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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p387/feed.rss</link>
      <pubDate>Tue, 28 Apr 2026 06:00:11 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p387/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Switching from Mac to PC for Daz. Unsure on hardware / Nvidia set-up?</title>
      <link>https://www.daz3d.com/forums/discussion/417576/switching-from-mac-to-pc-for-daz-unsure-on-hardware-nvidia-set-up</link>
      <pubDate>Tue, 23 Jun 2020 21:43:54 +0000</pubDate>
      <dc:creator>unusual</dc:creator>
      <guid isPermaLink="false">417576@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve been exclusively Mac for decades now, and that&#39;s been fine for my general day&nbsp;to&nbsp;day&nbsp;Adobe stuff,&nbsp;and some minimal Cinema 4D work.&nbsp;<br />
But&nbsp;I&#39;ve been using Daz&nbsp;quite a bit more&nbsp;the past 6-8 months, and have really enjoyed the software -&nbsp;but the render times are so sluggish on my macbook pro&#39;s CPU ( d-force is so slow, that its&nbsp;nearly unusable )&nbsp;that I&#39;m seriously considering&nbsp;getting a pc to do&nbsp;Daz projects&nbsp;on.</p>

<p>&bull; I don&#39;t have the expertise ( or time, sadly ) to build a system, so I&#39;d be looking for a something I can buy&nbsp;assembled.&nbsp;<br />
&bull;&nbsp;My projects are&nbsp;more focused on rendering single large images for print&nbsp; ( 4000 px x 4000 px or so ) - not too much animation work yet.<br />
&bull;&nbsp;I travel a bit, so I&#39;d prefer a laptop, but open to a desktop if everyone swears by it.</p>

<p>I am a total PC newbie, and while I&#39;ve tried to research and read the forums I&#39;m still a bit confused.&nbsp;<br />
It seems like I need a machine with an Nvidia graphics card,&nbsp;which makes sense.&nbsp;<br />
But&nbsp;I&#39;m seeing many&nbsp;different categories of Nvidia cards - plus there is this new(ish) RTX push?&nbsp;</p>

<p>According to&nbsp;<a rel="nofollow" href="https://www.nvidia.com/en-us/studio/software/">https://www.nvidia.com/en-us/studio/software/</a>&nbsp;It recommends the&nbsp;<strong>GeForce RTX 2060</strong>&nbsp;or&nbsp;<strong>Quadro RTX 3000</strong>&nbsp;for Daz3d usage.&nbsp;</p>

<p>&bull;&nbsp;Do users agree with that?&nbsp;And if so, do you&nbsp;have a prefence between the two? Is there a drastic difference?<br />
&bull; Is it&nbsp;safe to assume&nbsp;that anything in these two lines with higher numbers ( Ex. Quadro 4000 / 5000 )&nbsp;offer better render times?<br />
&bull; Lastly, how much RAM should I be aiming for?</p>

<p>Any help / insight&nbsp;would be appreciated. Thank You!!!</p>
]]></description>
   </item>
   <item>
      <title>Well this is weird - Phantom Hair Issue - Solved</title>
      <link>https://www.daz3d.com/forums/discussion/417806/well-this-is-weird-phantom-hair-issue-solved</link>
      <pubDate>Wed, 24 Jun 2020 21:27:58 +0000</pubDate>
      <dc:creator>Amy_Bone</dc:creator>
      <guid isPermaLink="false">417806@/forums/discussions</guid>
      <description><![CDATA[<p>I have a scene which has a mesh smoother process stuck at 0%.&nbsp; It doesn&#39;t stop anything until I try to render the image.&nbsp; I loaded Bonnie hair into the scene and it loads as Bonnie Hair (2).&nbsp; I have been through the whole scene and each figure with a fine toothcomb and there is no other instance of Bonnie hair present.&nbsp; Is there anyway to kill this background process or is the scene FUBAR?.&nbsp; I&#39;ve tried shutting down and reloading the scene but that didn&#39;t help.</p>
]]></description>
   </item>
   <item>
      <title>Can't get Daz Studio to install on a new computer.</title>
      <link>https://www.daz3d.com/forums/discussion/417821/can-t-get-daz-studio-to-install-on-a-new-computer</link>
      <pubDate>Wed, 24 Jun 2020 22:57:36 +0000</pubDate>
      <dc:creator>mhboroson</dc:creator>
      <guid isPermaLink="false">417821@/forums/discussions</guid>
      <description><![CDATA[<p><span>[Can&#39;t get Daz Studio to install on a new computer]</span> Via Daz Central. It was stuck at &quot;Installing... 78%&quot; for hours, so I canceled the installation and tried again; now it&#39;s stuck at 71%. What can I do about this?</p>
]]></description>
   </item>
   <item>
      <title>Converting a MMD .vmd file to a format Daz can Import Without breaking the bank.</title>
      <link>https://www.daz3d.com/forums/discussion/417661/converting-a-mmd-vmd-file-to-a-format-daz-can-import-without-breaking-the-bank</link>
      <pubDate>Wed, 24 Jun 2020 08:59:27 +0000</pubDate>
      <dc:creator>Digital Panther</dc:creator>
      <guid isPermaLink="false">417661@/forums/discussions</guid>
      <description><![CDATA[<p>I have been looking for a way to import a motion file from MMD (Mikumikudance) to use with characters in Daz Studio. Specifically Genesis 8 females.&nbsp;<br />
I found an older post regarding it but the programs it is suggesting to use are insanely expensive.&nbsp;<br />
<br />
There has got to be a better way.</p>

