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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p729/feed.rss</link>
      <pubDate>Thu, 23 Apr 2026 17:52:35 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p729/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Graphics card upgrade advice (duel 980Ti to duel 1080Ti)</title>
      <link>https://www.daz3d.com/forums/discussion/184326/graphics-card-upgrade-advice-duel-980ti-to-duel-1080ti</link>
      <pubDate>Sun, 16 Jul 2017 10:42:07 +0000</pubDate>
      <dc:creator>GreatGonzo</dc:creator>
      <guid isPermaLink="false">184326@/forums/discussions</guid>
      <description><![CDATA[<p>I currently have a system with<span>&nbsp;2 x NVIDIA GeForce GTX 980 Ti and am suffering from some pretty annoying render times on some scenes (up to 2.5 hours) and would like to get that down. &nbsp;So am considering the natural progression of putting in&nbsp;&nbsp;2 x NVIDIA GeForce GTX 1080i Ti.<br />
<br />
I have two questions on this:<br />
(a) I assume people have done this here, roughly what kind of realistic render improvement are we looking at?</span><br />
(b) There appear to be lots of different types of 1080Ti cards out there, does anyone have any recommendations or are they pretty much all the same?<br />
<br />
Other system stuff if needed:<br />
Overclocked Intel&nbsp;i7-5820K Processor<br />
Asus X99-A Motherboard&nbsp;<br />
64Gb Ram<br />
2 TB HDD, 7200 / 480 GB SSD<br />
<br />
Thanks<br />
Lee</p>
]]></description>
   </item>
   <item>
      <title>can wall block light but transparent when rendering ?</title>
      <link>https://www.daz3d.com/forums/discussion/184356/can-wall-block-light-but-transparent-when-rendering</link>
      <pubDate>Sun, 16 Jul 2017 15:57:41 +0000</pubDate>
      <dc:creator>kyoreona</dc:creator>
      <guid isPermaLink="false">184356@/forums/discussions</guid>
      <description><![CDATA[<p>My room is small , so I have to unvisible one wall so I can see the interior of room.</p>

<p>I want the only light sourse is the moonlight from the window .</p>

<p>So , is it possible to make one wall not only block the light , but also make camera going though from outside ?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>White spots on figures</title>
      <link>https://www.daz3d.com/forums/discussion/184351/white-spots-on-figures</link>
      <pubDate>Sun, 16 Jul 2017 15:57:24 +0000</pubDate>
      <dc:creator>mjf1978</dc:creator>
      <guid isPermaLink="false">184351@/forums/discussions</guid>
      <description><![CDATA[<p>Hi</p>

<p>I am fairly new at 3 d art.</p>

<p>I was hoping someone could give me advice on a problem that has came up in the last week. Some of my figures have white spots on them after I render them.</p>

<p>The above picture is one I did today. The below one is from a couple months ago. I don&#39;t know of any changes that I have made ( at least not on purpose) with the daz program.</p>

