War Stuff

War Stuff

  • $14.95
    • War Stuff by: Predatron, 3D Models by Daz 3D
    • $14.95
    Artist:
    Compatible Figures:
    The Freak 4
    Compatible Software: Daz to Unreal Bridge, Daz to Unity Bridge, Poser, Daz to Maya Bridge, Daz to Blender Bridge, Daz to C4D Bridge, Daz to 3ds Max Bridge
    Install Types:
    Daz Connect DIM Manual Install
    SKU:10009

    Optional License Add-Ons:

    $10.00
    $1.99

    *Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.

    Artist: Predatron
    Compatible Figures: The Freak 4
    Compatible Software: Daz to Unity Bridge, Poser, Daz to Maya Bridge, Daz to Blender Bridge, Daz to C4D Bridge, Daz to 3ds Max Bridge, Daz to Unreal Bridge
    Install Types: Daz Connect DIM Manual Install
    SKU:10009

    Optional License Add-Ons:

    $10.00
    $1.99

    *Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.

  • Details

    'The lone warrior stood resolute and unafraid. Never before had he faced such a host, 20 brutish green skins each fully armed and brimming with malice. As the red sun began to lower its head a fierce and bloody battle was about to ensue.'

    This set comprises of 10 highly detailed hand weapons of war, each available as high and low resolution, and ready for both Predatron's Troglodyte and the Freak 4.

    The included weapons are an Axe, Falchion (Cleaver), Hammer 1, Hammer 2, Pike 1, Pike 2, Pike 3, Spear, Sword and a fully articulated Chain Mace with Easy Pose dials. Also included is a shield and 2 detailed War Banners. Each banner has a set of Easy Pose dials for better posing, also there are several morphs to hide parts to create different versions.

    Finally there are 4 poses each for the Troglodyte and the Freak 4, and 5 hand poses for fits for all weapons.