<p>The original post I found was:<br />
<a rel="nofollow" href="https://www.daz3d.com/forums/discussion/56420/share-solution-how-to-convert-mmd-s-motion-data-into-ds">https://www.daz3d.com/forums/discussion/56420/share-solution-how-to-convert-mmd-s-motion-data-into-ds</a><br />
<br />
But the post is several years old and the cheapest of the programs it lists to use is almost $500.&nbsp;<br />
And helpful (read non snarky) suggestions are greatly appreciated.&nbsp;</p>

<p>&nbsp;</p>

<p>Thank you in advance for any assistance you can provide.&nbsp;</p>

<p>-DP</p>
]]></description>
   </item>
   <item>
      <title>How To Backup Your Custom Characters?</title>
      <link>https://www.daz3d.com/forums/discussion/417431/how-to-backup-your-custom-characters</link>
      <pubDate>Tue, 23 Jun 2020 08:39:35 +0000</pubDate>
      <dc:creator>LenioTG</dc:creator>
      <guid isPermaLink="false">417431@/forums/discussions</guid>
      <description><![CDATA[<p>Hi everyone! :D</p>

<p>I use Daz Studio to make comics.<br />
That means that I often use characters after years. Probably on different hardware, with a formatted Operative System.<br />
Needless to say, I often lose a lot of data, and I have to recreate my custom characters, at least in part.</p>

<p>With the years, I&#39;ve learned to use mostly content from Daz Studio, so that it will tell me what&#39;s lacking, and install it.<br />
But other times I need to create something myself, or to use other sources.<br />
Plus, I&#39;ve recently cleaned up my library, to make G8 figures load faster, and I don&#39;t want to slowly re-install everything as I check older characters where I&#39;ve used that sclera or that morph.</p>

<p>So, what&#39;s the proper way to backup custom characters?</p>

<p>Is it enough to save the</p>

<ul>
	<li>Character as a scene</li>
	<li>Shaping preset</li>
	<li>Material preset?</li>
</ul>

<p>But I have the impression that those save files only work if you already have the related assets installed.<br />
Does the scene file contain all those three data already?</p>

<p>What if I use Skin Builder 8 to backup the skin? What do I need to save exactly? Is the Full Body option enough?<br />
(Of course it&#39;s for personal use only, and with assets I&#39;ve bought).</p>

<p>Thank you in advance!</p>
]]></description>
   </item>
   <item>
      <title>How to duplicate an item in scene?</title>
      <link>https://www.daz3d.com/forums/discussion/417026/how-to-duplicate-an-item-in-scene</link>
      <pubDate>Sun, 21 Jun 2020 17:22:35 +0000</pubDate>
      <dc:creator>DefaultName</dc:creator>
      <guid isPermaLink="false">417026@/forums/discussions</guid>
      <description><![CDATA[<p>Sometimes I&#39;ll have an item, let&#39;s say a chair, that I&#39;ve made mats on, shaded, and posed how I like. But then I realize I want a second one. Is there a command to duplicate the first one, keeping the mats, shading, etc with it? As opposed to having to load a new chair and work on it again.</p>

