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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p479/feed.rss</link>
      <pubDate>Sun, 03 May 2026 18:28:57 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p479/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Eryn for Genesis 8 Female by Handspan Studios</title>
      <link>https://www.daz3d.com/forums/discussion/362971/eryn-for-genesis-8-female-by-handspan-studios</link>
      <pubDate>Sat, 02 Nov 2019 14:25:02 +0000</pubDate>
      <dc:creator>sonsow_eae8499ef7</dc:creator>
      <guid isPermaLink="false">362971@/forums/discussions</guid>
      <description><![CDATA[<p>In my Daz Studio log file i&#39;ve got the following error message:</p>

<p>&nbsp;WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5818): Could not find target property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Handspan%20Studios/Eryn/FHM%20Eryn%20Head.dsf#FHM%20Eryn%20Head?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Handspan%20Studios/Eryn/MCM%20Eryn%20Eyes%20Closed%20R.dsf<br />
WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5818): Could not find target property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Handspan%20Studios/Eryn/FHM%20Eryn%20Head.dsf#FHM%20Eryn%20Head?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Handspan%20Studios/Eryn/MCM%20Eryn%20Eyes%20Closed%20L.dsf</p>

<p>I checked the product folder mentioned in the error message above and I didn&#39;t find the &quot;FHM Eryn Head.dsf&quot;-file. The lack of this file is a bit annoying, because among others it leads to an increase in loading G8F by about 2,5 minutes. I hope Handspan Studios reads this.</p>
]]></description>
   </item>
   <item>
      <title>dforce longdrape hair help</title>
      <link>https://www.daz3d.com/forums/discussion/353831/dforce-longdrape-hair-help</link>
      <pubDate>Wed, 25 Sep 2019 04:35:51 +0000</pubDate>
      <dc:creator>dmetreeus</dc:creator>
      <guid isPermaLink="false">353831@/forums/discussions</guid>
      <description><![CDATA[<p><a href="https://www.daz3d.com/dforce-longdrape-hair-for-genesis-3-and-8-females" target="_blank" rel="nofollow">https://www.daz3d.com/dforce-longdrape-hair-for-genesis-3-and-8-females</a></p>

<p>So I still can&#39;t figure out how to shorten the length of this hair, there is no setting I can find in parameters or surfaces.&nbsp; There is one in surfaces that sort of works but it reduces everything even the top of the head.&nbsp; I know I should be able to do this.&nbsp; On the product pages it takes about presets, shorter 1, shorter 2, shorter 3.&nbsp; Do you know where in daz studio these would be located?</p>
]]></description>
   </item>
   <item>
      <title>Issue with importing hair .obj</title>
      <link>https://www.daz3d.com/forums/discussion/362506/issue-with-importing-hair-obj</link>
      <pubDate>Thu, 31 Oct 2019 13:50:07 +0000</pubDate>
      <dc:creator>rubenkotkamp</dc:creator>
      <guid isPermaLink="false">362506@/forums/discussions</guid>
      <description><![CDATA[<p>I am trying to upload a hair object to c4d and daz3d. When I open the object in 3d viewer it is nice and detailed, (left in the picture) but when I import it it looks bad (right in the picture).</p>

<p>I&rsquo;ve got the feeling the solution is really simple, what am I missing?</p>
]]></description>
   </item>
   <item>
      <title>unble to recover from a kernel exception the application must close error code:3 subcode 2</title>
      <link>https://www.daz3d.com/forums/discussion/362696/unble-to-recover-from-a-kernel-exception-the-application-must-close-error-code-3-subcode-2</link>
      <pubDate>Fri, 01 Nov 2019 13:40:05 +0000</pubDate>
      <dc:creator>wuqiufeng2210_a80de2d152</dc:creator>
      <guid isPermaLink="false">362696@/forums/discussions</guid>
      <description><![CDATA[<p>daz3D 4.12 PRO ，My Graphics card is rtx4000 ，Driver Version 431.94，System is windows7 64Bit&nbsp; 32GBMemory ，CPU is xeonE5 2689。</p>

<p>Graphics card error running dforce simulate&ldquo;&rdquo;unble to recover from a kernel exception the application must close error code:3 subcode 2&nbsp;&ldquo;&rdquo;</p>

