iREAL Animated Ocean Water System

24

Comments

  • Ivy said:

    Hi Philosopher can this product be re textured or remapped to use 3DL? as a option?

    @Ivy, I will have to defer to someone more experienced in 3DL than I am, as I do not use it all that much. But I would suspect that they could. The texture settings are very simple in this product---nothing complex, just a little opacity reduction to give the water a transparent appearance.
  • IvyIvy Posts: 7,165
    Ivy said:

    Hi Philosopher can this product be re textured or remapped to use 3DL? as a option?

    @Ivy, I will have to defer to someone more experienced in 3DL than I am, as I do not use it all that much. But I would suspect that they could. The texture settings are very simple in this product---nothing complex, just a little opacity reduction to give the water a transparent appearance.

    Thank you very much for your reply,  I used my husbands CC tonight to buy this set to make sure i got the 40% off.  

    The reason I asked if i could adapted textures for 3dl is I tend to make rather long complex animations like this one.. and this water looks like a really great up date to what I have been using., I am sure this will be a big asset in my content library .  I do have 2 EVGA GTX 980 Nvida cards to handle the requirements of this set .  But when I am creating long running animated scenes I prefer to use CPU over GPU mostly because of heat & power consumption, along with a few other minor reasons, that is why i was just wondering this set was adaptable for 3DL,

  • IvyIvy Posts: 7,165
    edited September 2016

    This is a 3delight test render of Ireal Oceans in a dark night setting. .  this is a awesome set. I wish I had more time to play with it tonight.

    The test render took 53 seconds at 1920 x 1080 HD,  with 4 instances of Ireal Oceans scene, &  I used flipmodes First light sky dome & HDRi in 3DL mode  and the original Iray Dark blue water & ground textures that came with the Ireal ocean set, All i did for changes was I moved the secular settings up a little to make the water appear wet & shiney in 3DL. other than that,  That is all I did to make this render in 3delight..  So I believe this set will render animation great in 3DL,      the same scene using Iray took 3 minutes with just 300 Max Iterations,   I'll post some more renders as soon as I can get time to make a few animations..  Thanks Philosopher , you wouldn't happen to be working on any physics or particle effects for daz studio are you?   Hint Hint.!! 

     

    3DL test render 1920 x1080 @ 93 Kb's  click for full view

      .

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    Post edited by Ivy on
  • PA_ThePhilosopherPA_ThePhilosopher Posts: 1,039
    edited September 2016
    Ivy said:

    Thanks Philosopher , you wouldn't happen to be working on any physics or particle effects for daz studio are you?   Hint Hint.!! 

    Ivy,

    Nice render, the water looks crisp. I'm glad to hear its workig well in 3DL. That is good for me to know. 

    Particle effects are in the works now; it is an ongoing WIP for me, but I am hoping to release a number of animatable products in the near future. Animation is looking to make a huge explosion in the market, now that GPU rendering is widely available. I am hoping that Daz will grow with it.

    Our of curiosity, what kind of particle effects would you be interested in?  

    -P  

    Post edited by PA_ThePhilosopher on
  • Ivy said:

    This is a 3delight test render of Ireal Oceans in a dark night setting. .  this is a awesome set. I wish I had more time to play with it tonight.

    The test render took 53 seconds at 1920 x 1080 HD,  with 4 instances of Ireal Oceans scene, &  I used flipmodes First light sky dome & HDRi in 3DL mode  and the original Iray Dark blue water & ground textures that came with the Ireal ocean set, All i did for changes was I moved the secular settings up a little to make the water appear wet & shiney in 3DL. other than that,  That is all I did to make this render in 3delight..  So I believe this set will render animation great in 3DL,      the same scene using Iray took 3 minutes with just 300 Max Iterations,   I'll post some more renders as soon as I can get time to make a few animations..  Thanks Philosopher , you wouldn't happen to be working on any physics or particle effects for daz studio are you?   Hint Hint.!! 

     

    3DL test render 1920 x1080 @ 93 Kb's  click for full view

      .

    Wow! Looks like one of those old japanese drawings!

