Issue when adding smoothing to a imported FBX file

SonofbelmontSonofbelmont Posts: 67
edited December 1969 in Carrara Discussion

Hi
I was just wondering if anybody knows how to solve a problem I'm encountering with a imported fbx file in Carrara.
I would like to add smoothing to the character I have imported as a FBX from Blender however after I go to smooth objects and add my smoothing the mesh stops following the bones. And I don't want to add the smoothing before export because I'm using Vectorstyle 2 for the final render and it seems to produces a cleaner result when using a low poly mesh that has been smoothed as opposed to a high poly mesh with no smoothing.

any help would be appreciated
thanks

Comments

  • SonofbelmontSonofbelmont Posts: 67
    edited March 2014

    How about alternatives then
    does anyone know how else I could get a animation created with blender into Carrara so that I can use Vector style 2 for rendering?
    So far I have looked at importing an obj sequence but the mesh seems to be converted to triangles when it's imported so I can't smooth it then either.

    Post edited by Sonofbelmont on
  • th3Digitth3Digit Posts: 17,758
    edited December 1969

    why can't it be smoothed before importing?
    smoothing always breaks rigging on Daz figures too

  • FenricFenric Posts: 348
    edited December 1969

    How are you trying to smooth it?

    The correct "rig preserving" way is to double-click the figure to open it in the modeller, hit control-A to select everything, then change the radio button to "smooth". It is rarely a good idea to go beyond "1".

    You should never use the menu option in the assembly room unless you intend to break the rigging (which is very useful sometimes)

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  • SonofbelmontSonofbelmont Posts: 67
    edited March 2014

    Thanks Fenric that solves my problem perfectly.

    I have a new question as a result of some experimenting with alternative options now.
    Is there any way to import multiple obj files to a scene and then animate their visibility so that each one is treated like a frame in a animation automatically?

    While I was waiting for a solution I tried manually importing a obj sequence and animating the visibility of each OBJ myself and I actually found that it eliminated another issue I've had with Vectorstye 2 so I thought it might be worth asking if the process can be automated at all.

    Post edited by Sonofbelmont on
  • wetcircuitwetcircuit Posts: 0
    edited December 1969

    Is there any way to import multiple obj files to a scene and then animate their visibility so that each one is treated like a frame in a animation automatically?

    While I was waiting for a solution I tried manually importing a obj sequence and animating the visibility of each OBJ myself and I actually found that it eliminated another issue I've had with Vectorstye 2 so I thought it might be worth asking if the process can be automated at all.


    DCG has a Sequenced OBJ importer....
    http://www.digitalcarversguild.com/plugin.php?ProductId=21
  • SonofbelmontSonofbelmont Posts: 67
    edited December 1969

    unfortunately that's the method I was using when I said that importing a Obj sequence converts quads to triangles.

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