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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p532/feed.rss</link>
      <pubDate>Sun, 14 Jun 2026 15:36:22 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p532/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Please help, Iray not rendering anything anymore!</title>
      <link>https://www.daz3d.com/forums/discussion/331871/please-help-iray-not-rendering-anything-anymore</link>
      <pubDate>Sat, 08 Jun 2019 06:28:56 +0000</pubDate>
      <dc:creator>ben_roprim</dc:creator>
      <guid isPermaLink="false">331871@/forums/discussions</guid>
      <description><![CDATA[<p>I know what the problem is, but I don&#39;t how to go about solving it.</p>

<p>Just bought a new Nvidia GeForce GTX 1650, and it&#39;s making Iray render &quot;blank and transparent&quot; images.</p>

<p>I have my drivers installed, but still nothing happens and won&#39;t render.</p>

<p>Please, can someone help me?</p>
]]></description>
   </item>
   <item>
      <title>DAZ store busted (again) cart empty</title>
      <link>https://www.daz3d.com/forums/discussion/331846/daz-store-busted-again-cart-empty</link>
      <pubDate>Sat, 08 Jun 2019 00:31:34 +0000</pubDate>
      <dc:creator>Mouser</dc:creator>
      <guid isPermaLink="false">331846@/forums/discussions</guid>
      <description><![CDATA[<p>DAZ your store is busted (Again).</p>

<p>I added items for Ironman13&#39;s sale to the cart, the number of items is displayed on the cart symbol but the cart is empty.</p>

<p>Do you want my money or not?</p>
]]></description>
   </item>
   <item>
      <title>Saving a morph slider in the pose group....????</title>
      <link>https://www.daz3d.com/forums/discussion/331816/saving-a-morph-slider-in-the-pose-group</link>
      <pubDate>Fri, 07 Jun 2019 20:36:29 +0000</pubDate>
      <dc:creator>Causam3D</dc:creator>
      <guid isPermaLink="false">331816@/forums/discussions</guid>
      <description><![CDATA[<p>I have a request from a customer to save morph sliders in the pose group.&nbsp; The item in question is not a rigged figure, it&#39;s a simple prop with shaping morphs.&nbsp; Basically, it&#39;s a pillow.</p>

<p>It has no rigging.&nbsp; Can someone please tell me if it&#39;s even possible to do this without rigging the item?</p>
]]></description>
   </item>
   <item>
      <title>Batch trouble, eyes don't point at camera</title>
      <link>https://www.daz3d.com/forums/discussion/318286/batch-trouble-eyes-don-t-point-at-camera</link>
      <pubDate>Sun, 31 Mar 2019 13:37:54 +0000</pubDate>
      <dc:creator>Tsuba</dc:creator>
      <guid isPermaLink="false">318286@/forums/discussions</guid>
      <description><![CDATA[<p>On individual renders I get the eyes to target the camera. If I close Daz and reopen, the eyes are no longer targeting the camera so&nbsp;I have to move the camera a bit (or zoom in and undo) and the eyes lock back into place.&nbsp;<br />
<br />
I&#39;ve been trying out the batch render&nbsp; (<a rel="nofollow" href="https://www.daz3d.com/batch-render-for-daz-studio-4-and-rib">https://www.daz3d.com/batch-render-for-daz-studio-4-and-rib</a>) and the problem is that it won&#39;t lock the eyes on their target everytime it loads a file. So all my renders have eyes directed in default instead.</p>

<p>Any idea how to fix this ? (Other than having to cancel the target camera and pose eyes for each individual render)</p>

