and Tree</strong> (with log warnings, but ornaments loading or swapping work fine)<br />
<br />
<strong>Snow Globe Your World&nbsp;</strong>(with the limitation of small &quot;thumbs&quot; for snowlfakes choice in the interface, waiting to see how DS 6 evolves, but scripts work anyway).</p>

<p><strong>Medina Cityscape Generator</strong> (with a couple of non dangerous log warnings)</p>

<p><strong>XTreme Reshader for Iray Uber</strong> : works</p>

<p><strong>Advanced Collective Transform Tools : </strong>works, The only thing to be aware of is the menu and toolbar installer: it must be run in a <em>fresh session</em>, before accessing or modifying any menus or toolbars.&nbsp;If menus or toolbars have already been touched during the session, the installer will fail in DS6.</p>

<p>&nbsp;</p>

<p><span><strong>2. Submitted, live, compatible DS4 and DS6 ! (please contact me if you see issues)</strong></span></p>

<p><strong>Texture Booster and Shader Converter</strong> : Update submitted, LIVE, along with enhancement features (such as the possibility to enter your values using keyboard).</p>

<p><strong>Ultimate Iray Skin Manager</strong> : Update submitted, LIVE, along with enhancement features (such as a much faster launch speed).</p>

<p><strong>Ultimate PBRSkin Manager</strong> : Update submitted, LIVE, along with enhancement features (such as a better handling of &quot;off limits&quot; starting colors).</p>

<p>&nbsp;</p>

<p><span><strong>3. Submitted, waiting for Daz Tests</strong></span></p>

<p><strong>Wet and Tanned Skins for Genesis 8.1 (Male and Female Version)</strong></p>

<p><strong>Wet and Tanned Skins for Genesis 3 </strong></p>

<p><strong>Wet and Tanned Skins for Genesis 8&nbsp;</strong></p>

<p><strong>Wet and Tanned Skins for Genesis 9&nbsp;</strong></p>

<p><strong>Iray Light Manager Pro</strong></p>

<p><strong>Scene Optimizer</strong> : along with enhancement features (such as the number of normal maps, the open doc button in the notes, two buttons to switch base or high resolution).<br />
<strong>Ultimate Pose Master </strong>: done : so much faster and responsive on DS6...Removed function for DS6 : add script to menu (this is the G3 to G8.1 version)</p>

<p><strong>Buildings And Skyscrapers Generator</strong></p>

<p><strong>Shader Rotator</strong></p>

<p><strong>V3Digitimes Hands Controls For Genesis 9</strong></p>

<p><strong>Face To Face Autopose Legs For Genesis 9</strong></p>

<p><strong>Face To Face Autopose Arms For Genesis 9</strong>&nbsp;</p>

<p><strong>Face To Face Autopose Arms</strong>&nbsp;</p>

<p><strong>Face To Face and Virtual Origin</strong>&nbsp;</p>

<p><span><strong>4. Ready to submit(*) - waiting for beta testers, for more tests, or further enhancements... (*) almost</strong></span></p>

<p><strong>Ultimate Pose Master for Genesis 9</strong> : done : SO MUCH FASTER AND RESPONSIVE&nbsp;on DS6, you cannot imagine! Removed function for DS6 : add script to menu. Beta tests required.</p>

<p><strong>V3D Speech Bubbles Generator Pro</strong> : done.&nbsp;Beta tests required.</p>

<p><strong>Drops Generator</strong> :&nbsp;done.&nbsp;Beta tests required.</p>

<p><strong>V3D HDR Manager</strong>&nbsp;:&nbsp;done.&nbsp;Beta tests required.</p>

<p><strong>V3D HDR Creator</strong>&nbsp;:&nbsp;done.&nbsp;Beta tests required.</p>

<p><strong>V3D HDR Add-On Tools</strong>&nbsp;:&nbsp;done.&nbsp;Beta tests required.</p>

<p><strong>Iray Converter For Genesis</strong> : done.&nbsp;Beta tests required.</p>

<p><strong>Iray Converter For Generation 4</strong>&nbsp; : done.&nbsp;Beta tests required.</p>

<p><strong>Iray Converter For Genesis 2&nbsp;</strong>: done.&nbsp;Beta tests required.</p>

<p><strong>Iray Converter For Genesis 3 </strong>: done.&nbsp;Beta tests required</p>

<p><strong>Super Save</strong> :&nbsp;done.&nbsp;Beta tests required</p>

<p><strong>Map Manager </strong>:&nbsp;done.&nbsp;Beta tests required</p>

<p><span><strong>5. Must be updated</strong></span></p>

<p>Ultimate Pose Mixer and Ultimate Pose Mixer Pro with Mega Pose Toolkit, due to the limitation of the Menu installations. All the rest is : aleady live OR waiting for private testers.</p>

<p>If some of you already had some of the scripts working or not working on Daz Studio 2025, please let me know here. The same way, if you see scripts having the status&nbsp;<span><strong>Submitted, live, compatible DS4 and DS6</strong></span>, and that you see that something does not work for you (once updated on your side), let me know here.</p>

<p>I thank you in advance for all the feedback and information you would provide to fasten and ease this update process.</p>
]]></description>
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      <title>Voronoi Shatter Tool for DAZ Studio [Not For Sale Here]</title>
      <link>https://www.daz3d.com/forums/discussion/762176/voronoi-shatter-tool-for-daz-studio-not-for-sale-here</link>
      <pubDate>Sun, 17 May 2026 20:42:45 +0000</pubDate>
      <dc:creator>umblefugly</dc:creator>
      <guid isPermaLink="false">762176@/forums/discussions</guid>
      <description><![CDATA[<p><strong>Voronoi Shatter Tool</strong><br />
<strong>Break it. Blast it. Bake it.</strong></p>

<p>Bring breakable props, flying debris, cracked surfaces, and animated destruction directly into Daz Studio.</p>

<p>Voronoi Shatter Tool lets you fracture mesh props into real shard geometry, create dramatic still-image breakage, or run PhysX-based simulations for impacts, falling debris, blast effects, and animated destruction. From cracked barrels and shattered windows to collapsing statues and scattered wreckage, it gives Daz Studio artists a practical destruction workflow without leaving Daz Studio.</p>

<hr />
<h2>What You Can Do</h2>

<ul>
	<li>Create shattered mesh props for still renders</li>
	<li>Simulate animated impacts and debris</li>
	<li>Break objects on impact, on a chosen frame, or through glass-style hit behavior</li>
	<li>Launch objects toward targets</li>
	<li>Create explosion-style shard motion</li>
	<li>Turn static shattered pieces into dynamic simulation objects</li>
	<li>Keep selected areas visually pinned with protected-zone paint maps</li>
	<li>Save, reload, clean up, and export baked shatter results</li>
</ul>

<hr />
<h2>Main Features</h2>

<h3>Static Shatter</h3>

<ul>
	<li>Fast static fracture for still-image work</li>
	<li>Creates grouped shard geometry from selected mesh props</li>
	<li>Source object can be hidden instead of destroyed</li>
	<li>Useful for cracked props, pre-broken objects, rubble, and stylized debris layouts</li>
</ul>

<h3>PhysX Simulation</h3>

<ul>
	<li>Assign scene objects as static, dynamic, breakable, or static until hit</li>
	<li>Simulate impacts, falling pieces, projectiles, and blast-style motion</li>
	<li>Bake generated shard animation into the Daz Studio timeline</li>
	<li>Clear and rerun simulations while testing different setups</li>
</ul>

<h3>Fracture Styles</h3>

<ul>
	<li>Uniform breakage for general destruction</li>
	<li>Radial patterns for glass-like or center-out damage</li>
	<li>Local patterns for focused impact areas</li>
	<li>Splinter patterns for wood, boards, beams, and long fragments</li>
</ul>

<h3>Impact and Motion Controls</h3>

<ul>
	<li>Break on frame</li>
	<li>Break on impact</li>
	<li>Break-through / glass-style shattering</li>
	<li>Launch targets</li>
	<li>Blast centers and directional markers</li>
	<li>Explosion force and shard motion controls</li>
	<li>Static Until Hit behavior for staged breakaway pieces</li>
</ul>

<h3>Mesh Prep Tools</h3>

<ul>
	<li>Repair common problem meshes before shattering</li>
	<li>Weld split vertices</li>
	<li>Remove degenerate or duplicate triangles</li>
	<li>Close holes where possible</li>
	<li>Create a repaired duplicate instead of damaging the original prop</li>
</ul>

<h3>Protected-Zone Paint Maps</h3>

<ul>
	<li>Paint areas that should stay visually anchored during static shatter layout</li>
	<li>Useful for controlled cracking, attached fragments, or pinned shard compositions</li>
	<li>Helps keep selected regions in place while other shards separate</li>
</ul>

<h3>Material Options</h3>

<ul>
	<li>Preserve outside source material appearance where possible</li>
	<li>Set custom inside shard colors</li>
	<li>Add optional inside textures</li>
	<li>Use shared material behavior for better performance on large shard counts</li>
	<li>Companion helper script included for material cleanup workflows</li>
</ul>

<h3>Packages, Cleanup, and Export</h3>

<ul>
	<li>Save and load shatter/simulation packages</li>
	<li>Preserve helper nulls used for targets and blast controls</li>
	<li>Restore hidden source objects</li>
	<li>Clear generated simulation data</li>
	<li>View diagnostic logs</li>
	<li>Export baked results as a glTF cache for portable geometry and animation workflows</li>
</ul>

