From Marvelous Designer to DAZ anno 2016 – I pay for help

I’m pretty new to Daz Studio (3 month), and I’ve already spend a lot of money in the shop.

Unfortunately I don’t find as much clothes here for men as for women, which has brought me to the solution of making my own.

I’ve seen and read hundreds of tutorials of how to make clothes for Daz characters, but I’m still in doubt or actually—confused.

I found Marvelous Designer, and I love the program. I used it for three hours and made my first piece of clothes.

Now I want to go from Marvelous Designer to Daz. (But I won’t buy MD unless I can actually use it).

I know the topic’s been talked about earlier, but either its in 2011 (much must have happened since then) or it is from Daz to MD, which is not what I want. I also found (old) tutorials where the clothes was for Second Life. Not my ball game.

Goal:

Make morphable clothes in Marvelous Designer 5 to Daz Studio 4.9, preferably good enough to share with other DAZ geeks.

What I think I know:

  1. Create clothes in MD
  2. Bring the clothes into some other 3D program to convert tri mesh to quad mesh > export
  3. Import into DAZ (and do something?)

Questions:

  1. Are there anymore steps?

I’ve looked at Zbrush, but amazingly as that program is, it’s WAY overkill for what I need if all I have to do here, is convert the mesh.

I tried Blender (very shortly), but the mesh conversion wasn’t good enough. Perhaps there’s a workaround?

  1. What is it exactly that makes the clothes morphable? The mesh? Some rigging?
  2. I’m on a Mac so I can’t use Hexagon before it’s updated to OS 10.11, same goes with Carrara.
    I have Blender and Strata.

Does anyone know of a TUTORIAL that explains it all the way (I can make clothes in MD, but from 'export' and on)?

Can anyone help me through these steps?

For the first right explanation that even I can understand and make work, I’m offering a gift certificate to DAZ at 50$

Lost of hope from here.

«13

Comments

  • fictionalbookshelffictionalbookshelf Posts: 739
    edited March 2016

    There are many tutorials available here on Daz that show you how to build clothes from scratch and then how to bring into Daz Studio for rigging and saving as a wardrobe item for your figure. Which figure are you wanting the male clothes for? Because there is differences between some of the older figures and the newer figures as to how you rig and save the clothing item. 

    Here are some tutorials that are available here on Daz that would help you but they don't have anything to do with MD. They do however show you how to create clothes and other items from scratch in Hexagon (available here on Daz as well but most of the steps can be easily done in other programs like Silo and others)

    http://www.daz3d.com/genesis-starter-kit

    http://www.daz3d.com/classic-bikini

    http://www.daz3d.com/daz-studio-beginner-to-advanced

    http://www.daz3d.com/modeling-in-hexagon-fantasy-tower

     

    Post edited by fictionalbookshelf on
  • byzignsbyzigns Posts: 15

    Hi fictionalbookshelf

    I'm looking for a tutorial from Marvelous Designer to Daz, because MD makes the most realistic clothes.

    And I also cannot use HEXAGON 'cos it doesn't support OS 10.11, so unfortunately, that's not a solution.

    Thanks though.

  • WilmapWilmap Posts: 2,794

    Make your clothes in MD.

    Change the mesh to Quad in MD.

    Export as Obj - make sure it's welded otherwise it may fall apart.

    Import into Daz and use the transfer utility to rig.

    You will not get dynamic clothing though.

     

  • nonesuch00nonesuch00 Posts: 8,872

    I would try to compromise between cling-on clothing and clothing that drapes slightly since without dynamic draping movement the characters may as well be wearing marble. And you need very good texturing done for the clothing.

    I also inquired any Marvelous Designer and was wanting to buy a perpetual license which is a very expensive $550. I was told that the upgrade to Marvelous Designer 6 from Marvelous Designer 5 would be about 1/2 the full price. I'm not sure when MD 6 will come out but I think I'll wait. A Marvelous Designer subscription at $59 a month is out of the question. 

    There are lots of Blender tutorials on making clothes. You might want to become somewhat good at that before investing in MD. I intend to do a trial of MD after doing some Blender clothing tutorials. LOL, it's a very long list of things to become semi-competant in to complete even one character it is.

  • SickleYieldSickleYield Posts: 7,154
    Wilmap said:

    Make your clothes in MD.

    Change the mesh to Quad in MD.

    Export as Obj - make sure it's welded otherwise it may fall apart.

    Import into Daz and use the transfer utility to rig.