<p>Thanks !</p>
]]></description>
   </item>
   <item>
      <title>Brow Colors Won't Apply on Tess for G8F</title>
      <link>https://www.daz3d.com/forums/discussion/324536/brow-colors-won-t-apply-on-tess-for-g8f</link>
      <pubDate>Wed, 01 May 2019 20:25:07 +0000</pubDate>
      <dc:creator>dawnblade</dc:creator>
      <guid isPermaLink="false">324536@/forums/discussions</guid>
      <description><![CDATA[<p>I have the latest update for <a rel="nofollow" href="https://www.daz3d.com/tess-for-genesis-8-female" target="_blank">Tess for G8F</a>, but I can&#39;t get any of the hierarchical&nbsp;brow color materials to apply. I first use the actor character preset, then&nbsp;with Tess selected I apply either the &quot;Tess 01 Brows Mat&quot; preset or the &quot;Tess 03 Freckles Brows Mat&quot; preset in Tess Materials. Those work fine.</p>

<p>Then I tried all of the hierarchical brow colors in Tess Eyebrows, but none of them work. There is no error in the log file, and if I hover over Undo, it doesn&#39;t show that they applied. I&#39;m in NVidia Iray mode, not Texture Shaded. The other presets work fine, such as eye colors, lips, and makeup (although they are not hierarchical).</p>

<p>I&#39;m accessing the presets through Content Library not Smart Content. Any idea what I could be doing wrong? Just a note that there is no separate brow object in the scene tab.</p>
]]></description>
   </item>
   <item>
      <title>Making cloths for the very first time with daz! (HELP NEEEDEDC:</title>
      <link>https://www.daz3d.com/forums/discussion/331746/making-cloths-for-the-very-first-time-with-daz-help-neeededc</link>
      <pubDate>Fri, 07 Jun 2019 14:25:12 +0000</pubDate>
      <dc:creator>toussaint_18b9c935fc</dc:creator>
      <guid isPermaLink="false">331746@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, folk&#39;s, I&#39;m having a big issue with the looks of my OC&#39;s outfit, I&#39;m not sure what&#39;s the issue can you guys help me out?&nbsp; <a href="http://prntscr.com/nywbpf&amp;nbsp" target="_blank" rel="nofollow">http://prntscr.com/nywbpf&amp;nbsp</a>; LIKE&nbsp;<a href="http://prntscr.com/nywbti" target="_blank" rel="nofollow">http://prntscr.com/nywbti</a></p>

<p>Another issue I want to a dress is when I move my figure the morph of the outfit looks completely off?</p>

<p><a href="http://prntscr.com/nywcxt" target="_blank" rel="nofollow">http://prntscr.com/nywcxt</a></p>
]]></description>
   </item>
   <item>
      <title>3DU Toon Chameleon</title>
      <link>https://www.daz3d.com/forums/discussion/331771/3du-toon-chameleon</link>
      <pubDate>Fri, 07 Jun 2019 16:03:07 +0000</pubDate>
      <dc:creator>bdell_53_4baf2b3d9b</dc:creator>
      <guid isPermaLink="false">331771@/forums/discussions</guid>
      <description><![CDATA[<p>When I click on the Left Index the Right Index moves. I can&#39;t move the Left Index.</p>
]]></description>
   </item>
   <item>
      <title>Any advice for a Daz Studio Uninstall / Reinstall?</title>
      <link>https://www.daz3d.com/forums/discussion/331351/any-advice-for-a-daz-studio-uninstall-reinstall</link>
      <pubDate>Wed, 05 Jun 2019 15:56:07 +0000</pubDate>
      <dc:creator>mmitchell_houston</dc:creator>
      <guid isPermaLink="false">331351@/forums/discussions</guid>
      <description><![CDATA[<p>I am upgrading my laptop today (replacing a 256 GB SSD with a new 2 TB SSD.&nbsp;</p>

<p><strong>CURRENT CONFIGURATION of my Alienware R2 17 laptop:</strong></p>

<ul>
	<li><strong>C Drive:</strong> 256 GB SSD is the boot drive with Win 10 (there are almost no apps installed on this drive).</li>
	<li><strong>D Drive:</strong> Daz Studio and My Content Library&nbsp;(along with almost all of my other apps) are installed on a 1 TB hard drive (7200 rpm).</li>
</ul>