<hr />
<h2>Great For</h2>

<ul>
	<li>Broken barrels, crates, bottles, rocks, statues, walls, and props</li>
	<li>Shattered glass and impact damage</li>
	<li>Rubble piles and debris fields</li>
	<li>Animated destruction shots</li>
	<li>Exploded-view fracture renders</li>
	<li>Fantasy, sci-fi, horror, action, and disaster scenes</li>
</ul>

<hr />
<h2>Important Notes</h2>

<p>Voronoi Shatter Tool is built for practical Daz Studio destruction effects, not engineering-grade structural simulation. Clean, closed mesh geometry works best. Very high shard counts can create heavy Daz Studio scenes, so test with lower counts first and increase detail once the result is stable.</p>

<p>glTF export is intended as a baked geometry and animation cache. It supports practical material approximation for common file-backed textures, but complex Daz/Iray shader networks may need cleanup in the destination application.</p>

<hr />
<h2>Compatibility</h2>

<ul>
	<li>Daz Studio 4.24.x.x</li>
	<li>Daz Studio 6.25.2026.xxxxx</li>
	<li>64-bit Windows only</li>
</ul>
]]></description>
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   <item>
      <title>Scene Optimizer [Commercial]</title>
      <link>https://www.daz3d.com/forums/discussion/164851/scene-optimizer-commercial</link>
      <pubDate>Thu, 27 Apr 2017 07:45:30 +0000</pubDate>
      <dc:creator>V3Digitimes</dc:creator>
      <guid isPermaLink="false">164851@/forums/discussions</guid>
      <description><![CDATA[<p>The Scene Optimizer is a set including several tools, Scene Optimizer first, and then Store and Restore Maps Scripts.</p>

<p>Scene Optimizer is a three tabbed interface dedicated help you to to lower the memory requirement and/or speed up renders and/or get a more responsive viewport by acting on various levels : maps resolution, &quot;useless&quot; maps removal, translucency removal, visibility, mesh resolutions, instances management.</p>

<p>Store Maps can store in a text file all the paths of the maps used in your scene so that you can restore them later on, using the Restore Maps scripts, on any selected node or surface of your scene. Store and Restore maps scripts can also be used for LIE baking or maps set swapping.</p>

<p>They work for both Iray and 3Delight, even if optimization necessits more efforts and is less efficient on 3Delight. The most impressive result is when Scene Optimizer manages to &quot;fit in your video board&quot; an Iray Scene which was initially too big for it.</p>

<p>I open this thread for anybody with remarks or questions about any of the scripts included. I hope this tool will help you.</p>

<h2><strong><span>SCENE OPTIMIZER SCRIPTS REQUIRE DAZ STUDIO 4.9.3.29 OR ABOVE</span></strong></h2>

<h2>January 2018 update is live !</h2>

<p>As some of you may have noticed, there are more and more png with alpha transparency used for make up or the eyebrows of Genesis 8 females. The map reduction of these, due to the transparency, often leads to a<strong> &quot;black face&quot; phenomenon. </strong>The logical solution should be to unchek the checkbox in the interface &quot;Also reduce LIE maps / Also replace on surfaces png files with alpha transparency by their lower resolution version (see comments bottom of this tab)&quot; and rerun the script, but it presently does not work, <em>because until today, if the &quot;black map&quot; has already been created, it is loaded anyway, unless you physically remove the &quot;black reduced image&quot; from the content folder</em>.</p>

<p>The bug which this january update solves is this bug : if you already had reduced these maps with transparency, then they were reloaded<ins> even if </ins>you unchecked the checkbox mentioned above. After this update (to be submitted before the 11th of january), this box will be unchecked by default, and the automatic load of the reduced maps with transparency will be disabled. This will prevent the &quot;black face&quot; phenomenon and if, by error, you check this box and the face becomes black after running the script, then you simply have to undo the script in Daz Studio, and re-run it without checking the box. The counterpart will be that the maximum width and height displayed by the interface for your figure will remain unchanged since the size of the maps with transparency will not change.</p>

<p>The update is ready, I still want to test a few cases of figures and then prepare the update package before submission. Believe me I&#39;m sorry about this issue.</p>
]]></description>
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      <title>UltraScenery - new(er) territory [Commercial]</title>
      <link>https://www.daz3d.com/forums/discussion/636346/ultrascenery-new-er-territory-commercial</link>
      <pubDate>Fri, 02 Jun 2023 15:04:00 +0000</pubDate>
      <dc:creator>HowieFarkes</dc:creator>
      <guid isPermaLink="false">636346@/forums/discussions</guid>
      <description><![CDATA[<p><span><span id="youtube-2Pi2HfHztpo"><span><a rel="nofollow" href="http://youtube.com/watch?v=2Pi2HfHztpo#t="><img src="http://img.youtube.com/vi/2Pi2HfHztpo/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></span><span></span></span></span></p>

<p>This discussion was created from comments split from: <a rel="nofollow" href="/forums/discussion/466351/ultrascenery-new-territory-commercial/">UltraScenery - new territory [Commercial]</a>.</p>

<h2><span><strong>** Things&nbsp;to try if UltraScenery is not working for you **</strong></span></h2>

<ul>
	<li>Ensure you have the latest version of UltraScenery installed (currently that is version 1.3.6.4 - last updated September 2023)</li>
	<li>If using the Accelerator for UltraScenery ensure it also is the latest version (currently that is version 1.0.2.4 - last updated&nbsp;May 2021)</li>
	<li>Install UltraScenery via DIM instead of SmartContent</li>
	<li>Ensure Instance Optimization in the render settings is set to &quot;Memory&quot; or maybe &quot;Auto&quot; but definitely not &quot;Speed&quot;</li>
	<li>Use a viewport renderer other than &quot;Nvida Iray&quot;</li>
	<li>Uninstall Octane Render&nbsp;(if convenient) - Octane Render has for some people caused freezes and/or extremely long processing times for UltraScenery</li>
	<li>Getting a big stack of plants and props in the very center of the scene - that also can be caused by Octane Render and can be resolved by uninstalling Octane.</li>
	<li>Ensure any required products are also installed for the addon you&#39;re using - find a list below if unsure.</li>
</ul>

<h2><strong>Store Link</strong></h2>

<ul>
	<li>
	<h2><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--realistic-landscape-system">UltraScenery - Realistic Landscape System</a></h2>
	</li>
</ul>

<h2><strong>List of Addons for UltraScenery</strong></h2>

<ul>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--harpwood-trail">UltraScenery - Harpwood Trail</a> (requires <a rel="nofollow" href="https://www.daz3d.com/the-harpwood-trail-for-daz-studio">The Harpwood Trail for Daz Studio</a>)</li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery-ecologies-volume-1">UltraScenery - Ecologies Volume 1</a></li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--ecologies-volume-2">UltraScenery - Ecologies Volume 2</a></li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--landscape-features-volume-1">UltraScenery - Landscape Features Volume 1</a></li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--pines">UltraScenery - Pines</a> (requires <a rel="nofollow" href="https://www.daz3d.com/nature-trees-pack-4">Nature Trees Pack 4</a>)</li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--mossy-hollow">UltraScenery - Mossy Hollow</a> (requires <a rel="nofollow" href="https://www.daz3d.com/mossy-hollow-botanica">Mossy Hollow Botanica</a>)</li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--tangy-apple-orchard">UltraScenery - Tangy Apple Orchard</a> (requires <a rel="nofollow" href="https://www.daz3d.com/tangy-apple-orchard">Tangy Apple Orchard</a>)</li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--heath--moor-and-wasteland">UltraScenery - Heath &amp; Moor Wasteland</a> (requires <a rel="nofollow" href="https://www.daz3d.com/heather--heath-and-moorland-plants-for-daz-studio">Heather - Heath and Moorland Plants for Daz Studio</a>, <a rel="nofollow" href="https://www.daz3d.com/wasteland-plants-and-weeds--low-resolution-instant-ecosystems">Wasteland Plants and Weeds - Low Resolution Instant Ecosystems</a>)</li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--water-pack">UltraScenery - Water Pack</a></li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--landscape-features-volume-2">UltraScenery - Landscape Features Volume 2</a></li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--australia">UltraScenery - Australia</a> (requires <a rel="nofollow" href="https://www.daz3d.com/australia-botanica--trees-and-shrubs">Australia Botanica - Trees&nbsp;and Shrubs</a>, <a rel="nofollow" href="https://www.daz3d.com/australia-botanica--understorey">Australia Botanica - Understorey</a>)</li>
	<li><a rel="nofollow" href="https://www.daz3d.com/accelerator-for-ultrascenery">Accelerator for UltraScenery</a></li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--swamp">UltraScenery - Swamp</a></li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--features-volume-3">UltraScenery - Features Volume 3</a></li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--country-ford">UltraScenery - Country Ford</a> (requires <a rel="nofollow" href="https://www.daz3d.com/country-ford-for-daz-studio-and-carrara">Country Ford for Daz Studio and Carrara</a>)</li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--pacific-northwest">UltraScenery - Pacific Northwest</a> (requires <a rel="nofollow" href="https://www.daz3d.com/pacific-northwest-botanica--understorey">Pacific Northwest Botanica - Understorey</a>, <a rel="nofollow" href="https://www.daz3d.com/pacific-northwest-botanica--trees-and-shrubs">Pacific Northwest Botanica - Trees and Shrubs</a>)</li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--stone-features">UltraScenery - Stone Features</a> (requires <a rel="nofollow" href="https://www.daz3d.com/stones-hr-2">Stones HR2</a>)</li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultra-scenery-toolbox--volume-one">UltraScenery Toolbox - Volume One</a></li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultra-scenery-toolbox--volume-ii">UltraScenery Toolbox - Volume Two</a></li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--tropics">UltraScenery - Tropics</a> (requires <a rel="nofollow" href="https://www.daz3d.com/tropical-botanica--understorey">Tropical Botanica - Understorey</a>, <a rel="nofollow" href="https://www.daz3d.com/tropical-botanica--trees-and-shrubs">Tropical Botanica - Trees and Shrubs</a>)</li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--britain">UltraScenery - Britain</a> (requires <a rel="nofollow" href="https://www.daz3d.com/britain-botanica--understorey">Britain Botanica - Understorey</a>, <a rel="nofollow" href="https://www.daz3d.com/britain-botanica--trees-and-shrubs">Britain Botanica - Trees and Shrubs</a>)</li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--landscape-features-volume-4">UltraScenery Landscape Features Volume 4</a></li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--desert">UltraScenery - Desert</a> (requires <a rel="nofollow" href="https://www.daz3d.com/desert-botanica">Desert Botanica</a>)</li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--stone-bridge">UltraScenery - Stone Bridge</a></li>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--planet-taira">UltraScenery - Planet Taira</a> (requires <a rel="nofollow" href="https://www.daz3d.com/planet-taira">Planet Taira</a>)</li>
</ul>