<p>Can you help me？</p>

<p>pic add&nbsp;<a href="http://imgbox.com/p9qd9DPK" target="_blank" rel="nofollow">http://imgbox.com/p9qd9DPK</a></p>
]]></description>
   </item>
   <item>
      <title>İray server connection error on Google cloud vm</title>
      <link>https://www.daz3d.com/forums/discussion/362606/iray-server-connection-error-on-google-cloud-vm</link>
      <pubDate>Thu, 31 Oct 2019 23:28:33 +0000</pubDate>
      <dc:creator>ilkererden12</dc:creator>
      <guid isPermaLink="false">362606@/forums/discussions</guid>
      <description><![CDATA[<p>I want to use iray server on&nbsp;google cloud vm.I installed iray server on vm.I tried to add a job from my local daz computer but it gave me an error bridge error the connection failed please check the server adress.Then I installed daz studio in my vm.Even then when I try to add job from daz studio in my vm to iray server which I created in my vm it gave me the same error.I tried on a different computer I can&nbsp; add jobs from daz to iray server which I created in that computer.So why cant I do the same thing in my google cloud vm</p>
]]></description>
   </item>
   <item>
      <title>How to do Oversized T-shirt? (Dforce)</title>
      <link>https://www.daz3d.com/forums/discussion/350461/how-to-do-oversized-t-shirt-dforce</link>
      <pubDate>Sat, 07 Sep 2019 18:34:33 +0000</pubDate>
      <dc:creator>glowleaf</dc:creator>
      <guid isPermaLink="false">350461@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m trying to get the oversized t-shirt look as seen in this reference. Any ideas how to manage that? I have scaled up the t-shirt a bit and up till a point it works, but not by much. Scaling it up more messes it up. Is there another trick? Is there a product I can use? I&#39;d like it to be large enough like a t-shirt dress, like in the reference photo.</p>

<p><img alt="" src="https://georgesaoulidis.com/wp-content/uploads/2019/09/69259289_10158815359646562_7582866551812915200_o.jpg" /></p>

<p><img alt="" src="https://georgesaoulidis.com/wp-content/uploads/2019/09/dt-alison-draft-2-e1567881143464.jpg" /></p>
]]></description>
   </item>
   <item>
      <title>Exporting animation to Blender (FBX format) - slippage issue</title>
      <link>https://www.daz3d.com/forums/discussion/362441/exporting-animation-to-blender-fbx-format-slippage-issue</link>
      <pubDate>Thu, 31 Oct 2019 05:56:41 +0000</pubDate>
      <dc:creator>mike_from_nz</dc:creator>
      <guid isPermaLink="false">362441@/forums/discussions</guid>
      <description><![CDATA[<p>Hey folks,</p>

<p>this is doing my head in. Trying to export out a Daz animation into Blender using the fbx format. Have tried pretty much everything I have seen in forums, youtube videos etc. The best results I get using Blender 2.8 is actually not checking Automatic&nbsp;Bone Rotation (under Armatures) as many have suggested. Have tried all fbx formats from 2010 up.</p>

<p>The issue is, I can get the figure and animation in (even G8 figures - yay), but the figure looks like they are ice skating! Have gone through all options for importing in Blender so I suspect, that it is not Blender.</p>

<p>See a quick vid I did to show skating/slipping of feet&nbsp;<a rel="nofollow" href="https://www.youtube.com/watch?v=bqLAxNnjVCo">https://www.youtube.com/watch?v=bqLAxNnjVCo</a></p>

<p>Has anyone else encountered this issue with Daz fbx animation?</p>
]]></description>
   </item>
   <item>
      <title>Installing Products Manually</title>
      <link>https://www.daz3d.com/forums/discussion/361976/installing-products-manually</link>
      <pubDate>Mon, 28 Oct 2019 21:29:33 +0000</pubDate>
      <dc:creator>mwokee</dc:creator>
      <guid isPermaLink="false">361976@/forums/discussions</guid>
      <description><![CDATA[There is a product I want at Renderosity that's not offered here which means installing manually. Being a perpetual newbie with Daz, is there a tutorial somewhere to describe how to do this? Thanks]]></description>
   </item>
   <item>
      <title>Animation: If all keys are deleted there's sometimes still animation movement.</title>
      <link>https://www.daz3d.com/forums/discussion/362436/animation-if-all-keys-are-deleted-there-s-sometimes-still-animation-movement</link>
      <pubDate>Thu, 31 Oct 2019 04:32:35 +0000</pubDate>
      <dc:creator>tapanojum</dc:creator>
      <guid isPermaLink="false">362436@/forums/discussions</guid>
      <description><![CDATA[<p>A big issue I&#39;ve had for a long time is when working on an animation, sometimes I may not like a certain movement and I will delete the key, yet when I go through the frames I still see the movement occurring as if there is still a key there and values are changing. How can I delete all value changes in a figure on a particular frame?</p>