<p><strong>NEW CONFIGURATION &amp; ACTIONS:</strong><br />
- I am cloning the old SSD boot drive to the new SSD, then using software tools to increase the size of the partition (I&#39;ve done this before on other systems without issue &ndash; in fact, Acronis software makes it downright easy!).<br />
- I will then remove the old (small) SSD.<br />
- I will then uninstall Daz Studio from the D drive.<br />
- And then install a fresh copy of Daz Studio&nbsp;onto the new SSD C drive.</p>

<p>Now, I do not want to have to redownload all my content (6,000+ items!). I would just like to move the content libary to the new SSD drive.<br />
If I&#39;ve read correctly, I should be able to copy the content over and then use the DS interface to point to the content library.</p>

<p><big><span><em><strong>Is this correct? Is there anything else that I need to be mindful of in this scenario?</strong></em></span></big></p>

<p><br />
Thanks in advance for any tips or advice!</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>emissive objects lighting only and we only see black in non Iray display</title>
      <link>https://www.daz3d.com/forums/discussion/331766/emissive-objects-lighting-only-and-we-only-see-black-in-non-iray-display</link>
      <pubDate>Fri, 07 Jun 2019 15:35:35 +0000</pubDate>
      <dc:creator>Caxar</dc:creator>
      <guid isPermaLink="false">331766@/forums/discussions</guid>
      <description><![CDATA[<p>Wnen I set the lighting with only emissive objects I disconnect all default lighting to avoid adding up to the scene.</p>

<p>But in this way anything that is not a Iray display will look black. The automatic camera headlamp needs to be off also or will affect lighting</p>

<p>Any solution other than&nbsp; switch of-on continuosly the headlamp?</p>
]]></description>
   </item>
   <item>
      <title>Help with Bison Mat (or whatever makes it look "real")</title>
      <link>https://www.daz3d.com/forums/discussion/331636/help-with-bison-mat-or-whatever-makes-it-look-real</link>
      <pubDate>Thu, 06 Jun 2019 21:34:44 +0000</pubDate>
      <dc:creator>dontbesojumpy_286ca91ee7</dc:creator>
      <guid isPermaLink="false">331636@/forums/discussions</guid>
      <description><![CDATA[<p>Man I&#39;m waaaaay out of the daz game. I played around with it a lot maybe 10 years ago but so much has changed since them. I am trying to do some posing with the 3D Bison (the basic $9.95 item) but I need to render it fairly realistically.<br />
<br />
As it stands, it looks like the photo attached. What I am doing wrong--how do I apply the realistic image layer or whatever I need to make it look real?</p>
]]></description>
   </item>
   <item>
      <title>Animate Lite and Textures</title>
      <link>https://www.daz3d.com/forums/discussion/331676/animate-lite-and-textures</link>
      <pubDate>Fri, 07 Jun 2019 03:21:49 +0000</pubDate>
      <dc:creator>takanuinuva_40f6ab6ae5</dc:creator>
      <guid isPermaLink="false">331676@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m rendering out an animation where halfway through one of the textures change. But I have to render half with one texture and half with the other.</p>

<p>Is there a way to have the texture change as part of the animation. Like when I have a body part move?</p>
]]></description>
   </item>
   <item>
      <title>Weight Maps or Rigging on All Genesis 8 Figures Suddenly Messed Up?</title>
      <link>https://www.daz3d.com/forums/discussion/331691/weight-maps-or-rigging-on-all-genesis-8-figures-suddenly-messed-up</link>
      <pubDate>Fri, 07 Jun 2019 04:38:19 +0000</pubDate>
      <dc:creator>ufalien_480dcbd9b7</dc:creator>
      <guid isPermaLink="false">331691@/forums/discussions</guid>
      <description><![CDATA[<p>So lately I&#39;ve run into a weird problem with posing my Genesis 8 figures. Figures I used to be able to pose fine now suffer from serious distortion on anatomy when posing, especially with things like arm flexing poses. This is true even when I load a new Gen8 Devload into the scene, and has affected all my saved figures and scenes retroactively. A whole bunch of my characters are no longer useable.</p>