<h2>&nbsp;</h2>

<h2><strong>List of Addon Bundles for UltraScenery</strong></h2>

<ul>
	<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--ecologies-and-features-bundle-1">UltraScenery - Ecologies and Features Bundle 1</a><br />
	Contains:&nbsp;
	<ul>
		<li>UltraScenery - Ecologies Volume 1</li>
		<li>UltraScenery - Ecologies Volume 2</li>
		<li>UltraScenery - Landscape Features Volume 1</li>
	</ul>
	</li>
	<li><a rel="nofollow" href="https://www.daz3d.com/australia-botanica--bundle">Australia Botanica - Bundle</a><br />
	Contains:&nbsp;
	<ul>
		<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--australia">UltraScenery - Australia</a></li>
		<li><a rel="nofollow" href="https://www.daz3d.com/australia-botanica--trees-and-shrubs">Australia Botanica - Trees and Shrubs</a></li>
		<li><a rel="nofollow" href="https://www.daz3d.com/australia-botanica--understorey">Australia Botanica - Understorey</a></li>
	</ul>
	</li>
	<li><a rel="nofollow" href="https://www.daz3d.com/pacific-northwest-botanica--bundle">Pacific Northwest Botanica - Bundle</a><br />
	​Contains:
	<ul>
		<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--pacific-northwest">UltraScenery - Pacific Northwest</a></li>
		<li><a rel="nofollow" href="https://www.daz3d.com/pacific-northwest-botanica--understorey">Pacific Northwest Botanica - Understorey</a></li>
		<li><a rel="nofollow" href="https://www.daz3d.com/pacific-northwest-botanica--trees-and-shrubs">Pacific Northwest Botanica - Trees and Shrubs</a></li>
	</ul>
	</li>
	<li><a rel="nofollow" href="https://www.daz3d.com/britain-botanica--bundle">Britain Botanica - Bundle</a><br />
	​Contains:
	<ul>
		<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--britain">UltraScenery - Britain</a></li>
		<li><a rel="nofollow" href="https://www.daz3d.com/britain-botanica--understorey">Britain Botanica - Understorey</a></li>
		<li><a rel="nofollow" href="https://www.daz3d.com/britain-botanica--trees-and-shrubs">Britain Botanica - Trees and Shrubs</a></li>
	</ul>
	</li>
	<li><a rel="nofollow" href="https://www.daz3d.com/tropical-botanica--bundle">Tropical Botanica - Bundle</a><br />
	Contains:
	<ul>
		<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--tropics">UltraScenery - Tropics</a></li>
		<li><a rel="nofollow" href="https://www.daz3d.com/tropical-botanica--understorey">Tropical Botanica - Understorey</a></li>
		<li><a rel="nofollow" href="https://www.daz3d.com/tropical-botanica--trees-and-shrubs">Tropical Botanica - Trees and Shrubs</a></li>
	</ul>
	</li>
	<li><a rel="nofollow" href="https://www.daz3d.com/desert-botanica--bundle">Desert Botanica - Bundle</a><br />
	​Contains:
	<ul>
		<li><a rel="nofollow" href="https://www.daz3d.com/ultrascenery--desert">UltraScenery - Desert</a></li>
		<li><a rel="nofollow" href="https://www.daz3d.com/desert-botanica">Desert Botanica</a></li>
	</ul>
	</li>
</ul>

<p>&nbsp;</p>

<h2><strong>Other Resources</strong></h2>

<ul>
	<li><a rel="nofollow" href="https://www.daz3d.com/forums/discussion/408551/ultrascenery-experiments-and-experiences#latest">UltraScenery Experiments and Experiences</a> - by Barbult</li>
	<li><a rel="nofollow" href="https://www.daz3d.com/gallery/#images/?y=0&amp;x=0&amp;q=UltraScenery">User images featuring UltraScenery in the Daz Gallery</a></li>
	<li><a rel="nofollow" href="https://www.daz3d.com/forums/discussion/comment/5775426/#Comment_5775426">Daventaki&#39;s list of UltraScenery tips</a></li>
	<li><a rel="nofollow" href="https://www.daz3d.com/alienator-pro">Alienator Pro</a></li>
	<li><a rel="nofollow" href="https://www.daz3d.com/oso-alien-scenery">Oso Alien Scenery</a></li>
</ul>
]]></description>
   </item>
   <item>
      <title>Elarion Outfit for Genesis 9 [Commercial]</title>
      <link>https://www.daz3d.com/forums/discussion/767516/elarion-outfit-for-genesis-9-commercial</link>
      <pubDate>Fri, 31 Jul 2026 00:03:06 +0000</pubDate>
      <dc:creator>Mada</dc:creator>
      <guid isPermaLink="false">767516@/forums/discussions</guid>
      <description><![CDATA[<p>This was a fun one to work on because it came with a couple of interesting design challenges.</p>

<p>The original brief called for a bare chest so artists could show off tattoos and body markings instead of covering them with clothing. That ended up shaping the whole outfit.</p>

<p>The other challenge was the hood. I wanted it to work naturally in both the up and down positions, which took quite a bit more tweaking than I expected. It&#39;s one of those features that most people probably won&#39;t think about&mdash;which usually means you&#39;ve done your job. :)</p>

<p>I&#39;ve attached a wireframe as well because I always enjoy seeing how other artists solve things behind the scenes, and I thought some of you might too.</p>

<p>Hope you enjoy creating with it!</p>

<p><a href="https://www.daz3d.com/dforce-elarion-outfit-for-genesis-9" target="_blank" rel="nofollow">https://www.daz3d.com/dforce-elarion-outfit-for-genesis-9</a></p>

<p><a rel="nofollow" href="https://www.daz3d.com/forums/uploads/FileUpload/20/54fd0d948941114d4e1cd6e6ad013a.jpg" target="_blank"><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/20/54fd0d948941114d4e1cd6e6ad013a.jpg" /></a></p>

<p><a rel="nofollow" href="https://www.daz3d.com/forums/uploads/FileUpload/04/569f760c84e5a869cc5fc12d69c122.jpg" target="_blank"><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/04/569f760c84e5a869cc5fc12d69c122.jpg" /></a></p>

<p><a rel="nofollow" href="https://www.daz3d.com/forums/uploads/FileUpload/51/e1f428e44c518ec6d48502cc99187a.jpg" target="_blank"><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/51/e1f428e44c518ec6d48502cc99187a.jpg" /></a></p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Mechasar's Characters Catalog: Who's next? (commercial)</title>
      <link>https://www.daz3d.com/forums/discussion/590766/mechasar-s-characters-catalog-who-s-next-commercial</link>
      <pubDate>Mon, 19 Sep 2022 12:14:51 +0000</pubDate>
      <dc:creator>Mechasar</dc:creator>
      <guid isPermaLink="false">590766@/forums/discussions</guid>
      <description><![CDATA[<p>Take a guess!</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/b1/befe6999f32aa25a0859d7d2194f90.jpg" /></p>
]]></description>
   </item>
   <item>
      <title>Released: HedgeMaker [Commercial]</title>
      <link>https://www.daz3d.com/forums/discussion/480386/released-hedgemaker-commercial</link>
      <pubDate>Thu, 18 Mar 2021 08:36:08 +0000</pubDate>
      <dc:creator>Totte</dc:creator>
      <guid isPermaLink="false">480386@/forums/discussions</guid>
      <description><![CDATA[<p><span>This is what will soon come to the DAZ Store</span><br />
<br />
<strong>This is now released!</strong></p>

<p>And for all who want a video, here it is:<br />
<br />
&nbsp;<span><span id="youtube--_nBc5qAXpM"><span><a rel="nofollow" href="http://youtube.com/watch?v=-_nBc5qAXpM#t="><img src="http://img.youtube.com/vi/-_nBc5qAXpM/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></span><span></span></span></span><br />
<br />
<br />
<img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/68/42c5aef1b58eb7af2803f34cbbff74.jpg" /><br />
<br />
<img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/18/6a2f85be7c84ec94f31375c1388f46.jpg" /></p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/6f/3ad45b7778c5e42b5918a527e39e90.jpg" /></p>
]]></description>
   </item>
   <item>
      <title>Asset Optimizer (Alpha) Sneak Peek [DEVELOPMENT ON HOLD]</title>
      <link>https://www.daz3d.com/forums/discussion/766911/asset-optimizer-alpha-sneak-peek-development-on-hold</link>
      <pubDate>Wed, 22 Jul 2026 15:32:48 +0000</pubDate>
      <dc:creator>umblefugly</dc:creator>
      <guid isPermaLink="false">766911@/forums/discussions</guid>
      <description><![CDATA[<p><strong>Asset Optimizer for DAZ Studio &mdash; Current Development Features</strong></p>

