iREAL Animated Ocean Water System

someone tried it already and may share the experience and maybe show a small clip ?

looks very promising

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Comments

  • BeeMKayBeeMKay Posts: 7,019
    edited September 2016

    I had been waiting for this, and was quite surprised it showed up at such a decent price, too!

    First impressions... easy to use, and it renders very fast. I am currently working with two ocean plates and a frog, and I'm getting good render esults at 250 iterations.

    You will have to adjust the motion of whatever is "floating" manually, though. There's no way or option to "link" it to a part ofd a surface and have it automatically move up and down with it.

    I'm currently rendering a "frog not animated" sequence of 120 frames, and will look into moving the frog then, and see how difficult that is.

    Frog at 250 iterations:

     

    frogdefault000.png
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    Post edited by BeeMKay on
  • jakibluejakiblue Posts: 7,281

    It doesn't have to be for animation, does it? You can use it for still iray renders?

  • BeeMKayBeeMKay Posts: 7,019

    Yes, you can use it for still renders. What you see in the image is basically the "base setting" without any animation applied to it. I think that if you use it as a still, you can also use instancing rather than loading all the copies. I haven't tried that yet, though.

  • BeeMKay said:

     

    You will have to adjust the motion of whatever is "floating" manually, though. There's no way or option to "link" it to a part ofd a surface and have it automatically move up and down with it.

     

     

    Perhaps rigid follow node will work for that.

  • BeeMKayBeeMKay Posts: 7,019

    Ridgid follow node? How do you do that? I've only ever set up regular parented items.

  • ben98120000ben98120000 Posts: 469
    edited September 2016

    It basically allows parenting to the chunk of geometry rather than whole object.

    Switch your draw style to wire shaded (little icon left from "Perspective view") so you can see geometry better.

    Select your object (wave) in scene tab and activate Geometry editor (Tools - Geometry Editor) and click and drag with you with left mouse button to select the area to which you will apply the node.

    Click with right mouse button on the screen to get a menu and from the menu pick Geometry Assignment - Create Rigid Follow Node from Selected... and enter a name for it when asked.

    (After that you can also select wider area around the node and assign it as rigid follow node reference (sort of area of influence)).

    Than parent your figure to the node and position it on top of it (or wherever it suits you), which should mean that it will move when underlying geometry and node moves. 

    Clip1.jpg
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    Clip_2.jpg
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    Clip_4.jpg
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    Post edited by ben98120000 on
  • BeeMKayBeeMKay Posts: 7,019
    edited September 2016

    Thank you! That sounds cool! I'm going to try this after the "normally" animated sequence has run its course.

    Also, and this might be good news for everyone not running a GTX 980, if you create instances of the ocean, they animate just as the original. Here's mysetup for the current run - I have two "originals" from when I made the initial test. I added two instances for each, though on hindsight, I could just as well have used a simple source and five instances.

    The one drawback, as with the plain "add plenty of originals", is, that the foam gets repetitive, so if that is a problem,. a different solution is needed (or switch the foam off).

    Here's the ocean with the instances at an earlier frame:

    As you can see, the instances segments follow the animation nicely. The repetitive foam also shows up if you use the "regular" version of just adding two single segments, as you can see with the twi middle segments, the one with the frog and the one right behind it.

    The instances don't count into the memory usage, and neither do the textures used.

    Mr Frog now has a full ocean at hand.

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    oceaninstance2.JPG
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    oceaninstance3.JPG
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    frogdefaultmove002.png
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    Post edited by BeeMKay on
  • Great finds guys. That would definitely make the product easier to use. yes

  • wolf359wolf359 Posts: 3,929

    It basically allows parenting to the chunk of geometry rather than whole object.

    Switch your draw style to wire shaded (little icon left from "Perspective view") so you can see geometry better.

    Select your object (wave) in scene tab and activate Geometry editor (Tools - Geometry Editor) and click and drag with you with left mouse button to select the area to which you will apply the node.

    Click with right mouse button on the screen to get a menu and from the menu pick Geometry Assignment - Create Rigid Follow Node from Selected... and enter a name for it when asked.

    (After that you can also select wider area around the node and assign it as rigid follow node reference (sort of area of influence)).

    Than parent your figure to the node and position it on top of it (or wherever it suits you), which should mean that it will move when underlying geometry and node moves. "

    Hi can the rigid follow node be used to attach a Dynamic Cape to a figures shoulders??

    BTW @PA_ThePhilosopher Great product you have created yes
    It is on par with the "Realwave" system we use in Nextlimit's Real Flow for C4D

  • Oso3DOso3D Posts: 15,085

    I need to play with rigid follow nodes and buttons at some point. Hmm.

     

  • Charlie JudgeCharlie Judge Posts: 13,242
    edited September 2016

    WOW! I don't need animations but that's a great looking product.

    For only doing stills how does it compare with 'Ocean Wide' (http://www.daz3d.com/ocean-wide) which while for 3DL also seems to work in Iray?

    Post edited by Charlie Judge on
  • JimbowJimbow Posts: 557

    You can definitely attach a rigid follow node button to dynamic clothing.

     

    Glad to see this water set got released at last. You must have kept the Daz staff locked up for a couple of weeks. Get a shower.

  • BeeMKayBeeMKay Posts: 7,019
    edited September 2016

    Update...

    loading 19 instances without crashing the system, and still retaining movability works fine. Of course, the more instances you add, the more sluggish things get. But if you have the extra instances hidden from view during preview (as they are just panorama anyway), you can still move around everything rather quickly.

    Rendertimes went up, considerably, at least three times the time, though most of the time goes into scene precalculations. The actual rendering takes almost the same time.