<p>I&#39;ve attached an image example; on the left is the original render I did before this problem happened. On the right is the result I get now. This deformation is visible as soon as I load the scene.</p>

<p>Does anyone know why this happened and how I can fix it? I&#39;ve tried using the Install Manager to uninstall, delete, and re-download the Genesis 8 Male Starter Essentials and it hasn&#39;t helped.</p>
]]></description>
   </item>
   <item>
      <title>Military Module black load in</title>
      <link>https://www.daz3d.com/forums/discussion/331576/military-module-black-load-in</link>
      <pubDate>Thu, 06 Jun 2019 17:31:10 +0000</pubDate>
      <dc:creator>jtdekoning</dc:creator>
      <guid isPermaLink="false">331576@/forums/discussions</guid>
      <description><![CDATA[<p>Just like it says in the title, really. I was going to do some playing around with the Military Module and the item in question loaded in completely black in texture view. It looks fine in IRAY, but in texture I need some kind of exterior lighting, like a distant light to see anything.</p>

<p>Has anyone else run into this, and are there any suggestions for a fix?</p>

<p>Gizmo in question =&nbsp;<a rel="nofollow" href="https://www.daz3d.com/military-module">https://www.daz3d.com/military-module</a></p>

<p>Thanks!</p>
]]></description>
   </item>
   <item>
      <title>Smoothing shoulders (+ solution for how to export hires fbx)</title>
      <link>https://www.daz3d.com/forums/discussion/330431/smoothing-shoulders-solution-for-how-to-export-hires-fbx</link>
      <pubDate>Sat, 01 Jun 2019 07:45:33 +0000</pubDate>
      <dc:creator>Trex</dc:creator>
      <guid isPermaLink="false">330431@/forums/discussions</guid>
      <description><![CDATA[<p>Hi everyone</p>

<p>I&#39;m looking for suggestions on how I can smooth just the shoulders on a character.</p>

<p><img alt="" src="the-jedi-masters.com/images/ss2.jpg" /><img alt="" src="http://www.the-jedi-masters.com/images/ss2.jpg" /></p>

<p>As you can see (and most of us are used to), the shoulders have this weird angular blocky-ness to them.</p>

<p>I know switching to a higher subdivision level solves it, but like to use the lower resolution base model if possible.</p>

<p>I&#39;ve tried using the zone smoother product, but it really doesn&#39;t work right in this case. Adding enough iterations to smooth the shoulders means they also go weird and low down.</p>

<p>Can ayone offer any other suggestions on how this could be done?</p>
]]></description>
   </item>
   <item>
      <title>How to fix the cursor disappearing?</title>
      <link>https://www.daz3d.com/forums/discussion/331266/how-to-fix-the-cursor-disappearing</link>
      <pubDate>Wed, 05 Jun 2019 02:48:14 +0000</pubDate>
      <dc:creator>DefaultName</dc:creator>
      <guid isPermaLink="false">331266@/forums/discussions</guid>
      <description><![CDATA[<p>For some reason the cursor disappearing&nbsp;happens often as I&#39;m working in Daz and I have to save then reload. I&#39;d like to just get my cursor back, but don&#39;t know how. Thank you.</p>
]]></description>
   </item>
   <item>
      <title>Need help making elevator doors open at the same time going separate ways left and right</title>
      <link>https://www.daz3d.com/forums/discussion/331276/need-help-making-elevator-doors-open-at-the-same-time-going-separate-ways-left-and-right</link>
      <pubDate>Wed, 05 Jun 2019 04:59:43 +0000</pubDate>
      <dc:creator>antwonfilms</dc:creator>
      <guid isPermaLink="false">331276@/forums/discussions</guid>
      <description><![CDATA[<p>Hi guy&#39;s, I&#39;m doing scene and I need elevator doors to open at the same time, left and right, the doors are fully functional, but they aren&#39;t able to be controled at the same time going in different directions. Would any one know how to get the left door to go left at the same time getting the right one to go right to get a relistic elevator door opening slide? the left door goes left already with proper limmits and so does the right. I need them to do so at the same time. The doors are apart of a building or scene I got from daz.com&nbsp;</p>