<p>Asset Optimizer is being developed to make game-ready and real-time assets directly inside DAZ Studio while keeping the original asset safe and editable.</p>

<ul>
	<li>Optimize both <strong>static objects and fully rigged characters</strong>.</li>
	<li>Create a single optimized model or a complete <strong>custom LOD chain</strong>.</li>
	<li>Set different reduction levels for every LOD.</li>
	<li>Control optimization globally, by model component, material, or surface.</li>
	<li>Paint directly on the model to protect important areas such as faces, ears, hands, joints, logos, or small details.</li>
	<li>Painted protection supports a natural falloff: red areas receive the most protection, while blue areas transition gradually into normal optimization.</li>
	<li>Optional X-axis symmetry mirrors painted protection across compatible models.</li>
	<li>Preserves important features such as silhouettes, hard edges, material borders, UV seams, curved surfaces, and open boundaries.</li>
	<li>Includes additional protection and repair for thin, stretched, or sliver-like triangles.</li>
	<li>Handles large and unusually dense meshes, including multi-million-triangle assets.</li>
	<li>Preserves character skeletons, skin weights, posing, fitted followers, eyes, tears, eyelashes, mouth meshes, and similar figure components.</li>
	<li>Export selected character morphs as ordinary FBX blendshapes for editing in applications such as Cinema 4D, Maya, Blender, and Unreal Engine.</li>
	<li>Choose between editable morph exports or baking the character&rsquo;s current shape directly into the exported model.</li>
	<li>Convert a posed or shaped rigged figure into an ordinary static mesh when rigging is not needed.</li>
	<li>Preserve material assignments, UV layouts, base-color and opacity texture connections.</li>
	<li>Embed available textures in FBX files and create portable, UDIM-safe companion texture files.</li>
	<li>Export single or multi-LOD FBX files with clean, consistent <code>_LOD0</code>, <code>_LOD1</code>, <code>_LOD2</code>, etc. naming.</li>
	<li>Keeps shared skeleton and standard skinning data for broad DCC and engine compatibility.</li>
	<li>Preview and update optimization settings without repeatedly damaging the source.</li>
	<li>Every LOD is generated from the unchanged original geometry rather than from the previous reduced level.</li>
	<li>Source-safe Undo/Redo removes or recreates the complete generated result in one operation.</li>
	<li>Generated LODs can be exported repeatedly without rebuilding them.</li>
	<li>Built-in validation checks geometry, UVs, materials, skinning, morphs, textures, deformation, and exported FBX contents.</li>
	<li>Detailed support logs make failed or unusual assets easier to diagnose.</li>
</ul>

<p><strong>Still planned:</strong> texture baking/atlasing, a polished manual and branding, and a future production-quality remeshing solution.<br />
Currently only being considered for DAZ Studio 2026 Windows Only</p>
]]></description>
   </item>
   <item>
      <title>RELEASED: Sandy Shore (Formerly, something something beach waves)</title>
      <link>https://www.daz3d.com/forums/discussion/755901/released-sandy-shore-formerly-something-something-beach-waves</link>
      <pubDate>Mon, 16 Feb 2026 14:13:17 +0000</pubDate>
      <dc:creator>Those Things</dc:creator>
      <guid isPermaLink="false">755901@/forums/discussions</guid>
      <description><![CDATA[<p>This is still very much a work in progress, but I thought some of you might find an early preview interesting. I&#39;ve created a single tileable block of beach with rolling waves, spray, foam, etc. This single slice of beach can be instanced to create an unbroken shoreline as long as you need it to be. Here in this test image you&#39;re seeing one block with four tiled instances. It renders suuuuper quick, too. I think this render took just over a minute on my RTX 4090. And I did one with ten instances that took just about a minute more. Eventually I&#39;ll add the actual beach sand (this one is just a placeholder) and get the materials in line, but you can already see how it&#39;s going to be in this test.</p>

<p><span>And the best part is that the only texture map for the water is a single 4k normal map,&nbsp; </span>(UPDATE: I added a few more 4k maps before it was all said and done, and a single 8k texture map. You&#39;re going to love the way it looks now even more) Everything else is just materials, so you&#39;ll be able to edit the the look of the water to your heart&#39;s content. So, if you&#39;ve ever wanted to put your models right into the waves at the beach instead of just standing on a shore, you&#39;ll soon be able to. I&#39;ll post more updates as the project progresses.<br />
<br />
ETA: I&#39;ve finished the modeling, and have started on the materials and textures today, so I thought I&#39;d show the progress so far. Here&#39;s an in-progress render showing the render speed on a RTX 4090. For this image, I just put the &quot;Maui&quot; HDRI background that comes with Daz Studio as the only light source (as well as the background image):</p>

<p>ETA: It&#39;s done!&nbsp;<a rel="nofollow" href="https://www.daz3d.com/sandy-shore">Sandy Shore | Daz 3D</a><br />
<br />
<img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/11/44da6b8c0c8c06257604b3f6fa74f4.jpg" /><br />
<br />
I didn&#39;t really line things up too well, but it works as a proof of concept anyway, ha ha. And here is the finished render. Took about six minutes with two blocks total. Not too shabby.&nbsp;</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/8a/9dadacd3f89d60fa7facbf0c9885a6.png" /></p>
]]></description>
   </item>
   <item>
      <title>Released : "V3D Speech Bubbles Generator Pro" (Commercial)</title>
      <link>https://www.daz3d.com/forums/discussion/724611/released-v3d-speech-bubbles-generator-pro-commercial</link>
      <pubDate>Thu, 20 Mar 2025 15:05:26 +0000</pubDate>
      <dc:creator>V3Digitimes</dc:creator>
      <guid isPermaLink="false">724611@/forums/discussions</guid>
      <description><![CDATA[<p><strong>Let me introduce my new project! you can find it here :&nbsp;</strong><a href="https://www.daz3d.com/v3d-speech-bubbles-generator-pro" target="_blank" rel="nofollow">https://www.daz3d.com/v3d-speech-bubbles-generator-pro</a></p>

<p>This tool is designed to make adding captions (comment bubbles), speech, or thought bubbles to your renders with the text you want super easy&mdash;directly in Daz Studio! Just follow three simple steps:<br />
1️⃣ Create your bubble<br />
2️⃣ Place your bubble<br />
3️⃣ Write your text</p>

<p>(And of course, at the end, render everything together&mdash;or use the included &ldquo;Combiner&rdquo; script to merge a separate bubble render with your scene render. This last option lets you tweak your text later without re-rendering the whole scene!)</p>

<h3>More details:</h3>

<ul>
	<li><strong>Choose your bubble base</strong> &ndash; Load a prop from various aspect ratios and shapes: rectangle, oval, or cloud. Each comes with two material zones (base + border) and morphs to adjust the border thickness. Iray and Filatoon shader presets are included, which you can apply to both the bubble and its details (tails, cloud elements).</li>
	<li><strong>Add a &quot;bubble tail&quot; if needed</strong> &ndash; Two morphable bubble tails are included: one for speech bubbles and another for thought bubbles (clouds). They&rsquo;re highly customizable and can be positioned exactly where you want&mdash;manually or via included scripts (snap to a selected face or adjust placement with dials).</li>
	<li>&nbsp;<strong>Create custom cloud bubbles</strong> &ndash; Instead of using a preset cloud bubble, you can build your own by combining cloud details on a base prop.</li>
	<li>&nbsp;<strong>Customize your look</strong> &ndash; Change the bubble&rsquo;s base and border colors with shader presets, both for Iray and Filatoon. A &quot;white&quot; preset lets you use any color via Base Color (note: this will affect text color unless it&#39;s black).</li>
	<li><strong>Position everything in your scene</strong> &ndash; To speed up placement, scripts help align the speech bubble on the camera axis (so you never lose track of it) and make it face the camera with horizontal text.</li>
	<li><strong>Write your text</strong> &ndash; Use any font installed on your system with options like size, line spacing, italics, bold, underline, stroke (when available), color, opacity, alignment, and fine positioning (left-right, up-down offsets). Preview in a 512x512px window or directly on the bubble. Once happy, save the text for later or apply it instantly.</li>
	<li>&nbsp;<strong>Render options</strong> &ndash; Render your scene and bubbles together. OR render them separately (scene first, then bubbles) and combine them using the included &quot;combiner&quot; script. This second method helps ensure sharp text (by disabling Daz Studio&rsquo;s texture compression) and allows easy text or bubbles changes without re-rendering the entire scene. Scripts are provided to toggle scene or bubbles on/off for seamless two-pass rendering.</li>
</ul>

<p><strong>Full PDF documentation included</strong> &ndash;<strong> But if you don&rsquo;t like reading manuals, feel free to ask any questions, share feedback, or post your renders here!</strong></p>

<p>⚠ <strong>Note on text sharpness:</strong> Depending on the bubble distance and text size, Daz Studio&rsquo;s texture compression might blur small text. If that happens, don&rsquo;t worry&mdash;it&rsquo;s easily fixed in seconds by disabling compression, as explained in the documentation (works for both Iray and Filament).</p>