<p>Any ideas on what caused this or how to fix it? Thanks for any help.</p>

<p>Mike</p>
]]></description>
   </item>
   <item>
      <title>Using Poses As A Starting Point For An Animation?</title>
      <link>https://www.daz3d.com/forums/discussion/182141/using-poses-as-a-starting-point-for-an-animation</link>
      <pubDate>Thu, 06 Jul 2017 21:20:51 +0000</pubDate>
      <dc:creator>NatalSKing</dc:creator>
      <guid isPermaLink="false">182141@/forums/discussions</guid>
      <description><![CDATA[<p>What&#39;s up everyone I was wondering if it&#39;s okay to use poses mainly DAZ Original poses as a starting point for animations that will be exported to a game engine? For anyone who wants to know what I mean by starting point I&#39;m basically referring to the 1st frame of an animation I want to make in iClone. The way I see it vendors who allow their models to exported into a game engine shouldn&#39;t have a problem with their poses on the DAZ3d store to be used for making animations for games instead of being isolated to renders all of the time which frustates the hell out of me lol.</p>
]]></description>
   </item>
   <item>
      <title>expose scalp pieces?</title>
      <link>https://www.daz3d.com/forums/discussion/183791/expose-scalp-pieces</link>
      <pubDate>Fri, 14 Jul 2017 05:46:51 +0000</pubDate>
      <dc:creator>julianhwrd_d0b569a94d</dc:creator>
      <guid isPermaLink="false">183791@/forums/discussions</guid>
      <description><![CDATA[<p>How do I expose the scalp pieces (anywhere hair is growing) on any figure?</p>
]]></description>
   </item>
   <item>
      <title>Simulating a monitor/TV backlight with a custom screen texture</title>
      <link>https://www.daz3d.com/forums/discussion/184391/simulating-a-monitor-tv-backlight-with-a-custom-screen-texture</link>
      <pubDate>Sun, 16 Jul 2017 17:19:04 +0000</pubDate>
      <dc:creator>Blind Owl</dc:creator>
      <guid isPermaLink="false">184391@/forums/discussions</guid>
      <description><![CDATA[<p>I can change the default texture no problem, but I can&#39;t figure out&nbsp;how to add a backlight glow so the screen&nbsp;looks like a monitor and not a framed picture. Ideally, if a character was wearing glasses&nbsp;the screen would be reflected in the lenses.</p>

<p>I&#39;ve seen it done, most likely in a Poser render, but I don&#39;t know how to accomplish it in DS (with iRay).</p>

<p>Any help would be appreciated.</p>

<p>----Quickie edit/afterthought: I should mention that I&#39;ve tried several emissive shaders, which light up the screen OK but blot out the image (i.e. the custom texture).</p>
]]></description>
   </item>
   <item>
      <title>Install Manager placing the product ZIP and DSX files into My DAZ 3D Library but not unpacking them.</title>
      <link>https://www.daz3d.com/forums/discussion/182826/install-manager-placing-the-product-zip-and-dsx-files-into-my-daz-3d-library-but-not-unpacking-them</link>
      <pubDate>Sun, 09 Jul 2017 19:13:42 +0000</pubDate>
      <dc:creator>nomad-ads_8ecd56922e</dc:creator>
      <guid isPermaLink="false">182826@/forums/discussions</guid>
      <description><![CDATA[<p>[This thread was originally named <em>installed Fit Control for Genesis 3 Male(s) and the scripts seem to be Orphaned Reference</em>, but I have now renamed it to be more accurate to what&#39;s actually going on.]</p>

<p>Okay, a couple days ago I bought&nbsp;<span>Fit Control for Genesis 3 Male(s) and let the Daz Install app install it. &nbsp;Today I went to use fit control on a character and clothes and I could not find the script anywhere in the system. &nbsp;It does not appear when I go to DAZ Studio Formats &gt; Scripts, or anywhere else that I can drill down to a Scripts folder in Content Library. &nbsp;Finally in exasperation I pluigged &quot;fit&quot; into the Search field and the Fit Control Genesis 3 stuff showed up... each of the asset icons showing&nbsp;an empty-picture-frame having an exclamation-point triangle in it, with another exclamation-point triangle on the lower left of the asset icon. &nbsp;It looks as if the product didn&#39;t install right. &nbsp;oO</span></p>

<p><span>What am I doing wrong? &nbsp;Oo</span></p>

<p><span>edit: Actually, it looks like assets from the&nbsp;recently installed Lee 6 Starter Bundle are also orphaned.</span></p>

<p><span>edit2: In fact, it looks like nothing I purchased form June 29th onwards got installed right. &nbsp;I see a bunch of ZIP and DSX files sitting in the root of my My DAZ 3D LIbrary folder, but none of those zips seem to have actually gotten unpacked.</span></p>