<p>any help is highly appreciated. Thanks in advance.</p>
]]></description>
   </item>
   <item>
      <title>Problem with Drago Hair - renders empty scene</title>
      <link>https://www.daz3d.com/forums/discussion/331511/problem-with-drago-hair-renders-empty-scene</link>
      <pubDate>Thu, 06 Jun 2019 14:02:03 +0000</pubDate>
      <dc:creator>Ulysses0302</dc:creator>
      <guid isPermaLink="false">331511@/forums/discussions</guid>
      <description><![CDATA[<p>I just bought the new Drago Hair and so far I never had any issues using the dForce hair assets for G8F. The hair loads just fine and the simulation worked too but then the problems began:</p>

<p>- When I tried to get an Iray preview, the scene I got was empty. Both characters were still there because they became highlighted when I moved the cursor over them.</p>

<p>- Rendering the scene causes Daz to render for about 5 minutes, do about 35 iterations and then jump directly to 100% and finished render: An empty space.</p>

<p>- As soon as I make the Drago Hair invisible, the Iray preview works again</p>

<p>I&#39;m a bit at a loss here as to what could be causing this since I never had any issues with any kind of hair assets, dForce or static.</p>
]]></description>
   </item>
   <item>
      <title>Premature Render Exit (solved)</title>
      <link>https://www.daz3d.com/forums/discussion/331666/premature-render-exit-solved</link>
      <pubDate>Fri, 07 Jun 2019 01:24:25 +0000</pubDate>
      <dc:creator>dlm4001</dc:creator>
      <guid isPermaLink="false">331666@/forums/discussions</guid>
      <description><![CDATA[<p>I am getting&nbsp;a premature render&nbsp;exit that is driving me crazy. Each test takes about two hours to complete.....</p>

<p>EDIT:&nbsp; Duh... &quot;... two hours to complete...&quot;&nbsp; &nbsp; I merged the scene with partial scene setup and the render setings were set to default.&nbsp; Max Time = 7200 seconds.</p>

<p>Maybe I should&nbsp;take a break.</p>
]]></description>
   </item>
   <item>
      <title>X-morphs/Shape Splitter</title>
      <link>https://www.daz3d.com/forums/discussion/331506/x-morphs-shape-splitter</link>
      <pubDate>Thu, 06 Jun 2019 13:30:44 +0000</pubDate>
      <dc:creator>jedijudd</dc:creator>
      <guid isPermaLink="false">331506@/forums/discussions</guid>
      <description><![CDATA[<p>I can not find this in my products library anymore</p>
]]></description>
   </item>
   <item>
      <title>Random Black Pixels in DAZ Studio IRay render</title>
      <link>https://www.daz3d.com/forums/discussion/218731/random-black-pixels-in-daz-studio-iray-render</link>
      <pubDate>Sat, 16 Dec 2017 01:50:28 +0000</pubDate>
      <dc:creator>lostlegends</dc:creator>
      <guid isPermaLink="false">218731@/forums/discussions</guid>
      <description><![CDATA[<p>Ahoi everyone,</p>

<p>I get random black pixels around the eyes, whenever I render my figure in IRay...</p>

<p>no matter what I try, those don&#39;t go away and keep getting more the longer I let it&nbsp;render...<br />
tried all variants of different settings</p>

<p>&nbsp;</p>

<p>does anyone have any idea what causes this and how to get rid of it?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Controlling Specular Reflections from Emissive Objects</title>
      <link>https://www.daz3d.com/forums/discussion/331596/controlling-specular-reflections-from-emissive-objects</link>
      <pubDate>Thu, 06 Jun 2019 18:13:28 +0000</pubDate>
      <dc:creator>dlm4001</dc:creator>
      <guid isPermaLink="false">331596@/forums/discussions</guid>
      <description><![CDATA[<p>I have a scene that includes a 2 meter&nbsp;emissive sphere for lighting. I am using the IRAY Emissive shader assigned to the sphere.&nbsp;&nbsp;The sphere is not in the&nbsp;camera view, but behind the camera and off to one side.&nbsp; &nbsp;Is&nbsp;there a way to turn&nbsp;off specular light from this sphere to prevent it from over powering the specular relfection in the figure&#39;s (G8F) eyes?&nbsp; I do not want to disable or reduce the specular refelctivity of the eyes beacsue I do want them&nbsp;picking&nbsp;up some of the other lighting.&nbsp;</p>