<p>I add a few images now...</p>
]]></description>
   </item>
   <item>
      <title>BJ Camera Manager (Commercial)</title>
      <link>https://www.daz3d.com/forums/discussion/662331/bj-camera-manager-commercial</link>
      <pubDate>Fri, 01 Dec 2023 02:47:34 +0000</pubDate>
      <dc:creator>bluejaunte</dc:creator>
      <guid isPermaLink="false">662331@/forums/discussions</guid>
      <description><![CDATA[<p>Hey guys! Super excited to present to you my first plugin that should be in the store very soon! It was born out of my own productivitiy needs,&nbsp;spending a ton of time inside of Daz Studio over the years. Some of this stuff I was doing with various cobbled together scripts for years.&nbsp;After finally finnishing this plugin&nbsp;I&#39;m now using it constantly and it has become absolutely indespensable. It&#39;s not an exaggeration to say&nbsp;I cannot live without this anymore. It is simply a part of the Daz Studio UI that should have always been there. It comes in its own pane so simply place it or dock it anywhere.&nbsp;I hope you will give it a whirl&nbsp;and love it just as much :)<br />
<br />
I&#39;m attaching all the promos and the PDF manual in case you want more detailed infos. Happy to answer any questions you may have.<br />
&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>[NEW RELEASE] Babylonian Priestess for Genesis 8 Female — Forgotten Empires Series Begins!!</title>
      <link>https://www.daz3d.com/forums/discussion/767196/new-release-babylonian-priestess-for-genesis-8-female-forgotten-empires-series-begins</link>
      <pubDate>Sun, 26 Jul 2026 09:54:55 +0000</pubDate>
      <dc:creator>Matronius</dc:creator>
      <guid isPermaLink="false">767196@/forums/discussions</guid>
      <description><![CDATA[<p>Hey everyone!</p>

<p>I am SO excited to finally share this one with you &mdash; <strong>Babylonian Priestess for Genesis 8 Female</strong> is now live on the DAZ Shop, and this one has been a true labour of love!!</p>

<p><strong><a rel="nofollow" href="https://www.daz3d.com/babylonian-priestess-for-genesis-8-female" target="_blank">https://www.daz3d.com/babylonian-priestess-for-genesis-8-female</a></strong></p>

<hr />
<p><strong>Step into the sacred halls of ancient Mesopotamia.</strong></p>

<p>This premium outfit was built with a focus on <strong>authenticity, detail, and creative versatility</strong> &mdash; capturing the ceremonial grandeur of one of history&#39;s earliest civilizations while giving you the flexibility to use it across a huge range of genres and storytelling styles.</p>

<p>Whether you&#39;re building an ancient temple scene, a royal court, a mythological epic, a dark occult ritual, or even a sci-fi priestess aesthetic &mdash; this outfit delivers that <strong>powerful, instantly recognisable silhouette</strong> every time.</p>

<hr />
<p><strong>What&#39;s included:</strong></p>

<ul>
	<li><strong>Polos headdress</strong> with gold detailing</li>
	<li><strong>Kaunakes-style layered skirt</strong> &mdash; richly detailed, historically inspired</li>
	<li><strong>Full jewelry set</strong> &mdash; necklace, earrings, rings, bracelets, ankle bracelets &amp; foot jewelry</li>
	<li><strong>dForce-ready</strong> for dynamic, natural fabric simulation</li>
	<li><strong>JCMs</strong> for smooth, natural movement in every pose</li>
	<li>Perfect for <strong>historical, fantasy, occult, mythological AND sci-fi</strong> renders</li>
</ul>

<hr />
<p><strong>This is just the beginning!</strong></p>

<p>Babylonian Priestess marks the launch of the <strong>Forgotten Empires</strong> series &mdash; a collection dedicated to iconic looks from ancient civilisations, reimagined with premium craftsmanship for modern DAZ Studio renders. There is a lot more coming, and I can&#39;t wait to show you where this series goes next.</p>

<hr />
<p><strong>Now here&#39;s the part I&#39;m most excited about &mdash; I want to see YOUR renders!!</strong></p>

<p>Drop your creations right here in this thread. Lighting tests, scene setups, character concepts, full renders &mdash; everything is welcome! This community always blows me away with what it creates, and I genuinely can&#39;t wait to see what you do with her.</p>

<p>I&#39;m also <strong>actively reading every reply</strong> &mdash; if you have feedback on fit, morphs, dForce behaviour, JCMs, or anything else, please share it. Your input directly shapes future updates and the direction of the Forgotten Empires series. Every comment matters to us as a small indie team.</p>

<hr />
<p><strong>Get it here:</strong> <a rel="nofollow" href="https://www.daz3d.com/babylonian-priestess-for-genesis-8-female" target="_blank">https://www.daz3d.com/babylonian-priestess-for-genesis-8-female</a></p>

<p>Thanks for the incredible support as always &mdash; this community is what keeps us going!!</p>

<p><em>&mdash; Matronius</em></p>
]]></description>
   </item>
   <item>
      <title>* Released * Figure Splitter [Commercial]</title>
      <link>https://www.daz3d.com/forums/discussion/767041/released-figure-splitter-commercial</link>
      <pubDate>Fri, 24 Jul 2026 09:32:01 +0000</pubDate>
      <dc:creator>Totte</dc:creator>
      <guid isPermaLink="false">767041@/forums/discussions</guid>
      <description><![CDATA[<p>Splitting figure based props, like vehicles, robots and machinery into multiple separate props with a few clicks.<br />
Works in both Studio 4 and Studio 6<br />
<br />
<br />
<img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/bd/10068696eda4a5d4fa839c2d9c77f6.jpg" /><br />
<br />
<img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/5f/861c5a67b84a1a777e73512e9377ef.jpg" /><br />
<br />
<img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/9a/030e774a94ba889a665210e2822909.jpg" /><br />
<br />
<img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/44/110d774ed2cd6d07814a3955194e02.jpg" /><br />
<br />
<img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/01/5cf8c4d9c04a5e1760095ff17f9a47.jpg" /><br />
&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>[RELEASED] BLENDER T.V. Studio! | 1000+ New Blender Butttons! | Official support thread [Commercial]</title>
      <link>https://www.daz3d.com/forums/discussion/758101/released-blender-t-v-studio-1000-new-blender-butttons-official-support-thread-commercial</link>
      <pubDate>Sun, 22 Mar 2026 03:40:27 +0000</pubDate>
      <dc:creator>DBlendRMaster</dc:creator>
      <guid isPermaLink="false">758101@/forums/discussions</guid>
      <description><![CDATA[<div>
<p><img alt="Blender T.V. Studio" src="https://i.postimg.cc/Hn5j63s9/We-ve-Improved-Everything-in-Blender.png" /></p>

<h2><strong>Blender T.V. Studio (DAZ to Blender Edition)</strong></h2>
&nbsp;

<p>Blender T.V. Studio (DAZ to Blender Edition) is a massive Blender production system with 1,000+ new buttons designed to make Blender faster, easier, and more enjoyable across every major part of production.</p>

<p>Formerly known as FAST Animation Studio Tools, Blender T.V. Studio has been rebranded into a cleaner DAZ Studio-focused edition with a much better price. This is not just one add-on. It brings together major Blender production workflows, including DAZ Studio, Mixamo, AWS parallel rendering, Seedance, Google Veo, Kling, Runway, and OpenAI scripting and assistant tools. Beyond those major systems, Blender T.V. Studio adds 800 more buttons and workflow optimizations that improve literally everything in Blender.</p>

<p>We have been building this system for over 3 years, and we use Blender every day. Every time something in Blender felt slow, repetitive, confusing, or harder than it needed to be, we wrote code to make it better. These are the tools we always wished Blender had, built to improve every major Blender workflow. We like to describe Blender T.V. Studio as 50 Blender add-ons in 1. Since the original DAZ Store release of FAST Animation Studio Tools, we have added over 70,000 additional lines of code, and the current installed add-on is over 3 GB in size.</p>

<p>Blender T.V. Studio bundles the Diffeomorphic add-on and greatly improves its DAZ Studio import and production systems. Import Genesis 3, Genesis 8, Genesis 8.1, and Genesis 9 characters, props, environments, materials, morphs, and animations into Blender, then add Mixamo body animation, lip sync such as Mimic or Azure, pose-preset animation, or any combination of face and body animation sources during import.</p>

<p>Blender T.V. Studio also includes Mixamo Pro, our enhanced Mixamo workflow for Blender. We keep Mixamo Pro updated for newer Blender versions and make it more professional for real production use. You can add Mixamo animations to the same action or different actions, add animation at the playhead or a specific frame, apply Mixamo animations pose by pose for faster manual animating, mirror hand animations, download all Mixamo animations in one click, and bulk import Mixamo FBX files.</p>

<p>For rendering, Blender T.V. Studio includes our AWS Deadline Studio Parallel Rendering workflow. Using multiple parallel computers at once, you can render an eight-second Cycles animation in about 20 minutes, turning a long render into a much faster distributed render job. (Depending on the scene and setup.)</p>

<p>Blender T.V. Studio also includes built-in AI image and video generation tools for using Blender renders, DAZ Studio iRay renders, character images, green-screen footage, or finished video renders in AI-enhanced production workflows. Supported workflows include Seedance, Google Veo, Kling, Runway, and the Nano Banana Image Editor for cinematic video, image-to-video, video-to-video, character consistency, green-screen workflows, image editing, upscaling, and short TV-style scene generation.</p>

