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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p543/feed.rss</link>
      <pubDate>Thu, 18 Jun 2026 15:06:21 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p543/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>How to create a First Person look with a camera in DS?</title>
      <link>https://www.daz3d.com/forums/discussion/324911/how-to-create-a-first-person-look-with-a-camera-in-ds</link>
      <pubDate>Fri, 03 May 2019 13:34:51 +0000</pubDate>
      <dc:creator>Cyrinadia</dc:creator>
      <guid isPermaLink="false">324911@/forums/discussions</guid>
      <description><![CDATA[<p>I am not sure if title is clear or not, but I want to basically make a scene as though the viewer was the character, able to see the arms and chest and legs of the character like their own. I have played with frame widths, only to achieve that faraway fisheye effect that I don&#39;t want. Dimensions don&#39;t seem to do anything. I&#39;m hoping to achieve a similar feel to one of the FPS games where you can see your character a bit.</p>

<p>Does anyone know how to achieve this? Thank you</p>
]]></description>
   </item>
   <item>
      <title>Newly Imported Assets Refusing Textures</title>
      <link>https://www.daz3d.com/forums/discussion/325291/newly-imported-assets-refusing-textures</link>
      <pubDate>Sun, 05 May 2019 18:34:40 +0000</pubDate>
      <dc:creator>angelikmayhem</dc:creator>
      <guid isPermaLink="false">325291@/forums/discussions</guid>
      <description><![CDATA[<p>This morning, I logged into Daz as usual.&nbsp; I changed no settings.&nbsp; I imported an OBJ file as usual.&nbsp; This is a file I have used in Daz in the past.&nbsp; I attempted to apply a texture to the file as I have in the past and found that the texture is not being applied as before.&nbsp; Instead, I&#39;m getting a gaussian-blur level solid color for the whole object, without shading or reflection.</p>

<ul>
	<li>I tried multiple other OBJ files, including an OBJ cube made for the occasion, and all OBJ files seem to suffer from the same problem.</li>
	<li>I tried an FBX version of a blender file.&nbsp; Same issue -- milky gaussian color remotely similar to texture.</li>
	<li>I tried starting a new file with nothing else in it; same issue.</li>
	<li>If I attempt to change the textures on a previously imported OBJ, the textures change as expected.</li>
	<li>All other textures currently loaded change as expected.</li>
	<li>If I create a new primitive (cube or plane) and change it&#39;s texture in the exact same way, the textures apply correctly as expected.</li>
	<li>This is not a UV issue and none of the normals were changed from one object to another.</li>
	<li>All textures apply appropriately to OBJ/FBX/BLEND files in Blender</li>
</ul>

<p>Is this a corrupt DLL issue?&nbsp; Is there a shortcut key that blurs only some of the textures that I may have hit by accident?&nbsp; Any other thoughts?</p>
]]></description>
   </item>
   <item>
      <title>How to make a JCM that fires only when the specific morph is set to 100</title>
      <link>https://www.daz3d.com/forums/discussion/323896/how-to-make-a-jcm-that-fires-only-when-the-specific-morph-is-set-to-100</link>
      <pubDate>Sun, 28 Apr 2019 01:56:47 +0000</pubDate>
      <dc:creator>battfield</dc:creator>
      <guid isPermaLink="false">323896@/forums/discussions</guid>
      <description><![CDATA[<p>I would like to create a JCM that only fires when a certain morph is triggered
Only the dirty morphs where the JCM and the specific morph are multiplied appear in the current correction morph.</p>

<p><img alt="" src="denied:C:\Users\よしゆき\OneDrive\画像\スクリーンショット￥2019-04-28.png" /></p>
]]></description>
   </item>
   <item>
      <title>Question on ManFriday's Render Queue</title>
      <link>https://www.daz3d.com/forums/discussion/325296/question-on-manfriday-s-render-queue</link>
      <pubDate>Sun, 05 May 2019 18:40:10 +0000</pubDate>
      <dc:creator>mm133mhz_476718a99d</dc:creator>
      <guid isPermaLink="false">325296@/forums/discussions</guid>
      <description><![CDATA[<p>I got this program&nbsp;the other day and have an issue I can&#39;t figure out or find discussed in the help manual. I pick several frames or scenes in&nbsp;a timeline in one file to render, but the program simply ignores those and just renders the same frame over and over again. It appears to choose the frame I was on when I closed the file last time. It also seems to ignore the cancel buttons built into it to stop the program. I actually killed it in Task Manager, rebooted the PC, opened DAZ Studio and the thing kicked off again.</p>

