mcjShrinkWrapA for DS 4.5+ shrink wrap figures and objects - SAFE 2019 Update

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Comments

  • mCasualmCasual Posts: 4,604
    edited August 2013

    RAMWolff said:
    You know, it occurred to me that perhaps you might actually develop a dynamics engine for DAZ Studio that can take simple obj's and drape them and then work up to more complex or outfits that were previously made. One of the factors that is gravely missing from DAZ Studio is a way use common and complex shapes to drape at the end users convenience rather than relying on that other system (which to me is too limiting).

    the version i'll publish soon will be for "normalized" wrapper sheets/tubes
    by normalized i mean -- ( like the primitive planes, and the tubes seen so far ) : rows and columns having a constant number of vertices
    maybe later i'll add gravity which should give us interesting draping. but it wont be truly dynamic with interactions between constraints

    non normalized wrapper objects are supported for the shrink process but not for the spandex effect
    because my script has to analyze them and locate the rows, columns and rings of vertices before stretching them
    and for now it can only figure easy stuff like grids

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  • mCasualmCasual Posts: 4,604
    edited August 2013

    somehow related to the shrink wrapper

    with this topology ( architecture )

    if i add selection-by-material ability to the script ( think i will )

    then this could be treated as 3 grid-planes

    with different material assignments, or it could be seen as 3 tubes

    though my model is already well fitted, maybe a little shrink wrapping would add some credibility/realism

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  • RAMWolffRAMWolff Posts: 10,146
    edited December 1969

    Very nice! How about a nice tank top to go with the panties? :-)

  • mCasualmCasual Posts: 4,604
    edited December 1969

    there's a nice tank-top for Aiko3 at LittleDragon's site http://littledragon.francemi.net/misc_01.htm

  • mCasualmCasual Posts: 4,604
    edited December 1969

    RAMWolff said:
    Very nice! How about a nice tank top to go with the panties? :-)

    there’s a nice tank-top for Aiko3 at LittleDragon’s site http://littledragon.francemi.net/misc_01.htm

  • mCasualmCasual Posts: 4,604
    edited December 1969

    RAMWolff said:
    Very nice! How about a nice tank top to go with the panties? :-)

    LittleDragon's tank top in action

    Mostly Harmelss ( working title was mcjAnnoy )
    for further aggravation, look up Caramelldansen
    http://www.youtube.com/watch?v=7s4ghUUszKE

  • mCasualmCasual Posts: 4,604
    edited August 2013

    will probably try to publish the new shrinkWrapping script this weekend

    with an eye on usability for minimally complex structures like the short pants

    in this case, i modeled them over an exported Aiko3, with her spandex" morph set at 67%

    then i used mcjShrinkWrapA to push it onto Aiko

    but for the next version of mcjShrinkWrap i'd like to be able to shrinh/drape/spandexity sections of a garment

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  • RAMWolffRAMWolff Posts: 10,146
    edited December 1969

    Coming along very nicely!

    I've been absent lately. Been setting up my shiny new Windows 8 installation.... Just today getting back to things like attending my Marilyn M morph for Dawn. YAY!

  • patience55patience55 Posts: 7,006
    edited December 1969

    Okay :-) shorts! -- says she hoping there's a little tutorial for that too ;-)

  • mCasualmCasual Posts: 4,604
    edited August 2013

    Okay :-) shorts! -- says she hoping there's a little tutorial for that too ;-)

    well maybe someday i'll do just that, but i don't really know the modern rigging ways applicable to Aiko3

    been procrastinating on re-starting work on the shrink wrapper+spandex but i 'm pretty sure there will be advances this weekend :)

    in other news i learned the terms "high waist cinch belt" and "high waist sailor shorts"

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  • patience55patience55 Posts: 7,006
    edited August 2013

    Casual said:
    Okay :-) shorts! -- says she hoping there's a little tutorial for that too ;-)

    well maybe someday i'll do just that, but i don't really know the modern rigging ways applicable to Aiko3

    been procrastinating on re-starting work on the shrink wrapper+spandex but i 'm pretty sure there will be advances this weekend :)

    in other news i learned the terms "high waist cinch belt" and "high waist sailor shorts"

    lol ... not worried about the rigging! For some reason I have not quite got the nack for making the mesh on shorts fit that neatly. That's what I referring to.

    Modern rigging as far as I'm concerned is to throw something on Genesis, and use the transfer utility tools. For A3, I have the clone.
    [edited out by me - I got the FS tools for legacy working again ... and it was my fault that it wasn't.]

    So, no rush, when it's available, as long as things remain stable around here, I would follow beautiful tutorial on how to make nice neat shorts ;-) And rig them.

    Post edited by patience55 on
  • mCasualmCasual Posts: 4,604
    edited September 2013

    tomorrow, tomorrow i restart work on the shrink wrapper

    ( well i did change 1 line of code while making the belt/high-waist pants

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  • patience55patience55 Posts: 7,006
    edited December 1969

    That's beautiful modeling!