<p>&nbsp;</p>

<p>Thank you</p>
]]></description>
   </item>
   <item>
      <title>Help needed, added some morphs to G3F default shape</title>
      <link>https://www.daz3d.com/forums/discussion/360431/help-needed-added-some-morphs-to-g3f-default-shape</link>
      <pubDate>Mon, 21 Oct 2019 23:32:51 +0000</pubDate>
      <dc:creator>kgrosser</dc:creator>
      <guid isPermaLink="false">360431@/forums/discussions</guid>
      <description><![CDATA[<p>I don&#39;t know when and how, as I usually never start with the default Genesis figures but some when down the line I managed to add some face morphs to my G3F character that now are loaded with the character. I can get rid by&nbsp; Edit/Figure/Zero/Zero Figure(Selected Item) shape but I&#39;d really prefer a clean character in my library. de/reinstall did not help</p>
]]></description>
   </item>
   <item>
      <title>Shaping Pane Presets mentioned in QuickStart guide are MISSING</title>
      <link>https://www.daz3d.com/forums/discussion/362561/shaping-pane-presets-mentioned-in-quickstart-guide-are-missing</link>
      <pubDate>Thu, 31 Oct 2019 19:36:59 +0000</pubDate>
      <dc:creator>SophiaShapira</dc:creator>
      <guid isPermaLink="false">362561@/forums/discussions</guid>
      <description><![CDATA[<p>I was attempting to follow the instructions on the Daz3D QuickStart guide.</p>

<p>All was going well until I got to the part where I Open the Shaping Pane Presets Page - - and found that there was - - absolutely nothing there. That was at this step: <a rel="nofollow" href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/quick_start/start#step_2_-_open_the_shaping_pane_presets_page">click here</a></p>

<p>This prevented me from following the next step: <a rel="nofollow" href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/quick_start/start#step_3_-_load_a_shaping_preset">click here</a></p>

<p>And in case you were going to ask, no, the &quot;Filter by Content&quot; box was NOT checked.</p>

<p>Anyway - - - why is content that the tutorial insists ought to be there not there - and what can I do about it so that I can complete the tutorial?</p>

<p>Thanks,<br />
Sophia</p>
]]></description>
   </item>
   <item>
      <title>Gorilla armor adapt</title>
      <link>https://www.daz3d.com/forums/discussion/362501/gorilla-armor-adapt</link>
      <pubDate>Thu, 31 Oct 2019 13:38:32 +0000</pubDate>
      <dc:creator>xavierator</dc:creator>
      <guid isPermaLink="false">362501@/forums/discussions</guid>
      <description><![CDATA[<p>Dear,</p>

<p>Is possible to adapt&nbsp;this armor:</p>

<p><a rel="nofollow" href="https://www.daz3d.com/kadis-ancient-legendary-aArmor-weapons-and-poses-for-genesis-3=female-s">https://www.daz3d.com/kadis-ancient-legendary-aArmor-weapons-and-poses-for-genesis-3=female-s</a><br />
<br />
To this actor ?</p>

<p><a rel="nofollow" href="https://www.daz3d.com/gorilla-for-genesis-8-male">https://www.daz3d.com/gorilla-for-genesis-8-male</a></p>

<p>Thanks, Xavi</p>
]]></description>
   </item>
   <item>
      <title>4.12 can not use the GPU</title>
      <link>https://www.daz3d.com/forums/discussion/355766/4-12-can-not-use-the-gpu</link>
      <pubDate>Tue, 01 Oct 2019 17:21:20 +0000</pubDate>
      <dc:creator>26064452</dc:creator>
      <guid isPermaLink="false">355766@/forums/discussions</guid>
      <description><![CDATA[<p>I try 4.12 in two computers and it can use the GPU to render, It can use CPU only, any way to solve?</p>
]]></description>
   </item>
   <item>
      <title>Issue with 2 materials sets for "Flirty Bow Dress Styles"</title>
      <link>https://www.daz3d.com/forums/discussion/362421/issue-with-2-materials-sets-for-flirty-bow-dress-styles</link>
      <pubDate>Thu, 31 Oct 2019 00:15:32 +0000</pubDate>
      <dc:creator>pctech4ny</dc:creator>
      <guid isPermaLink="false">362421@/forums/discussions</guid>
      <description><![CDATA[<p>EDIT: Seems normal in Iray render. So I guess it&#39;s OK? Must just be a quirk in viewing as Texture Shaded I guess.</p>