<p>Thanks</p>
]]></description>
   </item>
   <item>
      <title>Graphics Card not used for rendering</title>
      <link>https://www.daz3d.com/forums/discussion/325201/graphics-card-not-used-for-rendering</link>
      <pubDate>Sun, 05 May 2019 02:45:55 +0000</pubDate>
      <dc:creator>brownedave2</dc:creator>
      <guid isPermaLink="false">325201@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, so my situation is that all my renders seem to be using my CPU only.</p>

<p>My card is a GTX 1080, I have the most recent driver - specifically version 430.39.&nbsp; Although I will note that I have the same issue with the&nbsp;previous version, 419.xx</p>

<p>I have tried both Daz Studio 4.10, as well as the beta, 4.11.</p>

<p>I have checked the Compute_0 graph in my task manager, it has 0 activity during a render.</p>

<p>I have the devices selected within the render settings in DAZ studio - the cpu and the gpu are checked.</p>

<p>I have tried rendering both complex and simple scenes to see if that makes any difference, it does not.&nbsp; I have 8GB VRAM.</p>

<p>I believe I have tried much of what is recommended in other threads, and am not sure where to proceed further.&nbsp; Is my card simply incompattible?</p>

<p>&nbsp;</p>

<p>edit:</p>

<p>the CUDA graph shows activity, so it is working maybe?&nbsp;&nbsp;</p>

<p>Switched off GPU in Daz studio, cuda graph no longer shows activity.&nbsp; I suppose it is using the gpu after all.&nbsp; Seems to have no appreciable impact on render time though.&nbsp; Not sure what I expected I guess.</p>
]]></description>
   </item>
   <item>
      <title>What does "WARNING: libpng warning: iCCP: known incorrect sRGB profile" even mean?</title>
      <link>https://www.daz3d.com/forums/discussion/247586/what-does-warning-libpng-warning-iccp-known-incorrect-srgb-profile-even-mean</link>
      <pubDate>Fri, 20 Apr 2018 18:05:24 +0000</pubDate>
      <dc:creator>Second Technician Rimmer</dc:creator>
      <guid isPermaLink="false">247586@/forums/discussions</guid>
      <description><![CDATA[<p><span>[What does &quot;WARNING: libpng warning: iCCP: known incorrect sRGB profile&quot; even mean?] </span>I keep getting this in my log as the last message before DS crashes like an old Tupolev running out of kerosene.</p>

<p>The circumstances vary, it doesn&#39;t always happen when I am doing the same thing. It can be during a render, during</p>

<p>the launching of a script too... and both my Windows and DS are fresh and clean.</p>
]]></description>
   </item>
   <item>
      <title>Using DreamLight Movie Maker with IRay</title>
      <link>https://www.daz3d.com/forums/discussion/325206/using-dreamlight-movie-maker-with-iray</link>
      <pubDate>Sun, 05 May 2019 04:21:26 +0000</pubDate>
      <dc:creator>Tugpsx</dc:creator>
      <guid isPermaLink="false">325206@/forums/discussions</guid>
      <description><![CDATA[<p><a rel="nofollow" href="https://www.daz3d.com/movie-maker-ds-4-6-edition">https://www.daz3d.com/movie-maker-ds-4-6-edition</a></p>

<p>Has anyone figured out how to get DreamLight Movie Maker to work with iRay? With a few tweeks you can adjust the opacity setting and ambient light of the domes surface to see the background&nbsp;image but not the best settings.</p>

<p>I can get movie maker to work with Octane since the way octane modifies the material so that would be the key towards a solution for the environment that is being used for the product.</p>

<p>Just curious if anyone else tried any other solutions.</p>
]]></description>
   </item>
   <item>
      <title>Genesis 2 to 3 pose converter... with Genesis 8 characters.</title>
      <link>https://www.daz3d.com/forums/discussion/324971/genesis-2-to-3-pose-converter-with-genesis-8-characters</link>
      <pubDate>Fri, 03 May 2019 20:27:21 +0000</pubDate>
      <dc:creator>Aabhnormal</dc:creator>
      <guid isPermaLink="false">324971@/forums/discussions</guid>
      <description><![CDATA[<p>So, I&#39;m converting over... I&#39;ve been sold :) I like Genesis 8.</p>