<p>Follow&nbsp;on question.&nbsp; For other renders and&nbsp;uses, Is it possible to&nbsp;make this emissinve light (object)&nbsp;not visible in surface reflections like chrome or mirrors?</p>

<p>Thanks&nbsp;</p>

<p>DLM</p>
]]></description>
   </item>
   <item>
      <title>Cannot get environment to show in Smart Content or Content Library</title>
      <link>https://www.daz3d.com/forums/discussion/330996/cannot-get-environment-to-show-in-smart-content-or-content-library</link>
      <pubDate>Mon, 03 Jun 2019 20:11:46 +0000</pubDate>
      <dc:creator>bradassociates</dc:creator>
      <guid isPermaLink="false">330996@/forums/discussions</guid>
      <description><![CDATA[<p>Today I purchased the UltraHD IRAY HDRI With DOF - Winter Beaches:&nbsp;&nbsp;&nbsp; <a href="https://www.daz3d.com/ultrahd-iray-hdri-with-dof--winter-beaches" target="_blank" rel="nofollow">https://www.daz3d.com/ultrahd-iray-hdri-with-dof--winter-beaches</a></p>

<p>I used the recent version of Install Manager to install it, yet I cannot find the environment either under the Smart Content nor the Content Library.&nbsp; When I do a file search, I can locate all the lighting presets for winterbeach, but there are no other content files I can find.&nbsp; None of the light presets will load the scene into the Viewport (expected).</p>

<p>I went back and manually reinstalled the purchased content, went into the Conentent DB Maintenance and reimported all Metadata, but still can&#39;t find it.</p>

<p>Am I missing something?</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>A Little Help Understanding HDRI Environments in Daz Studio ...</title>
      <link>https://www.daz3d.com/forums/discussion/331326/a-little-help-understanding-hdri-environments-in-daz-studio</link>
      <pubDate>Wed, 05 Jun 2019 15:06:13 +0000</pubDate>
      <dc:creator>thedoctor</dc:creator>
      <guid isPermaLink="false">331326@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve really appreciated both the interior and exterior apopcalyptic HDRI sets by dumor3d as a way to achieve a realistic scene with HDRI background. Recently I received a commissioned project that justified my client forking over the $119 for the Dosch 3D HDRI &quot;Vast Landscapes&quot; set and I was looking forward to having these professionally produced HDRI scenes in my collection. I&#39;ve read several HDRI tutorials and have used HDRI environments in other 3D software so I&#39;m aware of the concept of high dynamic range imagery. Unfortunately, now that I&#39;m attempting to use these new toys I find that there seems to be a terrible disconnect between the dome background and the lighting of my scene. In the attached images I&#39;ve placed a figure in a fresh scene with default Daz Studio settings. When I bring in the Dosch HDRI environment the background is terribly washed out and my figure is under exposed. The second image shows how adjusting the Tone Mapping settings and environment intensity does not rectify the situation and the disparity between figure and background lighting can&#39;t be balanced. Just as a test, I found one of the dumor3d apopcalyptic HDRI files and simply replaced the Dosch3D hdri file. As you can see from the bottom image, immediately there is harmony between the figure exposure and background lighting.&nbsp;</p>