    You will not get dynamic clothing though.

     

     

    This is the best short summary.  I use Blender and Zbrush to clean up geometry and material zones (NOTHING is better than Zbrush's remesher when it comes to making clean quads), but you don't HAVE to do that.

     

    After that, though:

     

    Transfer utility will rig to the legs.  No matter how you move the figure, the skirt will stick to the legs.  You may want to use a template or delete the leg bones from the clothing afterward to create your own "skirting" bones in the Joint Editor, or just leave everything painted to the pelvis and only move it with morphs (a lot of work, but doable). 

     

    So for example, after you've started up TU, used G3 as your source and the clothing as your target:

     

    1.  Go to Joint Editor tool.  It looks sort of like a bone with a bandaid across it.

    2.  Right-click on each leg bone all the way down to all the toes and choose delete.  This will take a few minutes to finish.

    3.  Right-click again and memorize--memorize figure rigging.

    4. File--Save As--Scene Assets--Figure/Prop Asset.

    5.  Give it your vendor name and a product name here.  This defines the  names of your data files.

     

    Now for Part 2, the morphs:

    Delete from the scene, reload from the library, and conform to G3.

    Pose G3 sitting or taking one step forward, etc.

    Hide G3 by turning off the eye next to it in Scene tab.

    Export the clothing.  Then hide the clothing and export G3 separately.

    Import G3 to MD as an avatar.

    Import the clothing as a garment.

    Sim the clothing against the posed G3.  You may also need to import a primitive plane from DS to use for collision.

    Export the simmed clothing to obj (give it a name that explains what pose it's for) and load the obj as a morph.  Change its group to Actor/Movement instead of Morph/Morph Loader Pro.  You have now created a single pose morph. 

     

    Repeat a jillion times for all the poses you want to enable.  Save them using File--Save As-Scene Assets--Morph Asset (I think, it's not in front of me right now).

  • byzignsbyzigns Posts: 15

    @nonesuch00 Thanks for the heads up with MD6, and yes it's a little expensive when I'm not sure how to do everything.

    @SickleYield Thank you so much for taking time to explain to a newbie. It all started because I'm a writer and I want to make my own book covers. Then I learaned DAZ (no expert yet) and I want the clothes to look as realitic as the characters.
    I'll try everything you wrote and see if I can make it work. I can see that everyone favors Zbrush, it's just quite expensive if I only need to use 1/100 part of it.

    Thank you so far. I'll be back when I've tried.

  • barbultbarbult Posts: 9,700

    Since you are new to Daz Studio and the forums, you might not know that SickleYield is one of the artists that sells unique and creative  products in the store. She really knows her stuff and is always generous with helping others.

  • It is for personal use, not commercial use. Just check the license before you go into full production and want to sell anything !

    Better safe than sorry.

  • nonesuch00nonesuch00 Posts: 8,872
    edited March 2016

    It is for personal use, not commercial use. Just check the license before you go into full production and want to sell anything !

    Better safe than sorry.

    Read the license anyway but MD is meant for both game creators and 3D content creators, not just for personal use. They have a FAQ and the license is clear that you may do so. The really high speed version of MD called CLO3D is meant for the fashion and other industries.

    http://www.marvelousdesigner.com/footer/license

    However, just because someone writes something down in a usage license doesn't mean it's legal to have those terms such as they do mention things in that license regarding morality but would be at the mercy of the laws in the jurisdiction the product was used in and so those sections have no teeth. As a business they could stop your subscription or refuse to sell to you a perpetual upgrade but again, that is on shaky ground legally. They'd be better off removing those clauses or if they wanted to be stubborn, referring to federal and local jurisdictional laws and then again you have laws meant to enable former law breakers to re-integrate into society. It's easy to see how a person using the late Joan River's comedic style could be persecuted for having staff use MD to create fashion mockeries of the rich & famous.

    https://en.wikipedia.org/wiki/End-user_license_agreement

    It all comes down to the government jurisdictions in question actually having jurisdiction over legally enforceable morals and given how voting and democracy work including your own private interpretation of morals vaguely hinted at in a legally binding license agreement is likely to be invalidated should it ever be challenged.

    Post edited by nonesuch00 on
  • mtl1mtl1 Posts: 1,409

    You might want to contact beat578 on the Freebies section, since all of his clothing were done in Marvellous Designer, I believe.

