Decimate and Texture Issues

edited December 1969 in New Users

Is there any way to select specific chunks of geometry when applying Decimator? Decimating a prop globally often ends up with textures shooting out from surfaces (see enclosed).

Any help would be greatly appreciated!

Comments

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    That looks like actual 'geometry' to me...

    Looks like there was a 'hidden' polygon and when the decimation was run, it is not hidden any more...most likely because of a mistake made when modelling the item.

    You could try taking the obj into a modelling ap and removing duplicated vertices and hidden faces before running a decimation on it.

  • SzarkSzark Posts: 10,634
    edited December 1969

    That tells me the mesh is a low resolution mesh to start with. (but I can hardly see any difference in the images as they are far too small even with my glasses on. LOL )

    Can you take a screen shot in WireFrame view mode so we can look at the meah before using the Decimator.

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