Monk Robes for M4

Monk Robes for M4

  • $21.95
    • Monk Robes for M4
    • $21.95
    SKU:12502
    Artist:
    Compatible Figures:
    Michael 4, Michael 4 Elite, Hiro 4
    Compatible Software:
    DAZ Studio, Poser
      • Monk Robes for M4
      • Monk Robes for M4
      • Monk Robes for M4
    SKU:12502
    Artist:
    Compatible Figures:
    Michael 4, Michael 4 Elite, Hiro 4
    Compatible Software:
    DAZ Studio, Poser
  • Details

    Classic Monk Robes for Michael 4, Hiro 4 and M4 Elite figures.

    These robes come with four texture options, brown, black, grey and tan, each with one clean and two dirty versions. There is an extra black texture depicting the Order of the Knights Hospitallers, a monastic order found in 1023AD to take care and defense of the Holy Lands.

    The hood can be hidden by use of a MAT file, there is included a separate hood cr2 which is by default folded back to leave the head exposed. The cross can be removed by the way of a morph.

    There are several body handles and numerous morphs to aid in better posing of the robes.

    What's Included and Features

    • Robe With Hood Up (.CR2 and .OBJ)
      • Adjust_ArmpitAlt
      • Adjust_ArmpitAlt_l
      • Adjust_ArmpitAlt_r
      • Adjust_Armpits
      • Adjust_BackOutUpper
      • Adjust_ButtocksBack
      • Adjust_ButtocksBigger
      • Adjust_ChestSidesOut
      • Adjust_FrontHemRaise
      • Adjust_HoodBigger
      • Adjust_HoodCheeksOut
      • Adjust_HoodPeakDwn
      • Adjust_HoodShldrs
      • Adjust_HoodUnderShldrs
      • Adjust_InsideNeckRaise
      • Adjust_InsideNeckWide
      • Adjust_InsideNeckWide_l
      • Adjust_InsideNeckWide_r
      • Adjust_KneesFwd
      • Adjust_KneesParted
      • Adjust_MidriftFrontFwd
      • Adjust_NeckRear
      • Adjust_RearHemRaise
      • Adjust_ShldrBldsBack
      • Adjust_SleevesFallBack
      • Adjust_SleevesMoveBack
      • Adjust_SleevesMoveFwd
      • Adjust_SleevesMoveUp
      • Adjust_SleevesWider
      • Adjust_StringCollar
      • Adjust_ThighsOuter
      • Adjust_ThighsOuter_l
      • Adjust_ThighsOuter_r
      • Adjust_ThighsOuterFwd
      • Adjust_ThighsOuterFwd_l
      • Adjust_ThighsOuterFwd_r
      • Adjust_ThighsRearOut
      • Adjust_Traps
      • Adjust_Traps_l
      • Adjust_Traps_r
      • Adjust_UnderArmUpper
      • Adjust_UpThighsFwd
      • Cross_MoveL
      • Cross_MoveR
      • Cross_SwingFwd
      • Cross_SwingL
      • Cross_SwingR
      • Adonis
      • BeerBelly
      • BodyBuilder
      • Bulk
      • Emaciated
      • HiroBody
      • HiroBuilt
      • HiroRealistic
      • HiroStylized
      • Prosaic
      • Spartan
      • Svelte
      • Thin
      • Hide_Cross
      • ArmSize
      • BicepsFlex
      • ChestLarge
      • ForearmsThickness
      • GlutesSize
      • ShouldersMassive
      • ShouldersThickness
      • ThighsThickness
      • TorsoThickness
      • TummyOut
      • WaistWidth
      • Pose_Kneeling
      • Pose_LegsSpread
      • Pose_Sitting
      • RopeL_SwingFwd
      • RopeL_SwingL
      • RopeL_SwingR
      • RopeR_SwingFwd
      • RopeR_SwingL
      • RopeR_SwingR
      • Walk_Left
      • Walk_Right
    • Hood Down (.CR2 and .OBJ)
      • Adjust_MoveChestFwd
      • Adjust_RearHoodBack
      • Adonis
      • BeerBelly
      • BodyBuilder
      • Bulk
      • Emaciated
      • HiroBody
      • HiroBuilt
      • HiroRealistic
      • HiroStylized
      • Prosaic
      • Spartan
      • Svelte
      • Thin
      • ArmSize
      • ChestLarge
      • ShoulderMassive
      • ShouldersThickness
      • TorsoThickness
    • Sandals (.CR2 and .OBJ)
      • Adjust_AnkleWider
      • Adjust_ToeStrapBigger
      • BodyBuilder
      • Bulk
      • Emaciated
      • HiroBody
      • HiroBuilt
      • HiroRealistic
      • HiroStylized
      • Prosaic
      • Spartan
      • Svelte
      • F4FootWidth
      • FeetArch
      • ShinsThickness
    • Texture Options
      • 3 Tan
      • 3 Grey
      • 3 Black
    • Hood Gone Utility MAT (.PZ2)
      • Use on Robe when using Hood Down Figure
    • Textures Include
      • 7 Texture/Bump Maps (256x256)
      • 6 Texture/Bump/Displacement/Reflection Maps (512x512)
      • 2 Texture/Bump Maps (2048x2048)
      • 17 Texture/Bump Maps (4096x4096)
    • Poser Material Poses (.PZ2)
    • Materials may need adjusting in DAZ Studio

    Notes

    No

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