<p>The add-on also includes OpenAI-powered scripting tools, agent-style automation, multi-line tooltips, and a built-in AI documentation system, so you can generate Blender Python tools, fix errors, assign scripts to panel buttons, and ask questions about Blender or our add-on anytime you want.</p>

<p>Blender T.V. Studio is built for DAZ Studio artists, Blender creators, animators, AI filmmakers, and anyone who wants to import faster, animate faster, render faster, generate faster, and create better video content with less friction.</p>

<p>Import faster. Animate faster. Render faster. Generate faster. Create better videos.</p>

<div>
<h3><strong>Watch Blender T.V. Studio in Action</strong></h3><br />

<p><a rel="nofollow" href="https://youtu.be/brrhxsSLciU" target="_blank">Watch our commercial here</a></p>

<p><a rel="nofollow" href="https://www.youtube.com/playlist?list=PLfwnqv7Uj39_rUAg6kksfazT84baMJmJ6" target="_blank">Watch our tutorial playlist here</a></p>
</div>

<h3><strong>What&#39;s Included and Features</strong></h3>

<ul>
	<li><strong>Bundled Diffeomorphic Add-on</strong>

	<ul>
		<li>Official DAZ to Blender Bridge</li>
		<li>Includes 300+ Powerful DAZ Tools</li>
		<li>Top Add-on for DAZ Studio Assets</li>
	</ul>
	</li>
	<li><strong>Bundled Mixamo Pro Add-on</strong>
	<ul>
		<li>Mixamo Pro Updated for Blender 5.1+</li>
		<li>Download All Mixamo Anim in 1-Click</li>
		<li>No Mesh Distortion on Re-Applying Anim</li>
		<li>Better Apply Animation to Control Rig</li>
		<li>Append and Animate</li>
		<li>Append and Transfer</li>
		<li>Append and Pose</li>
		<li>Mirror Hand Poses Left to Right</li>
		<li>Mirror Hand Poses Right to Left</li>
		<li>Add Animation to Same Action</li>
		<li>Add Animation to Different Action</li>
		<li>Add Animation at Playhead</li>
		<li>Add Animation at Specific Frames</li>
	</ul>
	</li>
	<li><strong>Bundled AWS Deadline Studios</strong>
	<ul>
		<li>Render Fast Using AWS</li>
		<li>Submit Parallel Renders Using AWS</li>
		<li>Use AWS Render Farm from BTV</li>
		<li>Perfect for Heavy Cycles Renders</li>
	</ul>
	</li>
	<li><strong>DAZ Studio to Blender Import</strong>
	<ul>
		<li>(Imports Genesis 3, 8, 8.1, and 9)</li>
		<li>(Imports Environments &amp; Props)</li>
		<li>Import Character with Pose Preset</li>
		<li>Import Character with Azure Lip Sync</li>
		<li>Import Character with Mixamo</li>
		<li>Import Character with Pose Preset + Azure</li>
		<li>Import Character with Pose Preset + Mixamo</li>
		<li>Import Character with Azure + Mixamo</li>
		<li>Fine-Tune Auto Lip Sync for Better Imports</li>
		<li>Auto Backups for Imported Characters</li>
		<li>Reimport Backups Anytime</li>
		<li>Open|Close DAZ Studio Buttons</li>
		<li>Open Assets in DAZ Studio from Blender</li>
		<li>Mixamo &rarr; DAZ Studio Retargeting</li>
	</ul>
	</li>
	<li><strong>Create Your Own Blender Features</strong>
	<ul>
		<li>Use AI to Generate Scripts in 1 Click</li>
		<li>Detect and Fix Errors Automatically</li>
		<li>Save Scripts as Permanent Buttons</li>
		<li>Auto Fixes Scripts in the Text Editor</li>
		<li>Ask Blender Questions Using AI</li>
		<li>Ask Addon Questions Using AI</li>
	</ul>
	</li>
	<li><strong>Better Lighting Tools</strong>
	<ul>
		<li>Edit Multiple Lights with Nudge</li>
		<li>Edit Individual Lights with Nudge</li>
		<li>Add Multi-Light Setup</li>
		<li>Add Three-Point Setup</li>
		<li>Parents Three-Point Setup to Object</li>
		<li>Add Ambient HDRI in One Click</li>
	</ul>
	</li>
	<li><strong>Better Camera Tools</strong>
	<ul>
		<li>Transform Cameras with Nudge</li>
		<li>Turn-Off Overlays During Transform</li>
		<li>Cycle Cameras Forward</li>
		<li>Cycle Cameras Backward</li>
		<li>Add Camera Centered to View</li>
		<li>Move Current Camera to View</li>
		<li>Move Current Camera to View and Keyframe</li>
		<li>Add or Move Cameras Aimed at Faces</li>
		<li>Auto-Resize Camera to View</li>
		<li>Easier Camera Selection</li>
		<li>Easier Camera Deletion</li>
		<li>Easier Camera Binding</li>
	</ul>
	</li>
	<li><strong>Better Transform Tools</strong>
	<ul>
		<li>Transform with Mouse Wheel Nudge</li>
		<li>Turn-Off Overlays During Transform</li>
		<li>Pose Mode Bone Nudging</li>
		<li>Camera Position Nudging</li>
		<li>Vertex, Face, and Edge Nudging</li>
		<li>All Transform Tools on Context Menu</li>
		<li>All Transform Tools on Panel</li>
	</ul>
	</li>
	<li><strong>Better Animation Tools</strong>
	<ul>
		<li>Better Animation Editing</li>
		<li>Fast Mocap Performance Editing</li>
		<li>Save and Reimport Animations</li>
		<li>Save Selected Action</li>
		<li>Walk-Cycle Extender</li>
		<li>Manual Animation is Way Easier</li>
		<li>Quick Set Start and End Frame</li>
		<li>Quick Jump Start and End Frame</li>
		<li>Jump Forward|Backward by 1&ndash;5 Frames</li>
		<li>Duplicate Keyframe to Start/End</li>
		<li>Duplicate Keyframe to Playhead</li>
		<li>Duplicate and Replace Nearest Keyframe</li>
		<li>Turn-Off Overlays During Playback</li>
		<li>One-Click Editor Switching</li>
		<li>Auto Keyframe Timer</li>
		<li>Add Audio and Video Button</li>
		<li>Pack Sounds Fast</li>
		<li>Unpack Sounds Faster</li>
		<li>Pitch Shift Audio Strip</li>
		<li>Remove Silence from Audio Clips</li>
	</ul>
	</li>
	<li><strong>Bettter Green Screen Keying</strong>
	<ul>
		<li>Key Green Screen in 1-Click</li>
		<li>Video Appears on a Mesh Plane</li>
		<li>Plane Video Syncs to Audio Clip</li>
		<li>Edit Plane + Clip as a Single Unit</li>
	</ul>
	</li>
	<li><strong>Better Edit Mode Tools</strong>
	<ul>
		<li>Work in Edit Mode with More Precision</li>
		<li>Nudge Transform Vertices</li>
		<li>Nudge Transform Edges</li>
		<li>Nudge Transform Faces</li>
		<li>Turn-Off Overlays During Transform</li>
		<li>One-Click See-Through Objects</li>
		<li>Designed to Edit Assets Fast</li>
		<li>Access Edit Mode Features Fast</li>
	</ul>
	</li>
	<li><strong>Auto Lip Sync Like Mimic</strong>
	<ul>
		<li>Lip Sync from Audio File</li>
		<li>Uses Text Files Like Mimic</li>
		<li>Create Text Files in 1-Click</li>
		<li>Lip Sync DAZ Studio Morphs</li>
		<li>Lip Sync Blender Shape Keys</li>
		<li>Lip Sync Blender Grease Pencil</li>
		<li>Fast Lip Sync Animation Editing</li>
		<li>Uses Microsoft Azure for High-Accuracy</li>
		<li>Settings to Improve Lip Sync Quality</li>
	</ul>
	</li>
	<li><strong>Collection System</strong>
	<ul>
		<li>[Animation Organizer]</li>
		<li>Move Animations by Collection</li>
		<li>Move Collection Audio in 1-Click</li>
		<li>Collections Marked for Easy Timeline ID</li>
		<li>Collection Visibility Auto-Keyframed</li>
		<li>Trim Collection Animations in 1-Click</li>
	</ul>
	</li>
	<li><strong>Add Speech Bubbles</strong>
	<ul>
		<li>Add Speech Bubbles in 1-Click</li>
		<li>Add Speech Bubble Text with Voice</li>
		<li>Text Auto-Centers in Speech Bubble</li>
		<li>Speech Bubbles use Geo-Nodes</li>
		<li>They&#39;re Morphable &amp; Animatable</li>
	</ul>
	</li>
	<li><strong>Multi-Level Context Menu</strong>
	<ul>
		<li>250+ Items on the Menu</li>
		<li>220 Are BTV Enhanced</li>
		<li>12 Multi-Level Submenus</li>
		<li>172 Submenu Items</li>
		<li>Menu Is Customizable</li>
		<li>Menu Color Is Customizable</li>
		<li>Rarely Need the Keyboard</li>
		<li>===============</li>
		<li>Base Menu Items:</li>
		<li>===============</li>
		<li>BTV / Blender Menu Toggle</li>
		<li>Show Console</li>
		<li>Open Quick Favorites</li>
		<li>Full Screen Toggle</li>
		<li>Send Feedback</li>
		<li>Restart Blender</li>
		<li>Restart Without Saving</li>
		<li>Save Startup File</li>
		<li>Tooltips Toggle</li>
		<li>Wireframe Toggle</li>
		<li>===============</li>
	</ul>
	</li>
	<li><strong>Add Extra Context-Menu Items</strong>
	<ul>
		<li>1) Show All Move|Rotate|Scale</li>
		<li>2) Show Camera Controls</li>
		<li>3) Show View Switchers</li>
		<li>4) Show Edit Mode Tools</li>
		<li>5) Show Select-And Tools</li>
		<li>6) Show Grab Clone</li>
		<li>7) Show DAZ+Diffeomorphic Links</li>
		<li>===============</li>
	</ul>
	</li>
	<li><strong>Multi-Level Menus Include</strong>
	<ul>
		<li>Animation Menu|Animation Tools</li>
		<li>Cursor Menu|Cursor Tools</li>
		<li>Edit Menu|Edit Mode Tools</li>
		<li>Extras Menu|BTV and Blender Tools</li>
		<li>File Menu|File Tools</li>
		<li>Object Menu|Object Tools</li>
		<li>Outliner Menu|Outliner Tools</li>
		<li>Parent Menu|Parenting Tools</li>
		<li>Startup Menu|Startup File Tools</li>
		<li>Transform Menu|Nudge Transform Tools</li>
		<li>View Menu|View Switching Tools</li>
		<li>Xpand Menu|Expandable Menu Packs</li>
		<li>====================</li>
	</ul>
	</li>
	<li><strong>Handy Header Buttons</strong>
	<ul>
		<li>Save File</li>
		<li>Open Blender Splash Screen</li>
		<li>Open Preferences Panel</li>
		<li>Open Quick Favorites</li>
		<li>Delete Active Camera</li>
		<li>Set Active Camera</li>
		<li>Set Active Camera + Keyframe</li>
		<li>Add Camera from Viewport</li>
		<li>Cycle Cameras Backward</li>
		<li>Cycle Cameras Forward</li>
		<li>Center Current Camera</li>
		<li>View Selected Object</li>
		<li>Save and Enter Material Preview</li>
		<li>Save and Enter Rendered View</li>
		<li>Advanced Local Mode</li>
		<li>Ask A.I. Blender Questions</li>
		<li>Ask A.I. BTV Questions</li>
		<li>Create Your Own Features.</li>
		<li>Toggle N-Panel</li>
		<li>See Through Objects</li>
	</ul>
	</li>
	<li><strong>More Features #1</strong>
	<ul>
		<li>Add Laugh Tracks</li>
		<li>Advanced Local Mode</li>
		<li>Append Everything into New File</li>
		<li>Append Sounds and Markers into New File</li>
		<li>Auto Enables Blender Add-ons</li>
		<li>Auto Error Reporting</li>
		<li>Auto Keyframe with Timer</li>
		<li>Auto Set Blender Prefs</li>
		<li>Batch Import FBX</li>
		<li>Best Auto Save System</li>
		<li>Best Customer Support</li>
		<li>Better Render Panel</li>
		<li>Clean Unused Materials</li>
		<li>Create 3D Text from Voice</li>
		<li>Custom Splash Screen Creator</li>
		<li>Delete + Backup Startup File</li>
		<li>Delete All Actions But Current</li>
	</ul>
	</li>
	<li><strong>More Features #2</strong>
	<ul>
		<li>Delete Mesh Parts Fast</li>
		<li>Delete User Prefs + Restart</li>
		<li>Disable High-Poly Objects</li>
		<li>Expand|Collapse Button</li>
		<li>Fast Windows Search Feature</li>
		<li>Fastest Blender Theme Editor</li>
		<li>Focus Objects Buttons</li>
		<li>Force Simplify Mode Crash Recovery</li>
		<li>Force Solid Mode Crash Recovery</li>
		<li>GLTF File Cleaner (Remove Empties)</li>
		<li>Keyframes Coll Visibilty Buttons</li>
		<li>Move Disabled Objects to Collection</li>
		<li>Move to Collection Button</li>
		<li>Open NormalMap Online Site</li>
		<li>Print Bone List from Selected Rig</li>
		<li>Print Total Scene Poly Count</li>
		<li>Prompt Pose Mode When Select a Rig</li>
	</ul>
	</li>
	<li><strong>More Features #3</strong>
	<ul>
		<li>Prompts Restart On Add-on Install</li>
		<li>Reduce Scene Lag Button</li>
		<li>Remove Unused Materials Button</li>
		<li>Rename Button</li>
		<li>Render Tips Button</li>
		<li>Save + Backup Startup File</li>
		<li>Search Operators with Voice</li>
		<li>Send Feedback Button</li>
		<li>Separate and Disable</li>
		<li>Separate Mesh Parts Fast</li>
		<li>Smart Delete Button</li>
		<li>Smart Select Button</li>
		<li>Solid Mode Viewport Sky</li>
		<li>Switch to UV Editor Fast</li>
		<li>Toggle N-Panel Button</li>
		<li>YouTube Downloader</li>
	</ul>
	</li>
	<li><strong>Specifications:</strong>
	<ul>
		<li>Supported OS: Windows 11</li>
		<li>macOS Beta Available on Request</li>
		<li>Supported DAZ Studio Versions: 4.20+</li>
		<li>Supported Blender Versions: 5.1+</li>
		<li>Supported Render Engines: Eevee + Cycles</li>
		<li>We Support Genesis 3, 8, 8.1 + 9</li>
		<li>Genesis 1 + 2 Available on Request</li>
	</ul>
	</li>
	<li><strong>Discounts on 2 Major Add-ons!!</strong>
	<ul>
		<li>Extreme PBR &mdash; 40% Off</li>
		<li>Biggest Blender Material Add-on</li>
		<li>HDRI Maker &mdash; 40% Off</li>
		<li>Create Full Worlds w/ Morphable HDRI</li>
		<li>[See em&#39; on superhive.com]</li>
	</ul>
	</li>
</ul>

