Gabriel Hair

Gabriel Hair

  • $19.95
    • $19.95
    SKU:11038
    Compatible Figures:
    Victoria 4, Michael 4, Aiko 4, The Kids 4, Victoria 4 Elite, Michael 4 Elite, Hiro 4, The Freak 4
    Compatible Software:
    DAZ Studio, Poser
    SKU:11038
    Compatible Figures:
    Victoria 4, Michael 4, Aiko 4, The Kids 4, Victoria 4 Elite, Michael 4 Elite, Hiro 4, The Freak 4
    Compatible Software:
    DAZ Studio, Poser
  • This product is in these bundles

  • Details

    Gabriel Hair is a polygonal model, morphing hair prop in a contemporary cut and style. This is a morphing hair prop with fitting and movement dials for your modification. Morphing character dials allow you to mix them together to match your own custom character (ex. Aiko4=0.3 plus American=0.3).

    Various texture colors are included plus diffuse color setting samples. The diffuse color samples show how you can easily create your own tints by changing the diffuse color of the hair.

    BONUS: Gabriel character for Michael 4! Morph and skin can also be used on other Michael 4 based figures such as Hiro4 and Freak4.

    Please click the "Product Documentation Wiki" link for more images, information and to check for any updates.

    Add-ons for this product.

    What's Included and Features

    Features
    • Gabriel Hair (.OBJ and .HR2)
    • Fitting Morphs and Presets (.PZ2)
      • Michael4
      • Freak4
      • Hiro4
      • H4-Realistic
      • H4-American1
      • H4-American2
      • Victoria 4
      • The Girl 4
      • SheFreak4-1
      • Aiko4
      • A4-American
      • A4-Realistic
      • A4-RealisticClassic
      • The Kids 4
      • K4-Chibi
      • K4-Dolly
    • Custom Fit and Style morphs
      • crownSize
      • backThin
      • backLong
      • backLong2
      • backTrim
      • backSize1
      • backSize2
      • backSize3
      • frontLong1
      • frontLong2
      • frontLong3
      • frontLeft
      • frontRight
      • frontLift
      • temple1
      • temple2
      • temple3
      • temple4
      • earsFwdBack
      • earsUpDown
      • earsInOut
      • neckBulk
      • neckWidth
      • neckUpDown
      • neckInOut
      • neckSideSide
    • 6 Hair Color Options (.PZ2, .DS and .DSA)
      • Black
      • Blonde
      • Brown
      • Grey
      • Red
      • White
    • 6 Diffuse Color Options (.PZ2, .DS and .DSA)
      • Ash
      • Red
      • xBlackBlue
      • xBlackRed
      • xBlackWhite
      • xPurpleGreen
    • 4 Extra Material Options (.PZ2, .DS and .DSA)
      • Mat Light
      • Mat Regular
      • Shine High
      • Shine Low
    • Textures:
      • Shines from surface material settings are not painted on so it will follow your lighting direction.
      • 6 Texture Maps (3000x3000)
      • 1 Transparency Map (3000x3000)
    • P6+ Material Poses (.PZ2)
    • DAZ Studio Material Presets
      • Default Shader (.DS)
      • Elite Human Surface Shader (.DSA) - optional, not required
      • UberSurface (.DSA) - optional, not required
    • Geometry 27k quads ~2MB (.OBJ)
    • Bonus: Gabriel Character
      • 1 Custom Sculpted Head with Inj/Rem presets (.PZ2)
      • 1 Morphs++ Body with Inj/Rem presets (.PZ2) - optional, not required
      • Texture preset (.PZ2 and .DSA)
      • Genital texture preset (.PZ2 and .DSA)
      • Options (.PZ2 and .DSA)
        • Skin Matte
        • Skin Shine
        • Brow Dark
        • Brow Light
        • Eye Blue
        • Eye Brown
        • Eye Green
        • Eye Grey
        • Eye Reflect On/Off
      • Textures:
        • Head color and bump maps (4000x4000)
        • Torso color and bump maps (4000x4000)
        • Limbs color and bump maps (4000x4000)
        • Genitals color, transparency and bump maps (4000x4000)
        • 2 Brow colors, and transparency and bump maps (4000x4000)
        • Mouth color map (2048x2048)
        • 4 Eye colors, and transparency map map (2048x2048)
        • Eye surface reflect map (2048x2048)
        • Lashes transparency map (2048x2048)
      • P6+ Material Poses (.PZ2)
      • DAZ Studio Material Presets, Default Shader (.DSA)

    Notes

    No

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