<p>Certainly, the Dosch 3D HDRI products are well known and respected so I have no doubts about the quality of these backgrounds. I assume I&#39;m missing something with regard to how I use these HDRI images with Daz Studio to make them work properly. Can anyone with more experience using HDRI imagery in Studio help me out? Many thanks!</p>
]]></description>
   </item>
   <item>
      <title>Hide object from render, but keep lighting effects</title>
      <link>https://www.daz3d.com/forums/discussion/331481/hide-object-from-render-but-keep-lighting-effects</link>
      <pubDate>Thu, 06 Jun 2019 11:05:37 +0000</pubDate>
      <dc:creator>villyreality</dc:creator>
      <guid isPermaLink="false">331481@/forums/discussions</guid>
      <description><![CDATA[<p>Hey, is there a way to hide a object in the render, but keeping the lighting and shadows as it was rendered with the object?</p>
]]></description>
   </item>
   <item>
      <title>DAZ content/reinstall</title>
      <link>https://www.daz3d.com/forums/discussion/324011/daz-content-reinstall</link>
      <pubDate>Sun, 28 Apr 2019 23:32:17 +0000</pubDate>
      <dc:creator>kksmith6515</dc:creator>
      <guid isPermaLink="false">324011@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I&#39;m sure this question has come up many times before so I apologize in advance for repeating it, but let me provide just some of my particulars, followed by a question. Back in 2017, I purchased a Dell XPS 8920. At the time, Dell was building them with 2 hard drives, I don&#39;t know why. The smaller one, which was only 256GB was desginated as drive C, to which all programs, operating system and files were installed on. The other one, which was 2TB, remained largely used. At first, I didn&#39;t worry about it, but as you can imagine, it quickly filled up. At present, I currently have over 594 items installed through DAZ install manager!&nbsp;</p>

<p>The technicians, I spoke to yesterday at Dell indicated that my only really option at this point is simply to errase everything, change the D drive to C and reinstall everything. Why Daz didn&#39;t set it up that way to begin with&nbsp;baffles me!! However, I&#39;m willing to do that but here&#39;s my question. Would I still be able to open all the Daz files which I have already created or would I lose access the those as well? I though doing this might effect the path directory that Daz Studio uses to read the file but I&#39;m not sure.</p>

<p>Any comments, suggestions, etc. would be greatly appreciated. Thanks!</p>
]]></description>
   </item>
   <item>
      <title>How to have a object in the editor be invisible, but when i click render its still there?</title>
      <link>https://www.daz3d.com/forums/discussion/330766/how-to-have-a-object-in-the-editor-be-invisible-but-when-i-click-render-its-still-there</link>
      <pubDate>Sun, 02 Jun 2019 19:05:38 +0000</pubDate>
      <dc:creator>villyreality</dc:creator>
      <guid isPermaLink="false">330766@/forums/discussions</guid>
      <description><![CDATA[<p>Hey :D</p>

<p>I really want to know, if there is a way to have a object in my scene be visible only in the render. Is there a way to do this? :)</p>

<p>&nbsp;</p>
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   </item>
   <item>
      <title>Upgrading a character?</title>
      <link>https://www.daz3d.com/forums/discussion/331471/upgrading-a-character</link>
      <pubDate>Thu, 06 Jun 2019 09:02:18 +0000</pubDate>
      <dc:creator>Drogo Nazhur</dc:creator>
      <guid isPermaLink="false">331471@/forums/discussions</guid>
      <description><![CDATA[<p>I have custom characters from previous generations G2M, G3F, etc. If those characters were created using a combination of different base characters, plus some custom morphs, is there a SIMPLE way to bring that character forward to G8?</p>

<p>For example, the avator of me to the left is G2M based using several different base characters plus some custom morphs. Is there a SIMPLE way to make it a G8M based character having the same apperance?</p>
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   <item>
      <title>Clothing &amp; Transfer Utility Problem</title>
      <link>https://www.daz3d.com/forums/discussion/331466/clothing-transfer-utility-problem</link>
      <pubDate>Thu, 06 Jun 2019 07:44:40 +0000</pubDate>
      <dc:creator>Rufus Coppertop</dc:creator>
      <guid isPermaLink="false">331466@/forums/discussions</guid>
      <description><![CDATA[<p>Hi All.</p>

