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	<channel>
      <title>3ds Max Discussion - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/3ds-max-discussion/feed.rss</link>
      <pubDate>Wed, 13 May 2026 19:41:38 +0000</pubDate>
         <description>3ds Max Discussion - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/3ds-max-discussion/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>DAZ to 3ds Max Bridge support for Genesis 9</title>
      <link>https://www.daz3d.com/forums/discussion/748746/daz-to-3ds-max-bridge-support-for-genesis-9</link>
      <pubDate>Sun, 16 Nov 2025 10:59:11 +0000</pubDate>
      <dc:creator>sfahrenfort</dc:creator>
      <guid isPermaLink="false">748746@/forums/discussions</guid>
      <description><![CDATA[<p>Just wondering whether there is a date set for DAZ supporting&nbsp;Genesis 9 in the DAZ to 3DS Max Bridge.</p>
]]></description>
   </item>
   <item>
      <title>Prop Creation in 3DS Max - Best Practices</title>
      <link>https://www.daz3d.com/forums/discussion/605081/prop-creation-in-3ds-max-best-practices</link>
      <pubDate>Sun, 20 Nov 2022 21:33:56 +0000</pubDate>
      <dc:creator>furiousstug</dc:creator>
      <guid isPermaLink="false">605081@/forums/discussions</guid>
      <description><![CDATA[<p>Can anyone point me in the direction of some sources for best practices tutorials for DS prop creation in 3DS Max? I&#39;m looking to create props with morphs and multiple surfaces. Not looking to transfer figures from DS to Max.</p>

<p>Thanks.</p>
]]></description>
   </item>
   <item>
      <title>In 3dsMax Where's DazToMax ???</title>
      <link>https://www.daz3d.com/forums/discussion/670101/in-3dsmax-where-s-daztomax</link>
      <pubDate>Wed, 17 Jan 2024 13:13:28 +0000</pubDate>
      <dc:creator>huntergeen</dc:creator>
      <guid isPermaLink="false">670101@/forums/discussions</guid>
      <description><![CDATA[<p><span>In 3dsMax, Where&#39;s DazToMax? I pressed &#39;x&#39; and typed &#39;DazToMax&#39;, but it doesn&#39;t have it.</span><br />
&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>What is needed for Daz to 3ds Max to work</title>
      <link>https://www.daz3d.com/forums/discussion/576826/what-is-needed-for-daz-to-3ds-max-to-work</link>
      <pubDate>Wed, 29 Jun 2022 23:56:05 +0000</pubDate>
      <dc:creator>Xyetzt</dc:creator>
      <guid isPermaLink="false">576826@/forums/discussions</guid>
      <description><![CDATA[<p>I got 3ds Max from the autodesk website.&nbsp; I think it is the 2023 version.&nbsp; I am trying to install Daz to 3ds Max via the install manager which I got at Daz3d.&nbsp; The install manager is acting like it can&#39;t install Daz to 3ds Max but I don&#39;t know why.</p>
]]></description>
   </item>
   <item>
      <title>Modify Pivot Point on Imported Objects</title>
      <link>https://www.daz3d.com/forums/discussion/693871/modify-pivot-point-on-imported-objects</link>
      <pubDate>Mon, 08 Jul 2024 19:55:45 +0000</pubDate>
      <dc:creator>Zoritae</dc:creator>
      <guid isPermaLink="false">693871@/forums/discussions</guid>
      <description><![CDATA[<p>Hello everyone.</p>

<p>Sorry for my rookie questions.</p>

<p>Why can&#39;t I modify the pivot point with the Joint Editor when I import an object created with 3DSMax (obj, fbx, dae, and 3ds)?</p>

<p>Thanks for reading.</p>
]]></description>
   </item>
   <item>
      <title>Does Daz to 3dsMax bridge support Genesis 9 characters?</title>
      <link>https://www.daz3d.com/forums/discussion/692006/does-daz-to-3dsmax-bridge-support-genesis-9-characters</link>
      <pubDate>Sun, 23 Jun 2024 10:15:26 +0000</pubDate>
      <dc:creator>sfahrenfort</dc:creator>
      <guid isPermaLink="false">692006@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I am interested in purchasing a few Genesis 9 female characters and own DAZ TO 3DSMAX Bridge but am unsure whether it supports Genesis 9 characters with morphs.</p>

