JUST RELEASED: EmmaAndJordi’s EJ Valeria For Genesis 3 Female(s) [Commercial]

This is our new product, our new character EJ Valeria For Genesis 3 Female(s).
Valeria has a specially detailed skin, including skin features like pores, moles and variations found in human skin that will give you the quality you need for the new generation of NVIDIA Iray renders.
She includes Sorceress options, like very original makeups, extra long nails, fangs, and fantasy tattoos, and two options for sorceress eyes in red and white.
She also has a series of matching casual looking makeups, nail polish, and lipsticks, and square nails morphs, so you can use her in any render with more versatility.
Valeria has materials for Iray and also for 3Delight.
Here you are some images, and you can see more in the product page: http://www.daz3d.com/ej-valeria-for-genesis-3-female-s
As always, feel free to post any render here, we love to see what you create! :)

Comments

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited July 2015

    This has not escaped me, tho I did just now install a bunch more stuff, including Valeria. So perhaps granted some free time between going over New Horizons data, I may have a spark of muse as I peal the "New" sticker off the smart tab icons, lol.

    As for other EJ stuff, well my apologies for posting that here. TPTB at daz apparently decided in there infinite wisdom to eradicate the Forum search from the page, and my time is limited.

    A render with EJ Bellaluna and EJ Niebla. Very nice figures and sets I will say.

    http://www.daz3d.com/forums/discussion/comment/860030/#Comment_860030

    This is the first time I've done this, pleas don't shoot me if the pics runs off the side of the page.

    EjBellaluna And EjNiebla

    Where are they...

    big templ

    And I keep forgetting about EJ Perla, lol. She's in the space-star patron robe, EJ Bellaluna and EJ Niebla way back distant left here.

    Rasing the platform and some.

    Fyi, I don't work at NASA, it's just that 'Rocks' is my other full-time hobby, and Pluto has some really cool geology.

    Post edited by ZarconDeeGrissom on
  • EmmaAndJordiEmmaAndJordi Posts: 952

    How cool are your images! Thanks a lot for posting them here! :)

  • Richard HaseltineRichard Haseltine Posts: 109,682
    edited July 2015
    TPTB at daz apparently decided in there infinite wisdom to eradicate the Forum search from the page, and my time is limited.

    Forum search box

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  • nicsttnicstt Posts: 11,715

    Add genital textures please. :)

  • SimonJMSimonJM Posts: 6,084
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited July 2015
    TPTB at daz apparently decided in there infinite wisdom to eradicate the Forum search from the page, and my time is limited.

    Forum search box

    You know, I completely looked past that. It's been "search store", just long enough, that I kept looking for one elsewhere on the page for the forum.

    SimonJM said:

    I was just looking at the G3F dials last night (again), and noticing allot of dials missing, or specifically, not available yet. UAbdomenSize, No-highhele-Back-Posture (errr "Youth Posture"), Androgynous, etc, etc. lol.  (as of everything released as of yesterday) Plane G3F has no dials for that "yet".

    That would be under 'Hip' when the cycles of new settles down a tad? Is the dial still going to be called  PA-FigureName-"Genitalia" or something like that? Ideally, it shouldn't matter what G3F figure I have loaded into a scene, the dial should be there, (When the time allows the dial to be made)?

    Valeria and Tatijana do have 'genitalia' apply/remove presets in the CL, they do not load a dial, just apply the shape to the mesh. Ahhhhhh, there is a 'Hidden' dial in the Parameters tab ???? Is that a mistake?

    I can not stress the 'Yet' factor enough with generation 7. Between Iray and UDIM mapping, allot of resources we used that made things easier for G2F/M and 3delight simply don't work on G3F or Iray, and need to be recreated from scratch again. And making mats for Iray and 3delight is a major effort, and PA's only get so much for there time put into making figures. Case and point, EJ Guadalupe, no fanfair, tossed behing all the other G3F stuff on the second page at the store when launched, etc, lol.

    P.S. thanks for the complement EmmaAndJordi, it's always fun creating the renders. As mentiond, my time is also limited, I must run, thanks.

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  • EmmaAndJordiEmmaAndJordi Posts: 952

    In order to not accumulate lots of morphs of genitalia of characters, different nails, and so on, they are sometimes common. They are also hidden on purpose, so they don't clutter the section, to not end with lots of genitalia morphs of different characters. If you use Show Hidden, you can access them, though.

    Zarcon, we saw the render thread, is that Mercury the planet? It looks very cool! And the scene of the towers where Bellaluna and Niebla are, is inspired on some sci-fi series? It does look very cool too!