<p>But I have been using Genesis 2 forEVER.&nbsp; So I have thousands of poses, both ones that I have purchased and specialized ones that I have made for my comics.&nbsp;</p>

<p>I see a G2-&gt;G3 converter, but I&#39;m noticing that most of the time G3 poses work on my G8... Should they ALL work, or is there a G2-&gt;G8 converter I&#39;m missing somewhere?</p>

<p>I really REALLY hope I don&#39;t have to do the G2-&gt;G3, G3-&gt;G8 thing... that could suck.</p>

<p>Thanks!</p>

<p>---A</p>
]]></description>
   </item>
   <item>
      <title>Nylon Stockings problem</title>
      <link>https://www.daz3d.com/forums/discussion/256206/nylon-stockings-problem</link>
      <pubDate>Fri, 01 Jun 2018 02:33:18 +0000</pubDate>
      <dc:creator>sjaammons</dc:creator>
      <guid isPermaLink="false">256206@/forums/discussions</guid>
      <description><![CDATA[<p><a href="https://www.daz3d.com/nylon-stockings-for-genesis-8-female" target="_blank" rel="nofollow">https://www.daz3d.com/nylon-stockings-for-genesis-8-female</a></p>

<p>So I recently bought &quot;Nylon Stockings&quot; and have this happening when I apply it to my characters:&nbsp;</p>

<p><span>(image removed for nudity, please go over&nbsp;</span><a rel="nofollow" href="https://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest">Acceptable Ways of Handling Nudity</a><span> &nbsp;~mod)</span></p>

<p>Has anyone else have this happened when using it? And how did you fix it?</p>
]]></description>
   </item>
   <item>
      <title>Cutting off all the material settings at once</title>
      <link>https://www.daz3d.com/forums/discussion/325046/cutting-off-all-the-material-settings-at-once</link>
      <pubDate>Sat, 04 May 2019 09:25:13 +0000</pubDate>
      <dc:creator>JET2003</dc:creator>
      <guid isPermaLink="false">325046@/forums/discussions</guid>
      <description><![CDATA[<p>I have a question.</p>

<p>Are there any ways to cut off all the material settings at once from a model such as a figure, cloth, hair and a prop?</p>

<p>Cutting off textures, bump maps and something similar. Moreover, I would like to delete all of the subsurface material settings.</p>

<p>Just a simple solid surface with nothing fancy settings, that&#39;s all I need.</p>

<p>Right now, I&#39;ve been doing that manually one by one. Since I don&#39;t know well about the complicated subsurface settings, I am leaving it as it is so far though...</p>

<p>Is this possible?</p>
]]></description>
   </item>
   <item>
      <title>I have lost my Genesis female Duff</title>
      <link>https://www.daz3d.com/forums/discussion/324751/i-have-lost-my-genesis-female-duff</link>
      <pubDate>Thu, 02 May 2019 21:11:20 +0000</pubDate>
      <dc:creator>crafty66067</dc:creator>
      <guid isPermaLink="false">324751@/forums/discussions</guid>
      <description><![CDATA[<p>I can not use any charcaters for Genesis 8 I get a little box saying the Duff file is missing, I have no idea where to get a new one from and I can not find the old one it is just gone.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Figure/character faces appearing much darker when rendered</title>
      <link>https://www.daz3d.com/forums/discussion/325156/figure-character-faces-appearing-much-darker-when-rendered</link>
      <pubDate>Sat, 04 May 2019 20:27:58 +0000</pubDate>
      <dc:creator>tomodachi</dc:creator>
      <guid isPermaLink="false">325156@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I have recently run into a specific problem in my latest scene that I wish to render. Whenever I click to render the scene, the faces of the figures/characters in my scene appear much darker than the rest of their bodies. Everything else is rendered just fine, but for some reason the faces of any figure/character I put into the scene turns several shades darker than the rest of their body. None of my other scenes have had this problem, and I am not sure why this is happening to this one in particular. I also don&#39;t recall using any particularly different assets in this scene that might cause this compared to my other renders. If anyone has any idea why this may be happening, I would greatly appreciate it!</p>
]]></description>
   </item>
   <item>
      <title>Scenes not containing all objects when loaded</title>
      <link>https://www.daz3d.com/forums/discussion/325111/scenes-not-containing-all-objects-when-loaded</link>
      <pubDate>Sat, 04 May 2019 14:27:44 +0000</pubDate>
      <dc:creator>king_dom1_37461fea40</dc:creator>
      <guid isPermaLink="false">325111@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, When I load certain scenes into Daz, there seem to be missing items in the scene. Such as the &#39;Tangy Orchard&#39; (screenshot attached). It doesn&#39;t happen with individual objects, just scenes with items in them like trees, plants etc.&nbsp;</p>