<p>Can anyone shed light on this?</p>
]]></description>
   </item>
   <item>
      <title>Any tutorial to learn how to export to Max 2022 in obj format and then import again to make morphs?</title>
      <link>https://www.daz3d.com/forums/discussion/685621/any-tutorial-to-learn-how-to-export-to-max-2022-in-obj-format-and-then-import-again-to-make-morphs</link>
      <pubDate>Sat, 04 May 2024 17:28:44 +0000</pubDate>
      <dc:creator>Zoritae</dc:creator>
      <guid isPermaLink="false">685621@/forums/discussions</guid>
      <description><![CDATA[<p>Hello.</p>

<p>Any tutorial to learn how to export to Max 2022 in obj format and then import again to make morphs?</p>

<p>Greetings.</p>
]]></description>
   </item>
   <item>
      <title>Genesis 2 Expression Morphs insufficient</title>
      <link>https://www.daz3d.com/forums/discussion/653316/genesis-2-expression-morphs-insufficient</link>
      <pubDate>Sun, 08 Oct 2023 16:32:08 +0000</pubDate>
      <dc:creator>Zoritae</dc:creator>
      <guid isPermaLink="false">653316@/forums/discussions</guid>
      <description><![CDATA[<p>Hello.</p>

<p>I am using Daz to 3dsmax importing Genesis 2 and 8.<br />
I can check the Genesis 2 is imported easily and works well although sometimes you have to adjust some texture.<br />
With Genesis 8 you have to adjust the textures, especially the eyes, but it has minimal difficulty.<br />
The problem I have, in case anyone here knows how to solve it, is with the Expression Morphs.<br />
With Genesis 8 I have enough, however, with Genesis 2 it only brings a few that are insufficient.<br />
Does anyone know how to solve it?<br />
Thank you.</p>
]]></description>
   </item>
   <item>
      <title>How to bring DAZ Genesis 2 animation to max?</title>
      <link>https://www.daz3d.com/forums/discussion/677441/how-to-bring-daz-genesis-2-animation-to-max</link>
      <pubDate>Mon, 11 Mar 2024 09:23:29 +0000</pubDate>
      <dc:creator>Samuel S.</dc:creator>
      <guid isPermaLink="false">677441@/forums/discussions</guid>
      <description><![CDATA[<p>How can I bring animations from DAZ to Max? I can only get the model, textures, and rig from DAZ to Max, but the character does not perform any animations created in DAZ using motion data.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>export genesis 8 characters to 3ds max</title>
      <link>https://www.daz3d.com/forums/discussion/428981/export-genesis-8-characters-to-3ds-max</link>
      <pubDate>Thu, 13 Aug 2020 21:42:28 +0000</pubDate>
      <dc:creator>cedricdeffrasnes</dc:creator>
      <guid isPermaLink="false">428981@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I have a problem when importing my characters on the 3ds max software. When I export the character, I save it to fbx. I check without animation, because the goal is to then work with the arnold software for the renderings.<br />
When I import it into 3ds max software, I end up with the textured clothes, but the character is just a frame of polygons.<br />
I searched the tutorials but I did not find any information that could allow me to import genesis 8 characters.<br />
Would you have the solution concerning this problem, I am completely lost in front of this.<br />
Thanks in advance anyway.</p>
]]></description>
   </item>
   <item>
      <title>Why doesn't the Arnold render engine in 3DSMax 2020 recognize my Nvidia 4090?</title>
      <link>https://www.daz3d.com/forums/discussion/651486/why-doesn-t-the-arnold-render-engine-in-3dsmax-2020-recognize-my-nvidia-4090</link>
      <pubDate>Sat, 23 Sep 2023 20:57:16 +0000</pubDate>
      <dc:creator>Zoritae</dc:creator>
      <guid isPermaLink="false">651486@/forums/discussions</guid>
      <description><![CDATA[<p>Hello partners!</p>

<p>I have the latest drivers installed and in the Nvidia panel I have 3dsmax assigned and configured, but in the Arnold configuration it does not load the card and does not render on the GPU.</p>

<p>My goal is to render with the GPU and shorten times.</p>

<p>Thank</p>
]]></description>
   </item>
   <item>
      <title>Issue Exporting Character with Pose from Daz 3D to 3D Studio Max via FBX</title>
      <link>https://www.daz3d.com/forums/discussion/649506/issue-exporting-character-with-pose-from-daz-3d-to-3d-studio-max-via-fbx</link>
      <pubDate>Fri, 08 Sep 2023 00:54:02 +0000</pubDate>
      <dc:creator>pectabyte</dc:creator>
      <guid isPermaLink="false">649506@/forums/discussions</guid>
      <description><![CDATA[<p>Hello everyone,</p>

