DressShop and HairShop Sale Ends Soon! (Commercial)

info_b3470fa520info_b3470fa520 Posts: 901
edited October 2014 in The Commons

http://www.daz3d.com/new-releases/hairshop-1-0

Folks,
Currently DAZ offers both DressShop and HairShop at 20% off.
DressShop 2.0 is at $39.95 and HairShop is at $31.95.

Brief Descriptions:
Aspiring Designers!

Why spend days on hard-to-learn and use software? DressShop is an easy-to-use product that allows the creation of 3D dress design in minutes. Unlike other applications, DressShop offers three templates that the user can alter, cut, shape and stretch to create a new, unique design. DressShop works like a designer, following the same workflow: Designer makes a sketch or chooses a photo of a dress that he/she may want to create. A dialog also asks to choose one of the three basic type of garments: Dress, Suit or Cape.
The main working area is split into two halves: left side displays the template (your sketch or photo) and the right side the actual 3D mesh that you can rotate around. The workflow has three tabs: Cut, Shape and Accessories. Normally one would start with either Shape or Cut. In Shape you can shape or stretch the OBJ mesh selectively or overall. In the Cut tab a designer cuts and saves various parts of the garment into a library. Clicking on radio buttons this library makes parts visible or invisible. Accessories are just that, buttons, bow or belt can be added to a project. (Windows only)

Hair Design the Easy Way! Use 8 different base style - cut, shape, stretch to create new hairstyles. Use accessories such as sunglasses, hats or bows. Color your hair and render. HairShop exports OBJ and MTL files to work with Poser, DAZ Studio and other 3D applications. Aspiring Designers! Why spend days on hard-to-learn and use software? Files are saved as OBJ and can be rigged and used with other applications such as DAZ Studio or Poser.

Please watch “how-to” videos at YouTube (use DAZ links to videos on the product pages).

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Comments

  • TimbalesTimbales Posts: 2,433
    edited December 1969

    what kind of shorter men's styles can you make?

  • info_b3470fa520info_b3470fa520 Posts: 901
    edited August 2014

    TimG said:
    what kind of shorter men's styles can you make?

    There are eight different "base"-styles that can yield hundreds of new styles - both male and female. Worth experimenting with it (and post or sell your new styles at DAZ).

    Post edited by info_b3470fa520 on
  • info_b3470fa520info_b3470fa520 Posts: 901
    edited December 1969

    Here are two renderings

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  • ChronopunkChronopunk Posts: 294
    edited December 1969

    I am greatly disappointed that Hair Shop is listed as Windows Only, despite your previous commentary to the contrary in the dress shop thread, here:

    http://www.daz3d.com/forums/discussion/43060/P15/#637799

    In the Dress Shop thread it was clearly stated that Dress Shop would be compatible with Mac OS, "by the end of August," and heavily implied that Hair Shop would launch with Mac OS compatibility. Is this still the plan for Dress Shop? Clearly, it is not the plan for Hair Shop.

    I would very much like to purchase your products and give you money. Please provide us with some data and a realistic timeline for supporting Mac versions of this software, if you could? It would go a long way toward determining what software I and other Mac OS users choose to put our time and energy toward.

    Thank you.

  • info_b3470fa520info_b3470fa520 Posts: 901
    edited December 1969

    I am greatly disappointed that Hair Shop is listed as Windows Only, despite your previous commentary to the contrary in the dress shop thread, here:

    http://www.daz3d.com/forums/discussion/43060/P15/#637799

    In the Dress Shop thread it was clearly stated that Dress Shop would be compatible with Mac OS, "by the end of August," and heavily implied that Hair Shop would launch with Mac OS compatibility. Is this still the plan for Dress Shop? Clearly, it is not the plan for Hair Shop.

    I would very much like to purchase your products and give you money. Please provide us with some data and a realistic timeline for supporting Mac versions of this software, if you could? It would go a long way toward determining what software I and other Mac OS users choose to put our time and energy toward.

    Thank you.