<p>I seem to be having an issue with 2 of the materials sets for the &quot;Flirty Bow Dress Styles.&quot;</p>

<p>The dress looks to be UNDER the character&#39;s panties, BUT ONLY these 2 materials sets.</p>

<p>The original 2 materials from the dress itself are all red and all black, and they work fine.</p>

<p>And 2 of the materiel sets in the styles expansion also work fine.</p>

<p>But &quot;03 Dress&quot; and &quot;04 Dress&quot; the panties appear on top of the dress.</p>

<p>Why would it affect only 2 of the 6 available materials sets for the dress?</p>

<p>Admittedly I have only checked in the viewport and not tried actually rendering in Iray yet, but this seems puzzling to me.</p>

<p>Some kind of bug in those specific materials sets?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Render from Viewport not AUX Viewport</title>
      <link>https://www.daz3d.com/forums/discussion/362386/render-from-viewport-not-aux-viewport</link>
      <pubDate>Wed, 30 Oct 2019 21:12:29 +0000</pubDate>
      <dc:creator>jcalebdesign</dc:creator>
      <guid isPermaLink="false">362386@/forums/discussions</guid>
      <description><![CDATA[<p>I imagine its pretty simple but I can&#39;t figure it out and searching the forums has given me the answer. I have turned off the AUX viewport window. I want to render from the viewport itself but it still renders with the AUX viewport ratio. Any help would be appreciated.</p>

<p>&nbsp;</p>

<p>Jake</p>
]]></description>
   </item>
   <item>
      <title>Brint Martin</title>
      <link>https://www.daz3d.com/forums/discussion/361706/brint-martin</link>
      <pubDate>Sun, 27 Oct 2019 21:01:02 +0000</pubDate>
      <dc:creator>Bootwink</dc:creator>
      <guid isPermaLink="false">361706@/forums/discussions</guid>
      <description><![CDATA[<p>I am getting crazy results of late!&nbsp; example when I load a pair of shoes on a Gen 3 Female, when i click on the female, then see what there is for choices, I double select the characture to load the shoes onto. The shoes, I get a message unsuported, open that up and it, give me 2 choices. either load to a Gen 2 female, or a Gen 3 Male, note this is high heals to fit onto a Gen 3 Female. I&#39;ve tried a few time to get them to fit but if they do anything to the outside of the shoe, or get into a pose that the shoe is straight up and down. to fit in those shoes she would then have to walk on her tip toes. Cinderalla should have such luck. anyway I had no problem in the past two weeks. I am going to move some other type of files to open up some more space on that Hard drive.I have been buying a lot of stuff lately, I don&#39;t know it that is confusing the Program. the other thing I&#39;m going to do first is see it The High hills will fit on the Male Gen 3 choice the other choice the message gives me and see if that worlks.</p>
]]></description>
   </item>
   <item>
      <title>Texture is different on new computer</title>
      <link>https://www.daz3d.com/forums/discussion/362411/texture-is-different-on-new-computer</link>
      <pubDate>Wed, 30 Oct 2019 22:53:40 +0000</pubDate>
      <dc:creator>2busy4render</dc:creator>
      <guid isPermaLink="false">362411@/forums/discussions</guid>
      <description><![CDATA[<p>I replaced my computer and reinstalled DS (4.12), and I&#39;m having tons of trouble getting everything back to like it was on my last computer. My first question is why one of my characters has a different texture in the viewport:<img alt="" src="https://flic.kr/p/2hCVfXc" /></p>

<p><a rel="nofollow" href="https://www.daz3d.com/forums/uploads/FileUpload/48/cfcb37c5bb4fffde9233f1a58b25c0.png"><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/48/cfcb37c5bb4fffde9233f1a58b25c0.png" /></a></p>

<p>My character is on the right, looking cartoon-ish compared to the default G8F. The screen capture also managed to grab some distortion (the line on the custom character&#39;s right lower leg). The GPU is an RTX 2020, updated to the most recent driver. I remember this coming up before but I can&#39;t remember the explanation or find it in the forums---thanks very much for any help in advance, cheers</p>
]]></description>
   </item>
   <item>
      <title>A new mirror anomaly</title>
      <link>https://www.daz3d.com/forums/discussion/361666/a-new-mirror-anomaly</link>
      <pubDate>Sun, 27 Oct 2019 18:17:13 +0000</pubDate>
      <dc:creator>CA415</dc:creator>
      <guid isPermaLink="false">361666@/forums/discussions</guid>
      <description><![CDATA[<p>In working with multiple mirrors, I discovered what may be a bug in the ray trace algorithym.</p>