    The ridgid follow nodes work like a charm! The only caveat is that, unless you need a huge fleet, you need a minimum of 2 ocean segments, one that has parented the boat (or whatever), and one that gets the instancing treatment.

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    19instancesridgidnode.JPG
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    Post edited by BeeMKay on
  • JeremyDJeremyD Posts: 265

    BeeMKay thank you for showing off the product! This looks really great.

    And that rigid node tip, mind blown. Thanks Ben. 

  • I'm not an animator (yet) but this product looks amazing!

  • PennamePenname Posts: 344

    It does say it requires aniMate2, which would add $60 to the reasonable price if you want to animate . . . ??

  • DaWaterRatDaWaterRat Posts: 2,885

    aniMateLite I think is standard with DS 4.9 (and probably several versions earlier.)

    That should be enough to get a basic animation track, though you may not be able to take advantage of all of it.

    I don't know for certain, I bought aniMate some time ago and hardly ever do animations.  (We thought we'd need it for a school project that never happened.)

  • BeeMKayBeeMKay Posts: 7,019
    edited September 2016

    It should work fine with the animate lite version, as basically, it's just a simple animation file... But it would be great if someone could test it.

    Well, the ridigy node certainly needs to be used with caution, i.e. if you are using the violent sea setting.

    Edit: here's finally the test video of this amazing tool.

    19instancesboat021.png
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    Post edited by BeeMKay on
  • AnotherUserNameAnotherUserName Posts: 2,727
    edited September 2016

    It basically allows parenting to the chunk of geometry rather than whole object.

    Thanks for the tip. I definetely plan to put this to use.

     

    Cool looking product. Wishlisted.

    Post edited by AnotherUserName on
  • BeeMKayBeeMKay Posts: 7,019

    For some reason, the video link didn't post. Here it: 

    https://vimeo.com/184219989

  • ben98120000ben98120000 Posts: 469
    edited September 2016

     

    wolf359 said:

    Hi can the rigid follow node be used to attach a Dynamic Cape to a figures shoulders??

    Dunno, didnt try it. But you will still need to drape the cape, right? Which would mean that it will move "on its own" and with the figure so it might not be in right place when the figure moves.

    Post edited by ben98120000 on
  • Rather than adding so many instances you can also scale up the tiles (or scale down your boat, whale, etc), it helps with hiding the repetitiveness and they still look good IMO.

  • RuphussRuphuss Posts: 2,631

    thank you for all the nice stuff Bee

    really helpfull

  • BeeMKayBeeMKay Posts: 7,019

    Rather than adding so many instances you can also scale up the tiles (or scale down your boat, whale, etc), it helps with hiding the repetitiveness and they still look good IMO.

     

    You will run into a scaling problem at some point, IMO. Either the waves are too huge, or they will become chunky. But scaling up is certainly a viable solution for some constellations. 

     

    Ruphuss said:

    thank you for all the nice stuff Bee

    really helpfull

     

    Thanks.  smiley

    I had a lot of fun playing around with the waves, also in a lot of test renders that didn't make it into this thread. It's a great product, and I'm curious to see where the PA will take this product. 

  • SzarkSzark Posts: 10,634
    BeeMKay said:

    Update...

    loading 19 instances without crashing the system, and still retaining movability works fine. Of course, the more instances you add, the more sluggish things get.

    BeeMKay did you set Iray > Render Settings > Instancing Optimization to Memory when did this and if you did so did it make a difference in the UI response? I know it helps with rendering.

  • BeeMKayBeeMKay Posts: 7,019
    edited September 2016
    Szark said:
    BeeMKay said:

    Update...

    loading 19 instances without crashing the system, and still retaining movability works fine. Of course, the more instances you add, the more sluggish things get.

    BeeMKay did you set Iray > Render Settings > Instancing Optimization to Memory when did this and if you did so did it make a difference in the UI response? I know it helps with rendering.

    No, this was using the default settings (Speed). I can give it a try tonight and let you know.

    Edit: I posted the duf for the 19 instances setting (the one shown in the animation video) over in the PA thread. It also has the ridgid follow node, for those who want to get crazily dancing things.

    http://www.daz3d.com/forums/uploads/FileUpload/a6/24f16ff35c36bd0d5bb66bbaef47ed.duf

    Post edited by BeeMKay on
  • PA_ThePhilosopherPA_ThePhilosopher Posts: 1,039
    edited September 2016
    Penname said:

    It does say it requires aniMate2, which would add $60 to the reasonable price if you want to animate . . . ??

    You don't need Animate2 to do still shots of the oceans. But if you want to animate them (that is, add aniBlocks to the objects), then you will need Animate2. Animate Lite is only able to animate figures, not objects, unfortunately. Only Animate2 can animate objects.

    -P

    Post edited by PA_ThePhilosopher on
  • IvyIvy Posts: 7,165

    I have Ireal ocean waves in my cart I just can't buy it until payday , which is friday. so I hope the 40% off sale is still going on on Friday. because I'm busted broke until then..lol

  • IvyIvy Posts: 7,165
    BeeMKay said:

    For some reason, the video link didn't post. Here it: 

    https://vimeo.com/184219989

    Thank you for posting all the helpful video links lots of useful information you posted I appreciated it
     Do you think this can be re textured or remapped to use Renderman or 3DL? as well?

  • IvyIvy Posts: 7,165
    edited September 2016
    Penname said:

    It does say it requires aniMate2, which would add $60 to the reasonable price if you want to animate . . . ??

    You don't need Animate2 to do still shots of the oceans. But if you want to animate them (i.e., add aniBlocks to the objects), then you will need Animate2. Animate Lite is only able to animate figures, not objects. Only Animate2 can animate objects.

    -P

    Hi Philosopher can this product be re textured or remapped to use 3DL? as a option?

    Post edited by Ivy on
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