<p>I&#39;m currently facing an issue when trying to transition my work between Daz 3D (64-bit) and 3D Studio Max. I crafted a character in Daz 3D and posed it with a weapon. When I exported this character as an .FBX and subsequently imported it into 3D Studio Max, I encountered the following issues:</p>

<ol>
	<li>The character&#39;s body is inexplicably missing in 3D Studio Max.</li>
	<li>The pose I meticulously crafted in Daz 3D didn&#39;t carry over. Instead, the character (or what&#39;s left of it) appears in a default stance.</li>
</ol>

<p>I&#39;m keen on finding a solution that allows me to export my character from Daz 3D to 3D Studio Max, retaining both the pose and the weapon. Any guidance or advice would be greatly appreciated!</p>

<p>Thank you in advance!</p>
]]></description>
   </item>
   <item>
      <title>Classic Blowout Hair Collision with Other Objects</title>
      <link>https://www.daz3d.com/forums/discussion/647476/classic-blowout-hair-collision-with-other-objects</link>
      <pubDate>Wed, 23 Aug 2023 20:44:16 +0000</pubDate>
      <dc:creator>DarthD</dc:creator>
      <guid isPermaLink="false">647476@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m trying to create a scene with a woman, on her back, asleep on a bed. I start the simulation with her sitting up and end it with her lying down. The hair will not collide with the bed, it acts as if the bed isn&#39;t there. The bed is visible in the simulation and I&#39;ve tried parenting the bed to the character. I also removed the bed and created a primitive plane with the same results. Another attempt is to leave her lying flat and move the plane up under her. I&#39;m out of ideas.</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>I keep getting a "cannot verify developer" message</title>
      <link>https://www.daz3d.com/forums/discussion/646101/i-keep-getting-a-cannot-verify-developer-message</link>
      <pubDate>Fri, 11 Aug 2023 22:45:55 +0000</pubDate>
      <dc:creator>universeofprincepascus</dc:creator>
      <guid isPermaLink="false">646101@/forums/discussions</guid>
      <description><![CDATA[<p>I have a mac and that message keeps poppin up. DAZ 3D bridge. I&#39;m just starting out, so little help please.??</p>
]]></description>
   </item>
   <item>
      <title>daz to 3dsmax and support for Corona Renderer</title>
      <link>https://www.daz3d.com/forums/discussion/638571/daz-to-3dsmax-and-support-for-corona-renderer</link>
      <pubDate>Sat, 17 Jun 2023 23:26:09 +0000</pubDate>
      <dc:creator>videoninja719</dc:creator>
      <guid isPermaLink="false">638571@/forums/discussions</guid>
      <description><![CDATA[<p>Hello. If anyone can share,&nbsp;does dazto3dsmax supports corona rendering in 3ds max? I have a character sent to 3ds max, the skin and the rest looks acceptable, but the hair are blocky,rough, made out of numerous hair planes. It doesn&#39;t look smooth and realistic like daz hair. any setting i can do to make daz hair render nicely? I am not sure if&nbsp;this is a corona renderer thing. Thank you</p>
]]></description>
   </item>
   <item>
      <title>Installed but nowhere to be found</title>
      <link>https://www.daz3d.com/forums/discussion/596071/installed-but-nowhere-to-be-found</link>
      <pubDate>Thu, 13 Oct 2022 15:18:29 +0000</pubDate>
      <dc:creator>Hoplite490</dc:creator>
      <guid isPermaLink="false">596071@/forums/discussions</guid>
      <description><![CDATA[<p>Any idea when this will work? I have tried everything. First, downloaded it from Daz store just to be sure. Next, check Install Manager advanced settings to ensure that the correct path is pointing to Max. Under the Installed tab, Daz to 3ds Max is installed. I uninstalled it and tried again.&nbsp;Daz Central states it is installed and gives me the option to Open but it does nothing. Last, Under Scripts, there is no option for it. Being that I work in Max, I could really use this.</p>

<p>I searched the forums, 3ds Max and Daz to 3ds Max Bridge but nothing came up. Youtube videos make it look so simple but I just don&#39;t have the script. How do I get this?</p>
]]></description>
   </item>
   <item>
      <title>When the bridge is exported, the same object will leave its original position and scatter elsewhere</title>
      <link>https://www.daz3d.com/forums/discussion/617676/when-the-bridge-is-exported-the-same-object-will-leave-its-original-position-and-scatter-elsewhere</link>
      <pubDate>Tue, 31 Jan 2023 13:38:56 +0000</pubDate>
      <dc:creator>opppoe_c02b0d86</dc:creator>
      <guid isPermaLink="false">617676@/forums/discussions</guid>
      <description><![CDATA[<h3>This is a common phenomenon <span>[when using the bridge from Daz Studio]</span>, such as these chairs</h3>