<p>Thank you!</p>
]]></description>
   </item>
   <item>
      <title>Exporting meshes from Mandelbulb 3D v 1.91 to DAZ Studio</title>
      <link>https://www.daz3d.com/forums/discussion/407261/exporting-meshes-from-mandelbulb-3d-v-1-91-to-daz-studio</link>
      <pubDate>Wed, 13 May 2020 09:37:02 +0000</pubDate>
      <dc:creator>3DPM</dc:creator>
      <guid isPermaLink="false">407261@/forums/discussions</guid>
      <description><![CDATA[<p>Some people asked me if it&acute;s possible to export meshes from Mandelbulb 3d into DAZ. A little tutorial:</p>

<p>First of all, you have to update to 1.91 version. This can export meshes in obj format</p>

<p>I attach a capture showing where are the important options to export:</p>

<p>Once you have a fractal parameters&nbsp;charged in program:</p>

<p>1.- To open Bulb Tracer, where you can export the mesh.</p>

<p>2.- Import parameters into Bulb Tracer.</p>

<p>3.- Where you can choose the quality of this mesh to export.</p>

<p>4.- Resolution and oversampling. TAKE CARE OF THIS,&nbsp;it can generate so big meshes.</p>

<p>5.- Choose where you want the file exported</p>

<p>6.- Export ... and pray to your god, whatever it be.</p>

<p>&nbsp;</p>

<p>If somebody wants to question something ...</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Stuck on Upgrading CMS</title>
      <link>https://www.daz3d.com/forums/discussion/416331/stuck-on-upgrading-cms</link>
      <pubDate>Thu, 18 Jun 2020 16:17:00 +0000</pubDate>
      <dc:creator>mugloaf108</dc:creator>
      <guid isPermaLink="false">416331@/forums/discussions</guid>
      <description><![CDATA[<p>I downloaded daz a while ago, and now when I try to load it up it just gives the Upgrading CMS message and doesn&#39;t load. I&#39;ve tried uninstalling and reinstalling, which didn&#39;t do anything, and since none of the forums posts on this topic actually give an answer on how to resolve the issue, I would appreciate any help I could get.</p>
]]></description>
   </item>
   <item>
      <title>Why is this happening</title>
      <link>https://www.daz3d.com/forums/discussion/417711/why-is-this-happening</link>
      <pubDate>Wed, 24 Jun 2020 13:43:39 +0000</pubDate>
      <dc:creator>MariCorsair</dc:creator>
      <guid isPermaLink="false">417711@/forums/discussions</guid>
      <description><![CDATA[<p>I apologize if this is in the wrong section- I&#39;ve never posted in the forums before.&nbsp;</p>

<p>I&#39;m just... trying to figure out why this is happening to my figure&#39;s rigging? I just got a new hard drive installed so I had to redownload Daz and everything. All of my old files are backed up on an external and I can still load those up fine in the program (I didn&#39;t copy over all my files because it&#39;d take forever and I was having glacial load times from &quot;duplicate file(s) found&quot; for both my G8 Female and Males. I think something happened during the conversions from G3 to G8 that caused it and I couldn&#39;t find the original source of files to delete so I figured I&#39;d start new).</p>

<p>Now, this is happening. Can anyone tell me if it&#39;s a missing file or if I just need to reinstall everything (again)? Thanks in advance for your help!&nbsp;</p>

<p><a rel="nofollow" href="https://sta.sh/0kojha3p3k7">https://sta.sh/0kojha3p3k7</a></p>
]]></description>
   </item>
   <item>
      <title>Face Transfer failed to load a genesis. Try a different source inage.</title>
      <link>https://www.daz3d.com/forums/discussion/417656/face-transfer-failed-to-load-a-genesis-try-a-different-source-inage</link>
      <pubDate>Wed, 24 Jun 2020 08:41:35 +0000</pubDate>
      <dc:creator>736441151</dc:creator>
      <guid isPermaLink="false">417656@/forums/discussions</guid>
      <description><![CDATA[<p>As you can see</p>