    We stand by that we are working on the Mac version of both DressShop and HairShop. Unfortunately we got delayed and I apologize for that. It is just one of these things with software development - there are gains and set-backs:-(
    Please be assured that as soon as I have a new date I will inform every Mac user. As a founding director of (the now defunct) MacWEEK I am very particular about the Mac!!
    Laslo

  • ChronopunkChronopunk Posts: 294
    edited December 1969

    We stand by that we are working on the Mac version of both DressShop and HairShop. Unfortunately we got delayed and I apologize for that. It is just one of these things with software development - there are gains and set-backs:-(
    Please be assured that as soon as I have a new date I will inform every Mac user. As a founding director of (the now defunct) MacWEEK I am very particular about the Mac!!
    Laslo

    Two things, then:

    First, I had no idea you were previously associated with MacWEEK. I rather enjoyed that when it was running, and I'm sad (still) that it's no longer a thing.

    Second, I appreciate that there are unforeseen delays and setbacks in any project. Nothing is ever on-time and perfect. However, it would go a very, very long way toward keeping the Mac OS hopeful's spirits high if you (or someone else from Abalone) could provide us some updates or State Of The Program lists telling us where things are at and what sort of time frames we have to look forward to. You (specifically, you) are great at providing updates when asked, but a little preemptive notification here and there would do great things for folks like myself who want to trust you to deliver but are otherwise in the dark. I understand that that is sometimes difficult, though. I know it's not simply a switch that can be thrown.

    If you are able, could you provide a current state for both Dress Shop and Hair Shop for Mac as they are now? That would be fantastic. (but I understand if you cannot)

    Thank you again!

  • Cris PalominoCris Palomino Posts: 12,723
    edited December 1969

    Having been involved with a variety of software over the years, and having been on Mac since its appearance in 1984, I have seen how difficult it has become for programmers to get things working on the Mac side where they had relative ease on the PC side over the years. As much as I rage and rent my clothing about software not being on my platform, I really do understand why in most cases.

    Updates to reassure Mac owners are always desirable, but I know one developer once told me that when there's no progress and all you can say that over and over, how well will that go over as well. Sometimes developers are just between a rock and a hard place.

  • mmitchell_houstonmmitchell_houston Posts: 2,524
    edited December 1969

    I am intrigued by this product, but the lack of documentation concerns me.

    I will also start out on a positive note by pointing out that the intro price here at Daz3D is great. This retails for $69 at the abaolonellc.com site (on sale now for $49).so $27.97 is an amazing price (I think it includes my PC discount?). I've got to admit, at that price, it's tempting.

    But...

    I watched the two videos, then I read the light-weight "User Manual" at their shop. The manual consists of a text version of the videos (in other words, they created the video tutorial in Adobe Captivate (or some other program like it) and then used the Output to Word Doc feature to convert that video to a "manual." There are only a few pages of material at the end that are not in the videos. That info is useful: It does confirm that you can import existing hair OBJ files into the program so you can modify them.

    But there is no listing of all the tools in the program.
    There's no real documentation about what the tools do.
    Nothing about the limitations of size/polygon count for importing OBJ files.


    I'm trying hard not to be negative, but there just is not enough info out there for me to invest in this program at this time. Please beef up the documentation and provide a really advanced tutorial that creates some complicated hair. The advanced tutorial you created for the video didn't even do a good job of duplicating the hair in the sketch. The part was on the wrong side of the head (does your tool have a mirror function?) and the bangs didn't look right, or complicated enough. And there were no flyaway strands on the sides. I suspect all these are advanced features not available in this tool (but a few strands could be exported and given morphs with D-Formers in DazStudio, I suppose).

    I'd just like to know more about what this is and what it can do.

  • ChronopunkChronopunk Posts: 294
    edited December 1969

    Having been involved with a variety of software over the years, and having been on Mac since its appearance in 1984, I have seen how difficult it has become for programmers to get things working on the Mac side where they had relative ease on the PC side over the years. As much as I rage and rent my clothing about software not being on my platform, I really do understand why in most cases.

    Updates to reassure Mac owners are always desirable, but I know one developer once told me that when there's no progress and all you can say that over and over, how well will that go over as well. Sometimes developers are just between a rock and a hard place.

    Before the advent of OS X and the Cider technology wrappers, I'd have agreed wholeheartedly with your statements - but given that OS X is one one of the easiest-to-program-for platforms (unix) and the nice folks at Transgaming have enabled the Cider technology to be licensed for very, very (comparatively) low numbers - that logic simply doesn't wash any more.