  • Fixme12Fixme12 Posts: 556

    these are the best tutorials i've seen so far

    http://www.digitaltutors.com/software/Marvelous-Designer

    https://cgelves.com/courses-workshops/mastering-marvelous-designer/

    and daz yeah poor info, still don't get it here...

    we're alll waiting on the MD plugin solution, but i've read here somewhere it's not gonna happen until 2018 when optitex contract is off.
    at that time G4 is there, so we're just waiting and saving $

  • It is for personal use, not commercial use. Just check the license before you go into full production and want to sell anything !

    Better safe than sorry.

    Read the license anyway but MD is meant for both game creators and 3D content creators, not just for personal use. They have a FAQ and the license is clear that you may do so. The really high speed version of MD called CLO3D is meant for the fashion and other industries.

    http://www.marvelousdesigner.com/footer/license

    However, just because someone writes something down in a usage license doesn't mean it's legal to have those terms such as they do mention things in that license regarding morality but would be at the mercy of the laws in the jurisdiction the product was used in and so those sections have no teeth. As a business they could stop your subscription or refuse to sell to you a perpetual upgrade but again, that is on shaky ground legally. They'd be better off removing those clauses or if they wanted to be stubborn, referring to federal and local jurisdictional laws and then again you have laws meant to enable former law breakers to re-integrate into society. It's easy to see how a person using the late Joan River's comedic style could be persecuted for having staff use MD to create fashion mockeries of the rich & famous.

    https://en.wikipedia.org/wiki/End-user_license_agreement

    It all comes down to the government jurisdictions in question actually having jurisdiction over legally enforceable morals and given how voting and democracy work including your own private interpretation of morals vaguely hinted at in a legally binding license agreement is likely to be invalidated should it ever be challenged.

    Yes you have to be a rocket scientist to work it out, that's why I've never bought it, as it's not clear. I think they shoot themselves in the foot with it.

  • Barring any actual lawyers present, please don't get into analysis of EULAs.

  • KeryaKerya Posts: 9,396

    FAQ http://www.marvelousdesigner.com/support/faq#a9

    There is no difference between Personal and Enterprise License other than it is for personal use or use in companies. Like other software, we frequently check the use of Personal License in companies, which will be in breach of the License Agreement. If you are a freelancer, you are eligable for the use of Personal License, however if you are to continue the use of Marvelous Designer in Enterprise conditions, you will have to purchase an Enterprise License.

     

  • dvitoladvitola Posts: 118
    byzigns said:

    I’m pretty new to Daz Studio (3 month), and I’ve already spend a lot of money in the shop.

    Unfortunately I don’t find as much clothes here for men as for women, which has brought me to the solution of making my own.

    I’ve seen and read hundreds of tutorials of how to make clothes for Daz characters, but I’m still in doubt or actually—confused.

    I found Marvelous Designer, and I love the program. I used it for three hours and made my first piece of clothes.

    Now I want to go from Marvelous Designer to Daz. (But I won’t buy MD unless I can actually use it).

    I know the topic’s been talked about earlier, but either its in 2011 (much must have happened since then) or it is from Daz to MD, which is not what I want. I also found (old) tutorials where the clothes was for Second Life. Not my ball game.

    Goal:

    Make morphable clothes in Marvelous Designer 5 to Daz Studio 4.9, preferably good enough to share with other DAZ geeks.

    What I think I know:

    1. Create clothes in MD
    2. Bring the clothes into some other 3D program to convert tri mesh to quad mesh > export
    3. Import into DAZ (and do something?)

    Questions:

    1. Are there anymore steps?

    I’ve looked at Zbrush, but amazingly as that program is, it’s WAY overkill for what I need if all I have to do here, is convert the mesh.

    I tried Blender (very shortly), but the mesh conversion wasn’t good enough. Perhaps there’s a workaround?

    1. What is it exactly that makes the clothes morphable? The mesh? Some rigging?
    2. I’m on a Mac so I can’t use Hexagon before it’s updated to OS 10.11, same goes with Carrara.
      I have Blender and Strata.

    Does anyone know of a TUTORIAL that explains it all the way (I can make clothes in MD, but from 'export' and on)?

    Can anyone help me through these steps?

    For the first right explanation that even I can understand and make work, I’m offering a gift certificate to DAZ at 50$

    Lost of hope from here.