<p><span>edit3: Yeah, it appears every Daz3D product I bought from June 29 onward has a zip and dsx file with it in there, none of which seem to have been unpacked into te actual runtime folders and related, this is even though I have Install After Download checkboxed in Install Manager. &nbsp;I have made no changes in any&nbsp;sittings in recent weeks&nbsp;(well other than I just moments ago noticed I&#39;d not checkboxed Poser &lt; 8 in the available programs) so dunno why it stopped doing this. &nbsp;I assume I can just MANUALLY unpack each of the zips, but what do I do then with the zips and dsx files afterwards? &nbsp;Delete them? &nbsp;Move them to another folder?</span></p>
]]></description>
   </item>
   <item>
      <title>no importer for the file format can be found</title>
      <link>https://www.daz3d.com/forums/discussion/184421/no-importer-for-the-file-format-can-be-found</link>
      <pubDate>Sun, 16 Jul 2017 20:10:05 +0000</pubDate>
      <dc:creator>ndnifat</dc:creator>
      <guid isPermaLink="false">184421@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve just installed daz studio 4.9 but whenever i want to use the models its says &quot;no importer for the file format can be found&quot; WHAT SHOULD I DO ??? HELP PLEASE im an artist and im suffering with poses so i kinda need this really bad&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Optitex Dynamic Cloth - Can Animate Lite Be Used With Drape?</title>
      <link>https://www.daz3d.com/forums/discussion/184236/optitex-dynamic-cloth-can-animate-lite-be-used-with-drape</link>
      <pubDate>Sun, 16 Jul 2017 03:10:13 +0000</pubDate>
      <dc:creator>Mage 13X13</dc:creator>
      <guid isPermaLink="false">184236@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m starting this topic for the purposes of learning what can be done with Optitex Dynamic Cloth. I want to do a short animation of a girl shaking her hips in a dynamic clothing flared skirt. I know that the first 15 frames need to be for the initial drape of the skirt, but after that, I want to have a short dance sequence that would be animated as a&nbsp;clip showing how the skirt reacts to the girl shaking her hips. So I would like to know if it is possible to do that. Also I would like to know what, the sequence would need to be if any special steps need to be added.</p>

<p>1. Would I have to switch from the Drape simulation to the Animate Lite timeline, or can the whole simulation be done using Animate Lite as the Drape and Animation timeline?</p>

<p>2. If I have to switch from the Drape Timeline to the Animate Lite Timeline, do I&nbsp;do this after the initial Drape simulation is completed, and then set up my dance sequence?</p>

<p>3. Will it even work at all?</p>

<p>I really do hope to learn a way to do this. While I do have Poser, it is not my main application for my art, and I don&#39;t like how the Genesis and Genesis 2 figures work in Poser. I want to use a Genesis 2 Female Character for my animation. So since I have gotten into using the Optitex Dynamic Cloth plugin for DAZ Studio, I want the animation made in that program.</p>

<p>Please let me know the answers to these questions, and if you can, provide a srep by step instructional on how to do this. I figure there are others of us looking to learn this type of thing as well, so any information provided will be much appreciated, not just by me, but by others that wish to learn also.</p>

<p>Thank you.</p>
]]></description>
   </item>
   <item>
      <title>What causes Xrot and yrot to share same axis?</title>
      <link>https://www.daz3d.com/forums/discussion/184266/what-causes-xrot-and-yrot-to-share-same-axis</link>
      <pubDate>Sun, 16 Jul 2017 05:06:43 +0000</pubDate>
      <dc:creator>Griffin Avid</dc:creator>
      <guid isPermaLink="false">184266@/forums/discussions</guid>
      <description><![CDATA[<p>Sometimes I have a prop and BOTH xtranslations do the same thing. What casues that and how do I fix that?</p>