    There are tons of ways of getting things cross compatible these days. If you can program in C++ you can program for the Mac. The biggest differences between platforms any more are the UI hooks and the graphics drivers (there are others, I won't pretend), but decent compilers will help with those issues. And again, with Cider, if you don't want to take the time to make things cross-platform, just pay Transgaming and give them a license fee and they'll wrap it up for you.

    I get that Windows is the market-saturation OS and that Abalone must do what they need to do in order to make money. But there is a lingering fallacy in the computing world that "Macs are hard to code for," and that simply isn't true any more and hasn't been for some time.

    Plus, the nice thing about Mac users is that we will spend money on promising software - even of types we don't use - just to put the money into the market and drive up the profitability.

    But I really don't want to make this thread into a debate about which OS Abalone should put their money into. My goal is just to make sure that everyone who wants to play can play, rather than being shut out of the game for lack of the right color equipment. I just want to give Abalone my money and support their product and use it for its intended purpose. :)

  • info_b3470fa520info_b3470fa520 Posts: 901
    edited August 2014

    mmitchell said:
    I am intrigued by this product, but the lack of documentation concerns me.

    I will also start out on a positive note by pointing out that the intro price here at Daz3D is great. This retails for $69 at the abaolonellc.com site (on sale now for $49).so $27.97 is an amazing price (I think it includes my PC discount?). I've got to admit, at that price, it's tempting.

    But...

    I watched the two videos, then I read the light-weight "User Manual" at their shop. The manual consists of a text version of the videos (in other words, they created the video tutorial in Adobe Captivate (or some other program like it) and then used the Output to Word Doc feature to convert that video to a "manual." There are only a few pages of material at the end that are not in the videos. That info is useful: It does confirm that you can import existing hair OBJ files into the program so you can modify them.

    But there is no listing of all the tools in the program.
    There's no real documentation about what the tools do.
    Nothing about the limitations of size/polygon count for importing OBJ files.


    I'm trying hard not to be negative, but there just is not enough info out there for me to invest in this program at this time. Please beef up the documentation and provide a really advanced tutorial that creates some complicated hair. The advanced tutorial you created for the video didn't even do a good job of duplicating the hair in the sketch. The part was on the wrong side of the head (does your tool have a mirror function?) and the bangs didn't look right, or complicated enough. And there were no flyaway strands on the sides. I suspect all these are advanced features not available in this tool (but a few strands could be exported and given morphs with D-Formers in DazStudio, I suppose).

    I'd just like to know more about what this is and what it can do.

    A few corrections:
    1. It does not retail $69 on anywhere. The MSRP is $39.95.
    2. I don't know what Adobe Captivate is. We wrote the User Manual the old fashioned way - typed it.
    3. We created a simple and easy program that anyone can use within 1 hr. If you want complicated, I recommend AutoCAD.

    Sorry if I sound offensive - but you totally misunderstand the product, its philosophy and its target market.

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  • info_b3470fa520info_b3470fa520 Posts: 901
    edited December 1969

    Regarding documentation: it is an interesting issue. Since I also do tech support I can safely say the most users never bother to open the manual. Both with DressShop and HairShop we have teach-panels for each tab that explain how the particular tools work in the workflow. Recent survey on DressShop indicates that people perceive the product as easy-to-use.
    Personally I would put even more effort on making tools more intuitive and online help and videos more omnipresent and do away with manuals altogether at some point. My 2 cents
    Laslo

  • wizwiz Posts: 1,100
    edited December 1969

    At least you didn't mention "discoverability".

  • info_b3470fa520info_b3470fa520 Posts: 901
    edited December 1969

    wiz said:
    At least you didn't mention "discoverability".

    Honestly, I should have. The truth is that iPhone, IPad etc. sets a very different/lower bar from "classic" software, to which I count DAZ Studio. I am sure that an even younger generation will expect zero learning curve and if they can't "discover" how something works, they will simply drop it/lose interest.
    I see this as a good thing - the democratization of software:-). AutoCAD was/is so difficult because mastering it requires years of study and when mastered provides job-security (since very few others can figure it out).
    My 2 cents

  • acanthisacanthis Posts: 604
    edited December 1969

    Sorry if I sound offensive - but you totally misunderstand the product, its philosophy and its target market.

    With respect, don't you think it's the duty of the vendor to adequately explain the product so that customers can make a decision about whether to buy?

    Anyway, I'll have to join the list of the ignorant because I don't get it either.