<p>In the attached image, the mirror to the left of center (angled) is &#39;reflecting&#39; an object that is &#39;behind&#39; the mirror!&nbsp; It should just be &#39;reflecting&#39; stars or bouncing reflections from nearby mirrors.&nbsp; Why would it allow an object behind the mirror to bleed through?</p>

<p>Any ideas on how to solve this?&nbsp; All of the mirrors in the scene file are identical and use the same parameter settings.&nbsp; I&#39;ve fiddled with the ray trace depth settings, but nothing helps.</p>
]]></description>
   </item>
   <item>
      <title>Viewport Multiples of Figure Image Multiplies</title>
      <link>https://www.daz3d.com/forums/discussion/362016/viewport-multiples-of-figure-image-multiplies</link>
      <pubDate>Tue, 29 Oct 2019 01:33:11 +0000</pubDate>
      <dc:creator>IceScribe</dc:creator>
      <guid isPermaLink="false">362016@/forums/discussions</guid>
      <description><![CDATA[<p>I don&#39;t know what to call this phenomenon. When I pose a loaded figure (G3 male as example) It looks ok until I apply a pose. Then the standing image AND the pose are in the Viewport. If I move the gizmo around I get multiple lines of the figure as it moved through the viewport. See attached example screenshots below.</p>

<p>Help!&nbsp;</p>

<p>When the Viewport is in Wire Frame or Texture Shaded, this happens. If in Iray view, I can see it wants to happen, but then the Viewport render of the image seems to clear the mess away.</p>

<p>This is a 4.9 version. I&#39;m not ready to upgrade as this was running fine until yesterday. It&#39;s something in DAZ STudio, as my other images ie Web, photos, etc are ok.</p>

<p>I have reloaded, rebooted over and over.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>G8M - Loading Issue - Preset to Massive Bulk</title>
      <link>https://www.daz3d.com/forums/discussion/361986/g8m-loading-issue-preset-to-massive-bulk</link>
      <pubDate>Mon, 28 Oct 2019 21:51:16 +0000</pubDate>
      <dc:creator>bradassociates</dc:creator>
      <guid isPermaLink="false">361986@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m hoping someone can guide me on this...</p>

<p>Over time, I&#39;ve amassed a lot of Daz products for morphing the G8M body.&nbsp;&nbsp; Unfortunately, something has made the presets go awry.&nbsp;&nbsp; Everytime I load a G8M character, regardless of whether its the base or one like Mr. Woo 8 or a teen like Chad, the character loads with massive body-builder bulk (like a Mr. Universe).&nbsp;&nbsp; When I try to dial down the bulk, the settings are as low as they can get.</p>

<p>I&#39;ve reloaded the G8M Starter Essentials hoping that reloading the render presets would fix the problem.</p>

<p>Is there a preset dial for the G8M that adjusts the amount of muscle mass when loading any G8M character?&nbsp; Am I missing something?</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Face Transfer - Issue with dark eye edges (after fixing EyeMoisture Shader)</title>
      <link>https://www.daz3d.com/forums/discussion/362271/face-transfer-issue-with-dark-eye-edges-after-fixing-eyemoisture-shader</link>
      <pubDate>Wed, 30 Oct 2019 09:03:15 +0000</pubDate>
      <dc:creator>zuon94_606619d1be</dc:creator>
      <guid isPermaLink="false">362271@/forums/discussions</guid>
      <description><![CDATA[<p>So, I&#39;m creating a model of a friend of mine in DAZ Studio, and I decided to try out Face Transfer instead of manually doing it like I always do. The shape and texture came out great, but I had realized that I forgot to zero the face shapes before generating the FaceTransfer Morph the first time.</p>

