| What's Included & Features |
Features
- Can be used with any figure, object or map that you own
- Diffuse and Specular Sharpness to precisely blend light and shadow on the surface, going from a crisp line to a soft gradient
- Artificial lighting controls to color the surface in an exact, artistic way
- Expanded UV mapping controls to tile and position texture maps
- Four (4) different specular models, including emulated anisotropic specularity, to get that perfect shine
- An additional specular channel for making wet and multi-layered surfaces
- Blurred reflection and refraction
- Fresnel reflection and refraction for enhanced realism
- Translucence allows light to shine through one side of the surface to the other, perfect for plants and insects!
- Indirect lighting absorbs light that bounces off of other surfaces, bleeding color through your scene in a photo-real way
- Image-based lighting for quickly simulating global illumination
- Ambient occlusion shadows wrinkles and crevasses, bringing definition and detail to your renders
- Subsurface scattering allows light to enter and illuminate the surface from within, and is the technique the pros use to simulate skin
- Exact quality controls let you choose your render time, backed up with quick presets to hop between settings
- SurfaceSync technology plugs right into your DAZ Studio menu and lets you create groups of materials that save with your scene, and synchronize settings between them, hassle-free!
- Thirty-six (36) shader and material presets to help you get started
- Five (5) quality-level presets
- An interactive guide that lets you adjust properties and see the results. Check out the online version (an offline version is included with the product)
- All standard surface features are supported
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