<h3>Is there any way to solve this problem?</h3>

<p><span>Edited for clarity and </span><a rel="nofollow" href="https://www.daz3d.com/forums/discussion/109161/please-put-your-question-in-the-post-body-and-the-title#latest"><span>Please put your question in the post body and the title - Daz 3D Forums</span></a><span> </span></p>
]]></description>
   </item>
   <item>
      <title>Transfer Utility and Load Morph don't work After Upgrading to DAZ 4.21 (64 Bit)</title>
      <link>https://www.daz3d.com/forums/discussion/615571/transfer-utility-and-load-morph-don-t-work-after-upgrading-to-daz-4-21-64-bit</link>
      <pubDate>Wed, 18 Jan 2023 14:47:45 +0000</pubDate>
      <dc:creator>harwics</dc:creator>
      <guid isPermaLink="false">615571@/forums/discussions</guid>
      <description><![CDATA[I'm 3ds Max 2016 user and always editing morph using 3ds max 2016 and export to daz. 
In the previous version i' ve always succeed using transfer utility and load morph pro.Life looks so easy

But after upgrading last version daz studio 4.21 64 bit everything seems downgrade. Transfer utility and load morph pro totally failed. The object morph like destroyed body that i've never met before.Transfer utility for cloth object always unsuccessfull
That's really disappointing thats upgrade destroying not help anyway. ]]></description>
   </item>
   <item>
      <title>Another short film made with Daz products and 3ds Max - featuring goblins</title>
      <link>https://www.daz3d.com/forums/discussion/571826/another-short-film-made-with-daz-products-and-3ds-max-featuring-goblins</link>
      <pubDate>Fri, 03 Jun 2022 22:38:04 +0000</pubDate>
      <dc:creator>georgerc</dc:creator>
      <guid isPermaLink="false">571826@/forums/discussions</guid>
      <description><![CDATA[<p>Hello friends</p>

<p>Here is another short film made using Daz products and 3ds Max:</p>

<p><span><span id="youtube-uvl6GQiG88w"><span><a rel="nofollow" href="http://youtube.com/watch?v=uvl6GQiG88w#t="><img src="http://img.youtube.com/vi/uvl6GQiG88w/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></span><span></span></span></span></p>

<p>Thanks</p>
]]></description>
   </item>
   <item>
      <title>Does anyone know which option is Vray's translucent radius and scale corresponding to Iray?</title>
      <link>https://www.daz3d.com/forums/discussion/574961/does-anyone-know-which-option-is-vray-s-translucent-radius-and-scale-corresponding-to-iray</link>
      <pubDate>Mon, 20 Jun 2022 02:39:20 +0000</pubDate>
      <dc:creator>opppoe_c02b0d86</dc:creator>
      <guid isPermaLink="false">574961@/forums/discussions</guid>
      <description><![CDATA[<p><img alt="" src="https://s3.bmp.ovh/imgs/2022/06/20/e2ea895ea49e82b1.png" /></p>

<p><img alt="" src="https://s3.bmp.ovh/imgs/2022/06/20/74ba034e4092bef0.png" /></p>
]]></description>
   </item>
   <item>
      <title>Got a Runtime error: .NET runtime exception: Name cannot begin with the '0' character, hexadecimal v</title>
      <link>https://www.daz3d.com/forums/discussion/465216/got-a-runtime-error-net-runtime-exception-name-cannot-begin-with-the-0-character-hexadecimal-v</link>
      <pubDate>Thu, 14 Jan 2021 18:04:10 +0000</pubDate>
      <dc:creator>vsndesigns</dc:creator>
      <guid isPermaLink="false">465216@/forums/discussions</guid>
      <description><![CDATA[<p>I bought a scene from Daz 3D studio and I used the DAZ to 3ds Max Bridge, (first time user btw), and I got the following message.</p>

<p>Got a Runtime error: .NET runtime exception: Name cannot begin with the &#39;0&#39; character, hexadecimal value 0x30, Line 28, position 586.&nbsp;&nbsp;</p>

<p>Has anyone ever ran into this?&nbsp; I am using Windows 7 Pro 64 Bit and the latest versions of Daz, Bridge, and 3ds Max.&nbsp;&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Daz3D to Max Animation - How To?</title>
      <link>https://www.daz3d.com/forums/discussion/556636/daz3d-to-max-animation-how-to</link>
      <pubDate>Mon, 14 Mar 2022 13:48:20 +0000</pubDate>
      <dc:creator>niallcochrane</dc:creator>
      <guid isPermaLink="false">556636@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, I&#39;m trying to export a character with animation to 3ds Max 2022 but nothing seems to work while retaining the animation correctly. Bridge doesn&#39;t work and direct export to Fbx or Dae doesn&#39;t work either.</p>