<p>I generated the textures again with a completely stock head (body stayed the same), and after lightening the skin textures in Photoshop to this person&#39;s correct tone, and adjusting the eye moisture settings to match the default Genesis 8 settings (which I had done before successfuly on the first FaceTransfer Attempt, so I could replace the textured ones with other eye presets), now the eyes have the correct iris color, but the edges of the cornea have these weird black edges. Does anyone know what&#39;s happening and how to fix it? See the attached image. (Ignore the grain - the iris and everything else is fine, I just didn&#39;t wait for the entire IRAY preview to finish rendering all the passes.)<br />
<br />
&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Question about Zbrush scene concept</title>
      <link>https://www.daz3d.com/forums/discussion/362041/question-about-zbrush-scene-concept</link>
      <pubDate>Tue, 29 Oct 2019 04:36:12 +0000</pubDate>
      <dc:creator>Anim</dc:creator>
      <guid isPermaLink="false">362041@/forums/discussions</guid>
      <description><![CDATA[<p>Hello community,</p>

<p>hope it is ok to ask about Zbrush here.</p>

<p><strong>Background:</strong></p>

<p>I am more and more trying to make content instead of only buying stuff. Had a first success with a leotard in Marvelous Designer.&nbsp;</p>

<p>But now I like to add better hems (or is it called seams?) to the leotard. The hems should have some thicknes to them.</p>

<p>I understood that I need to create the geometry because Marvelous does not export thickened geo in a way needed for Daz.</p>

<p>I could do it in a traditional modeler but thought I anyway need to start understanding a sculpting app.</p>

<p>Finally I got Zbrush.</p>

<p>Started with tutorials but it seems I have a main brain blocker.</p>

<p>&nbsp;</p>

<p><strong>The question:</strong></p>

<p>I am used to import a genesis figure in my modeler or Marvelous and take care that it is at 0 position and at correct scale. Then do something with clothing and take care that it is the same position and size for import into Daz Studio. In the end everything fits nicely together.</p>

<p><strong>But in Zbrush I only found a way to import geometry as a tool. Then I need to create the 3d mesh by using this tool.</strong></p>

<p><strong>What I don&#39;t understand is, how to handle the scale and position in this case. As it seems to me Zbrush does not have a &quot;scene&quot; with an Y,Y,Z zero point and a scale unit system.</strong></p>

<p><strong>I am sure I am missing a basic concept here. If you know a tutorial that shines light on this I would appreciate to get a link.</strong></p>

<p>What I like to try is:</p>

<ul>
	<li>get the leotard into Zbrush</li>
	<li>retopo it (Marvelous geometry is a little messy)</li>
	<li>thicken the hems</li>
	<li>export it to get it into Daz for further experiments</li>
</ul>
]]></description>
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   <item>
      <title>Question about saving poses with multiple figures properly</title>
      <link>https://www.daz3d.com/forums/discussion/362261/question-about-saving-poses-with-multiple-figures-properly</link>
      <pubDate>Wed, 30 Oct 2019 04:36:41 +0000</pubDate>
      <dc:creator>Serene Night</dc:creator>
      <guid isPermaLink="false">362261@/forums/discussions</guid>
      <description><![CDATA[<p>Hi:</p>

<p>So I realize when we save individual character poses that we are to put the translation on the hip of the character.</p>

<p>My question is: when saving couples poses do you do it the same way, or do you apply translations to the root node instead of the hip?</p>
]]></description>
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   <item>
      <title>(SOLVED) Iray Shader Mixer help needed to create tricky PBR Metallicity Base shader</title>
      <link>https://www.daz3d.com/forums/discussion/276246/solved-iray-shader-mixer-help-needed-to-create-tricky-pbr-metallicity-base-shader</link>
      <pubDate>Sat, 08 Sep 2018 03:14:23 +0000</pubDate>
      <dc:creator>soup.sammich15@gmail.com</dc:creator>
      <guid isPermaLink="false">276246@/forums/discussions</guid>
      <description><![CDATA[<p>The goal: To create a PBR Metallicity Base (hereafter PBR-MB) shader with an extra color channel.&nbsp; The Base Color setting needs to control either the surface of the object, or the backface.&nbsp; The additional color channel needs to control the opposing part of the mesh.</p>

<p>Let me start off by saying that I&#39;m a Shader Mixer NOOB but, I&#39;ve spent the better part of today (and about 6 hours yesterday) researching, watching tutorials, searching forums and the Internet, and experimenting.&nbsp; Comments about &quot;spend some time searching&quot; will not be appreciated UNLESS they include a link to an answer to any of my questions.&nbsp; (Forgive my turseness, but I&#39;ve been searching/learning for 18-ish hours and already wrote this out once, but due to some interesting issues with attaching a file, lost it all.&nbsp; I&#39;m not looking forward to typing this all out again, but I need help from you)</p>