  • DkgooseDkgoose Posts: 1,451

    I bought this yesterday haven't installed it yet though, I will be using it for still images, I have animate but I takes forever to render a like a couple second clip and I don't have patience lol this looks great though 

  • IvyIvy Posts: 7,165
    edited September 2016
    Our of curiosity, what kind of particle effects would you be interested in?  

    -P  

    Once upon a time there was a product in the store called Particle FX ,  that had dragon fire, Rocket flares, Rapid fire muzzle flash for gun fire with the animated shell cases , Magic stars effect, space stars effect. A water shower effects. etc it was one of my best tools for daz studio.   but after daz 4 came out it was broken. is there anything similar  like that in the works maybe?

    incidentally I tried to render a huge 1080 HD scene in iray.  it was a 10 second long scene that I had set to render when i was sleeping. when i got up this morning daz studio had crashed so the scene never completed rendering.  it was taking about 3 minutes a scene to render.   I'm not really sure what caused studio to crash. because when i went to bed I had already had 102 keysframes rendered out of the 289 that needed to be rendered, and when i checked the log file it apparently stop logging events when the crash happened. .the scene it self is only drawing 2.8 gigs of gpu ram,  way under what I have available  . So I am hoping it was a simple stop error glitch.  it was rather disappointing to wake up to see it had crashed. . so at least i had save the scene before i started rendering it  so hopefully i can complete the rest of it today. 

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    Post edited by Ivy on
  • BeeMKayBeeMKay Posts: 7,019

    The 3DL ocean renders look amazing, Ivy!

  • PA_ThePhilosopherPA_ThePhilosopher Posts: 1,039
    edited September 2016
    Ivy said:

    Once upon a time there was a product in the store called Particle FX ,  that had dragon fire, Rocket flares, Rapid fire muzzle flash for gun fire with the animated shell cases , Magic stars effect, space stars effect. A water shower effects. etc it was one of my best tools for daz studio.   but after daz 4 came out it was broken. is there anything similar  like that in the works maybe?

    @Ivy,

    Incidentally, I have a few irons in the fire of similar projects. I had not thought about releasing a single all-inclusive package like that, however. That's an interesting idea.

    -P

    dkgoose said:

    I bought this yesterday haven't installed it yet though, I will be using it for still images, I have animate but I takes forever to render a like a couple second clip and I don't have patience lol this looks great though 

    @dkgoose,

    I can get impatient as well. That is why I caved in an bought four 780Ti's. It's nice having immediate feedback and realtime viewport control without any delay. If you can afford it, it is a night and day difference in iRay. It really makes animating enjoyable. That is the only reason why I have been able to include promo reels with my latest products.

    -P

    Post edited by PA_ThePhilosopher on
  • IvyIvy Posts: 7,165
    edited September 2016
    Ivy said:

    Once upon a time there was a product in the store called Particle FX ,  that had dragon fire, Rocket flares, Rapid fire muzzle flash for gun fire with the animated shell cases , Magic stars effect, space stars effect. A water shower effects. etc it was one of my best tools for daz studio.   but after daz 4 came out it was broken. is there anything similar  like that in the works maybe?

    @Ivy,

    Incidentally, I have a few irons in the fire of similar projects. I had not thought about releasing a single all-inclusive package like that, however. That's an interesting idea.

    -P

    It was a great tool for animation.  though its been some time now since daz had anything like it to replace it. you can read the product description. on here , its not avilable in the daz store anymore.

     

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    Post edited by Ivy on
  • IvyIvy Posts: 7,165
    edited September 2016

    you can see how great the dragon fire it generated in this film.  at the 3:45 mark

     

     

    Post edited by Ivy on
  • IvyIvy Posts: 7,165
    edited September 2016

    and you can see how the gun muzzle fire and shell casings ejections worked in this film

     

    Post edited by Ivy on
  • I'm not familiar with the product, but isn't SimTenero's Particle Emitter system similar?  Although, I don't think his has flames.