<p>I&#39;ve been trying to make some shorts I created in MD fit a Genesis 3 character as conforming clothing using the Transfer Utility.</p>

<p>What happens is the garment drops so that the crotch is down towards the knees. So I found a previous thread which is here&nbsp; -&nbsp; <a href="https://www.daz3d.com/forums/discussion/87901/clothing-and-transfer-utility-problem" target="_blank" rel="nofollow">https://www.daz3d.com/forums/discussion/87901/clothing-and-transfer-utility-problem</a>.</p>

<p>I tried Gederix&#39;s advice which is this</p>

<p><em>Select G1/G2 and then the item with ctrl+click in Scene Tab (in this order). &nbsp; Click on the tiny icon that looks like three lines and a triangle to the upper right of this. &nbsp;Activate Edit&mdash;Rigging&mdash;Transfer Rigging (Figure Space). &nbsp;Now it should be fitted to G1/G2 properly but still have its extra bones.</em></p>

<p>Now when I try this, the garment goes up to where it should be but - it&#39;s now shrunk so that the torso part of the shorts is only as wide as the legs. It disappears into the figure.</p>

<p>The last part of Gederix&#39;s advice is this - <em>&quot;Save the clothing item to library and reload. &nbsp;Do not move or morph G1/G2 before you do so.&quot;</em></p>

<p>My problem is I can&#39;t work out how to actually do this. There&#39;s no apparent way I can see to select just the garment and save it and when I try deleting the figure in the hope that the garment will hang around to be saved to the library, the garment disappears as well.</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
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      <title>Texture seams in low-resolution renders</title>
      <link>https://www.daz3d.com/forums/discussion/330571/texture-seams-in-low-resolution-renders</link>
      <pubDate>Sat, 01 Jun 2019 22:48:52 +0000</pubDate>
      <dc:creator>chris the stranger</dc:creator>
      <guid isPermaLink="false">330571@/forums/discussions</guid>
      <description><![CDATA[<p>This one&#39;s had me scratching my head for awhile.&nbsp; I&#39;ve been working on a character that uses Rogue Hunter pants and boots, and could see a texture seam in the diffuse texture when rendering images.(Shown in Attachment #1).&nbsp; After trying to make my own templates, I spent a considerable amount of time learning how to import objects and paint textures in Blender. As a non-3D artist, the process was thoroughly unintuitive, but I was eventually able ot make what I needed to make.&nbsp; Replaced the texture in my project, and...now there&#39;s a bigger seam.</p>

<p>I threw together an example using just the base color layer that I painted in Blender.&nbsp; The seam was there in my 320x320 render, but not in the 640x640 one.&nbsp; It has to be something in texture optimization...how would I go about fixing this in 3Delight?</p>

<p>There&#39;s always the tried-and-true, &#39;render at higher resolution, then downscale&#39; method, but that would add a considerable amount of time to the workflow (And strangely enough, I&#39;d been finding that rendering at the target resolution was producing better results than the aforementioned approach).</p>
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      <title>How do you reset the bounding box?</title>
      <link>https://www.daz3d.com/forums/discussion/131436/how-do-you-reset-the-bounding-box</link>
      <pubDate>Tue, 06 Dec 2016 22:48:54 +0000</pubDate>
      <dc:creator>peter_71f6b13e</dc:creator>
      <guid isPermaLink="false">131436@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all,</p>

<p>I&#39;m a relative&nbsp;newcomer to Daz Studio and to 3D rendering in general, however I have a simple question for which I&nbsp;can find no answer.<br />
<br />
Is there any way to reset or zero the bounding box on a character without affecting the character itself?</p>

<p>That is, after rotating a character, how do I zero the bounding box so that it&nbsp;is correctly aligned to the world axis? I know it can be done because I&nbsp;have many poses where the bounding box is zeroed despite some obvious rotations to&nbsp;the figure (such as when lying on their side), however I have many more poses where the creator seems to have &quot;forgotten&quot; to reset the bounding box.</p>

<p>&nbsp;</p>
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