Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.
Comments
Hey L'Adair, that workaround .... hmmmm ... worked ;) (why haven´t I thought of that myself ...)
Took my "problemscene" loaded it in the general release 4.9.2 - set the camera dimensions to the ones I wanted and hit render (just to check if the dimensions are right) - closed the render and saved the scene.
Opened up Daz Studio Pro BETA - version 4.9.3.117 loded the before saved scene and hit render - the renderwindow showed up with the right dimensions, no more "active viewport" dimensions.
I am running the latest beta as I have a GXT1060 card and love the speed of iray, when it doesn't crash. The problem is that the production the public release version (latest version) of DAZ is also crashing. Some times I have to hit the wall power switch to clear the crash as it goes down opening Daz files. Initially it would go for hours happy rendering video files but crashing has become much more frequent. Now lucky to get five frames without crashing. While annoying and frustrating, it is the price of iray rendering on my card at the moment; looking forward to the corrected versions that embrace the graphics card drivers. (No other software packages on my machine cause the crashes, only Daz Studio).
That sounds more hardware or OS related than Studio.
How are you rendering the video?
What does the log say when it crashes?
It's always easier to see a solution when you're not frustrated by the problem. I can't begin to count the times I've pounded my head against the wall with computer issues, (mostly figuratively, )only to find a solution elsewhere and think, "why didn't I think of that?"
I suspect we're in good company, you and I.
no log, just goes down, have to hit the wall switch if it doesn't come back up. only Daz studio sets it off, not a hardware issue. also goes down on still render and render series, same as with others in this thread. with the public release Daz and the beta using the same drivers, it is not surprising really. happy to wait for the fixes for the fast iray quality, will start playing with hololens while we wait :).
Heyas, I updated to DS 4.9.3.117 recently and now DS crashes in weight painting if the item is in high res subd, which is default for genesis 3. I don't think I had this problem before.
Steps to reproduce:
Load Genesis 3
Select head
Select weight brush tool
Select general weights in tool settings tab
Try to brush somewhere on the head
DS crashes
I haven't been keeping up with the Public Build forum thread so not sure if this has been reported by anyone else. Is anyone else getting this?
I've seen hard drive problems cause that kind of behavior...that's why I asked about the log file. Nothing in the log is also more likely with a hardware problem. Most of the others have something in the log when the crash occurs.
I just tried & I get this to - I don't know if it worked in the last BETA as I never tried to do it
Nope, crashed tonight without going completely down. Its a dll issue that popped up; just created a ticket for DAZ. If it was a drive issue it would be doing it with all sorts of software and I work with some fairly big 4k videos and some complex music DAW software and the same production drive. Nope, its related purely to DAZ and Cuda 8 with the nvoglv64.dll file. I am sure the next release candidate will fix the issue :).
Do report it.
I'm not seeing any issues with crashing, or any other factores so far; I use Windows 8.0.
I downgraded to an earlier Beta to check something, and went back to DS 4.9.3.117.
I thought it was rendering differently: it wasn't. Checking the two different scenes I'd rendered in an earlier Beta, after reinstalling DS 4.9.3.117, they looked exactly the same.
There is a speed performance increase though. I've now rendered three different scenes it an older and DS 4.9.3.117; DS 4.9.3.117 gives faster performance every time. That is obviously without changing the specs of the computer.
I'm pointing it out as 10 serires cards are being compared and some of the performance gain is due to drivers not cards.
I use a 980ti and saw about a 5% improvement with DS 4.9.3.117.
Done :) ticket #230266
Has anyone tried mixing a Maxwell and a Pascal series card in the same system and rendering?
I'm trying to download via Install manager but I can't find it. I've ticked public build on the download tab and tried various combinations of Daz studio pro public builld in the search box but nothing pops up. Any suggestions?
Cheers,
Alex.
Found it by searching on "Beta". Problem solved.
I'm using a GTX 1080 and a GTX 980 together and it works great. The 980 gives an additional 40% speedup to the 1080 alone.
Workaround to AMD Phenom II and other, older AMD processors crashing when rendering with Iray on 4.9.3.117 and confirmation of the bug
I found a (somewhat not-great) workaround to the crashing bug and thought I'd share. The issue stems from the application, in libneuray.dll, issuing an SSSE3 (not a typo) instruction, which causes the application to crash with ILLEGAL_INSTRUCTION upon rendering any sufficiently complex model (Genesis 2/3 both cause this, simple shapes with simple textures do not, always). Knowing the cause, I went looking for something that could translate the instructions appropriately for the processor and ran into the Intel Software Development Emulator:
I've provided instructions on how to do this for Windows. I've tried to make this simple enough for my computer illiterate mom to be able to follow, but it's hard for me to know what will and will not be known by folks reading this stuff, so YMMV (and my apologies for the technically capable folks who breathe this stuff that have to read a 20 step process for something that could have been explained in two steps).