<p>I have an RTX 2070 card all updated to latest drivers</p>

<p>Any help would be appreciated.</p>

<p>Dominic</p>
]]></description>
   </item>
   <item>
      <title>Proper export settings for 3DS Max</title>
      <link>https://www.daz3d.com/forums/discussion/325101/proper-export-settings-for-3ds-max</link>
      <pubDate>Sat, 04 May 2019 12:14:51 +0000</pubDate>
      <dc:creator>wteening</dc:creator>
      <guid isPermaLink="false">325101@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all,</p>

<p>I&#39;m trying to convert an object from .max into a format that Daz can use. I keep getting an empty workspace in the place where the object should be. When I hover over it with the mouse pointer I can see a yellow selection outline of the object, but it&#39;s never actually visible. I also cannot make it visible by applying shaders. These are the settings I can choose from when exporting to .obj (see attachment):<br />
What am I doing wrong?<br />
&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>ronya hair</title>
      <link>https://www.daz3d.com/forums/discussion/325136/ronya-hair</link>
      <pubDate>Sat, 04 May 2019 17:14:49 +0000</pubDate>
      <dc:creator>erminaavdisha_7d5da5b7</dc:creator>
      <guid isPermaLink="false">325136@/forums/discussions</guid>
      <description><![CDATA[<p><img alt="" src="denied:data:image/jpeg;" /></p>

<p>&nbsp;</p>

<p>I cant use oot ronya hair on my genesis 3</p>

<p>how i can fix it?</p>

<p>&nbsp;</p>

<p>Many thanks</p>
]]></description>
   </item>
   <item>
      <title>Swapping back to a desktop need help with setting up file paths</title>
      <link>https://www.daz3d.com/forums/discussion/324861/swapping-back-to-a-desktop-need-help-with-setting-up-file-paths</link>
      <pubDate>Fri, 03 May 2019 10:24:35 +0000</pubDate>
      <dc:creator>noshobawolf_f994bf986d</dc:creator>
      <guid isPermaLink="false">324861@/forums/discussions</guid>
      <description><![CDATA[<p>I went and picked up a desktop with a dedicated video card and such, since my laptop it would seem could no longer handle the load after the last update. Random crashes and etc.&nbsp; Swapping over would not normally be an issue but this came with two drives, one SSD and one HHD.&nbsp; I am totally clueless how to set up the D drive as the home and install path for DIM and such on it since it will automatically try and install on the C drive which is the SSD.&nbsp;</p>

<p>Any help would be appreciated.&nbsp; Last straw was last night when the laptop took 2 hours to get to 2% on an Iray render and then crashed.</p>
]]></description>
   </item>
   <item>
      <title>Skin coming through hair !</title>
      <link>https://www.daz3d.com/forums/discussion/325081/skin-coming-through-hair</link>
      <pubDate>Sat, 04 May 2019 11:26:39 +0000</pubDate>
      <dc:creator>emilygroom</dc:creator>
      <guid isPermaLink="false">325081@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I am using a genesis 8 hair for Darius 8.&nbsp;</p>

<p>The skin is bleeding through the hair as you can see in the picture below. How do i fix this?</p>

<p>I also have another question - is there any way to change his hairline? I feel the hair is too far up his head and his forehead looks massive.</p>