    Those hair OBJs that are produced at the end of the process - are they already scaled to fit a particular base figure? It looks like they're sized to fit Genesis; do they?

    At the end of the second video, the tutor seems to be very happy with the hair that he's created, but to my eyes it doesn't look anything like the template image! Is that because it isn't possible to get a hair model to look like that using the program alone? If it is possible, couldn't the demo go a bit further and show how it can be improved?

    All in all, I like the idea of HairShop, but for $28 I can probably get two really good hairstyles that come with multiple fits and plenty of shaping/movement morphs.

    btw Is there a ShoeShop scheduled?

  • info_b3470fa520info_b3470fa520 Posts: 901
    edited August 2014

    acanthis said:
    . Those hair OBJs that are produced at the end of the process - are they already scaled to fit a particular base figure? It looks like they're sized to fit Genesis; do they? At the end of the second video, the tutor seems to be very happy with the hair that he's created, but to my eyes it doesn't look anything like the template image! Is that because it isn't possible to get a hair model to look like that using the program alone? btw Is there a ShoeShop scheduled?

    1. Yes, all hair is scaled for Genesis. If you have different heads, there's a scale tool.
    2. Tutor is happy BECAUSE he altered the template. That's the idea behind HairShop - you have 8 basic styles which, by altering them can produce hundreds of new hair. Good luck with your two hair for $28!
    3. ShoeShop - great idea! Anyone interested?

    Post edited by info_b3470fa520 on
  • acanthisacanthis Posts: 604
    edited December 1969

    2. Tutor is happy BECAUSE he altered the template. That's the idea behind HairShop - you have 8 basic styles which, by altering them can produce hundreds of new hair.

    Yes, but my point was, is it possible, using the tool, to create a style that looks more like the template in that example? In other words where are the limits and at what point do you have to move to a standard modelling program to finish the hair?

  • ArtiniArtini Posts: 10,621
    edited August 2014

    I am interested in Shoe shop, if it will be created.
    Another one that come to mind will be a Morph shop, especially for the animals (for example Millenium Dog),
    to create many different morphs for different breeds/sizes, like in "The Sims 2" game.
    Also hair/fur shop for animals will be interesting.

    Post edited by Artini on
  • ChronopunkChronopunk Posts: 294
    edited December 1969


    3. ShoeShop - great idea! Anyone interested?

    Like you have to ask that question? ;)

    Yes.

    On the note of the other posters and their issues with the manual or the tutorials - I can see where they would be frustrated - a lot of tutorials are sort of a "we assume you already know the basics of the tool" and not "here is the rank amateur's viewpoint."

    I haven't seen the Hair Shop videos, yet, so I can't say. But from the issues listed above, it sounds like they're looking for the latter - the "here is the tool assuming you know nothing about it" - rather than the former. Perhaps a "Strict Basics" video would do well?

  • info_b3470fa520info_b3470fa520 Posts: 901
    edited December 1969


    3. ShoeShop - great idea! Anyone interested?

    Like you have to ask that question? ;)

    Yes.

    On the note of the other posters and their issues with the manual or the tutorials - I can see where they would be frustrated - a lot of tutorials are sort of a "we assume you already know the basics of the tool" and not "here is the rank amateur's viewpoint."

    I haven't seen the Hair Shop videos, yet, so I can't say. But from the issues listed above, it sounds like they're looking for the latter - the "here is the tool assuming you know nothing about it" - rather than the former. Perhaps a "Strict Basics" video would do well?

    Great minds think alike. Yes, one of the two HairShop tut videos is "strict basics".

  • Robert FreiseRobert Freise Posts: 4,636
    edited August 2014

    Regarding documentation: it is an interesting issue. Since I also do tech support I can safely say the most users never bother to open the manual. Both with DressShop and HairShop we have teach-panels for each tab that explain how the particular tools work in the workflow. Recent survey on DressShop indicates that people perceive the product as easy-to-use.
    Personally I would put even more effort on making tools more intuitive and online help and videos more omnipresent and do away with manuals altogether at some point. My 2 cents
    Laslo

    Just my opinion but I personally despise video tutorials as I have had nothing but problems with them either not running crashing or being unable to examine a step without umpteen rewinds and fast forwards and having to minimize one to see the other if it's a program that I have running on dual monitors
    Give me a good manual that I can print if need be any day