<div>
<h3><strong>Official Links and Support</strong></h3>

<p><a rel="nofollow" href="https://www.daz3d.com/blender-tv-studio-daz3blender-edition" target="_blank"><strong>View Blender T.V. Studio on the DAZ Store</strong></a></p>

<p><a rel="nofollow" href="https://blender-tv-studio.com" target="_blank"><strong>Visit the Blender T.V. Studio Website</strong></a></p>

<p>For support, contact: <strong>support@blender-tv-studio.com</strong></p>

<p>We are currently upgrading and expanding our website. The experience will continue improving over the next few days as we complete the work.</p>
</div>
</div>
]]></description>
   </item>
   <item>
      <title>Brow Remover (Commercial)</title>
      <link>https://www.daz3d.com/forums/discussion/104166/brow-remover-commercial</link>
      <pubDate>Tue, 02 Aug 2016 02:01:44 +0000</pubDate>
      <dc:creator>Zev0</dc:creator>
      <guid isPermaLink="false">104166@/forums/discussions</guid>
      <description><![CDATA[<p>I always wanted something to remove eyebrows on skins so I could apply my own or use fibremesh or LIE or other 3rd party brows without having to edit maps in Photoshop to remove them everytime on ones I don&#39;t like. So..... Draagonstorm and myself decided to create this. Think of it as an automated heal or stamp tool in Photoshop for Studio. It works on V4, M4, K4, G1, G2F &amp; G2M, G3F &amp; G3M, and on all supported UV maps. We hope to have it wrapped up by PA Sale in September.</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>[Released] FavoRatings [Commercial]</title>
      <link>https://www.daz3d.com/forums/discussion/548291/released-favoratings-commercial</link>
      <pubDate>Thu, 03 Feb 2022 21:08:03 +0000</pubDate>
      <dc:creator>RiverSoft Art</dc:creator>
      <guid isPermaLink="false">548291@/forums/discussions</guid>
      <description><![CDATA[<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/5b/cc51c70830f9c272617645f36febea.jpg" />FavoRatings is a Favorites and Rating System for Daz Studio! Using a&nbsp;combination of Daz Studio groups, filters, and custom scripts, you finally have a way to rate and love assets and products in Daz Studio. FavoRatings works with both Smart Content and the Content Library. FavoRatings is incredibly easy to use and powerful. It supports setting favorites, ratings, and will even assign tentative ratings (i.e. If you rate a product, all of the product&#39;s assets get an equivalent tentative rating. Conversely, set an asset&#39;s rating and the asset&#39;s product will get the same tentative rating). You will quickly fall in love with FavoRatings!</p>

<ul>
	<li>Assign ratings and favorite items separately</li>
	<li>Automatically assign tentative asset ratings to a product&#39;s assets when you set a product rating</li>
	<li>Automatically assign a tentative product rating as an average of its assets&#39; ratings when you assign an asset rating</li>
	<li>Filter Smart Content files and products by All Rated, Unrated, User Rated, Tentative, 1 Star ONLY, 1 Star and UP, 2 Stars ONLY, 2 Stars and UP, etc.</li>
	<li>Create Ratings and Favorites folders and links in the Content Library with 3 different strategies&nbsp;</li>
	<li>Works with both Smart Content and the Content Library</li>
</ul>

<p><em>Note: FavoRatings will not play well if you have other custom groups in your Daz Studio. It will overwrite non-standard Daz Studio groups with its own groups. Tentative Ratings are not shown in the Content Library pane, only in the Smart Content pane. For products and assets without Smart Content (i.e. not installed by Daz software or Content Wizard), FavoRatings <strong>only creates asset links</strong> in the Ratings and Favorites folders&nbsp;of the Content Library.</em></p>