<p>I don&#39;t know how to upload pictures.</p>

<p>If you have encountered such a problem and it has been solved, you can tell me how to solve it?</p>
]]></description>
   </item>
   <item>
      <title>How do I get Victoria 4?</title>
      <link>https://www.daz3d.com/forums/discussion/417646/how-do-i-get-victoria-4</link>
      <pubDate>Wed, 24 Jun 2020 05:50:57 +0000</pubDate>
      <dc:creator>clivewil2</dc:creator>
      <guid isPermaLink="false">417646@/forums/discussions</guid>
      <description><![CDATA[<p>I have have a few items in my library that require Victoria 4 specifically - NOT Victoria 4.2 (which I already have) even though I realise V4.2 is essentially an upgrade for V4 etc. etc. - I want them to *just work* without any of the &#39;cannot find nnn texture/mesh/UV/whatever&#39; errors I have been getting.</p>

<p>Example: If I try to load the &#39;Jai&#39;&nbsp; figure, I get:</p>

<p>&#39;<strong>The selected files could not be found: data/daz 3d/genesis 2/female/uv sets/daz 3d/victoria 4/victoria 4.dsf&#39; - </strong>&#39;May&#39; is another figure that won&#39;t load due to missing V4 stuff. Obviously if V4.2 was a direct replacement for V4, I would never see messages like this, SO I look in the store, and I&#39;m just about to bite the bullet and buy what appears to be V4, with this link... <a rel="nofollow" href="https://www.daz3d.com/victoria-4-for-genesis-2-female">https://www.daz3d.com/victoria-4-for-genesis-2-female&nbsp;</a> until I notice these 2 little lines...</p>

<p>&#39;Compatible Figures: Genesis 2 Female, <strong>Victoria 4&#39;</strong></p>

<p>and... &#39;This product contains only new shapes for Genesis, <strong>there are no user-facing files</strong>.&#39;</p>

<p>...so it&#39;s it&#39;s not V4 but only merely compatible with V4, and does not contain V4? If it doesn&#39;t contain all her files, I&#39;m still going to get the same errors, yes?</p>

<p>How do I get Victoria 4, the actual thing, with any required associated files and stuff? Is that link the real deal V4 or just a couple of morphs?</p>
]]></description>
   </item>
   <item>
      <title>Well, Ribbit! And Croak!</title>
      <link>https://www.daz3d.com/forums/discussion/417636/well-ribbit-and-croak</link>
      <pubDate>Wed, 24 Jun 2020 02:28:37 +0000</pubDate>
      <dc:creator>Doc Acme</dc:creator>
      <guid isPermaLink="false">417636@/forums/discussions</guid>
      <description><![CDATA[<p>I picked up Ribbits for Genesis tonight&nbsp; <a href="https://www.daz3d.com/ribbits-for-genesis" target="_blank" rel="nofollow">https://www.daz3d.com/ribbits-for-genesis</a></p>

<p>and he just not wantin&#39; to show up in DS.&nbsp; I realize he&#39;s a Genesis character &#39;n all, and apparently that confused DIM something fierce.</p>

<p>Product Icon shows up in Smart Content, but only materials after that.</p>

<p>Tried a manual install but still not right.</p>

<p>For example:</p>

<p>From the IM00018013-01_RibbitsforGenesis.zip&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; /data/DAZ 3D/Genesis/Base/Morphs/Joequick/Ribbits/FBM_Ribbit.dsf<br />
&amp; where DIM put mine:&nbsp; D:\DAZ 3D\Studio\My Library\data\DAZ 3D\Genesis\Base\Morphs\Joequick\Ribbits\FBM_Ribbit.dsf</p>

<p>So what&#39;s the problem?</p>

<p>How do I correct this?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Is there a way to manually install content?</title>
      <link>https://www.daz3d.com/forums/discussion/416106/is-there-a-way-to-manually-install-content</link>
      <pubDate>Wed, 17 Jun 2020 18:29:18 +0000</pubDate>
      <dc:creator>gilraen</dc:creator>
      <guid isPermaLink="false">416106@/forums/discussions</guid>
      <description><![CDATA[<p>Hi. I am asking <span>[if there is a way to manually install content] </span>because I have had a couple of crashes in the past, and I just figured out that Daz wasn&#39;t installing my content where I thought it was(It has been putting it on my tiny solid state C drive. It should be going on F).</p>

<p>Anyway, every time something like this happens, I end up having to re-download everything. As I have roughly 7,000 products in my library, that&#39;s over a weeks worth of downloading on my slow internet connection.</p>