<p>&nbsp;</p>

<p><a rel="nofollow" href="https://imgbb.com/"><img alt="Screenshot-2019-05-04-at-12-07-18" src="https://i.ibb.co/4mCyG6B/Screenshot-2019-05-04-at-12-07-18.png" /></a></p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p><a rel="nofollow" href="https://imgbb.com/"><img alt="Screenshot-2019-05-04-at-12-07-25-copy" src="https://i.ibb.co/Pr8qrR9/Screenshot-2019-05-04-at-12-07-25-copy.png" /></a></p>
]]></description>
   </item>
   <item>
      <title>Opening or converting .max files</title>
      <link>https://www.daz3d.com/forums/discussion/325056/opening-or-converting-max-files</link>
      <pubDate>Sat, 04 May 2019 09:58:19 +0000</pubDate>
      <dc:creator>wteening</dc:creator>
      <guid isPermaLink="false">325056@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all,</p>

<p>I&#39;ve found a free model I&#39;d like to use in Daz, but it&#39;s in .max format, and none of the software packages I have can convert it. Does anyone have an idea if there is any package outside 3ds that can open/convert it?</p>
]]></description>
   </item>
   <item>
      <title>AR application for my character(s)</title>
      <link>https://www.daz3d.com/forums/discussion/325041/ar-application-for-my-character-s</link>
      <pubDate>Sat, 04 May 2019 08:00:59 +0000</pubDate>
      <dc:creator>sterlenejc</dc:creator>
      <guid isPermaLink="false">325041@/forums/discussions</guid>
      <description><![CDATA[<p>Good morning everyone, I didnt really know where to post this thread. I think this forum was the best option for me.&nbsp;</p>

<p>So, to explain what I wanna do: I am still in profress of making a character, but its gonna be finished soon. I want to display that character in AR (augmented reality). I&rsquo;ve seen some tutorials on youtube but realised I&rsquo;d need to make an app for that.&nbsp;</p>

<p>&nbsp;</p>

<p>Now, my question is: Is it even possible to transform that character into AR compatible mde where I could see rendered version on my phone? Also, I would really want to make it quite large so I could see the details.&nbsp;</p>

<p>&nbsp;</p>

<p>Here&rsquo;s the link to youtube video, to give you better idea what I&rsquo;m talking about:&nbsp;<a rel="nofollow" href="https://youtu.be/plmDT7QyaKI">https://youtu.be/plmDT7QyaKI</a></p>

<p>&nbsp;</p>

<p>has anyone ever done something similar?</p>
]]></description>
   </item>
   <item>
      <title>Smoothing default OFF</title>
      <link>https://www.daz3d.com/forums/discussion/324376/smoothing-default-off</link>
      <pubDate>Tue, 30 Apr 2019 21:54:57 +0000</pubDate>
      <dc:creator>super_joel</dc:creator>
      <guid isPermaLink="false">324376@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, I&#39;m using DAZ 4.7 and 4.10, Win7(64).</p>

<p>I have some clothing items for my characters in DAZ that the smoothing slider is there, but it is always Default OFF. No big deal, I just click it ON before I render.</p>

<p>BUT now I have a render queue and it resets DAZ after each render. Didn&#39;t even think about that resetting all those smoothing modifiers to OFF again. Result: Render queue won&#39;t work with all these clothing items that default to OFF smoothing.</p>

<p>I have a similar problem with older clothing items. Some of them default to smoothing ON, level 20. Level 20 is way too much smoothing and results in weird spikes coming out of the clothing layers. I used to just set the level to 2 right before a render and problem solved. But if my Render queue resets DAZ those items will reset to default level 20, as well.</p>
]]></description>
   </item>
   <item>
      <title>Export of model from Daz3D to ZBrush</title>
      <link>https://www.daz3d.com/forums/discussion/323086/export-of-model-from-daz3d-to-zbrush</link>
      <pubDate>Tue, 23 Apr 2019 20:48:32 +0000</pubDate>
      <dc:creator>rlongo_home</dc:creator>
      <guid isPermaLink="false">323086@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I purchased clothing assets for Genesis 8 female - dForce Multi Dress System - and was able to use one of the dresses for some test poses (prntscrns included).&nbsp; I then tried both exporting as OBJ for import &nbsp;and the direct ZBrush integration to move the posed figure with dress to Zbrush for some addtional work.</p>

<p>As you can see from the screen shots, what I got in Zbrush wa not what I see in Daz3D.&nbsp; It actually looks like it exported the figure with the stock dress for the Dress System, (which you see in Daz before you select a particular dress style in the system).</p>

