Treasure Chests

Treasure Chests

  • $14.95
    • Treasure Chests
    • $14.95
    SKU:14196
    Compatible Figures:
    N/A
    Compatible Software:
    DAZ Studio, Poser
      • Treasure Chests
      • Treasure Chests
      • Treasure Chests
      • Treasure Chests
      • Treasure Chests
      • Treasure Chests
    SKU:14196
    Compatible Figures:
    N/A
    Compatible Software:
    DAZ Studio, Poser
  • Details

    Oh, looking to get rich, eh? You know where to look besides just sticking your pigsticker into some orcs?


    That's right, in the treasure chests! Now, there's three kinds you'll usually run across. The "standard" chest is simple, with metal handles, and a padlock you can pick with the right skeleton key. If you're feeling frisky, you can try and take the booty off a pirate ship - the lock is hidden in the nose of the skull on the front. And finally, there's those tomb chests made of solid stone. They're not usually locked, just relying on the massive weight of the solid stone lid to keep burglars out.


    And whatever you do, don't forget about the pirates, mummies, or royal guards who will try to keep you AWAY from that treasure...

    What's Included and Features

    • TreasureChests:
      • Chest01 - a traditional treasure chest (.CR2 & .OBJ)
        • Lid Opens
      • Chest02 - a carved stone chest (.PP2 & .OBJ)
      • Chest02 Lid - a carved stone lid (.PP2 & .OBJ)
      • Chest03 - a more fanciful, pirate-y treasure chest (.CR2 & .OBJ)
        • Lid Opens
      • Treasure Layer - a layer of gold coins, designed to smartprop to chests 1 and 3. If using Chest 2, remember to set its parent to said chest! (.PP2 & .OBJ)
    • Textures:
      • 1 Each Coin Texture, Specular and Displacement Map (1600 x 1600)
      • 1 Each Treasure Chest 01 Texture, Bump, Displacement, and Specular Map (4000 x 4000)
      • 1 Each Treasure Chest 02 Texture, Bump, Displacement, and Specular Map (4000 x 4000)
      • 1 Each Treasure Chest 03 Texture, Bump, Displacement, and Specular Map (4000 x 4000)
      • 1 Each Treasure Layer Texture, Bump, Displacement, Reflection, and Specular Map (2048 x 2048)
      • 1 Reflection Map (256 x 256)

    Notes

    No

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