<p>Sometimes no matter which Transformation parameter I adjust, the object no longer spins a certain way and thus, I lose a rotation option.</p>
]]></description>
   </item>
   <item>
      <title>DAZ Install Manager Slow</title>
      <link>https://www.daz3d.com/forums/discussion/184216/daz-install-manager-slow</link>
      <pubDate>Sun, 16 Jul 2017 02:31:46 +0000</pubDate>
      <dc:creator>bxochoa</dc:creator>
      <guid isPermaLink="false">184216@/forums/discussions</guid>
      <description><![CDATA[<p>Has anyone else had really slow DIM downloads lately?</p>
]]></description>
   </item>
   <item>
      <title>Timeline pane/tab not showing up.</title>
      <link>https://www.daz3d.com/forums/discussion/184321/timeline-pane-tab-not-showing-up</link>
      <pubDate>Sun, 16 Jul 2017 10:03:18 +0000</pubDate>
      <dc:creator>lukon100</dc:creator>
      <guid isPermaLink="false">184321@/forums/discussions</guid>
      <description><![CDATA[<p>My timeline pane/tab no longer appears in my user interface. See the image I attached. In the highlighted menu path, the Timeline icon is shaded to simulate a button having been pressed in, which I assume means it is turned on, as in, it should be visible in the interface. But is it nowhere to be seen.</p>

<p>How do I make it seen?</p>
]]></description>
   </item>
   <item>
      <title>Less 'dense' figures</title>
      <link>https://www.daz3d.com/forums/discussion/183836/less-dense-figures</link>
      <pubDate>Fri, 14 Jul 2017 10:28:35 +0000</pubDate>
      <dc:creator>geoff6</dc:creator>
      <guid isPermaLink="false">183836@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all,</p>

<p>Daz 4.9</p>

<p>Is it possible to reduce a figure&#39;s polygon count to make it less dense? For example, making up a crowd scene with low poly versions of particular characters.</p>

<p>Thanks in advance,</p>

<p>G</p>
]]></description>
   </item>
   <item>
      <title>The only answer I can think of to this is 'print screen'.  Newbie Rendering Blues.</title>
      <link>https://www.daz3d.com/forums/discussion/183161/the-only-answer-i-can-think-of-to-this-is-print-screen-newbie-rendering-blues</link>
      <pubDate>Tue, 11 Jul 2017 12:49:23 +0000</pubDate>
      <dc:creator>andykarta</dc:creator>
      <guid isPermaLink="false">183161@/forums/discussions</guid>
      <description><![CDATA[<p>Hi.</p>

<p>I hope this is the right location for this post.&nbsp;</p>

<p>I got me a character which I really like the look of. &nbsp;I did her face in facegen pro. &nbsp;Its about 95 percent what I had in mind. &nbsp;But for the life of me I can&#39;t get her to look anything like it when rendered. &nbsp;</p>

<p>I&#39;m a noob at this. &nbsp;Still learning lighting and rendering which are huge subjects. &nbsp;</p>

<p>I&#39;ve tried washing out the face more with intense lighting but that doesn&#39;t work. &nbsp;It still looks matted and plasticy. &nbsp;So I tried with the lighting and surface textures but again, big ole noob and frankly most of the time those setting don&#39;t seem to do anything to help. &nbsp;</p>

<p>I&#39;m going for a specific look. &nbsp;Kinda human, kinda comic booky with bold colors and not a lot of intricate detail. &nbsp;I&#39;m using both gen 2 and gen 3 models because the movement poses I want don&#39;t work with Gen 3 even with the converter script. &nbsp;And the expression poses I want &nbsp;don&#39;t work with gen 2. &nbsp;Plus homegirl looks better in gen 3 close up. &nbsp;But why bother if the look I get is totally wrong? &nbsp;</p>