    I have used MD for several years with DAZ. The simplest way to make the clothes work is to export a figure as a T or A pose as an .obj to MD, making sure your measurment system is for DAZ (box comes up for you to choose it.) Fashion your clothes. Go back to DAZ and set a pose. Export this as an .obj as well. When you import it into MD, set it as morph target (you will see the selection on the import box.) The figure will then move according to the posed/morph target and your clothes will follow the pose. Save your garment. Then export it as an .obj. Import into DAZ and the clothes will fit perfectly. Parent the clothes to your figure and they will follow her/him. All the clothes in my gallery were made with MD. I do mix and match clothes made here but skirts and tops and such are made entirely in MD. Hope this helps. It is very easy to do. Denise

  • dvitoladvitola Posts: 118

    As an extra thought, byzigns, you will need to rig the clothes if you want dynamic or morphable outfits. That would require another program. Most people use zbrush. I am learning zbrush, but to be honest, I don't have much need for morphable clothing. Things look so natural and real when exported from MD, especially if you lower the particle distance in the outfit. None of the weird crinkles you get from bones and such. Hope this helps a bit with the explanation I left above. Denise 

  • nonesuch00nonesuch00 Posts: 8,872
    edited March 2016

    Barring any actual lawyers present, please don't get into analysis of EULAs.

    I'm comfortable with what I said, and well the absense of lawyers to escort you around in your daily life would soon preclude anyone from doing anything at all. Practically speaking you'd need to change the claimed need for lawyers to a need for a correct interpretation of the applicable statutes as written, a judge and a jury. A lawyer is helpful, but not strictly needed.

    Anyway, I'm not interested in offending people either and that wasn't the point of my post, using Marvelous Designer or not, and neither are the overwhelming majority of people which explains existing laws against harrassment and incitement already written by governments for their jurisdictions. I'm comfortable with those written laws more than the individual pronouncement of over 7 billion people in various contexts and moods.

    I'm also comfortable to use MD to make products created with it as a indie freelancer and not violate the terms of the license. 

    Post edited by nonesuch00 on
  • Barring any actual lawyers present, please don't get into analysis of EULAs.

    I'm comfortable with what I said, and well the absense of lawyers to escort you around in your daily life would soon preclude anyone from doing anything at all. Practically speaking you'd need to change the claimed need for lawyers to a need for a correct interpretation of the applicable statutes as written, a judge and a jury. A lawyer is helpful, but not strictly needed.

    A lawyer is, as far as I am aware, the only person permitted to offer elgal advice - that is certainyl howw e are running the forums (other than our answering questions on what the Daz EULA allows).

  • byzignsbyzigns Posts: 15

    Thank you all for your help – and patience.

    I managed to import my simple Tank top, but it doesn't fit. (I used this exact figure with this pose in MD)

    As long as I do noting it imports perfectly, but as I set the TU to Source: G2 - Current and Target: tanktop - default, it 'shrinks' and doesn't fit anymore. Like my G2 is too tall. I can move him though, and the shirt follows.

    I might be doing something wrong in MD, but I deleted all extra material and converted the material to Quads. Same result. I know it's probably my own fault, I just can't figure ot out.

    tanktop.jpg
    462 x 464 - 48K
  • nonesuch00nonesuch00 Posts: 8,872
    byzigns said:

    Thank you all for your help – and patience.

    I managed to import my simple Tank top, but it doesn't fit. (I used this exact figure with this pose in MD)

    As long as I do noting it imports perfectly, but as I set the TU to Source: G2 - Current and Target: tanktop - default, it 'shrinks' and doesn't fit anymore. Like my G2 is too tall. I can move him though, and the shirt follows.

    I might be doing something wrong in MD, but I deleted all extra material and converted the material to Quads. Same result. I know it's probably my own fault, I just can't figure ot out.

    Looks good. I will be interested in seeing what needs to be done.

  • SixDsSixDs Posts: 1,621

    "I might be doing something wrong in MD"

    I don't use MD myself, and those who do may offer specific direction, but generally when working with a model in a modelling program one should use the default pose when fitting clothing. That may be at least part of the answer.

  • barbultbarbult Posts: 9,700

    Please post a screenshot of all the settings you used in the Transfer Utility Maybe someone can spot whether you have something set incorrectly there. Did you use a Genesis 2 Male with out any morphs, or did you use a morphed figure, like Michael 6?

  • dvitoladvitola Posts: 118
    edited March 2016

    If you are exporting to DAZ from MD as an .obj then, you do not have to do anything. I'm sure what the Source: g2 Current has to do with what you are doing. Are you going into zbrush or hexagon or something?

    Daz collada does not work with MD collada. The only thing you can do is import and export as an object or fbx and fbx is kinda goofy. 