<p>I&#39;d like to be able to just move it from the old location to where it&#39;s supposed to be without hogging all of the band width( hubby isn&#39;t happy when I interfere with his WoW),</p>

<p>I&#39;d appreciate any help you folks can give me with this problem, and thanks ahead of time.</p>
]]></description>
   </item>
   <item>
      <title>Daz Studio Crashing when trying to render 2 Huskies for Daz Dog 8</title>
      <link>https://www.daz3d.com/forums/discussion/417666/daz-studio-crashing-when-trying-to-render-2-huskies-for-daz-dog-8</link>
      <pubDate>Wed, 24 Jun 2020 09:05:41 +0000</pubDate>
      <dc:creator>sylviasobaka</dc:creator>
      <guid isPermaLink="false">417666@/forums/discussions</guid>
      <description><![CDATA[<p>Hey there !&nbsp;</p>

<p>I&#39;m new here and with Daz :D I love that software for now !</p>

<p>I just bough&nbsp;<a rel="nofollow" href="https://www.daz3d.com/husky-for-daz-dog-8">https://www.daz3d.com/husky-for-daz-dog-8</a>&nbsp;and&nbsp;<a rel="nofollow" href="https://www.daz3d.com/daz-dog-8">https://www.daz3d.com/daz-dog-8</a>&nbsp;(I love dogs haha)&nbsp;</p>

<p>But I have a problem, whenever I try to render (Iray) 2 Huskies with their fur, it crashes my Daz Studio :/&nbsp;</p>

<p>I joined the bug report, maybe it can help you !</p>

<p>Thanks a lot :)</p>
]]></description>
   </item>
   <item>
      <title>G8 animation DAE export to Scenekit</title>
      <link>https://www.daz3d.com/forums/discussion/416051/g8-animation-dae-export-to-scenekit</link>
      <pubDate>Wed, 17 Jun 2020 14:42:04 +0000</pubDate>
      <dc:creator>minglee_debb492f83</dc:creator>
      <guid isPermaLink="false">416051@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, we have encountered a problem when export a G8 animation exporting to Scenekit in DAE format. &nbsp;While the animation look perfectly in Daz3D, the exported animation look very wired in both shoulders and arms in Scenekit. &nbsp;The same animation looks fine when export in Alembic (abc) format. &nbsp;I&#39;m wondering if anybody have the same problem. &nbsp;I believe it&#39;s a bug from Daz when they exporting the DAE format in G8.</p>
]]></description>
   </item>
   <item>
      <title>How do I draw a square to select multiple objects?</title>
      <link>https://www.daz3d.com/forums/discussion/417526/how-do-i-draw-a-square-to-select-multiple-objects</link>
      <pubDate>Tue, 23 Jun 2020 18:59:47 +0000</pubDate>
      <dc:creator>EZ3DTV</dc:creator>
      <guid isPermaLink="false">417526@/forums/discussions</guid>
      <description><![CDATA[<p>I broke a grass instance&nbsp;into separate instances with instaedit.</p>

<p>Now I can select each instance individually.</p>

<p>The problem is there are over a thousand of them.</p>

<p>I can&#39;t seem to find a tool where i can draw a square around section some of them that will not be in my scene and hit the delete key to delete them.</p>

<p>I thought I might be able to use geometry editor I put them all into a group but it doesn&#39;t seem to be working.</p>

<p>Any help would be very much appreciated.</p>

<p>Also, how do I make an instance of grass visible? Some&nbsp;of them are hidden in the wireframe viewport.</p>