<p>&nbsp;</p>

<p>Oh, and I&#39;m really stupid. &nbsp;So please consider that when detailing any solutions. &nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Orphaned Files (I think?)</title>
      <link>https://www.daz3d.com/forums/discussion/184086/orphaned-files-i-think</link>
      <pubDate>Sat, 15 Jul 2017 16:18:41 +0000</pubDate>
      <dc:creator>hadeletlakhalom</dc:creator>
      <guid isPermaLink="false">184086@/forums/discussions</guid>
      <description><![CDATA[<p>In Smart content I have several files that come up as unavailable. &nbsp;Their thumbnail looks like a picture frame with an exclamation point in the center and another in the lower left corner. &nbsp;If I click on it it says the file is missing. &nbsp;Everything I have found online says to fix the issue I should use the option in the db maintenance to remove orphan files. &nbsp;However that option doesn&#39;t seem to exist in the db maintenance. &nbsp;Did it perhance get moved somewhere else in 4.9?</p>
]]></description>
   </item>
   <item>
      <title>INJection Pose Builder</title>
      <link>https://www.daz3d.com/forums/discussion/184106/injection-pose-builder</link>
      <pubDate>Sat, 15 Jul 2017 17:00:53 +0000</pubDate>
      <dc:creator>ArhainArt</dc:creator>
      <guid isPermaLink="false">184106@/forums/discussions</guid>
      <description><![CDATA[<p>Does anyone know about this program? I can not find any documentation on it. I have forgotten where to install it as I haven&#39;t used it in a while.</p>
]]></description>
   </item>
   <item>
      <title>Bake to Transforms or Morphforms to Transforms (.dse) nothing works</title>
      <link>https://www.daz3d.com/forums/discussion/168611/bake-to-transforms-or-morphforms-to-transforms-dse-nothing-works</link>
      <pubDate>Sun, 14 May 2017 23:45:27 +0000</pubDate>
      <dc:creator>Syrus_Dante</dc:creator>
      <guid isPermaLink="false">168611@/forums/discussions</guid>
      <description><![CDATA[<p>I have made some poses that I like to save to my library but this time I just want to save the bone rotation values and not all the Pose Control property values that affects the bone rotations.</p>

<p>I thought this is done with Bake to Transforms Shift+B. I select the root node of the Genesis 2 figure and let all settings at the default state in the dialogue Nodes: Root / Propagation: Recursive / Property Path: Pose Cotrols / Property Type: Modifier Pose... Visible Sub-Components only - I all off these setings make sense to me.</p>

<p><strong><span>But unfortunately the only thing that happens is - the figure pose gets reset to default T-pose.</span></strong> I also tryed the Morphforms to Transforms script that comes with DazStudio in the Utilitis folder and this does the same reset to default T-pose.</p>

<p>I dont understand why this is happening - I must confess its the first time I want to use that funktion but I understand what it should do - let me save my pose preset with real bone rotations and all Pose Control property values at zero.</p>

<p>BTW before you ask - as always I&#39;m using the as far as I konw latest version of DS 4.9.3.166 x64 - Any suggestions will be wellcome.</p>
]]></description>
   </item>
   <item>
      <title>GraphMate Zoom button greyed out. Cannot access zoom tool to control window.</title>
      <link>https://www.daz3d.com/forums/discussion/183556/graphmate-zoom-button-greyed-out-cannot-access-zoom-tool-to-control-window</link>
      <pubDate>Thu, 13 Jul 2017 10:51:50 +0000</pubDate>
      <dc:creator>nick_85ccb7c3</dc:creator>
      <guid isPermaLink="false">183556@/forums/discussions</guid>
      <description><![CDATA[<p>GraphMate Zoom button greyed out. Cannot access zoom tool to control window. Any suggestions? Thanxs.</p>
]]></description>
   </item>
   <item>
      <title>Metadata update failed: 2 items succeeded. 1 item failed.</title>
      <link>https://www.daz3d.com/forums/discussion/183486/metadata-update-failed-2-items-succeeded-1-item-failed</link>
      <pubDate>Thu, 13 Jul 2017 03:54:48 +0000</pubDate>
      <dc:creator>nomad-ads_8ecd56922e</dc:creator>
      <guid isPermaLink="false">183486@/forums/discussions</guid>
      <description><![CDATA[<p>At startup of Daz Studio Pro, I am seeing a little message at the bottom of the window saying &quot;Metadata update failed: 2 items succeeded. 1 item failed.&quot; &nbsp;Any idea what that is about, and what I can do about it? &nbsp;Is it something I should be concerned about? &nbsp;:D</p>
]]></description>
   </item>
   <item>
      <title>Not seeing what I'm getting.</title>
      <link>https://www.daz3d.com/forums/discussion/183976/not-seeing-what-i-m-getting</link>
      <pubDate>Fri, 14 Jul 2017 21:50:42 +0000</pubDate>
      <dc:creator>Drogo Nazhur</dc:creator>
      <guid isPermaLink="false">183976@/forums/discussions</guid>
      <description><![CDATA[<p>I normally render with the &quot;active viewport&quot; option set and what I see in the editor is the same scene that is rendered. If I had the very edge of an object in the upper left hand corner and the edge of another object in the lower right hand corner showing in the editor viewport, that is exactly how the scene would render.</p>