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited July 2015

    That's quite understandable, I figured others like I was, would be asking where is that 'shaping preset' mentioned in the other thread. While I agree with not cluttering things up, I do have mixed feelings about the dial being hidden off in the blue yonder. I still haven't figured out what 'Category' it is in over in the other tab.

    Yea, the maps came from 'Messenger' "2.5 km/pixel global" data, and I just tossed them on a sphere. Altitudes of stuff is way off, as gray scale day-light photos are quite deferent from Bump displacement height. Bump/Displacement has black as min and white as max height, the photomontage has white as the 'West face' and black as the 'East face' of hills (the steeper the face, the more extreme the white/black contrast).  That little fuzzy round thing on the left is Pluto to scale, using the earliest global map from New Horizons from before the flyby.

    http://messenger.jhuapl.edu/the_mission/mosaics.html

    Pluto left and Mercury right, Maps from NASA APL

    That 'Obelisk' temple-thing, was remotely inspired by a scene in 'SGU', tho I did flesh it out considerably. It's only briefly in a single scene mentioned in passing. And the single pass of the thing is not all that great. I will eventually pack up the Obelisk thing (Excluding the "Strange Substance" shader used), and post it on sharcg, it is really cool.

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  • EmmaAndJordiEmmaAndJordi Posts: 952

    The planet looks great with the displacement, and the idea of an environment with the figures is also very nice :)

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited July 2015

    Elves trying to play Human games, I'm not sure they translated the rule books all that well, lol.

    EJ Tatijana, EJ Valeria, EJ Fantasy Ears, Austrani Outfit, Elven Circlets For Any Figure, Elemental Jewelry, Soldiers of Magic: Serpio, The Modular Lounge. fairyfantastic "ff croquet set", DG Shader Essentials. Ladybug outfit.

    Oh, and a preliminary render of just EJ Valeria.

    EJ Valeria

    EJ Valeria looks like she is on a mission, lol. Or is she just looking for the correct stuff for a Polo game set, lol.

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  • DustRiderDustRider Posts: 2,904
    edited July 2015

    Nice renders (and ideas) ZarconDeeGrissom! Your renders reminded me I should post my first render with Valeria, what a great character!

    Valeria

    Post edited by Richard Haseltine on
  • EmmaAndJordiEmmaAndJordi Posts: 952

    Elves trying to play Human games, I'm not sure they translated the rule books all that well, lol.

    EJ Tatijana, EJ Valeria, EJ Fantasy Ears, Austrani Outfit, Elven Circlets For Any Figure, Elemental Jewelry, Soldiers of Magic: Serpio, The Modular Lounge. fairyfantastic "ff croquet set", DG Shader Essentials. Ladybug outfit.

    Oh, and a preliminary render of just EJ Valeria.

    EJ Valeria

    EJ Valeria looks like she is on a mission, lol. Or is she just looking for the correct stuff for a Polo game set, lol.

    It is very cool to see them together! And the other image is super cool, we love the glowing spheres detail! Thank you so much for posting them, we always love to see your images! :)

  • EmmaAndJordiEmmaAndJordi Posts: 952
    edited July 2015
    DustRider said:

    Nice renders (and ideas) ZarconDeeGrissom! Your renders reminded me I should post my first render with Valeria, what a great character!

    Valeria

    It is so cool! We saw it in the gallery and loved it! :) The depth of field is great and she looks really pretty! :)

     

    Post edited by Richard Haseltine on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited July 2015

    Thanks EJ and DustRider. I wasn't sure I got the Elven Circlets anywhere close to the correct location on the forehead.

    Eyes, eyes, eyes. Very nice eyes to work with. “TatijanaemandjoEyes09_1007” on the Iris, and adjusted the Diffuse and Ambient color as shown. The lashes I started with the 'White' preset, and adjusted the colors there. All to match the included eyeshadow preset and Hair color mod. All fairly easy to do.

    AltShader Skin settings. I'm almost happy with EJ Tatija, not so much with my tinkering with EJ Valeria. As DustRider's render shows, Valeria can look a lot better then what I managed to bake up so far.

    The hair was a bit of work, as I had to convert the lightest tone Diffuse map to gray-scale (hair and scalp), and then fuss with the settings considerable. No I don't own the rights to the hair, so I can't share the settings, let alone show you the modified maps without violating something somewhere, lol.

    EJ, I don't know what your doing to make the dials move clothes to the shape of the figure, and I'm not sure I'd understand if it was explained to me, lol. Pleas don't stop whatever it is your doing with them, it works.

    (EDIT) Oh, them spheres of light came from the "Soldiers of Magic: Serpio" set. It was easy to set up and work with.

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    Post edited by ZarconDeeGrissom on
  • EmmaAndJordiEmmaAndJordi Posts: 952

    Thanks EJ and DustRider. I wasn't sure I got the Elven Circlets anywhere close to the correct location on the forehead.

