Genesis Alive

Genesis Alive

  • $14.95
    • Genesis Alive
    • $14.95
    SKU:13752
    Artist:
    Compatible Figures:
    Genesis
    Compatible Software:
    DAZ Studio
      • Genesis Alive
      • Genesis Alive
      • Genesis Alive
      • Genesis Alive
      • Genesis Alive
    SKU:13752
    Artist:
    Compatible Figures:
    Genesis
    Compatible Software:
    DAZ Studio
  • Details

    Genesis Alive! is a collection of custom morphs and aniBlocks that together with Genesis Evolution: Body Morphs and Genesis Evolution: Muscularity complete the necessary muscular control to fine tune your animations with secondary motion like flexing, blinking, breathing and swallowing. The included custom morphs give you the ability to control the right and left side of Genesis muscles independent from one another.

    Use Evolution: Body Morphs and Evolution: Muscularity in conjunction with Genesis Alive! for a complete control of Genesis anatomy. These aniBlocks when combined with your full body motion blocks from GoFigure will give your animations the extra dimension of realism to take it to the next level. And now includes additional hand poses and eyes gestures aniBlocks.

    Control both soft body bouncing and muscle flexing in your animation using aniBlocks on your timeline. Sliding, extending and editing timing of blocks will give you a more clear visual and control than having to use the sliders. Make your character breathe, blink, swallow, flex and create and choreograph soft body secondary motion with these aniBlocks.

    http://www.youtube.com/watch?v=_d2RmuWor7w

    What's Included and Features

    Features
    • 26 Custom Muscle Morphs (.dsf)
      • Adam's Apple
      • Adam's Apple 1
      • Chest Flex Arms Front
      • Left Arm to Front Pec Flex
      • Right Arm to Front Pec Flex
      • Deltoid Front Left
      • Deltoid Front Right
      • Deltoid Mid Left
      • Deltoid Mid Right
      • Deltoid Posterior Left
      • Deltoid Posterior Right
      • Lat Left Spread
      • Lat Right Spread
      • Neck Strain
      • Pec Lower Left
      • Pec Lower Right
      • Pec Mid Left
      • Pec Mid Right
      • Pec Upper Left
      • Pec Upper Right
      • Rectus Femoris Left
      • Rectus Femoris Right
      • Sartorius Left
      • Sartorius Right
      • Traps Left
      • Traps Right
    • 112 Secondary Motion aniBlocks (.gfa)
      • 51 Muscle Flexing aniBlocks (.gfa)
        • AbsFlex
        • ArmsFront
        • BicepFlexLeft
        • BicepFlexRight
        • CalfFlexLeft
        • CalfFlexRight
        • Chest Flex
        • ChestFlexLeft
        • ChestFlexRight
        • DeltoidFlexLeft
        • DeltoidFlexRight
        • DeltoidFrontLeft
        • DeltoidFrontRight
        • DeltoidMidLeft
        • DeltoidMidRight
        • DeltoidPosteriorLeft
        • DeltoidPosteriorRight
        • ForearmFlexDwnLeft
        • ForearmFlexDwnRight
        • ForearmFlexUpLeft
        • ForearmFlexUpRight
        • GluteFlexClenchLeft
        • GluteFlexClenchReleaseLeft
        • GluteFlexClenchReleaseRight
        • GluteFlexClenchRight
        • GluteFlexLeft
        • GluteFlexRight
        • GlutesFlex
        • HamstringFlexLeft
        • HamstringFlexRight
        • LatSpread
        • LatSpreadLeft
        • LatSpreadRight
        • NeckStrain
        • PecFlex_ArmsFront
        • PecFlex_ArmsFront1
        • PecLowerLeft
        • PecLowerRight
        • PecMidLeft
        • PecMidRight
        • PecUpperLeft
        • PecUpperRight
        • PFlexLArm2Front
        • PFlexRArm2Front
        • QuadFlexRight
        • QuadsFlexLeft
        • ShoulderShrugs
        • TrapsFlexLeft
        • TrapsFlexRight
        • TricepFlexLeft
        • TricepFlexRight
      • 28 Hands aniBlocks (.gfa)
        • H_FingersFistL
        • H_FingersFistR
        • H_Fist_Constant_L
        • H_Fist_Constant_R
        • H_Fist_to_Neutral_L
        • H_Fist_to_Neutral_R
        • H_FistL
        • H_FistR
        • H_Grasp_Constant_L
        • H_Grasp_Constant_R
        • H_Grasp_to_Neutral_L
        • H_Grasp_to_Neutral_R
        • H_GraspL
        • H_GraspR
        • H_Neutral_to_FingersFist_L
        • H_Neutral_to_FingersFist_R
        • H_Neutral_to_Fist_L
        • H_Neutral_to_Fist_R
        • H_Neutral_to_Grasp_L
        • H_Neutral_to_Grasp_R
        • H_Neutral_to_Point_At_L
        • H_Neutral_to_Point_At_R
        • H_Point_At_L
        • H_Point_At_R
        • H_PointAt_Constant_L
        • H_PointAt_Constant_R
        • H_PointAt_to_Neutral_L
        • H_PointAt_to_Neutral_R
      • 11 Eyes aniBlocks (.gfa)
        • Blink
        • BlinkTwice
        • Eyes_Dwn2Neutral
        • Eyes_Left2Neutral
        • Eyes_Look_Down
        • Eyes_Look_Left
        • Eyes_Look_Right
        • Eyes_Look_Up
        • Eyes_Right2Neutral
        • Eyes_Roll
        • Eyes_Up2Neutral
      • 5 Breathing aniBlocks (.gfa)
        • BellyOnlyBreathe
        • Breathe
        • BreatheForcibly
        • BreatheNod
        • BreatheNod_w-ChestFlex
      • 5 Swallow aniBlocks (.gfa)
        • Swallow1
        • Swallow2
        • Swallow3
        • Swallow4
        • Gulping Liquid
      • 5 Breasts aniBlocks (.gfa)
        • BreastsBounceUpDown
        • BreastsFlatten
        • BreastsHangForward
        • BreastsInOut
        • BreastsSideSide
      • 7 Miscelaneous aniBlocks (.gfa)
        • ArmBendBizflexLeft
        • ArmBendBizflexRight
        • BicepsArmFlexLeft
        • BicepsArmFlexRight
        • ChinUps
        • PushUps
        • Feet Correction

    Notes

    No

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