Using Intel Software Development Emulator to work around the crash
Getting Intel Software Development Emulator
Running the DAZ Studio under the Software Development Emulator
To start off, you must be able to log on as an Administrator user, so if you're running this on a locked down PC and do not have an Administrator account password, you're out of luck (UAC is no problem)
If you use Cmder or ConEmu (or probably any terminal program other than the default in Windows), you'll need to lauch your cmd window outside of it. You'll get an error around SetThreadContext, otherwise. If you made it your default terminal and forced ConEmu to grab all cmd/PowerShell calls, you'll need to undo that for this to work.
This is far from a perfect solution and I mainly did this to further confirm the root cause of the issue, but was pleasantly surprised that on my Phenom II X6, the program is pretty usable for my purposes under sde emulation. Startup takes 2-3 times longer and if I had to guess, I'd say the app itself runs at about 50% the performance you get without sde involved (it varies). You're sending every instruction through a piece of software that is analysing it and rewriting those that your processor can't handle (and probably many that your processor can handle -- there are a million knobs for sde that can tweak this and I haven't gone through them, yet, to see if it can be tweaked ... I'd imagine if it was narrowed down to just the SSSE3 instructions -- assuming that's the only kind that are being impropery executed -- it'd be a lot faster).
It goes without saying that benchmarking rendering performance this way would be unrepresentative of the performance you can expect. I'd recommend unchecking the "CPU" boxes in the render settings -- it's going to be painfully slow to involve the CPU under software emulation in this manner. In my tests, the "preparation" phase was (guesstimate) 20-30% slower than without SDE (but crash-free!), but once the GPU-only rendering took over, everything was quite fast (though I have no previous generation NVidia cards to compare it against -- compared to CPU rendering, it was seconds vs minutes for simple scenes in preview mode with default settings).
The Public Build of Daz Studio Pro 4.9.3.128 BETA is now available via Install Manager.
Notice that the title of this thread, as well as the contents of the first post has been updated. Be sure to read the first post again as its contents has changed.
Please note that we are actively working with NVIDIA to pinpoint the cause of, and resolve, the issues that users are encountering on OS X 10.11/10.12 using CUDA 8.0 drivers (required for Iray 2016.2 and above), as well as the issues related to AMD Phenom II and older CPUs. The Iray 2016.3 beta build that is included in Daz Studio 4.9.3.128 has had some work done relating to the JIT issues some users have encountered (more detail in my next post).
Before continuing to dicuss any of the issues that you may have encountered with a 4.9.3.x build, please be sure that you are using this latest build (4.9.3.128) and that you have verified that the issue remains in this build.
-Rob
Has the NVIDIA Iray renderer been updated?
Yes, it has.
*Note: The entries below come directly from the NVIDIA Iray 2016.3 release notes. Some entries, such as the mention of Iray Realtime, etc, currently have no bearing on Daz Studio itself but are included for completeness.
Iray 2016.3, build 278300.573
This is a beta release of Iray 2016.3. This is meant for early evaluation and integration prototypes. Do not use this for production code. Please see the list of known bugs and restrictions below.
Please always read the release notes with each release carefully because they will describe interface changes when appropriate.
Added and Changed Features
(scheduler_mode -> video mode):
"interactive" -> "streaming",
"synchronous" -> "synchronous" and "batch" -> "batch".
The other combinations that were possible before don’t make much sense and are no longer supported.
Fixed Bugs
Please tell me you have fixed the Viewport resolution bug and I can now render a custom size and not have it revert back to the active viewport size??
Have the controls for turning off or turning down the golden thing that happens when you hover over an object? I find that very very distracting when I'm working and can not find how to turn that back off. Please let me know. Thanks!
Yes, it has been fixed.
What golden thing?
The post above the one you quoted states:
Said first post states:
-Rob
Draw Settings pane, adjust the Node Highlighting options.
As noted in the revised first post:
Have the controls (done) what? Changed? No they haven't changed. The builds provided via the various release channels (e.g., General Release, Public Build, Private Build, etc.) still do not share settings between one another.
-Rob
Thanks Richard and Rob. I'll take a look when my promo render finishes....
Yup, that did the trick. Thanks boys!
Dynamic Cloth seems to have stopped working with this release. Either I get told that there is no cloth item to drape, or (in the case of the American Flag prop) it drapes for several steps and then stops with an error message. Anyone else seeing this?
Are you using the full plugin or the included basic one?