Scaling Genesis

GreycatGreycat Posts: 332
edited December 1969 in The Commons

I noticed when I loaded the M3 shape for Genesis, the figure scale increased to 102.5%. Which made me wonder what 100% represented. I figured I knew how tall Mike 3 was (6’-1”), but I decided to check this. I loaded M3 into Genesis and created a 72”cube (see image – scaled “X” and “Z” for convince) M3 for Genesis appears to be 72” tall. Using this information I used math figure out how tall 100% would be.

72"/102.5% = .70244"/1%
.70244" x 100% = 70.244" (5'-10 1/4")

Using this I created a chart listing heights of all the legacy clones.

Genesis - 100% (5'-10 1/4")
Basic Female - 100% (5'-10 1/4")
Reby Sky - 90.3% (5'-3 1/2")
Stephanie 3 - 91.8% (5'-4 1/2")
Stephanie 4 - 88.3% (5'-2")
Victoria 3 - 100% (5'-10 1/4")
Victoria 4 - 100% (5'-10 1/4")
Victoria 5 - 95.0% (5"-4 3/4")
Victoria 5 SM - 100% (5'-10 1/4")
Aiko 3 - 92.8% (5'-5 1/4")
Aiko 4 - 100% (5'-10 1/4")
Girl 4 - 100% (5'-10 1/4" Scales 100% but because of size of head closer to 72")
Basic Male - 100% (5'-10 1/4")
Freak 3 - 103.0% (6'-0 1/2")
Freak 4 - 120.0% (7'-0 1/2")
David 3 - 100% (5'-10 1/4")
Michael 3 - 102.5% (6'-0")
Michael 4 - 103.1% (6'-0 1/2")
Michael 5 - 103.6% (6'-0 3/4")
Michael 5 SH - 108.6% (6'-4 1/4")
Hiro 3 - 100% (5'-10 1/4" Scales 100% but because of size of head closer to 71")
Hiro 4 - 100% (5'-10 1/4" Scales 100% but because of size of head closer to 71 1/2")
Basic Child - 54.0% (3'-2") (Child dial set to 50%) - 77.0% (4'-6")

Comments

  • RorrKonnRorrKonn Posts: 509
    edited December 1969

    I've been a Artist since before we had PC's.a long time.

    And I know you worked hard on ya chart.Ya done a good job.

    But just so you know.

    In Real life a adult human eye is about 15/16 of a inch.
    24mm = 0.9448 If you prefer metric they say 24mm

    15/16 inch = 0.9375
    24mm = 0.9448

    Even thou CGI Characters look realist ,there not even close.

    Poser and DAZ Characters eyes are closer to 2 inches.twice the size of a real human.

    Real humans are 6 head tall.
    Poser and DAZ ,DC ,Marvel Characters are 8 heads tall.

    The how to draw marvel comics reads
    characters heads are 5 eyes wide and 7 eyes tall
    body's are 8 heads tall.

    Anyways even thou it looks better then real life humans Superman ,Batman ,Poser and DAZ Charaters are 6 foot something in CGI space
    but there only 4 foot 8 inches tall in real life.

    As far as I can tell the whole world follows these measurements.
    or close to it ,image comics maded there dudes 9 heads tall.

  • edited December 1969

    Bookmarked this! Thank you! I always struggle with heights.

  • Velvet GoblinVelvet Goblin Posts: 532
    edited July 2012

    RorrKonn said:

    Real humans are 6 head tall.

    Um, not quite. Dwarves are. But the average human is 7.5 heads tall. Some may approach 8 others 7.


    http://en.wikipedia.org/wiki/Body_proportions

    This is also a neat video on the subject. He got head lengths ranging from 5 1/3 heads (dwarf) to 8.5 (Robert Wadlow, who was 8'11")

    http://www.youtube.com/watch?v=xdNQR7xYW5k

    Post edited by Velvet Goblin on
  • oddoneoutoddoneout Posts: 0
    edited December 1969

    Great post :)
    Alternatively, 1 unit = 1cm in DS, so you can put a plane on top of the head of the figure, and the y translation figure of the plane will be the height in cm. A bit of an easier method than working out percentages and inches.

  • RorrKonnRorrKonn Posts: 509
    edited December 1969

    RorrKonn said:

    Real humans are 6 head tall.

    Um, not quite. Dwarves are. But the average human is 7.5 heads tall. Some may approach 8 others 7.


    http://en.wikipedia.org/wiki/Body_proportions

    This is also a neat video on the subject. He got head lengths ranging from 5 1/3 heads (dwarf) to 8.5 (Robert Wadlow, who was 8'11")

    http://www.youtube.com/watch?v=xdNQR7xYW5k

    Dang ,that 6 was suspose to be a 7.
    the average real humans are around 7 heads tall.
    boys a bit more girls a bit less.
    u get the idea.

  • GreycatGreycat Posts: 332
    edited December 1969

    I think there is a misunderstanding; the percentage is what is set when the dial for a certain clone morph (V4, M3, etc.) is set to 1 (100%). I wanted to know what 100% represented. To do that I needed a known percentage and a known height, I believe that DAZ studio uses real world dimensions; in other word everything’s full scale. I think I’m right in assuming that the M3 clone is 72” tall, with this I could figure out what the height is for 1 percentage point and multiply that with a given percentage to get the height of a chosen figure. Now I did this in inches, but I could have done this just as easily in metric.

    Below is a chart with various heights and the percentage they represent:

    ((Size of figure desired in inches / 70.25) x 100 = percent to use)

    8'-0" = 136.7%
    7'-0" = 119.6%
    6'-6" = 111.0%
    6'-3" = 106.8%
    6'-0" = 102.5%
    5'-10" = 100% - Genesis Base Figure
    5'-8" = 96.8%
    5'-6" = 94.0%
    5'-4" = 94.0%
    5'-2" = 88.3%
    5'-0" = 85.4%
    4'-10" = 82.6%
    4'-8" = 79.7%
    4'-6" = 77.0%
    4'-4" = 74.0%
    4'-2" = 71.2%
    4'-0" = 68.3%
    3'-10" = 65.5%
    3'-8" = 62.6%
    3'-6" = 59.8%
    3'-4" = 56.9%
    3'-2" = 54.0%
    3'-0" = 51.5%

  • DWGDWG Posts: 770
    edited December 1969

    RorrKonn said:
    Poser and DAZ Characters eyes are closer to 2 inches.twice the size of a real human.

    The other way of looking at it is that they're whatever size we make them!

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