<p>Thanks in advance.&nbsp;</p>

<p>(I have meshgrabber too)</p>
]]></description>
   </item>
   <item>
      <title>Viewport slow with larger scenes after update --[SOLVED]--</title>
      <link>https://www.daz3d.com/forums/discussion/417506/viewport-slow-with-larger-scenes-after-update-solved</link>
      <pubDate>Tue, 23 Jun 2020 16:47:15 +0000</pubDate>
      <dc:creator>Mag_bfaa50c8df</dc:creator>
      <guid isPermaLink="false">417506@/forums/discussions</guid>
      <description><![CDATA[<p>Ever since the latest update 4.12.1.117, my scenes with larger information slow the program down to the point where it is unworkable. The latest public beta&nbsp;version 4.12.2.6 is the only version that does not slow down though I can&#39;t use that for other reasons. Versions 4.11 and 4.12.0.86 also&nbsp;slow down but it&#39;s strange because before the update, 4.12.0.86 was fine. Is it plugins or some other setting? My computer is very fast and before 4.12.1.117 I never had this issue. Could someone please help me figure this out? Thanks in advance:)</p>
]]></description>
   </item>
   <item>
      <title>New install- is there an optimum choice of directory locations?</title>
      <link>https://www.daz3d.com/forums/discussion/417141/new-install-is-there-an-optimum-choice-of-directory-locations</link>
      <pubDate>Mon, 22 Jun 2020 09:04:29 +0000</pubDate>
      <dc:creator>dmcl90</dc:creator>
      <guid isPermaLink="false">417141@/forums/discussions</guid>
      <description><![CDATA[<p>Hi folks.</p>

<p>My current hard drive seems inoperable so i&#39;m going to do a fresh install of Daz. I&#39;d like to use the speed of my ssd, but it doesn&#39;t have the capacity to store all my downloaded items/mats etc., so i was wondering how bad of an idea it is to install the client on my ssd and everything else on a new hard drive. I&#39;m concerned about constant read/write cycles wear and tear and on the time that would take over an ssd. Would it be better to buy a high-capacity ssd and install everything on that, and sending the renders to the new hdd? I&#39;m looking into building a new pc soon anyway, so throwing in a 1tb ssd is an option (even if i only use it for daz).</p>

<p>Thanks for your consideration :)</p>
]]></description>
   </item>
   <item>
      <title>Can you attach two body parts to an item?</title>
      <link>https://www.daz3d.com/forums/discussion/374631/can-you-attach-two-body-parts-to-an-item</link>
      <pubDate>Fri, 27 Dec 2019 16:46:49 +0000</pubDate>
      <dc:creator>dmetreeus</dc:creator>
      <guid isPermaLink="false">374631@/forums/discussions</guid>
      <description><![CDATA[<p>Lets say you have a sword with two hands around it, is it possibe to link both hands to the sword so that you can move the sword around and the two hands will follow as best they can?</p>
]]></description>
   </item>
   <item>
      <title>How create a DSON out of Daz Studio?</title>
      <link>https://www.daz3d.com/forums/discussion/417441/how-create-a-dson-out-of-daz-studio</link>
      <pubDate>Tue, 23 Jun 2020 10:08:36 +0000</pubDate>
      <dc:creator>autodolor</dc:creator>
      <guid isPermaLink="false">417441@/forums/discussions</guid>
      <description><![CDATA[<p>Anyone can pass a Bvh file to a duf as an animated pose.<br />
One by one...<br />
But suppose I have 200 bvh to convert to Duf. It will take days ..<br />
In my case, I will have about 20,000 bvh&acute;s ... (That is, a few years to pass all that to Duf ...)<br />
Although I have a bvh to json converter, dson is not the same. It does not even respect EcmaScript in any case. Jslint (<a href="http://www.jslint.com/" target="_blank" rel="nofollow">http://www.jslint.com/</a>) can help you see errors, like using tab vs. spaces, etc ... It is not really a json a dsa file. Is there any way to find a concrete method of making the structure of a dson? From what I see, there is a &quot;peculiar&quot; structure, since it bases the movement of a bone on an array of all keyframes, for example: &quot;&quot; url &quot;:&quot; name: // @ selection / lCarpal1:? Scale / general / value &quot;<br />
&quot;and produced an array subset of each frame in vector form. (Although they are not used ...).<br />
In the Daz documentation, he hardly comments that it is a javascript, ecma, and qtscript subset ... but he never specifies the structure or its structure when making a transcoder / converter.<br />
This is a tremendous mess !! <img alt="laugh" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png" title="laugh" /></p>
]]></description>
   </item>
   <item>
      <title>Daz Studio crash when running script - fit control</title>
      <link>https://www.daz3d.com/forums/discussion/348126/daz-studio-crash-when-running-script-fit-control</link>
      <pubDate>Tue, 27 Aug 2019 04:40:31 +0000</pubDate>
      <dc:creator>Advint</dc:creator>
      <guid isPermaLink="false">348126@/forums/discussions</guid>
      <description><![CDATA[<p>As stated in the title my Daz Studio has been crashing when I run the script for Fit Control on genesis 8 females (Only one I tested so far). The script from the same product for removing morphs worked without crashing Daz Studio successfully however. I tested this on both the 4.12 beta and ver 4.11, and used the 4.12 beta postgre, goz, etc. at the time. I am attaching the error report along with this post in hopes that it may better enable some one to help me resolve this. Thank you.<br />
<br />
8-28-19 - As an update I have loaded the figure I was trying to use the fit control script on onto another computer I use, and was successfully able to apply the script to the figure. The computer which I had success on was not up to date with the lates 4.12 beta content, but nor did it have some other products I had bought recently installed. So I will continue to try to debug this.</p>
]]></description>
   </item>
   <item>
      <title>Which software for making clothing and architecture?</title>
      <link>https://www.daz3d.com/forums/discussion/415541/which-software-for-making-clothing-and-architecture</link>
      <pubDate>Mon, 15 Jun 2020 01:32:51 +0000</pubDate>
      <dc:creator>DMax</dc:creator>
      <guid isPermaLink="false">415541@/forums/discussions</guid>
      <description><![CDATA[<p>Which software for making clothing and architecture?</p>