<p>Being new to Daz3D I&#39;m at a loss on what to try next.&nbsp; I&#39;m figuring there must be some option that &#39;bakes&#39; the current state of the visible objects together that I&#39;m not doing before the export, so it&#39;s reverting to the stock dress model? That&#39;s a newbie&#39;s guess from me,&nbsp;&nbsp;but appreciate any help from the experts here on what to try next.</p>

<p>Also, would it be easier to use Blender as an intermediary between Daz and Zbrush to faciliate this?&nbsp; Didn&#39;t think so, asking anyway.</p>

<p>Thank you!</p>

<p>Russell</p>
]]></description>
   </item>
   <item>
      <title>How to Fix a Decal?</title>
      <link>https://www.daz3d.com/forums/discussion/324471/how-to-fix-a-decal</link>
      <pubDate>Wed, 01 May 2019 14:31:51 +0000</pubDate>
      <dc:creator>LenioTG</dc:creator>
      <guid isPermaLink="false">324471@/forums/discussions</guid>
      <description><![CDATA[<p>Hi everyone :D</p>

<p>I&#39;ve noticed that some products give you decals, like this pack of tattoos: <a href="https://www.daz3d.com/tatts-all-folks" target="_blank" rel="nofollow">https://www.daz3d.com/tatts-all-folks</a></p>

<p>The problem with decals is that they move when you pose your character.</p>

<p>Right now, I&#39;m &quot;fixing&quot; this with Rigid Follow Nodes, but that&#39;s quite boring and the result is not always perfect.</p>

<p>Do you know any faster way to fix a decal on a surface?</p>

<p>Thanks!</p>
]]></description>
   </item>
   <item>
      <title>Jepe's Art Deco Statuettes Missing Files</title>
      <link>https://www.daz3d.com/forums/discussion/324976/jepe-s-art-deco-statuettes-missing-files</link>
      <pubDate>Fri, 03 May 2019 20:30:07 +0000</pubDate>
      <dc:creator>Joe.Cotter</dc:creator>
      <guid isPermaLink="false">324976@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m missing most of the files for this product. I have tried unloading and reloading via DIM. Is this a known issue &amp;/or have others had problems with this?</p>
]]></description>
   </item>
   <item>
      <title>Some Poses completely ruin the shape of DAZ Genesis 8 Models</title>
      <link>https://www.daz3d.com/forums/discussion/324521/some-poses-completely-ruin-the-shape-of-daz-genesis-8-models</link>
      <pubDate>Wed, 01 May 2019 19:50:58 +0000</pubDate>
      <dc:creator>nonesuch00</dc:creator>
      <guid isPermaLink="false">324521@/forums/discussions</guid>
      <description><![CDATA[<p>I am trying to make a new scene but DAZ bugs are causing troubles &amp; I still have 5 - 7 characters to add to the scene but can&#39;t even pose the 1st one as required for my scene.</p>

<p>Some Poses completely ruin the shape of DAZ Genesis 8 Models</p>

<p>Example CDIG8M KneelA from the Capses Poses and Expressions for Lucas 8 &amp; Genesis 8 Male. You can see the shape morphs that I have dialed in. It should be known dialing them to 0 does not fix the warped knees (although I left a couple of&nbsp;RareStone morphs dialed in on the head/face).</p>

<p>I attach the same morph dialed character in the kneel pose &amp; the standard A pose - look at the knees, lower thighs, and upper calves - a total mess in the kneeling pose and it&#39;s been a problem for over one year.</p>