<p>Not any more. The scenes seems shifted over in one direction or another and as a result, I am not rendered the scenes in the way that I want them to look.</p>

<p>What happened? Did I accidently change something? What do I need to do to get back to normal?</p>

<p>Thanks in advance your your help.</p>
]]></description>
   </item>
   <item>
      <title>Does Poser Python work on DAZ?</title>
      <link>https://www.daz3d.com/forums/discussion/184036/does-poser-python-work-on-daz</link>
      <pubDate>Sat, 15 Jul 2017 10:01:51 +0000</pubDate>
      <dc:creator>RobertDy</dc:creator>
      <guid isPermaLink="false">184036@/forums/discussions</guid>
      <description><![CDATA[<p>I saw this product from outoftouch <a href="https://www.renderosity.com/mod/bcs/oot-hairblending-plus/107233#undefined" target="_blank" rel="nofollow">https://www.renderosity.com/mod/bcs/oot-hairblending-plus/107233#undefined</a>, the readme says it uses a Poser python script that works only in Poser. However I read in another thread here,&nbsp;<a href="https://www.daz3d.com/forums/discussion/71514/hairblending-script-for-dazstudio/p1" target="_blank" rel="nofollow">https://www.daz3d.com/forums/discussion/71514/hairblending-script-for-dazstudio/p1</a> , that a seemingly identical product from the same creator is made to work in DAZ. As I know nothing another Poser-DAZ scripts and compatibility, can I ask if the product I saw in renderosity (in the first URL) works in DAZ?</p>
]]></description>
   </item>
   <item>
      <title>Different Perspectives in IRay</title>
      <link>https://www.daz3d.com/forums/discussion/183746/different-perspectives-in-iray</link>
      <pubDate>Fri, 14 Jul 2017 02:35:45 +0000</pubDate>
      <dc:creator>bobmale</dc:creator>
      <guid isPermaLink="false">183746@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve noticed sometimes when rendering in IRay that the apparent size of objects is different. Items will appear larger render than unrendered. A lot of the time they seem wider. It&#39;s a matter of perspective.&nbsp;Sometimes I can just go in and change one of the scale dials on the item(s) other times I can&#39;t. Some I can parent to a Null in the scene and change the one scale dial. Other objects, figures in particular, can become distorted and twisted trying to do that.</p>

<p>I&#39;m wondering if there is something I can do to the Camera settings to help with this.</p>
]]></description>
   </item>
   <item>
      <title>Saving Characters as Scene Subsets: Some file sizes are humongous. Problem solved!</title>
      <link>https://www.daz3d.com/forums/discussion/179926/saving-characters-as-scene-subsets-some-file-sizes-are-humongous-problem-solved</link>
      <pubDate>Tue, 27 Jun 2017 17:56:23 +0000</pubDate>
      <dc:creator>Blind Owl</dc:creator>
      <guid isPermaLink="false">179926@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m&nbsp;creating a cast of characters for a story project I&#39;ve been&nbsp;contemplating, and saving them as scene subsets: hair, materials, etc. I can&#39;t believe the variation I&#39;m seeing in .duf file sizes&mdash;anywhere from 1.5 mb to over 600&mdash;and I don&#39;t know what&#39;s causing the bloat&nbsp;or how to reduce it.</p>

