problems with exporting eyelids

Klling CopKlling Cop Posts: 0

I've got a problem with the eyelids of Michael 4.
It seems that their pose can't be exported. For the first time I need a point a view where you look in the eyes from beneath.
That's why i haven't noticed this error before. Unfortunately I couldn't find a solution for closing the eyelids after exporting the model.
Here's what I mean:

http://www.imagebanana.com/view/x144r7gl/augen_vergleich.jpg

Has anyone had the same problem and knows how to fix this?

Post edited by Klling Cop on

Comments

  • Richard HaseltineRichard Haseltine Posts: 96,888
    edited December 1969

    I don't understand the question, though it may help you to know that the eyelids are not separately posable bones but are part of the head, controlled with morphs (the expression morphs will open and close them).

  • Klling CopKlling Cop Posts: 0
    edited October 2012

    I don't understand the question, though it may help you to know that the eyelids are not separately posable bones but are part of the head, controlled with morphs (the expression morphs will open and close them).

    the question is: how can I achieve the same look of the eyelids like in DAZ after having exported them?

    I think you've already found the problem: the eyelids don't have any bones. That's probably the reason why they are always wide opened after the export.
    Do you have any idea how to export the right expression morph?

    I'd like to use the model in Cinema 4D. Therefore I'm using the FBX format with these settings
    http://img6.imagebanana.com/img/o1zw7ww8/Bildschirmfoto20121022um09.33.32.png

    Post edited by Klling Cop on
  • Richard HaseltineRichard Haseltine Posts: 96,888
    edited December 1969

    I believe you need to click the Edit Morph Export Rules button to add the eyelid morphs - unfortunately I have almost no experience using the FBX esporter so I can't be very precise.

  • Klling CopKlling Cop Posts: 0
    edited December 1969

    I believe you need to click the Edit Morph Export Rules button to add the eyelid morphs
    I know, you can't be very precise... but could tell me a bit more? ;)
    Unfortunately I don't know how to add the eyelids. I clicked twice on 'add' and changed the name to 'rEye' and 'lEye'.
    But it didn't work.
    http://img6.imagebanana.com/img/xv8kialb/Bildschirmfoto20121022um14.27.55.png


    unfortunately I have almost no experience using the FBX esporter so I can't be very precise.


    which format do you usually use instead of that when you export a character?
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