Ready! - mcjPropagate - Daz Script to propagate shift and rotate animations

mCasualmCasual Posts: 4,604
edited June 2016 in Freebies

instructions and script for DS1, DS2, DS3, DS4 ( and with luck DS5 )

https://sites.google.com/site/mcasualsdazscripts7/mcjpropagate

example 1 - you select a series of similar or identical objects, only the first one was animated by you, with this script you can have the second object or figure do the same thing with a 5 frames delay, or 5 frames before the first one - in the image below the segments of each arm all repeat the same XRotate animation with a short delay

Example 2 Whole figure pose-animations duplicated with a 1/6 cycle delay

Example 3 - you can also select a series of objects and have the surface/material property animations propagate from one object to the other

here 1 button had its ambient strength animated, then the script propagated it to the 3 others

Example 4 - within the same object, if you select a series of surfaces, you can have property animations propagate across the chain of surfaces

This example also shows the propagation of morph strengths for the springs

Post edited by mCasual on

Comments

  • bobswrenchbobswrench Posts: 22
    edited June 2016

    This is brilliant! Thanks a bunch!

    Bob

    Edit:  I don't see it on your blog.  Do you have a link?  Thanks again.

    Post edited by bobswrench on
  • mCasualmCasual Posts: 4,604
    edited June 2016

    Tomorrow For Sure

    but you can see the beginning of the "manual" here 
     

    https://sites.google.com/site/mcasualsdazscripts7/mcjpropagate?pli=1

    in the next 10 minutes and very secretly, for the benefit of the courageous who cant wait

    i'll post the Beta, which you should destroy tomorrow and replace with the final version

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited June 2016

    The Second Beta is online

    contrary to the first beta it can propagate in one shot more than one Morph/DForm/Propertiy/Material Property

    as of now i only support floating-point properties, but if it's not ~dangerous~ i'll add the other types

    https://sites.google.com/site/mcasualsdazscripts7/mcjpropagate

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited June 2016

    it's close ! i made the Daz Studio version 1.8 compatible version, which normally should work on D|S 2.3

     

    nostalgia.png
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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited June 2016

    RELEASED !RELEASED !RELEASED !RELEASED !

    instructions and script for DS1, DS2, DS3, DS4 ( and with luck DS5 )

    https://sites.google.com/site/mcasualsdazscripts7/mcjpropagate

     

     

     

    Post edited by mCasual on
  • RuphussRuphuss Posts: 2,631

    looks like a wave-controller to me

    did you try this with dforms on a plane to simulate water waves ?

  • mCasualmCasual Posts: 4,604
    edited June 2016

    when you use the "Modifiers From List Below" option, the list includes the Morphs and the DForms

    long ago i experimented with d-forms as a way to create waves 

    there's also ways to do waves using bump normal or displacement maps and , say, my TexAnim script

    also animating UV Tiling offsets 

    and someday my plugin 

     

    i've been wanted to make a twin-shifting-waveform shader for a long time

    i think carrara or Vue or Bryce has something like that

     

    one can also do things like that using simple tricks

     

    Ruphuss said:

    looks like a wave-controller to me

    did you try this with dforms on a plane to simulate water waves ?

     

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited June 2016

    16 32x32 divisions 32ftx32ft primitive planes ( 1 plane + 15 instances ) with iRay clear glass shader, with a "tilable perlin noise" image as the displacement map

    the perlin image came from http://asserttrue.blogspot.ca/2011/12/perlin-noise-in-javascript_31.html

     

     

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    800 x 494 - 81K
    Post edited by mCasual on
  • MythmakerMythmaker Posts: 606

     The MULTI surface/ material animation alone is SO awesome already. To sync/ propagate morph + shift/rotate + mat change, is just SUPER COOL!!!! yesyes APPLAUSE!!! laugh

    mCasual said:

    Example 3 - you can also select a series of objects and have the surface/material property animations propagate from one object to the other

    here 1 button had its ambient strength animated, then the script propagated it to the 3 others

     

    Example 4 - within the same object, if you select a series of surfaces, you can have property animations propagate across the chain of surfaces

    This example also shows the propagation of morph strengths for the springs

     

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