    Eyes, eyes, eyes. Very nice eyes to work with. “TatijanaemandjoEyes09_1007” on the Iris, and adjusted the Diffuse and Ambient color as shown. The lashes I started with the 'White' preset, and adjusted the colors there. All to match the included eyeshadow preset and Hair color mod. All fairly easy to do.

    AltShader Skin settings. I'm almost happy with EJ Tatija, not so much with my tinkering with EJ Valeria. As DustRider's render shows, Valeria can look a lot better then what I managed to bake up so far.

    The hair was a bit of work, as I had to convert the lightest tone Diffuse map to gray-scale (hair and scalp), and then fuss with the settings considerable. No I don't own the rights to the hair, so I can't share the settings, let alone show you the modified maps without violating something somewhere, lol.

    EJ, I don't know what your doing to make the dials move clothes to the shape of the figure, and I'm not sure I'd understand if it was explained to me, lol. Pleas don't stop whatever it is your doing with them, it works.

    The forehead circlet looks perfectly in place. Remember it has morphs to adapt it, but it looks perfect as you put it :)

    We got to conform easily some clothing of our store that were for Genesis 2 to our Genesis 3 characters just using the autofit. For hairs use the Shoulder Length template, for others use None. Then, in Parameters of the clothing/hair, in the Mesh Smoothing section, look at "Smoothing Type". We found that using "Generic" instead of the default usually works great. Put between 10 and 50 iterations depending on how well it smooth until it is perfect. Let it smooth before rendering.

     

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited July 2015

    I do have one minor warning about cranking Mesh Smoothing up to high before you have the rest of the scene set up.Every time you move anything, the smoothing thing kicks in, and it is NOT MultiThreaded, so you will be looking at allot of this on windows, lol.

    Other then that note, it is extremely good advice for getting cloths to fit figures, when other stuff is not broken, lol.

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  • EmmaAndJordiEmmaAndJordi Posts: 952

    I do have one minor warning about cranking Mesh Smoothing up to high before you have the rest of the scene set up.Every time you move anything, the smoothing thing kicks in, and it is NOT MultiThreaded, so you will be looking at allot of this on windows, lol.

    Other then that note, it is extremely good advice for getting cloths to fit figures, when other stuff is not broken, lol.

    Yes it may be better to put it at the end, good tip :)

  • Meanwhile on planet "elf-fae", The translation of human game rules continues to be drastically wrong, lol.

    Elf human game translation

    http://zarcondeegrissom.deviantart.com/art/Elf-human-game-translation-549272714

    Because of the setting and the outfits, I figured I'd error on the side of caution with the 'Filter' at DA. DustRider's render is no more or less revealing, lol.

  • EmmaAndJordiEmmaAndJordi Posts: 952

    Meanwhile on planet "elf-fae", The translation of human game rules continues to be drastically wrong, lol.

    Elf human game translation

    http://zarcondeegrissom.deviantart.com/art/Elf-human-game-translation-549272714

    Because of the setting and the outfits, I figured I'd error on the side of caution with the 'Filter' at DA. DustRider's render is no more or less revealing, lol.

    OMG! This is so great! :) Our characters live better than us! There is a terrible heat wave in Spain, and it is the worst summer in years. We need a jacuzzi like that! LOL!

    The story of the image is so fun!

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited August 2015

    Meanwhile on planet "elf-fae", The translation of human game rules continues to be drastically wrong, lol.

    Elf human game translation

    http://zarcondeegrissom.deviantart.com/art/Elf-human-game-translation-549272714

    Because of the setting and the outfits, I figured I'd error on the side of caution with the 'Filter' at DA. DustRider's render is no more or less revealing, lol.

    OMG! This is so great! :) Our characters live better than us! There is a terrible heat wave in Spain, and it is the worst summer in years. We need a jacuzzi like that! LOL!

    The story of the image is so fun!

     Not all of the characters in the render are living life so well, tho she and I do have a bit of a backdrop to that, lol. The one figure that I found out how well A3 stuff dose not work on G2F without auto-fit tools I didn't have then, lol.
    http://www.daz3d.com/forums/discussion/comment/871343/#Comment_871343
    Because that hair style worked so well with ears, I just assumed it had to be an EJ item, sorry Neftis3D.