    All I ever do is select the posed figure, and then select import wavefront obj from the menu in DAZ, select the clothes .obj from my files and make sure the DAZ measurement is at 100 percent. The clothes will jump right on the figure. Make sure that when you import your figure into MD that you choose the DAZ measurements on that side as well.

    I'm on a MAC as well, so if I can be of help, let me know. I hope this is the correct address for my DAZ Gallery. All clothes have been made in MD. Some have been combined with premade DAZ clothes but I heavily morph them and change textures. Denise   http://www.daz3d.com/gallery/users/24852

     

    Post edited by dvitola on
  • byzignsbyzigns Posts: 15

    I feel like you're holding my hands, dear helpers.

    Now I made a completely new tanktop for a basic Genesis 2 male. I imported it into DAZ.It works perfectly.

    I exported the Tanktop as an object.

    I even loaded Michael 6, imported the Tanktop and used TU to fit it to him. (I can't get the 'fit to ...'option)

    It fits and morphs with the figure, also with body morphs. Only one thing is missing though. I don't get the material. It's there in my 'Render suface' tab, its just flat. Will I need to make a bump map?

  • de3ande3an Posts: 761
    byzigns said:
    I’m on a Mac so I can’t use Hexagon before it’s updated to OS 10.11, same goes with Carrara.

     

    byzigns,

    I can't help with the issue of making clothing, but I noticed that you mentioned that you couldn't use Hexagon or Carrara on Mac OS 10.11.

    I just recently upgraded my Mac from OS 10.6.8 (Snow Leopard) to 10.11.3 (El Capitan). I find that both Hexagon (v 2.5.1.79) and Carrara (v 8.5.1.19) continue to operate fine under the new OS.

    Since I performed an OS upgrade and not a clean install, I did not need to reinstall Hexagon or Carrara. So unless there is an issue with installing them under 10.11 you should be able to use them both.

    Hexagon, of course, is still "twitchy", and prone to crash when pushed too hard or in the wrong direction. But it's still usable and useful if you are use to working around its blemishes.

  • dvitoladvitola Posts: 118
    edited March 2016
    byzigns said:

    I feel like you're holding my hands, dear helpers.

    Now I made a completely new tanktop for a basic Genesis 2 male. I imported it into DAZ.It works perfectly.

    I exported the Tanktop as an object.

    I even loaded Michael 6, imported the Tanktop and used TU to fit it to him. (I can't get the 'fit to ...'option)

    It fits and morphs with the figure, also with body morphs. Only one thing is missing though. I don't get the material. It's there in my 'Render suface' tab, its just flat. Will I need to make a bump map?

    Hi byzigns, no, you won't need to make a bump map. When you export the clothing file from MD, select 'save with texture files (zip). It is down at the bottom of the export box in MD. Before you load the clothing in DAZ, open the zip file. Your textures files will be there and will map on your clothes correctly. If they do not, then open the surfaces tab in Daz, pick diffuse slider and Browse. Your texture will show up in your files. Do remember that the designs you create can be altered in MD. If you want to make a tanktop you designed for G3 fit G2, then load G2 into Marvelous Designer in a T or A pose, fit the clothing that you have made and saved and it will work fine. Your saved projects are called, for example: tanktop.zpac. Hope that helps, Denise

    Post edited by dvitola on
  • dvitoladvitola Posts: 118
    edited March 2016

    Another consideration--I would not use the TU. Change the fitting in MD. Denise

    Post edited by dvitola on
  • byzignsbyzigns Posts: 15

    Hi dvitola

    I did export with texture, and the texture does come in and is visible in 'difuse', but it's not on the shirt.

    I feel like such a rookie :-)

    camonotloading.jpg
    1358 x 770 - 150K
  • dvitoladvitola Posts: 118

    Before you go any further, use the iray uber base (found in shader presets under iray) and that will give you many more options. Once done, place your pattern to 'base" in the sliders and make sure the base color is white. It will look like the attached file. And as well, make sure your have your right side facing on your clothes. MD has a right and wrong side. Denise

    Ember Library Mediator.png
    836 x 1594 - 156K
  • dvitoladvitola Posts: 118

    Byzigns, there are other options as well. If you select your clothes, you can apply fabric shaders that you can buy through DAZ, such as Parrot Dolphin's Fabric Shaders. The MD clothes have no trouble taking those shaders as well. Wasn't sure if you knew that or not. Denise

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