    What's Included and Features

    Features
    • Chain Mace (.CR2, .OBJ)
      • Fit for Troglodyte both High and Low Resolution
      • Fit for the Freak 4 both High and Low Resolution
      • Morphs
        • BallSize
        • TwistAll
        • SideSideAll
        • BendAll
        • SSide
        • SBend
        • SpiralSide
        • SpiralBend
        • Wave1S
        • Wave2S
        • Wave1B
        • Wave2B
    • Eagle Banner (.CR2, .OBJ)
      • Morphs
        • TwistAll
        • SideSideAll
        • BendAll
        • SSide
        • SBend
        • SpiralSide
        • SpiralBend
        • Wave1S
        • Wave2S
        • Wave1B
        • Wave2B
        • Staff_Short
        • Banner_FlexRightBk
        • Banner_FlexLeftBk
        • Banner_FlexLeft
        • Banner_FlexRight
        • Banner_CurlRightBk
        • Banner_CurlLeftBk
        • Banner_CurlLeft
        • Banner_CurlRight
        • Banner_Folds
    • Skull Banner (.CR2, .OBJ)
      • Morphs
        • TwistAll
        • SideSideAll
        • BendAll
        • SSide
        • SBend
        • SpiralSide
        • SpiralBend
        • Wave1S
        • Wave2S
        • Wave1B
        • Wave2B
        • Staff_Short
        • Banner_FlexRightBk
        • Banner_FlexLeftBk
        • Banner_FlexLeft
        • Banner_FlexRight
        • Banner_CurlRightBk
        • Banner_CurlLeftBk
        • Banner_CurlLeft
        • Banner_CurlRight
        • Banner_Folds
        • Halo_Gone
        • Crosses_Gone
        • Skull_Gone
    • Axe (.PP2, .OBJ)
      • Fit for Troglodyte both High and Low Resolution
      • Fit for the Freak 4 both High and Low Resolution
      • Morph
        • Blade_Cracked
    • Falchion (.CR2, .OBJ)
      • Fit for Troglodyte both High and Low Resolution
      • Fit for the Freak 4 both High and Low Resolution
    • Hammer 1 (.CR2, .OBJ)
      • Fit for Troglodyte both High and Low Resolution
      • Fit for the Freak 4 both High and Low Resolution
    • Hammer 2 (.CR2, .OBJ)
      • Fit for Troglodyte both High and Low Resolution
      • Fit for the Freak 4 both High and Low Resolution
    • Pike 1 (.CR2, .OBJ)
      • Fit for Troglodyte both High and Low Resolution
      • Fit for the Freak 4 both High and Low Resolution
    • Pike 2 (.CR2, .OBJ)
      • Fit for Troglodyte both High and Low Resolution
      • Fit for the Freak 4 both High and Low Resolution
      • Morph
        • Blade_Cracked
    • Pike 3 (.CR2, .OBJ)
      • Fit for Troglodyte both High and Low Resolution
      • Fit for the Freak 4 both High and Low Resolution
    • Spear (.CR2, .OBJ)
      • Fit for Troglodyte both High and Low Resolution
      • Fit for the Freak 4 both High and Low Resolution
    • Sword (.CR2, .OBJ)
      • Fit for Troglodyte both High and Low Resolution
      • Fit for the Freak 4 both High and Low Resolution
      • Morph
        • Blade_Cracked
    • Shield (.CR2, .OBJ)
      • Fit for Troglodyte both High and Low Resolution
      • Fit for the Freak 4 both High and Low Resolution
      • Morphs
        • Adjust_ArmHandle
        • Adjust_HandHandle
        • Hide_Horns
    • 5 Hand Poses for the Troglodyte (.PZ2)
    • 5 Hand Poses for the Freak 4 (.PZ2)
    • 4 Poses for the Troglodyte (.PZ2)
    • 4 Poses for the Freak 4 (.PZ2)
    • Textures:
      • 1 Reflection Map (1024 x 1024)
      • 1 Reflection Map (256 x 256)
      • 1 Axe 1 Texture, Bump, Displacement, and Specular Map (3000 x 3000)
      • 1 Axe 1 Texture, Bump, Displacement, and Specular Map (1500 x 1500)
      • 16 Banner Texture and 2 Bump Maps (1500 x 3000)
      • 16 Banner Texture and 2 Bump Maps (750 x 1500)
      • 1 Banner Staff Texture, Bump, and Specular Map (3000 x 1500)
      • 1 Banner Staff Texture, Bump, and Specular Map (1500 x 750)
      • 1 ChainMace Texture, Bump, and Specular Map (3000 x 3000)
      • 1 ChainMace Texture, Bump, and Specular Map (1500 x 1500)
      • 1 EagleBanner Texture, Bump, and Specular Map (3000 x 1998)
      • 1 EagleBanner Texture, Bump, and Specular Map (1500 x 999)
      • 1 Falchion Texture, Bump, Displacement, and Specular Map (3000 x 3000)
      • 1 Falchion Texture, Bump, Displacement, and Specular Map (1500 x 1500)
      • 1 Hammer 1 Bump, Displacement, and Specular Map (3000 x 3000)
      • 1 Hammer 1 Bump, Displacement, and Specular Map (1500 x 1500)
      • 1 Hammer 2 Bump, Displacement, and Specular Map (3000 x 3000)
      • 1 Hammer 2 Bump, Displacement, and Specular Map (1500 x 1500)
      • 1 Pike 1 Texture, Bump and Specular Map (614 x 1024)
      • 1 Pike 1 Texture, Bump and Specular Map (307 x 512)
      • 1 Pike 2 Texture, Bump and Specular Map (614 x 1024)
      • 1 Pike 2 Texture, Bump and Specular Map (307 x 512)
      • 1 Pike 3 Texture, Bump and Specular Map (614 x 1024)
      • 1 Pike 3 Texture, Bump and Specular Map (307 x 512)
      • 1 Shield Texture, Bump, and Specular Map (4000 x 2000)
      • 1 Shield Texture, Bump, and Specular Map (2000 x 1000)
      • 1 Spear Texture, Bump, Displacement, and Specular Map (716 x 1024)
      • 1 Spear Texture, Bump, Displacement, and Specular Map (358 x 512)
      • 1 Staff 1 Texture and Bump Map (512 x 3000)
      • 1 Staff 1 Texture and Bump Map (256 x 1500)
      • 1 Staff 2 Texture and Bump Map (512 x 3000)
      • 1 Staff 2 Texture and Bump Map (256 x 1500)
      • 1 Sword Texture, Bump, Displacement, and Specular Map (3000 x 3000)
      • 1 Sword Texture, Bump, Displacement, and Specular Map (1500 x 1500)
      • 2 Axe 1 Texture Maps (1024 x 1024)
      • 1 Banner MapTexture (512 x 1024)
      • 1 BannerSkull Map Texture (1024 x 682)
      • 1 BannerStaff Texture Map(1024 x 512)
      • 2 ChainMace Texture Maps (1024 x 1024)
      • 1 EagleBanner Texture Map (1024 x 682)
      • 2 Falchion Texture Maps (1024 x 1024)
      • 4 Hammer Texture Maps (1024 x 1024)
      • 2 Pike Texture Maps (614 x 1024)
      • 4 Pike Texture Maps (1024 x 1024)
      • 2 Shield Texture Maps (1024 x 512)
      • P3DA_TW_Shield1_LR (1024 x 512)
      • 1 Spear Texture Map (716 x 1024)
      • 1 Spear Texture Map (1024 x 1024)
      • 2 Sword Texture Maps(1024 x 1024)
    • P5+ Material Poses (.PZ2)
    • DAZ Studio Material Presets (.DS)
    • Material Poses to Apply All Presets

    Notes

    • DAZ Studio Users: There is no longer a separate DAZ Studio installer for these Presets. DAZ Studio will automatically apply the DAZ Studio version of the Material Presets, giving you the correct DAZ Studio look to your P3DA WarStuff.