<p>This forum was quite helpful in the early stages, but diverted from my goal pretty quickly and left me with a lot of unanswered quesitons: <a href="https://www.daz3d.com/forums/discussion/242936/an-iray-shader-mixer-cookbook" target="_blank" rel="nofollow">https://www.daz3d.com/forums/discussion/242936/an-iray-shader-mixer-cookbook</a></p>

<p>This doc was a little helpful, but it&#39;s ultimately useless: <a href="http://docs.daz3d.com/doku.php/artzone/pub/software/shadermixer/start" target="_blank" rel="nofollow">http://docs.daz3d.com/doku.php/artzone/pub/software/shadermixer/start</a></p>

<p>I found the following image and some closer help here: <a href="https://www.daz3d.com/forums/discussion/246076/any-way-to-do-a-two-sided-shader-material-in-iray" target="_blank" rel="nofollow">https://www.daz3d.com/forums/discussion/246076/any-way-to-do-a-two-sided-shader-material-in-iray</a></p>

<p>-------------------------------------------------Posted by <a rel="nofollow" href="https://www.daz3d.com/forums/profile/2202579/aar%C3%A1ribel%20caa%C4%91o">aar&aacute;ribel caađo</a>-------------------------------------------------</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/0e/ec6380b77348bd273e66f09fecb86e.png" /></p>

<p>---------------------------------------------------------------------------------------------------------------------------------------</p>

<p>As you can see from the attached image, I&#39;ve gotten quite a bit closer to my goal by recreating the network in the above image (with some interpretation of the missing bricks), and have a shader with a different surface and backface color.&nbsp; Well, before I added the PBR-MB and Add Weighted Layer bricks, anyway.&nbsp; However, I can&#39;t change the colors from a &quot;user&quot; standpoint, and I have no PBR-MB default settings to change things like diffuse, roughness, glossiness, normal, etc.&nbsp; I&#39;m thinking that I need to fill in the various inputs on the PBR-MB brick (not sure where to start there, but it&#39;s probably just floats, colors, booleans, and intigers), and I&#39;m not looking forward to that.&nbsp; But, if that&#39;s what is needed, then I&#39;ll get it done.</p>

<p>My questions:</p>

<ul>
	<li>Do I need to fill in all of the PBR-MB brick inputs in order to see the settings, or is there a simpler way to get default values?</li>
	<li>How do I convert the result of the Material-Structs brick to a color?
	<ul>
		<li>If I can&#39;t, what other bricks have a Surface and/or Backface result of Color?</li>
		<li>I&#39;m thinking I&#39;ll need to use two Material-Structs bricks (one with surface input to the BaseColor, the other with backface input) and the Add Weighted Layer brick to combine the PBR-MB brick with the opposing face Material-Structs brick.</li>
	</ul>
	</li>
	<li>Am I even going in the right direction?</li>
</ul>

<p>Thank you in advance for your help!</p>
]]></description>
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   <item>
      <title>New Machine : One Video card for displays one for rendering</title>
      <link>https://www.daz3d.com/forums/discussion/359996/new-machine-one-video-card-for-displays-one-for-rendering</link>
      <pubDate>Sun, 20 Oct 2019 02:38:00 +0000</pubDate>
      <dc:creator>GarrettDR</dc:creator>
      <guid isPermaLink="false">359996@/forums/discussions</guid>
      <description><![CDATA[<p>I finally got my Dream Machine built to use for Art and Modeling, primarily for Daz Studio:</p>

<ul>
	<li>Auros Master z390 MotherBoard</li>
	<li>Intel i9 9900k CPU</li>
	<li>64 GB 3200 Vengence RAM</li>
	<li>SeaSonic Platinum 1000w Power Supply</li>
	<li>EVGA RTX 2080ti FTW3 Ultra 11GB Video Card</li>
	<li>Solid State Drives</li>
</ul>

<p>My old pc had a EVGA 1050 ti 4GB Video card. I know with my 2080ti plugged in, I am using 16 lanes. Is there any benifit to adding my 1050ti card and using it to run my display allowing my 2080 ti to be used exclusively for rendering? I know adding both cards will drop them to 8 lanes each. Thank you guys for your input!</p>
]]></description>
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   <item>
      <title>Upper teeth Y axis change--not in proper position on load.</title>
      <link>https://www.daz3d.com/forums/discussion/361661/upper-teeth-y-axis-change-not-in-proper-position-on-load</link>
      <pubDate>Sun, 27 Oct 2019 17:52:51 +0000</pubDate>
      <dc:creator>wsgentry</dc:creator>
      <guid isPermaLink="false">361661@/forums/discussions</guid>
      <description><![CDATA[<p>On new characters, on old characters, on everything I&#39;ve got, the upper teeth have all been morphed so that only the gum line shows in smiles.&nbsp; I do not know what I did to cause this, and it has me baffeled.&nbsp; Yes, I can adust Y on the upper teeth--which always shows at zero--but I shouldn&#39;t have to do this.&nbsp;&nbsp; Has anyone else had this problem or does anyone know how to fix it?</p>