<p>Most are G3 figures with assorted face and body morphs from various packages, which I&#39;m sure is bound to cause some bloat. Some have pretty heavyweight hairs&mdash;lots of curls, lots of shaping options&mdash;which is bound to add more.</p>

<p>One or two have fibre eyebrows and p*bic hair (take <em>that</em>, crappy forum search engine! <img alt="wink" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/wink_smile.png" title="wink" />) and my render times tell me they&#39;re a heavy&nbsp;load.</p>

<p>Still, does 600 mb seem reasonable for an unclothed character? I plan to add clothes to at least a few&nbsp;of them, and I shudder to think what that will do to the file size.</p>

<p>If there&#39;s a way to reduce this, or something I&#39;ve been doing wrong, I&#39;d sure appreciate knowing about it. I&#39;ve been avoiding file compression, more or less on principle, but I may have to resort to it.</p>
]]></description>
   </item>
   <item>
      <title>Genesis 3 characters eyes are solid white and have black rectangles for eyelashes?</title>
      <link>https://www.daz3d.com/forums/discussion/183396/genesis-3-characters-eyes-are-solid-white-and-have-black-rectangles-for-eyelashes</link>
      <pubDate>Wed, 12 Jul 2017 16:59:22 +0000</pubDate>
      <dc:creator>joseph06</dc:creator>
      <guid isPermaLink="false">183396@/forums/discussions</guid>
      <description><![CDATA[<p>I had to reinstall all of my content and the Genesis 3 characters are experiencing some sort of problem where the eyes are all white and the eyelashes are black rectangles. The Genesis and Genesis 2 characters are not experiencing this problem. I don&#39;t know what&#39;s wrong lol.</p>
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      <title>How to clean up messy TinkerCAD mesh for use in Daz Studio.</title>
      <link>https://www.daz3d.com/forums/discussion/182966/how-to-clean-up-messy-tinkercad-mesh-for-use-in-daz-studio</link>
      <pubDate>Mon, 10 Jul 2017 14:54:52 +0000</pubDate>
      <dc:creator>lukon100</dc:creator>
      <guid isPermaLink="false">182966@/forums/discussions</guid>
      <description><![CDATA[<p>I made an .obj model in TnkerCAD.</p>

<p>&nbsp;</p>

<p>I imported it to Daz Studio.</p>

<p>&nbsp;</p>

<p>The mesh has noticeable imperfections. What should be a single continuous face got broken up into many triangle faces that aren&rsquo;t really co-planar, and show up in imaging.</p>

<p>&nbsp;</p>

<p>How can this be fixed?</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>Here&rsquo;s what I tried so far:</p>

<p>&nbsp;</p>

<p>1. Add a level of sub-surface resolution to the model. I googled how to add a sub-surface to a model, and attempted to do it. But that option was grayed out for my model. Apparently, TinkerCAD models cannot get a sub-surface attribute in DAZ.</p>

<p>&nbsp;</p>

<p>2. Clean up the mesh in Blender. Blender has mesh clean-up tools, but I don&rsquo;t know which to use. And, more importantly, I don&rsquo;t know which settings to use in Blender to both import and export my model so the results can be used in DAZ. There are so many check-boxes and so on in Blender&rsquo;s import/export dialog windows, and I&rsquo;m a nubie who doesn&rsquo;t know what all those settings mean.</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>Perhaps also, Blender might be able to modify the model to give it whatever properties it needs to allow DAZ Studio to give it a sub-surface. But again, I don&rsquo;t know how to do that.</p>

<p>&nbsp;</p>

<p>Can anyone point me to a nice step-by-step tutorial on this issue?</p>
]]></description>
   </item>
   <item>
      <title>Skin way darker in renders than in store</title>
      <link>https://www.daz3d.com/forums/discussion/112171/skin-way-darker-in-renders-than-in-store</link>
      <pubDate>Fri, 09 Sep 2016 00:05:22 +0000</pubDate>
      <dc:creator>paphus</dc:creator>
      <guid isPermaLink="false">112171@/forums/discussions</guid>
      <description><![CDATA[<p>Sometimes when I buy a new model from Daz3D and do a basic render it looks like the store image, which is good.</p>