    I love what I'm seeing with the ocean.  Makes me want to want to do an ocean render in the very near future.  :)  Not sure if I can handle the animation part yet, but I'm going to give it a try.  I'm not sure if it is possible, but having a surfable wave to go with the ocean would be killer cool!  Especially if it could be animated, but I'd love it just for stills too.  I have not been able to find a good model for a wave since getting a surf board for M4.  Now we have surf boards for G3 and still no waves to surf!

  • This looks like a brilliant product. Wishlisted straight away, may take a little longer to raise the cash to buy it.

    Useful expansions would be...

    Another set of sea squares compatible with these ones, but with a shoreline running along one side - so you could build an ocean running up to a beach.

    Animated water splashes and wakes to put round objects in the water

  • PA_ThePhilosopherPA_ThePhilosopher Posts: 1,039
    edited September 2016
    Ivy said:

    you can see how great the dragon fire it generated in this film.  at the 3:45 mark

    @Ivy,

    Very nice. Hopefully I will be able to get over some of the hurdles I've been running in to with some of the particle effects.

    having a surfable wave to go with the ocean would be killer cool!  Especially if it could be animated, but I'd love it just for stills too.  I have not been able to find a good model for a wave since getting a surf board for M4.  Now we have surf boards for G3 and still no waves to surf!

    @Knittingmommy,

    Hmmmm, interesting. Well a static wave is easy enough to make. But animating it is a little more tricky. I'll have to look into it further.

     

    Another set of sea squares compatible with these ones, but with a shoreline running along one side - so you could build an ocean running up to a beach.

    Animated water splashes and wakes to put round objects in the water

    @chris-2599934,

    Thanks for the ideas; I like them. What do you think of an animated "swimming pool and pond water" add-on, for calmer and gentler water ripples?

    -Davide

    Post edited by PA_ThePhilosopher on
  • DkgooseDkgoose Posts: 1,451
    edited September 2016
    Ivy said:

    I can get impatient as well. That is why I caved in an bought four 780Ti's. It's nice having immediate feedback and realtime viewport control without any delay. If you can afford it, it is a night and day difference in iRay. It really makes animating enjoyable. That is the only reason why I have been able to include promo reels with my latest products.

    -P

    Oh god at those prices I couldn't even afford one lol, I learned poser in school and loved 3D art since, I'm curious if some things render faster than others I've rendered longer clips in shorter time on a worse computer in the past but it was a long time ago and I think in poser, maybe a 3delight animation would render faster than an iray one 

    Post edited by Dkgoose on
  • RuphussRuphuss Posts: 2,631

    somebody tried a shoreline with this product ?

    animated or still

  • BeeMKayBeeMKay Posts: 7,019
    edited September 2016
    Ruphuss said:

    somebody tried a shoreline with this product ?

    animated or still

     

    I did, and have 120 frames rendered, but haven't had time to finish making a video. Also, I want to try the "dead" ocean in combination with the calm one. I also wonder if changing the scale along one of the axis will create a good effect for gurgling shoreline waters... But I can post some image from the run to illustrate the problems I ran into.

    As long as you stay with low amplitudes, it looks pretty nifty, though the "border" sections are a bit problematic. The border will have "free display" of the thin part of the ocean mesh, and the illusion falls apart. As long as you manage to hide that part, the waves are rolling up the shore nicely.

    What I found is that it works somewhat well if you have the ocean at an angle of around 20-30° to the beach, preferably both should be at an angle. To make a proper shore wave, the end section would need to be a bit rounded, just like real "flat" waves have round borders (as here in this Wiki image). It would be great to have a morph addon that recreates this effect.

    Wiki image:

    Also, I've found that you can create some interestin wave forms by "amplitude addition", dialing up several of the nearby morph numbers up at the same time.

    Post edited by BeeMKay on
  • IvyIvy Posts: 7,165

    Nerds3D use to have a awesome wave tool , it made pretty decent waves. But at las Nerd3d products can no longer be bought at daz.

    This Animation I did shows the wave tool in action. .  Render quailty back a few years ago is not what is like it is today.  I just finished a 10 seconds Iray animated scene using iReal water which took me 91/2 hours to render, it really looks fantastic, when i get the other scenes done i'll post my results

    check out the wave tool used in this animation

  • Oso3DOso3D Posts: 15,085

    I don't know if it has good breakers, but http://www.daz3d.com/da-palm-island has some nice fixed ocean effects.