<p>Thanks in advance,</p>

<p>Scott</p>
]]></description>
   </item>
   <item>
      <title>Mimic bug</title>
      <link>https://www.daz3d.com/forums/discussion/362171/mimic-bug</link>
      <pubDate>Tue, 29 Oct 2019 20:35:58 +0000</pubDate>
      <dc:creator>Little_Dragon</dc:creator>
      <guid isPermaLink="false">362171@/forums/discussions</guid>
      <description><![CDATA[<p>Occasionally, when I launch Mimic 3 Pro, the splash screen doesn&#39;t go away.&nbsp; I&#39;m unable to use the application in this state.</p>

<p>Has anyone else reported such an issue, and if so, was a fix ever released?&nbsp; Or is there, perhaps, some way to manually disable the splash screen from the command line and avoid this problem altogether?&nbsp; I don&#39;t want to reboot my system every time this comes up.</p>
]]></description>
   </item>
   <item>
      <title>Aiko 6 makeup materials on Genesis 8?</title>
      <link>https://www.daz3d.com/forums/discussion/362186/aiko-6-makeup-materials-on-genesis-8</link>
      <pubDate>Tue, 29 Oct 2019 21:32:48 +0000</pubDate>
      <dc:creator>vonHobo</dc:creator>
      <guid isPermaLink="false">362186@/forums/discussions</guid>
      <description><![CDATA[<p><a rel="nofollow" href="https://www.daz3d.com/lotus-flower-for-aiko-6">https://www.daz3d.com/lotus-flower-for-aiko-6</a></p>

<p>This character is for Aiko 6 which is Genesis 2.</p>

<p>I was wondering if I could use the makeup options on Genesis 8 Female?</p>

<p>There is no other makeup option like this in the DAZ shop.</p>

<p>Any help would be greatly appreciated. I have a few Asian Genesis 8 Female characters that I would like to use the makeup on if possible.</p>

<p>Thanks.</p>

<p><img src="https://www.daz3d.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/0/1/01-lotus-for-aiko-6-geisha-daz3d.jpg" alt="image" /></p>
]]></description>
   </item>
   <item>
      <title>Can 2 Computers use the same DAZ Library and DIM account?</title>
      <link>https://www.daz3d.com/forums/discussion/362181/can-2-computers-use-the-same-daz-library-and-dim-account</link>
      <pubDate>Tue, 29 Oct 2019 21:18:53 +0000</pubDate>
      <dc:creator>Gogger</dc:creator>
      <guid isPermaLink="false">362181@/forums/discussions</guid>
      <description><![CDATA[<p>I just got a super, new computer, (or new Super Computer &lt;grin&gt;) and am in the process of transitioning over to the new machine, but would like to still keep using the old machine for rendering too.&nbsp; The question is, can I use my DAZ content library on TWO DIFFERENT computers?&nbsp; I have lots and lots of content (like, over 11,000 files - YIKES!), and some of it from other sites far and wide, so a mere DIM reinstall won&#39;t cut it. I want to continue doing renders on BOTH machines and downloading my purchases to BOTH machines, etc. but am worried that DIM will lose its mind. Is this even possible?<br />
<br />
Any advice, or tips?&nbsp; Thread links if already covered?<br />
<br />
Thanks in advance, my DazFriends! &nbsp;</p>
]]></description>
   </item>
   <item>
      <title>G8F Textures on G3F?</title>
      <link>https://www.daz3d.com/forums/discussion/361721/g8f-textures-on-g3f</link>
      <pubDate>Sun, 27 Oct 2019 21:25:29 +0000</pubDate>
      <dc:creator>nabob21</dc:creator>
      <guid isPermaLink="false">361721@/forums/discussions</guid>
      <description><![CDATA[<p>I know that G3F textures can be applied to G8F but is there a way to apply G8F textures to G3F. When I try to do this I get an error message.</p>

<p>Thanks for any replies.</p>

<p>nabob21</p>
]]></description>
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