<p>But some models, then render looks nothing like the store image.</p>

<p>Take Vicoria 7 as an example, here is a basic render (attached)</p>

<p>her skin is tanned, but in the store image it is pinkish white.</p>

<p>An even better example is Paloma</p>

<p><a rel="nofollow" href="http://www.daz3d.com/fwsa-paloma-hd-for-victoria-7">http://www.daz3d.com/fwsa-paloma-hd-for-victoria-7</a></p>

<p>In my render she is dark skinned, almost black</p>

<p>but in the store image she is tanned.</p>

<p>Is there some magic render setting I am missing?</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>How to get DIM to show those products I have already downloaded?</title>
      <link>https://www.daz3d.com/forums/discussion/183506/how-to-get-dim-to-show-those-products-i-have-already-downloaded</link>
      <pubDate>Thu, 13 Jul 2017 05:59:16 +0000</pubDate>
      <dc:creator>Headwax</dc:creator>
      <guid isPermaLink="false">183506@/forums/discussions</guid>
      <description><![CDATA[<p>Thanks in advance for advice on this, I know it must be simple but I havent found the right menu to click yet.</p>
]]></description>
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   <item>
      <title>DAZ3DIM-1.1067-Win32 very very very slow to download</title>
      <link>https://www.daz3d.com/forums/discussion/183031/daz3dim-1-1067-win32-very-very-very-slow-to-download</link>
      <pubDate>Mon, 10 Jul 2017 21:47:58 +0000</pubDate>
      <dc:creator>Headwax</dc:creator>
      <guid isPermaLink="false">183031@/forums/discussions</guid>
      <description><![CDATA[<p>Hya just have a new computer and I have had about 5 goes at downloading DIM - keeps stalling in the middle and it&#39;s very very slow</p>

<p>Any clues welcome?</p>

<p>The rest of the Daz site seems fine</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>In Limbo trying to download and install Genesis 2 Starter Essentials</title>
      <link>https://www.daz3d.com/forums/discussion/82876/in-limbo-trying-to-download-and-install-genesis-2-starter-essentials</link>
      <pubDate>Mon, 25 Apr 2016 19:04:51 +0000</pubDate>
      <dc:creator>Rowan_Jedi_Knight</dc:creator>
      <guid isPermaLink="false">82876@/forums/discussions</guid>
      <description><![CDATA[<p>I just purchased the Urban Strap Boots for Genesis 2 female, and discover the .dsf file is missing. &nbsp;Evidently i do not have the Genesis 2 Starter Essentials installed. &nbsp;When i search for it in my list of products it is nowhere. &nbsp;The records say i purchased it. &nbsp;I tried to use the new online feature in Daz 4.9 but it just sends me to a wiki page and doesn&#39;t allow me to download the file. &nbsp;I am very frustrated, i am stuck in a limbo. &nbsp;I upgraded to Daz 4.9 yesterday and it otherwise seems to work. &nbsp;I purchased the boots later yesterday. &nbsp;How do i get the missing files? &nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Collision iterations and render time?</title>
      <link>https://www.daz3d.com/forums/discussion/183721/collision-iterations-and-render-time</link>
      <pubDate>Fri, 14 Jul 2017 00:11:28 +0000</pubDate>
      <dc:creator>WayneX</dc:creator>
      <guid isPermaLink="false">183721@/forums/discussions</guid>
      <description><![CDATA[<p>Recently through trial and error with render setting&nbsp;I&#39;ve noticed the purpose of collision iterations. I really like the Sporty Ponytail hairstyle, but I&#39;ve noticed the hair deforms when you change the model&#39;s expression.</p>

<p>Then I realized the problem is resolved when I increase the collision iterations and it works great! My only question is, does render time increase when you increase the collision iterations? I think my renders have been taking MUCH longer after changing that value and I can&#39;t seem to find an answer anywhere on the web about this.</p>

<p>Answers greatly appreciated! :D</p>
]]></description>
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