<p>Would like to take things one step further by trying to make some clothes for my characters and perhaps one day in the far future create 3D architecture, props etc.<br />
Would anybody be able to point me in the right direction eg. what kind of software, plug-ins, etc? I chanced upon Blender which seems like a very interesting open source software but I am sure that it takes plug-ins or other software to start learning from absolute scratch how to make outfits for my Daz characters...</p>
]]></description>
   </item>
   <item>
      <title>Re-installation issues</title>
      <link>https://www.daz3d.com/forums/discussion/417311/re-installation-issues</link>
      <pubDate>Mon, 22 Jun 2020 19:45:16 +0000</pubDate>
      <dc:creator>_</dc:creator>
      <guid isPermaLink="false">417311@/forums/discussions</guid>
      <description><![CDATA[<p>I recently un-installed Daz and moved my content to a different drive as I&#39;d run out of space. It looks like everything transferred and the directory structure appears the same (with the exception of the drive name). I used the search function in the new installation of Daz to locate the directory and it appears to have fount everything, but functionally it&#39;s different in that I&#39;m noticing most (99+%) all my morphs are gone from the slider-list view. The figures and shapes are all in the smart content directory, but I can&#39;t apply them.</p>

<p>Any suggestions as I don&#39;t want to download 1.3TB of files again.</p>

<p>&nbsp;</p>

<p>Thanks in advance.</p>
]]></description>
   </item>
   <item>
      <title>Xander for Genesis 8 Male by JavierMichael</title>
      <link>https://www.daz3d.com/forums/discussion/340761/xander-for-genesis-8-male-by-javiermichael</link>
      <pubDate>Sun, 21 Jul 2019 12:56:56 +0000</pubDate>
      <dc:creator>fibyken</dc:creator>
      <guid isPermaLink="false">340761@/forums/discussions</guid>
      <description><![CDATA[<p>Has anyone else noticed that the Gens texture doen&#39;t match the character texture?&nbsp; It&#39;s not just slightly off, it&#39;s waaaay off.</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Importing .OBJ as Head Morph</title>
      <link>https://www.daz3d.com/forums/discussion/417356/importing-obj-as-head-morph</link>
      <pubDate>Mon, 22 Jun 2020 22:35:43 +0000</pubDate>
      <dc:creator>grosskae</dc:creator>
      <guid isPermaLink="false">417356@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,&nbsp;</p>

<p>&nbsp;</p>

<p>I am new to DAZ so please bear with me. I am trying to save a .obj file as a head morph but I recieve the response of &quot;<span>Warning: </span>Geometry did not match, failed to create morph.&quot;</p>

<p>&nbsp;</p>

<p>I was able to save as a shape preset but ithe figure fails to apply to the head.&nbsp;</p>