<p><span><span id="youtube-lKhapOidLPg"><span><a rel="nofollow" href="http://youtube.com/watch?v=lKhapOidLPg#t="><img src="http://img.youtube.com/vi/lKhapOidLPg/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></span><span></span></span></span></p>

<h1>What&#39;s Included and Features</h1>

<ul>
	<li>FavoRatings Scripts
	<ul>
		<li>FR 0 Stars (Clear Ratings)</li>
		<li>FR 1 Stars</li>
		<li>FR 2 Stars</li>
		<li>FR 3 Stars</li>
		<li>FR 4 Stars</li>
		<li>FR 5 Stars</li>
		<li>FR&nbsp;Favorites</li>
		<li>FR Clear Favorites</li>
		<li>FR Clear Favorites and Ratings</li>
		<li>FR FavoRatings Settings</li>
		<li>FR Install Custom FavoRatings Actions</li>
		<li>FavoRatings&nbsp;User Manual (.DSA and .PDF)</li>
	</ul>
	</li>
</ul>

<p>&nbsp;</p>

<h1><span>Installer Problem (Feb 8, 2022)</span> Fixed</h1>

<p>As of now, there is a problem with the installer.&nbsp;&nbsp;</p>

<p><strong>For Windows</strong>, the filters should be located in:</p>

<p>C:\Users\[USER_NAME]\AppData\Roaming\DAZ 3D\Studio4\resources\Filters\Assets\Favorites &amp;&amp; Ratings</p>

<p>C:\Users\[USER_NAME]\AppData\Roaming\DAZ 3D\Studio4\resources\Filters\Products\Favorites &amp;&amp; Ratings</p>

<p>The group images should be installed to:</p>

<p>C:\Program Files\DAZ 3D\DAZStudio4\resources\images\groups\assets</p>

<p>C:\Program Files\DAZ 3D\DAZStudio4\resources\images\groups\products</p>

<p>Instead, t<span>he image folder is missing and should be copied it from the Daz install archive (and is under &quot;AppData&quot; folder in the zip). That fixed the missing representation. The filters were installed&nbsp;</span><span>in a folder in UserDocs.</span></p>

<p>Please refer to this comment from <a rel="nofollow" href="/forums/profile/Mark_e593e0a5">@Mark_e593e0a5</a></p>

<p><a href="https://www.daz3d.com/forums/discussion/comment/7307841/#Comment_7307841" target="_blank" rel="nofollow">https://www.daz3d.com/forums/discussion/comment/7307841/#Comment_7307841</a></p>
]]></description>
   </item>
   <item>
      <title>[Released] Look At Me III [Commercial]</title>
      <link>https://www.daz3d.com/forums/discussion/754276/released-look-at-me-iii-commercial</link>
      <pubDate>Sun, 25 Jan 2026 01:51:04 +0000</pubDate>
      <dc:creator>RiverSoft Art</dc:creator>
      <guid isPermaLink="false">754276@/forums/discussions</guid>
      <description><![CDATA[<p><strong><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/61/3dfced597b981637ca21050af564a8.jpg" />Look At Me III</strong> is a major upgrade to the popular Look At Me II Pose Control, offering a suite of scripts that let you precisely control your characters&rsquo; eye, head, chest, and abdomen movements for natural, expressive poses. With Look At Me III, you can quickly orient selected figures to face any target in your scene&mdash;such as the viewport, a specific node, or even each other&mdash;making posing for renders and animations both fast and intuitive. Fine-tune each movement for realistic results, whether you&rsquo;re working with humans, animals, or fantasy creatures.</p>

<p>Designed to work out of the box with nearly any character or figure&mdash;from Victoria 4 to Genesis 9, Horse 2 to Dragon 3&mdash;Look At Me III now lets you pose any character type. You can even assign sliders to different bones for maximum flexibility.</p>

<ul>
	<li>&nbsp;<strong>Five Custom Scripts</strong> for controlling where your characters look:</li>
	<li>
	<ul>
		<li><strong>Look at Camera III</strong>: Direct eyes, head/neck, chest, and abdomen toward the active viewport camera. Supports multiple characters simultaneously.</li>
		<li><strong>Look at That III</strong>: Make characters look at the last selected node&mdash;on themselves or any object in the scene. Works with multiple characters.</li>
		<li><strong>Look at Each Other III</strong>: Pose two figures to gaze into each other&rsquo;s eyes, with individual control for each. New options let you choose which eye to target.</li>
		<li><strong>Look into My Eyes III</strong>: Selected figures look into the eyes of the last figure chosen (who remains unposed). Supports multiple characters.</li>
		<li><strong>NEW! Look at Geometry III</strong>: Characters can now look at a specific vertex on any node in the scene. Works with multiple figures.</li>
	</ul>
	</li>
	<li><strong>Universal Compatibility</strong>: Works out of the box with almost any character or figure.</li>
	<li><strong>Expandable</strong>: Easily extend scripts to support new character types and custom bone names.</li>
	<li><strong>99 Levels of Undo/Redo</strong>: Experiment freely with poses.</li>
	<li><strong>Daz Studio 2026 Support</strong>: Fully compatible with the latest version.</li>
	<li><strong>Faster, More Intuitive Workflow</strong>: Improved performance and usability.</li>
	<li><strong>Preview Camera</strong>: Get a precise overview of your pose before applying it.</li>
	<li><strong>Automatic Settings</strong>: Your preferences are saved and restored for convenience.</li>
</ul>

<p>&nbsp;<strong>No poses are included with the package.</strong></p>

<h1><strong>Tutorial</strong></h1>

<p><span><span id="youtube-hiBk2yCR4xk"><span><a rel="nofollow" href="http://youtube.com/watch?v=hiBk2yCR4xk#t="><img src="http://img.youtube.com/vi/hiBk2yCR4xk/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></span><span></span></span></span></p>
]]></description>
   </item>
   <item>
      <title>Ultimate Iray Skin Manager [Commercial]</title>
      <link>https://www.daz3d.com/forums/discussion/238401/ultimate-iray-skin-manager-commercial</link>
      <pubDate>Sun, 11 Mar 2018 09:47:03 +0000</pubDate>
      <dc:creator>V3Digitimes</dc:creator>
      <guid isPermaLink="false">238401@/forums/discussions</guid>
      <description><![CDATA[<p>Ultimate Iray Skin Manager is the most efficient tool ever created for<em> skin adjustments or customization</em>. It was made to be compatible with any figure of<em> any generation</em> (Generation 4, Genesis, Genesis 2, Genesis 3, Genesis 8), and has been specifically developed not only to optimize your workflow, but also to make the skin customization process (much!) faster, easier, more clear and more comfortable. Ultimate Iray Skin Manager is a part of the Skin Shading Bundle.</p>

<p>Find it here : <a href="https://www.daz3d.com/ultimate-iray-skin-manager" target="_blank" rel="nofollow">https://www.daz3d.com/ultimate-iray-skin-manager</a></p>

<p>You simply have to select any figure and launch the script. You will then work in a<em> new skin control interface using an optimized organization of the key properties</em> of the skin shader, gathered by theme in four tabs :</p>

<p>- Skin Tone,</p>

<p>- Gamma of Image Maps,</p>

<p>- Skin Gloss and Bump,</p>

<p>- and Skin Additional Effects.</p>

<p>A dropdown box allows you to decide if you want to work on all the skin parts including or excluding Nails and/or Lips, or only on the Lips, or on the Nails.</p>

<p>Based on my own experiment of several years of skin shading, <em>this scripted interface has been specifically developed to optimize your workflow in term of skin management whether you are a beginner or an advanced user</em>. Each Tab gives a synthetic and global overview and control of the shader used by the skin and of its key properties - as I mentioned before gathered by type of influence, one Tab for the Skin Tone, one for the Skin Gloss, one for the Additional Effects, and one for the Gamma of Image maps.</p>

<p>Thanks to this global overview and control of the shader and of its properties, allowing a more methodical, easier and faster workflow<em>, you will benefit a huge gain in time, in comfort and in efficiency when adjusting skins</em>.</p>

<p><em>Very useful or exclusive features are included, such as the Gamma manager, allowing to change the gamma of all the image maps of the property of your choice in two clicks. </em></p>

<p>Unique save, load and transfer tools are also included : at any time during your skin shader adjustment, you can save in text files presets of properties without leaving the interface, so that you can load them later on, during the same or another session, on the same or on another figure. Even better you can load such presets on any Generation, and you can load only the properties you want. An additional script is provided to transfer your new shaders on the genitalia of your figures.</p>

<p>A full pdf documentation is included in the product (which can also be opened from the script interface if you want), even if the skin manager is very intuitive and easy to use.&nbsp;</p>

<p>Now a few images :</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/cb/c19f158d484767a32f8deaaa3e1a08.jpg" /><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/c3/ea1dfa4b9f027da7ebedf2f940cfa2.jpg" /></p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/cf/db0ec3343d84594fcaffd6a361fe95.jpg" /><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/41/f70a29ba2e257f15221a7d8ecedc40.jpg" /><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/56/1bfcf306e3d1822478056d0b19f0bd.jpg" /><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/7a/dc8fc958877bca92968880271d6b46.jpg" /><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/24/6338aec5ca8bfe1076125253b296f5.jpg" /><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/a0/50c8ac6c45637a6b80060f1a030378.jpg" /></p>
]]></description>
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