Hiro 3.0 Ultra Bodysuit

Hiro 3.0 Ultra Bodysuit

  • $21.95
    • Hiro 3.0  Ultra Bodysuit by: the3dwizard, 3D Models by Daz 3D
    • $21.95
    Compatible Figures:
    Hiro 3
    Compatible Software: Poser, Daz to Unity Bridge
    Install Types:
    Daz Connect DIM Manual Install
    SKU:3242

    Optional License Add-Ons:

    $35.00
    $1.99

    *Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.

    Compatible Figures: Hiro 3
    Compatible Software: Poser, Daz to Unity Bridge
    Install Types: Daz Connect DIM Manual Install
    SKU:3242

    Optional License Add-Ons:

    $35.00
    $1.99

    *Unless otherwise specified, no discounts or offers will apply to License Add‑Ons.

  • This product is in this bundle

    • Details

      The Hiro 3.0 bodysuit is the ultimate in form-fitting clothes. This single piece of clothing will bring you more wardrobe diversity than any other item you could own for H3. This full bodysuit for Hiro 3.0 contains dozens of morphs to match all the varying body shapes and characters you can dream up for H3, making it one of the most versatile peices of clothing you could have for Hiro. Extremely diverse, this bodysuit combined with the right combination of textures and transparencies will expand your wardrobe for Hiro 3.0 like nothing else.

      What's Included and Features

      Features
      • Hiro 3 Bodysuit CR2 and OBJ.
      • Over 170 New and Hiro 3 Compatible Body Morph Targets. For a complete list of morphs click here.
      • Advanced Unwrapped UV Mapping Patterned After the Unimesh Figures and Relaxed Planar Mapped UV's for Easy Texturing.
      • 4 Texture and Bump Maps:
        • 1 Black Leather Bodysuit Texture Map @ 4000 X 4000 pixels.
        • 1 Black Leather Bodysuit Bump Map @ 4000 X 4000 pixels.
        • 1 Grey Tech-Style Bodysuit Texture Map @ 4000 X 4000 pixels.
        • 1 Grey Tech-Style Bodysuit Bump Map @ 4000 X 4000 pixels.
      • 67 MAT Poses to Change Surface Color, Apply Maps, Hide and Unhide Surface Materials and to Adjust Specularity.