<p>What can I do to fix this if anything? No sitting, kneeling, and other poses with a lot of bends in the joints isn&#39;t really acceptable given DAZ 3D has one area of expertise and one only and I can&#39;t use it like that.</p>
]]></description>
   </item>
   <item>
      <title>Arm materials not rendering</title>
      <link>https://www.daz3d.com/forums/discussion/324956/arm-materials-not-rendering</link>
      <pubDate>Fri, 03 May 2019 18:07:53 +0000</pubDate>
      <dc:creator>paul_42391e8ba7</dc:creator>
      <guid isPermaLink="false">324956@/forums/discussions</guid>
      <description><![CDATA[<p>This character has materials applied to a G3/G8 material template that works just fine for all of my other characters but with this particular character/material set, the arm materials aren&#39;t rendering.&nbsp; Does anyone know why this might be?</p>
]]></description>
   </item>
   <item>
      <title>How do I get OBJs for all the body parts of a Genesis 8 figure using Zbrush</title>
      <link>https://www.daz3d.com/forums/discussion/324801/how-do-i-get-objs-for-all-the-body-parts-of-a-genesis-8-figure-using-zbrush</link>
      <pubDate>Fri, 03 May 2019 01:20:00 +0000</pubDate>
      <dc:creator>acrionx_68d402a6e1</dc:creator>
      <guid isPermaLink="false">324801@/forums/discussions</guid>
      <description><![CDATA[<p>When I load a Genesis 8 Figure and export out the figure to Zbrush using GoZ, how do I save out each body part (e.g. right thigh, left thigh, right shin, left shin, etc)&nbsp;as a separate OBJ in Zbrush?</p>
]]></description>
   </item>
   <item>
      <title>Daz store screen issues i need help</title>
      <link>https://www.daz3d.com/forums/discussion/324901/daz-store-screen-issues-i-need-help</link>
      <pubDate>Fri, 03 May 2019 13:21:00 +0000</pubDate>
      <dc:creator>havoc4gaming</dc:creator>
      <guid isPermaLink="false">324901@/forums/discussions</guid>
      <description><![CDATA[<p>the store view is really small i can not even read it any help is appreciated</p>
]]></description>
   </item>
   <item>
      <title>Vertex selection in the Geometry editor</title>
      <link>https://www.daz3d.com/forums/discussion/324726/vertex-selection-in-the-geometry-editor</link>
      <pubDate>Thu, 02 May 2019 19:56:54 +0000</pubDate>
      <dc:creator>scienceofspock</dc:creator>
      <guid isPermaLink="false">324726@/forums/discussions</guid>
      <description><![CDATA[<p>HOW?!? I&#39;m trying to create a dforce magnet in DS 4.10 and the script says to go to geometry editor and change to selection type of Vertex, but &quot;switching&quot; to the geometry editor doesn&#39;t change the interface in any way, and I can find no mechanism to change the selection type, so how do I do it?</p>
]]></description>
   </item>
   <item>
      <title>Samdy face paint materials</title>
      <link>https://www.daz3d.com/forums/discussion/324701/samdy-face-paint-materials</link>
      <pubDate>Thu, 02 May 2019 16:25:24 +0000</pubDate>
      <dc:creator>Minos6ArtByDzanetosAndros</dc:creator>
      <guid isPermaLink="false">324701@/forums/discussions</guid>
      <description><![CDATA[<p>Hi</p>

<p>I&#39;ve puchased Samdy HD for The Brute 8 but can&#39;t seem to apply the face paint materials. Can anyone offer some advice please? I&#39;m an entry level user.....</p>

<p>Thanks in advance.</p>
]]></description>
   </item>
   <item>
      <title>Substance painter to DS. What am I doing wrong?</title>
      <link>https://www.daz3d.com/forums/discussion/324101/substance-painter-to-ds-what-am-i-doing-wrong</link>
      <pubDate>Mon, 29 Apr 2019 14:56:34 +0000</pubDate>
      <dc:creator>BradCarsten</dc:creator>
      <guid isPermaLink="false">324101@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve created a shield. The image on the left is what it looks like in Substance. The image on the right is DS.&nbsp;</p>

<p>I exported Roughness, Base color, height, Metallic, normal maps.&nbsp;</p>

<p>In DS, I used Metallic/roughness</p>

<p>Metallic Map to Metalicity Parameter. Value set to 1.&nbsp;</p>

<p>Added base color image to Base color parameter. Color set to white.&nbsp;</p>

<p>Roughness map to Glossy roughness parameter. value to 1</p>

<p>Normal map to Normal parameter. Value to 1</p>

<p>Height map to Displacement parameter. Value to 1</p>

<p>Minimum displacement 0&nbsp;</p>

<p>Maximum displacement 0.5</p>

<p>Is there anything I&#39;m missing here?&nbsp;</p>

<p>&nbsp;</p>

<p>*Edit* Ignore the rivets. I was playing around with the roughness.&nbsp;</p>

<p>I also tried multiple environments in both Substance and Daz. The painter results&nbsp;were consistently better.&nbsp;</p>
]]></description>
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