     

  • pdspds Posts: 593
    edited September 2016
     

    Thanks for the ideas; I like them. What do you think of an animated "swimming pool and pond water" add-on, for calmer and gentler water ripples?

    -Davide

    Definitely this!

    Post edited by pds on
  • pdspds Posts: 593
    Ivy said:
     I just finished a 10 seconds Iray animated scene using iReal water which took me 91/2 hours to render, it really looks fantastic, when i get the other scenes done i'll post my results

    Wow...did you use a lot of wave objects or instances? How many frames per second did you render?

  • BeeMKayBeeMKay Posts: 7,019
    edited September 2016

    Here's the image of the beach render:

    You can clearly see the border of the ocean plane.

    Other frames look better:

    I've started a run with dead ocean near the shore, and calm ocean in the row behind it. The plane rows had to be at a certain angle so that you don't see the boders.

    And here's multiplying amplutides of the nearby morph numbers on the dead ocean base...

     

     

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    Post edited by BeeMKay on
  • IvyIvy Posts: 7,165
    pds said:
    Ivy said:
     I just finished a 10 seconds Iray animated scene using iReal water which took me 91/2 hours to render, it really looks fantastic, when i get the other scenes done i'll post my results

    Wow...did you use a lot of wave objects or instances? How many frames per second did you render?

    I used 6 instances of iReal water props. and 10 seconds long aniblock looped of the wave action. the  scene is rather complexed. it has a large sport boat.  and 2 characters rendered in Iray using  4.9 gigs vram out of 12 aviilable.   I set the Iterations a little high around 450 Interations with HDRi light to give it a clean look. , it tooks about 3 minutes a frame. at 287 \keyframes which came to just a little over 9 1/2 hours. renderng 2 - EVGA GTX 980 Ti,  Usually long rendering scenes tend to take a while to render...scene2 (screen shot below) I am rendering now. is 14 seconds long at 420 keyframes this render will take about 11 hours to complete.  like i said i like to make complex scene..lol

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  • fastbike1fastbike1 Posts: 4,078

    Ivy, that;s 4.9 GB out of 6GB available. VRAM isn't additive in Iray.

  • IvyIvy Posts: 7,165
    edited September 2016

    Really! wow I didn't know that?,  Since I was just going by my EVGA precisionX monitoring tool which said i had 12 gigs available Vram and 4.9gigs was being utilized when i was rendering.  I just thought Daz was using both my cards.  So Daz only uses one card?  Well Crap that is no good.

    Post edited by Ivy on
  • fixmypcmikefixmypcmike Posts: 19,684
    Ivy said:

    Really! wow I didn't know that?,  Since I was just going by my EVGA precisionX monitoring tool which said i had 12 gigs available Vram and 4.9gigs was being utilized when i was rendering.  I just thought Daz was using both my cards.  So Daz only uses one card?  Well Crap that is no good.

    DS uses both cards, but each card only uses its own memory.

  • IvyIvy Posts: 7,165

    So what happens if i were to build a set over 6 gigs would Daz then use the other cards as a shared memory? or will it still be independent to the scene and crash studio? I think maybe thats why some of these large expansive sets Ive been building have been crashing i maybe going over the 6 gigs all this time thinking i had 12 gigs available.. I think I just learned something new.

     

  • fixmypcmikefixmypcmike Posts: 19,684
    Ivy said:

    So what happens if i were to build a set over 6 gigs would Daz then use the other cards as a shared memory? or will it still be independent to the scene and crash studio? I think maybe thats why some of these large expansive sets Ive been building have been crashing i maybe going over the 6 gigs all this time thinking i had 12 gigs available.. I think I just learned something new.

    If the scene doesn't fit on the card DS drops back to CPU.  Each card can only use its own memory.

  • IvyIvy Posts: 7,165

    Interesting, I guess that is properly why I have maybe been having some issues then with these large scene.. thanks for that information.  Does daz utilize all 5632 cuda cores from both cards or does daz only use the 2816 cuda cores from the one card its using for Vram from?

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