    Weather, I know the feeling, when it is to hot to lift a glass of ice water. When the only hours it is cool enough to get anything done is between 4am and 7am, lol. I'll spare y'all the not so fond memories of when I was in the Strait of Hormuz, lets think about cooler places, shall we. Some of my backdrops I use are from there, and there especially beautiful during the winter, Amundsen-Scott.
    Wind, from the NNE (030 degrees) at 21 MPH (18 KT) gusting to 30 MPH (26 KT)
    Visibility, less than 1 mile
    Sky conditions, mostly cloudy
    Weather, Ice crystals and Blowing snow
    Temperature, -61 F (-52 C)
    Windchill, -103 F (-75 C)
    (image from McMurdo Station, not the best time right now to get pics of Aurora)

    (EDIT, here is an older image from Amundsen-Scott with Aurora. NSF)

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  • EmmaAndJordiEmmaAndJordi Posts: 952

    Oh yes looking at cooler places pics really helps to think in the cold when it is so hot, but that is really extreme!

    By the way, it is very curious that Rancherita could be used over a dress, very cool idea :)

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited July 2015

    The western fringe on the bottom of Rancherita played into the all out tattered rags that I had in mind for the original render.

    I did just make a few adjustments for a different render for another place for the birds (That came out so well with them). The dress tho, can be shaped with a D-Form to fit the 'bell' of other skirts quite easily, as shown (the included dress dials deal with the rest quite well). Also I just added a few Primitive torrid for the straps without the upper fringe. The result is in a render not intended for here, tho there is still allot of Daz Stuff.

    The Two Cute Ones. ArchaeopteryxDR and MicroraptorDR enjoying a morning doughnut and coffee with FW Eve and G2F7W.

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  • EmmaAndJordiEmmaAndJordi Posts: 952

    Very wise! Dformers are great tools! Never had thought that dinosaurs will like doughnuts, we love the sense of humor!

  • DustRiderDustRider Posts: 2,904

    Here is another one using Vareia (plus a lot of other morphs). It took a long time to render because of the lighting and using Forest Superior, but I liked the results so I thought I'd share it.

    Be sure to zoom to full resolution to see all the details (including the tatoos).

  • DustRider said:

    Here is another one using Vareia (plus a lot of other morphs). It took a long time to render because of the lighting and using Forest Superior, but I liked the results so I thought I'd share it.

    Be sure to zoom to full resolution to see all the details (including the tatoos).

    AWESOME!!! It is like a movie or a video game, the scene is perfect, very good idea about the forest and the darkness in the background because it gives a lot of depth to the scene. The pose is very natural, she looks like alive, and the hair blowing is also very good idea. Fantastic, very good job!

  • DustRiderDustRider Posts: 2,904
    DustRider said:

    Here is another one using Vareia (plus a lot of other morphs). It took a long time to render because of the lighting and using Forest Superior, but I liked the results so I thought I'd share it.

    Be sure to zoom to full resolution to see all the details (including the tatoos).

     

    AWESOME!!! It is like a movie or a video game, the scene is perfect, very good idea about the forest and the darkness in the background because it gives a lot of depth to the scene. The pose is very natural, she looks like alive, and the hair blowing is also very good idea. Fantastic, very good job!

    WOW! Thanks so much for your compliments, they are GREATLY appreciated! Of course Valeria, especially her ;outstanding textures, were a great inspiration for the image!

  • DustRider said:
    DustRider said:

    Here is another one using Vareia (plus a lot of other morphs). It took a long time to render because of the lighting and using Forest Superior, but I liked the results so I thought I'd share it.

    Be sure to zoom to full resolution to see all the details (including the tatoos).

     

    AWESOME!!! It is like a movie or a video game, the scene is perfect, very good idea about the forest and the darkness in the background because it gives a lot of depth to the scene. The pose is very natural, she looks like alive, and the hair blowing is also very good idea. Fantastic, very good job!

    WOW! Thanks so much for your compliments, they are GREATLY appreciated! Of course Valeria, especially her ;outstanding textures, were a great inspiration for the image!

    Thank you so much! We'll love to see more! ;)

  • DustRiderDustRider Posts: 2,904

    Another render of Valeria. Nothing special, just a quick Iray render to show how this G2 outfit fits on G3, but I thought I'd post it here because I liked the results.

  • EmmaAndJordiEmmaAndJordi Posts: 952
    edited November 2015
    DustRider said:

    Another render of Valeria. Nothing special, just a quick Iray render to show how this G2 outfit fits on G3, but I thought I'd post it here because I liked the results.

    This is absolutely gorgeous! We love how you choose the viewpoint and the warm and golden shade in all the scene, it gives it a classical look, and integrates all perfectly. The dramatic background is also a good point too. Very well done! :)

    Post edited by EmmaAndJordi on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited November 2015

    Those are very nice renders DustRider. I've been distracted with simpler things, and have not done much with 'artistic' renders of late. It is nice to see others having fun rendering, thanks for sharing those DustRider.

    Post edited by ZarconDeeGrissom on
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