The AoA Rock Shader turns almost any DAZ Studio object into a detailed, procedural, rock surface.
Complex boulders can be easily made even from the simplest geometry such as a SubD cube.
The shader allows every aspect of the look to be tuned and the effect will render seamlessly even on objects without UV coordinates.
Additionally, the shader uses an object's location as a seed for randomization so each rock will have completely unique features, even on exact copies of an object.
40 rock presets and numerous helper, utility settings are included.
See the online user guide for details about all the features.