  • mCasualmCasual Posts: 4,604
    edited December 1969

    That's beautiful modeling!

    thanks, i think what i really need is the stretch/folds/wrinkles in the fabric to make it look more like fabric

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  • patience55patience55 Posts: 7,006
    edited December 1969

    Haven't got the texture on this computer, but am working on something that produces lots of nice wrinkles in any cloth!

    Skirt and belt part basically done ... hope you like purple.

  • TugpsxTugpsx Posts: 732
    edited December 1969

    Wow this is moving great. Thanks for sharing. Love what you have done thus far and getting great results.

  • mCasualmCasual Posts: 4,604
    edited September 2013

    Tugpsx said:
    Wow this is moving great. Thanks for sharing. Love what you have done thus far and getting great results.

    thanks, i'm slowly restarting work on this, it's the last mile ( saying that but there's probably 5 miles to go :) )

    Figure 3 - current work is to make the script usable with any orientation of the shrinkable cloth

    Figure 5 : mold/press stretch-Y stretch-X

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  • mCasualmCasual Posts: 4,604
    edited September 2013

    geometry in 3D space is hard ! ( dont worry the floor is cushioned ) ... having issues when i try to project curved cloth ( like a section of a cylinder )

    Figure 2 - in green and red the "convex hull" process , which is used to make cloth look as if it was under tension

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  • GlennFGlennF Posts: 141
    edited December 1969

    looking forward to the update.thanks for this script.

  • mCasualmCasual Posts: 4,604
    edited December 1969

    GlennF said:
    looking forward to the update.thanks for this script.

    thanks!

    today i work a bit more on the case of grid-like cloths
    shown here is the easiest case where there a wall behind Aiko, so all collider "rays" hit something

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  • patience55patience55 Posts: 7,006
    edited December 1969

    Oh that would be good for encasing scifi characters in deep freeze display units :-)

  • 3dOutlaw3dOutlaw Posts: 2,470
    edited December 1969

    Interesting, how does the calculation know to NOT press/bend between the legs, but it does press/bend under the breast area?

  • mCasualmCasual Posts: 4,604
    edited September 2013

    3doutlaw said:
    Interesting, how does the calculation know to NOT press/bend between the legs, but it does press/bend under the breast area?

    there's 3 phases ,

    -shrink-wrap ( project the cloth )
    -stretch the horizontal threads
    -stretch the vertical threads

    in this last picture i didn't do the vertical stretching, else it would look like

    I've been thinking of ways to add belts, a bit like in Poser Cloth simulation, you can have groups of vertices that are like glued in place

    and i may use the surface textures as the way to specify what gets simply shrink-wrapped and what gets the spandex effect

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  • mCasualmCasual Posts: 4,604
    edited September 2013

    I’ve been thinking of ways to add belts, a bit like in Poser Cloth simulation, you can have groups of vertices that are like glued in place

    and i may use the surface textures as the way to specify what gets simply shrink-wrapped and what gets the spandex effect

    in the example below,

    the yellow ( red + green ) vertices will be Shrink-wrapped And Horizontally spandexified
    (like a tight skirt )

    the white ( red + green + blue ) vertices will be Shrink-wrapped, Horizontally spandexified and vertically spandexified
    ( like a rigid belt )

    the magenta ( red + blue ) vertices will be Shrink-wrapped, And vertically spandexified
    ( like uh suspenders )

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  • mCasualmCasual Posts: 4,604
    edited December 1969

    in another thread i posted a free script to create primitive planes that are better suited for the mcjShrinkWrap tasks

    http://www.daz3d.com/forums/discussion/28830/

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  • GlennFGlennF Posts: 141
    edited December 1969

    Any Updates?

  • mCasualmCasual Posts: 4,604
    edited December 1969

    GlennF said:
    Any Updates?

    i got diverted in the physics simulation project
    ( https://www.youtube.com/watch?v=0l6GdTCLSWs )

    but will come back to this one,
    the lattice-deformer prohject

    and the mcjTeleblender project

    soon'ish :)

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  • ghastlycomicghastlycomic Posts: 2,528
    edited December 1969

    Wow, this is getting close to Marvelous Designer cloth simulation. Almost to the point where it will work with patterns! Amazing work.

  • 3dOutlaw3dOutlaw Posts: 2,470
    edited March 2015

    my bad I forgot to create the collider ...dismiss

    Post edited by 3dOutlaw on
  • mCasualmCasual Posts: 4,604
    edited February 2019

    SAFE 2019 Update

    Q. : Do you really need to update?

    A : With the old version of this script if the wrapper object was a subdivided surface, and you saved this scene as a .duf file, the scene  file would become un-openable !!! 

    A : The new version has 2 new options and 2 help buttons

    A: Since mcjCollider is now Mac compatibleMac afficionados can now use this script !

    uses the services of the free mcjCollider
    plugin to shrink wrap tubes around figures and objects

    it's ready ! https://sites.google.com/site/mcasualsdazscripts3/mcjshrinkwrapa

    also see these brand new scripts

    https://sites.google.com/site/mcasualsdazscripts9/mcjhatsarethefashionoftheday

    https://sites.google.com/site/mcasualsdazscripts9/mcjwrapaband

    https://sites.google.com/site/mcasualsdazscripts9/mcjpushpullfacet

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