    I did buy the product and am looking forward to giving it a go

    Post edited by Robert Freise on
  • info_b3470fa520info_b3470fa520 Posts: 901
    edited December 1969

    Regarding documentation: it is an interesting issue. Since I also do tech support I can safely say the most users never bother to open the manual. Both with DressShop and HairShop we have teach-panels for each tab that explain how the particular tools work in the workflow. Recent survey on DressShop indicates that people perceive the product as easy-to-use.
    Personally I would put even more effort on making tools more intuitive and online help and videos more omnipresent and do away with manuals altogether at some point. My 2 cents
    Laslo

    Just my opinion but I personally despise video tutorials as I have had nothing but problems with them either not running crashing or being unable to examine a step without umpteen rewinds and fast forwards and having to minimize one to see the other if it's a program that I have running on dual monitors
    Give me a good manual that I can print if need be any day

    I did buy the product and am looking forward to giving it a go
    Might be a minority view.
    First: generally software (including DAZ Studio) moving this way
    Second: soon people may not even know how to read. If you want to appeal to new demographics, video is the way to go:-(
    Laslo

  • info_b3470fa520info_b3470fa520 Posts: 901
    edited August 2014

    Just for clarification: You are free to sell any hair you create with HairShop. We have no claim for the eight templates or the derivative hair users make. Enjoy!

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  • bighbigh Posts: 8,147
    edited December 1969

    Just for clarification: You are free to sell any hair you create with HairShop. We have no claim for the eight templates or the derivative hair users make. Enjoy!

    cool - good to know

  • TSasha SmithTSasha Smith Posts: 27,451
    edited December 1969

    I have been wanting a hair creating software for a long time. Thank you very much!

  • info_b3470fa520info_b3470fa520 Posts: 901
    edited December 1969

    I have been wanting a hair creating software for a long time. Thank you very much!

    Thanks! This was the idea!

  • robkelkrobkelk Posts: 3,259
    edited August 2014

    ...
    Second: soon people may not even know how to read. If you want to appeal to new demographics, video is the way to go:-(
    Laslo
    If they don't know how to read, how can they Tweet or update their FB walls? I think the printed word will be around for a long while yet.

    A question: does the program support Generation 4 characters (M4, V4, K4) or Generation 3 characters (M3, V3, H3, A3, Luke, Laura, etc.) out-of-the-box, can it be tweaked to support them, or is this just for Genesis?

    Post edited by robkelk on
  • RiggswolfeRiggswolfe Posts: 914
    edited August 2014

    I have two questions:

    1) How well do the hairs render? As we all know there are hairs that range from 'barely passable' to 'that looks like a photo'

    2) How do the textures work? In other words, how many variations can I make of the hair with the included textures?

    Post edited by Riggswolfe on
  • info_b3470fa520info_b3470fa520 Posts: 901
    edited August 2014

    robkelk said:
    ...
    Second: soon people may not even know how to read. If you want to appeal to new demographics, video is the way to go:-(
    Laslo
    If they don't know how to read, how can they Tweet or update their FB walls? I think the printed word will be around for a long while yet.

    A question: does the program support Generation 4 characters (M4, V4, K4) or Generation 3 characters (M3, V3, H3, A3, Luke, Laura, etc.) out-of-the-box, can it be tweaked to support them, or is this just for Genesis?

    Short answer: M4, V4, K4 yes.
    Long answer: We tested with non-Genesis figures. In case of M4, V4, K4 no adjustments are necessary, but you have to parent the hair to V4, for example. With many others you may have to tweak size or position somewhat.
    Here's a V4 with style#7 (ponytail) with slight position adjustment, done in 5 minutes

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  • info_b3470fa520info_b3470fa520 Posts: 901
    edited December 1969

    One more thing: once you create a new hair, it is 100% yours, Abalone has no claim whatsoever. You can give away your creation, sell it, etc.
    Same holds true for garments you create with DressShop: they can be resold without restriction.

  • wizwiz Posts: 1,100
    edited December 1969

    1) How well do the hairs render? As we all know there are hairs that range from 'barely passable' to 'that looks like a photo'

    Same question here. All I've seen are two renders, and frankly, they remind me of something from 10 years ago. Is there a gallery somewhere that I'm missing?

    This product competes with LAMH and Garabaldi, both of which launched with huge sample galleries to show you the potential, and many of those examples looked great.

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