Decimate and Texture Issues
ramspeed25_0b1f21be2e
Posts: 0
Is there any way to select specific chunks of geometry when applying Decimator? Decimating a prop globally often ends up with textures shooting out from surfaces (see enclosed).
Any help would be greatly appreciated!
Comments
That looks like actual 'geometry' to me...
Looks like there was a 'hidden' polygon and when the decimation was run, it is not hidden any more...most likely because of a mistake made when modelling the item.
You could try taking the obj into a modelling ap and removing duplicated vertices and hidden faces before running a decimation on it.
That tells me the mesh is a low resolution mesh to start with. (but I can hardly see any difference in the images as they are far too small even with my glasses on. LOL )
Can you take a screen shot in WireFrame view mode so we can look at the meah before using the Decimator.