<p>&nbsp;</p>

<p>How can I&nbsp;go about putting this .obj head on a figure in DAZ?</p>

<p>&nbsp;</p>

<p>Thanks in advance,&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>ExP Files</title>
      <link>https://www.daz3d.com/forums/discussion/417361/exp-files</link>
      <pubDate>Mon, 22 Jun 2020 22:38:48 +0000</pubDate>
      <dc:creator>nazmy2_a263cf7a4b</dc:creator>
      <guid isPermaLink="false">417361@/forums/discussions</guid>
      <description><![CDATA[<p>Can someone tell me what ExP files are?</p>
]]></description>
   </item>
   <item>
      <title>Problem with Back End?</title>
      <link>https://www.daz3d.com/forums/discussion/417326/problem-with-back-end</link>
      <pubDate>Mon, 22 Jun 2020 21:36:37 +0000</pubDate>
      <dc:creator>DarkRepast</dc:creator>
      <guid isPermaLink="false">417326@/forums/discussions</guid>
      <description><![CDATA[<p>I can&#39;t get to the cart to buy something. Nor can I look at my account. Keeps either stalling out or showing me lists of links.</p>

<p>EDIT Seems to work now.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>exporting problem cant export fbx or obj</title>
      <link>https://www.daz3d.com/forums/discussion/417216/exporting-problem-cant-export-fbx-or-obj</link>
      <pubDate>Mon, 22 Jun 2020 12:34:21 +0000</pubDate>
      <dc:creator>andrusroland</dc:creator>
      <guid isPermaLink="false">417216@/forums/discussions</guid>
      <description><![CDATA[<p>can anyone export fbx files every time i try all i get is the bones and if i try in obj i get a mesh with no bones got daz 4.12 and win 10 64 bit&nbsp; try to ask support but can get the request to work this is what i get when i open a fbx in blender</p>
]]></description>
   </item>
   <item>
      <title>Need Assistance Converting Sku #17331 Ultramarine Ocean to Iray</title>
      <link>https://www.daz3d.com/forums/discussion/416211/need-assistance-converting-sku-17331-ultramarine-ocean-to-iray</link>
      <pubDate>Thu, 18 Jun 2020 03:00:18 +0000</pubDate>
      <dc:creator>jukingeo</dc:creator>
      <guid isPermaLink="false">416211@/forums/discussions</guid>
      <description><![CDATA[<p>Hello all, a while back and I had purchased I had purchaced Sku #17331 Ultramarine Ocean:</p>

<p><a href="https://www.daz3d.com/ultrumarine-ocean" target="_blank" rel="nofollow">https://www.daz3d.com/ultrumarine-ocean</a></p>

<p>I have not used it until now. When I load it up and do an Iray render, it comes out all black.&nbsp; I quickly realized that this is due to the fact that the pack has a skydome.&nbsp;&nbsp; While I do know a couple tricks with converting skydomes to Iray, this one has me stumped.&nbsp; After converting the skydome to Iray, this is what I get:</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/28/f46075131802813d76e01bd5af06ac.jpg" /></p>

<p>So yeah, it doesn&#39;t look anything like the picture in which I want to create that shimmering wavy look of the water surface overhead.&nbsp; I would like it to be less blue and clearer like in the photos for the product.&nbsp;&nbsp; I am curious if someone who has this pack has figured out how to use it with Iray and I could use some assistance it getting it to work for my renders.</p>

<p>Thank you,</p>

<p>Geo</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>What does Number of Texture Units mean?</title>
      <link>https://www.daz3d.com/forums/discussion/405901/what-does-number-of-texture-units-mean</link>
      <pubDate>Thu, 07 May 2020 20:19:39 +0000</pubDate>
      <dc:creator>sabastina</dc:creator>
      <guid isPermaLink="false">405901@/forums/discussions</guid>
      <description><![CDATA[<p>When I examined Current Hardware Features from my Edit&gt;Preferences menu, I noticed that under the Maximum Number of Lights, it says Number of Textures: 8<br />
What does this mean?<br />
Surely it can&#39;t possibly mean that I can only use 8 textures in my renders!?!<br />
<br />
Thank you for any help in understanding this, I&#39;m trying to familiarize myself with the program a bit.<br />
<br />
Also, I don&#39;t have an NVIDIA card, I have AMD, and don&#39;t plan to every get an NVIDIA card.&nbsp; Is this going to make my work in Daz Studio Pro not look very good?&nbsp; What exactly does this NVIDIA Iray do that my AMD can not?<br />
<br />
Thanks again!</p>
]]></description>
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