Has the PW Catch shader been fixed?

I was thinking of purchasing the PW Catch shader ( http://www.daz3d.com/pwcatch/ ). I can make my own shadow catcher following the shadow catcher tutorial by carnite ( http://www.youtube.com/watch?v=qo2OVy9tf8E ). What I can't do is mimic the backdrop function that PW Catch has.

What the back drop function does is allow you to place a primitive in the scene and have the backdrop ( background image) image projected onto it. This makes it possible to use a primitive to cover up parts of a figure and have the primitive itself remain invisible. This greatly increases the possibilities in image compositing. With the use of primitives, one can have figures partially hidden by foreground objects.

The problem is last I heard, this valuable feature isn't working in PW Catch even though the product claims its updated for Daz Studio 4. Its tiling the background image on the primitive instead of just projecting it on the primitive.

(see this post: http://www.daz3d.com/forums/discussion/5976/P30/#83366)

Has this been fixed in the version on sale in the product section? If not, is there any way to create this with the shader mixer or shader builder?

Post edited by shawnlau_8905c7c970 on

Comments

  • millighostmillighost Posts: 261
    edited October 2013

    If i understand this correctly, you want to project an image onto an object. This can easily be done with shader mixer, like in the screenshots below, where i put the background image on the sphere:

    backdrop2.png
    773 x 537 - 45K
    backdrop1.png
    1111 x 600 - 452K
    Post edited by millighost on
  • edited December 1969

    That's exactly what I need. Thank you so much.

  • Silent WinterSilent Winter Posts: 3,635

    This is an old thread, but I have the same question - I updated to DS4.x a while back but only recently noticed that pwCatch was updated.  The other pwShaders are working fine, and pwCatch can catch shadows, but the catch-backdrop function just doesn't work.  I see there's an option above with shader-builder - but does that also work with catching shadows? (I've never used shader-builder - looks far too complex with all those nodes to keep track of).

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