<p>Is there a method to do this?</p>

<p>Thank,N</p>
]]></description>
   </item>
   <item>
      <title>3dsmax figure head to Daz3d</title>
      <link>https://www.daz3d.com/forums/discussion/572051/3dsmax-figure-head-to-daz3d</link>
      <pubDate>Sun, 05 Jun 2022 10:52:35 +0000</pubDate>
      <dc:creator>perphyg</dc:creator>
      <guid isPermaLink="false">572051@/forums/discussions</guid>
      <description><![CDATA[<p>Hi:</p>

<p>Is there anyway to transfer premade figure head from 3dsmax to daz3d.</p>

<p>It seems like daz3d only do from daz3d to 3dsmax.</p>

<p>&nbsp;</p>

<p>thans</p>
]]></description>
   </item>
   <item>
      <title>Daz To 3DSMax seem to work in Daz, but won't appear in 3DS Max - is there a way to import the model?</title>
      <link>https://www.daz3d.com/forums/discussion/570956/daz-to-3dsmax-seem-to-work-in-daz-but-won-t-appear-in-3ds-max-is-there-a-way-to-import-the-model</link>
      <pubDate>Mon, 30 May 2022 21:04:20 +0000</pubDate>
      <dc:creator>nastypanda</dc:creator>
      <guid isPermaLink="false">570956@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all,</p>

<p>I have successfully installed DazToMax script, and it would show up and work in Daz, but it just wouldn&#39;t work in 3DS Max. I tried every way like in this <a rel="nofollow" href="https://www.youtube.com/watch?v=c_yFR0DeQOc">official tutorial</a>, but it is just not there, it won&#39;t appear in my 3DS Max.</p>

<p>I tried to uninstall and reinstall the script, to reset the computer - nothing helps.</p>

<p>If you had such problem - how did you manage to resolve it?</p>

<p>Or is there any way to just import to 3DS Max somehow the model previously exported with DazToMax?</p>
]]></description>
   </item>
   <item>
      <title>Using DAZ and 3ds Max</title>
      <link>https://www.daz3d.com/forums/discussion/539821/using-daz-and-3ds-max</link>
      <pubDate>Sat, 25 Dec 2021 01:15:39 +0000</pubDate>
      <dc:creator>georgerc</dc:creator>
      <guid isPermaLink="false">539821@/forums/discussions</guid>
      <description><![CDATA[<p>Hello friends.</p>

<p>Below is a quick tutorial I did instructing users how to use DAZ characters in 3ds Max:</p>

<p><span><span id="youtube-UA68QcWgNjY"><span><a rel="nofollow" href="http://youtube.com/watch?v=UA68QcWgNjY#t="><img src="http://img.youtube.com/vi/UA68QcWgNjY/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></span><span></span></span></span></p>

<p>Thanks</p>
]]></description>
   </item>
   <item>
      <title>Short film made with Daz and 3ds Max</title>
      <link>https://www.daz3d.com/forums/discussion/560136/short-film-made-with-daz-and-3ds-max</link>
      <pubDate>Fri, 01 Apr 2022 14:37:39 +0000</pubDate>
      <dc:creator>georgerc</dc:creator>
      <guid isPermaLink="false">560136@/forums/discussions</guid>
      <description><![CDATA[<p>Hello friends. My latest short film made using Daz assets and 3ds Max tools is complete. Comments welcome and it can be found here:</p>

<p><a rel="nofollow" href="https://youtu.be/Q7guuaDARkY">https://youtu.be/Q7guuaDARkY</a></p>

<p>Thanks</p>
]]></description>
   </item>
   <item>
      <title>Getting a Gauntlet to Move like hands</title>
      <link>https://www.daz3d.com/forums/discussion/564161/getting-a-gauntlet-to-move-like-hands</link>
      <pubDate>Fri, 22 Apr 2022 19:50:24 +0000</pubDate>
      <dc:creator>Jgee1128</dc:creator>
      <guid isPermaLink="false">564161@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, So I have a pair of Gauntlests that have bones and the rigging is pretty easy.</p>

<p>However I was wondering if there was a way for me to change it in some way, so when the model moves their fingers it works like a glove and moves along with the models movements.</p>

<p>If someone wouldn&#39;t mind helpiing me with steps to do if at all possible, I&#39;ve seen it done, just unsure how to go about it, please and thank you!</p>
]]></description>
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